WebCore/generated/JSWebGLContextAttributes.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/generated/JSWebGLContextAttributes.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,200 @@
+/*
+    This file is part of the WebKit open source project.
+    This file has been generated by generate-bindings.pl. DO NOT MODIFY!
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public License
+    along with this library; see the file COPYING.LIB.  If not, write to
+    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+    Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "JSWebGLContextAttributes.h"
+
+#include "WebGLContextAttributes.h"
+#include <wtf/GetPtr.h>
+
+using namespace JSC;
+
+namespace WebCore {
+
+ASSERT_CLASS_FITS_IN_CELL(JSWebGLContextAttributes);
+
+/* Hash table */
+#if ENABLE(JIT)
+#define THUNK_GENERATOR(generator) , generator
+#else
+#define THUNK_GENERATOR(generator)
+#endif
+
+static const HashTableValue JSWebGLContextAttributesTableValues[6] =
+{
+    { "alpha", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesAlpha), (intptr_t)setJSWebGLContextAttributesAlpha THUNK_GENERATOR(0) },
+    { "depth", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesDepth), (intptr_t)setJSWebGLContextAttributesDepth THUNK_GENERATOR(0) },
+    { "stencil", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesStencil), (intptr_t)setJSWebGLContextAttributesStencil THUNK_GENERATOR(0) },
+    { "antialias", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesAntialias), (intptr_t)setJSWebGLContextAttributesAntialias THUNK_GENERATOR(0) },
+    { "premultipliedAlpha", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesPremultipliedAlpha), (intptr_t)setJSWebGLContextAttributesPremultipliedAlpha THUNK_GENERATOR(0) },
+    { 0, 0, 0, 0 THUNK_GENERATOR(0) }
+};
+
+#undef THUNK_GENERATOR
+static JSC_CONST_HASHTABLE HashTable JSWebGLContextAttributesTable = { 16, 15, JSWebGLContextAttributesTableValues, 0 };
+/* Hash table for prototype */
+#if ENABLE(JIT)
+#define THUNK_GENERATOR(generator) , generator
+#else
+#define THUNK_GENERATOR(generator)
+#endif
+
+static const HashTableValue JSWebGLContextAttributesPrototypeTableValues[1] =
+{
+    { 0, 0, 0, 0 THUNK_GENERATOR(0) }
+};
+
+#undef THUNK_GENERATOR
+static JSC_CONST_HASHTABLE HashTable JSWebGLContextAttributesPrototypeTable = { 1, 0, JSWebGLContextAttributesPrototypeTableValues, 0 };
+const ClassInfo JSWebGLContextAttributesPrototype::s_info = { "WebGLContextAttributesPrototype", 0, &JSWebGLContextAttributesPrototypeTable, 0 };
+
+JSObject* JSWebGLContextAttributesPrototype::self(ExecState* exec, JSGlobalObject* globalObject)
+{
+    return getDOMPrototype<JSWebGLContextAttributes>(exec, globalObject);
+}
+
+const ClassInfo JSWebGLContextAttributes::s_info = { "WebGLContextAttributes", 0, &JSWebGLContextAttributesTable, 0 };
+
+JSWebGLContextAttributes::JSWebGLContextAttributes(NonNullPassRefPtr<Structure> structure, JSDOMGlobalObject* globalObject, PassRefPtr<WebGLContextAttributes> impl)
+    : DOMObjectWithGlobalPointer(structure, globalObject)
+    , m_impl(impl)
+{
+}
+
+JSWebGLContextAttributes::~JSWebGLContextAttributes()
+{
+    forgetDOMObject(this, impl());
+}
+
+JSObject* JSWebGLContextAttributes::createPrototype(ExecState* exec, JSGlobalObject* globalObject)
+{
+    return new (exec) JSWebGLContextAttributesPrototype(globalObject, JSWebGLContextAttributesPrototype::createStructure(globalObject->objectPrototype()));
+}
+
+bool JSWebGLContextAttributes::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot)
+{
+    return getStaticValueSlot<JSWebGLContextAttributes, Base>(exec, &JSWebGLContextAttributesTable, this, propertyName, slot);
+}
+
+bool JSWebGLContextAttributes::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor)
+{
+    return getStaticValueDescriptor<JSWebGLContextAttributes, Base>(exec, &JSWebGLContextAttributesTable, this, propertyName, descriptor);
+}
+
+JSValue jsWebGLContextAttributesAlpha(ExecState* exec, JSValue slotBase, const Identifier&)
+{
+    JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
+    UNUSED_PARAM(exec);
+    WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
+    JSValue result = jsBoolean(imp->alpha());
+    return result;
+}
+
+JSValue jsWebGLContextAttributesDepth(ExecState* exec, JSValue slotBase, const Identifier&)
+{
+    JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
+    UNUSED_PARAM(exec);
+    WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
+    JSValue result = jsBoolean(imp->depth());
+    return result;
+}
+
+JSValue jsWebGLContextAttributesStencil(ExecState* exec, JSValue slotBase, const Identifier&)
+{
+    JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
+    UNUSED_PARAM(exec);
+    WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
+    JSValue result = jsBoolean(imp->stencil());
+    return result;
+}
+
+JSValue jsWebGLContextAttributesAntialias(ExecState* exec, JSValue slotBase, const Identifier&)
+{
+    JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
+    UNUSED_PARAM(exec);
+    WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
+    JSValue result = jsBoolean(imp->antialias());
+    return result;
+}
+
+JSValue jsWebGLContextAttributesPremultipliedAlpha(ExecState* exec, JSValue slotBase, const Identifier&)
+{
+    JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
+    UNUSED_PARAM(exec);
+    WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
+    JSValue result = jsBoolean(imp->premultipliedAlpha());
+    return result;
+}
+
+void JSWebGLContextAttributes::put(ExecState* exec, const Identifier& propertyName, JSValue value, PutPropertySlot& slot)
+{
+    lookupPut<JSWebGLContextAttributes, Base>(exec, propertyName, value, &JSWebGLContextAttributesTable, this, slot);
+}
+
+void setJSWebGLContextAttributesAlpha(ExecState* exec, JSObject* thisObject, JSValue value)
+{
+    JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
+    WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
+    imp->setAlpha(value.toBoolean(exec));
+}
+
+void setJSWebGLContextAttributesDepth(ExecState* exec, JSObject* thisObject, JSValue value)
+{
+    JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
+    WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
+    imp->setDepth(value.toBoolean(exec));
+}
+
+void setJSWebGLContextAttributesStencil(ExecState* exec, JSObject* thisObject, JSValue value)
+{
+    JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
+    WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
+    imp->setStencil(value.toBoolean(exec));
+}
+
+void setJSWebGLContextAttributesAntialias(ExecState* exec, JSObject* thisObject, JSValue value)
+{
+    JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
+    WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
+    imp->setAntialias(value.toBoolean(exec));
+}
+
+void setJSWebGLContextAttributesPremultipliedAlpha(ExecState* exec, JSObject* thisObject, JSValue value)
+{
+    JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
+    WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
+    imp->setPremultipliedAlpha(value.toBoolean(exec));
+}
+
+JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLContextAttributes* object)
+{
+    return getDOMObjectWrapper<JSWebGLContextAttributes>(exec, globalObject, object);
+}
+WebGLContextAttributes* toWebGLContextAttributes(JSC::JSValue value)
+{
+    return value.inherits(&JSWebGLContextAttributes::s_info) ? static_cast<JSWebGLContextAttributes*>(asObject(value))->impl() : 0;
+}
+
+}
+
+#endif // ENABLE(3D_CANVAS)