WebCore/generated/JSWebGLContextAttributes.cpp
changeset 0 4f2f89ce4247
equal deleted inserted replaced
-1:000000000000 0:4f2f89ce4247
       
     1 /*
       
     2     This file is part of the WebKit open source project.
       
     3     This file has been generated by generate-bindings.pl. DO NOT MODIFY!
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Library General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Library General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Library General Public License
       
    16     along with this library; see the file COPYING.LIB.  If not, write to
       
    17     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
       
    18     Boston, MA 02110-1301, USA.
       
    19 */
       
    20 
       
    21 #include "config.h"
       
    22 
       
    23 #if ENABLE(3D_CANVAS)
       
    24 
       
    25 #include "JSWebGLContextAttributes.h"
       
    26 
       
    27 #include "WebGLContextAttributes.h"
       
    28 #include <wtf/GetPtr.h>
       
    29 
       
    30 using namespace JSC;
       
    31 
       
    32 namespace WebCore {
       
    33 
       
    34 ASSERT_CLASS_FITS_IN_CELL(JSWebGLContextAttributes);
       
    35 
       
    36 /* Hash table */
       
    37 #if ENABLE(JIT)
       
    38 #define THUNK_GENERATOR(generator) , generator
       
    39 #else
       
    40 #define THUNK_GENERATOR(generator)
       
    41 #endif
       
    42 
       
    43 static const HashTableValue JSWebGLContextAttributesTableValues[6] =
       
    44 {
       
    45     { "alpha", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesAlpha), (intptr_t)setJSWebGLContextAttributesAlpha THUNK_GENERATOR(0) },
       
    46     { "depth", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesDepth), (intptr_t)setJSWebGLContextAttributesDepth THUNK_GENERATOR(0) },
       
    47     { "stencil", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesStencil), (intptr_t)setJSWebGLContextAttributesStencil THUNK_GENERATOR(0) },
       
    48     { "antialias", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesAntialias), (intptr_t)setJSWebGLContextAttributesAntialias THUNK_GENERATOR(0) },
       
    49     { "premultipliedAlpha", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesPremultipliedAlpha), (intptr_t)setJSWebGLContextAttributesPremultipliedAlpha THUNK_GENERATOR(0) },
       
    50     { 0, 0, 0, 0 THUNK_GENERATOR(0) }
       
    51 };
       
    52 
       
    53 #undef THUNK_GENERATOR
       
    54 static JSC_CONST_HASHTABLE HashTable JSWebGLContextAttributesTable = { 16, 15, JSWebGLContextAttributesTableValues, 0 };
       
    55 /* Hash table for prototype */
       
    56 #if ENABLE(JIT)
       
    57 #define THUNK_GENERATOR(generator) , generator
       
    58 #else
       
    59 #define THUNK_GENERATOR(generator)
       
    60 #endif
       
    61 
       
    62 static const HashTableValue JSWebGLContextAttributesPrototypeTableValues[1] =
       
    63 {
       
    64     { 0, 0, 0, 0 THUNK_GENERATOR(0) }
       
    65 };
       
    66 
       
    67 #undef THUNK_GENERATOR
       
    68 static JSC_CONST_HASHTABLE HashTable JSWebGLContextAttributesPrototypeTable = { 1, 0, JSWebGLContextAttributesPrototypeTableValues, 0 };
       
    69 const ClassInfo JSWebGLContextAttributesPrototype::s_info = { "WebGLContextAttributesPrototype", 0, &JSWebGLContextAttributesPrototypeTable, 0 };
       
    70 
       
    71 JSObject* JSWebGLContextAttributesPrototype::self(ExecState* exec, JSGlobalObject* globalObject)
       
    72 {
       
    73     return getDOMPrototype<JSWebGLContextAttributes>(exec, globalObject);
       
    74 }
       
    75 
       
    76 const ClassInfo JSWebGLContextAttributes::s_info = { "WebGLContextAttributes", 0, &JSWebGLContextAttributesTable, 0 };
       
    77 
       
    78 JSWebGLContextAttributes::JSWebGLContextAttributes(NonNullPassRefPtr<Structure> structure, JSDOMGlobalObject* globalObject, PassRefPtr<WebGLContextAttributes> impl)
       
    79     : DOMObjectWithGlobalPointer(structure, globalObject)
       
    80     , m_impl(impl)
       
    81 {
       
    82 }
       
    83 
       
    84 JSWebGLContextAttributes::~JSWebGLContextAttributes()
       
    85 {
       
    86     forgetDOMObject(this, impl());
       
    87 }
       
    88 
       
    89 JSObject* JSWebGLContextAttributes::createPrototype(ExecState* exec, JSGlobalObject* globalObject)
       
    90 {
       
    91     return new (exec) JSWebGLContextAttributesPrototype(globalObject, JSWebGLContextAttributesPrototype::createStructure(globalObject->objectPrototype()));
       
    92 }
       
    93 
       
    94 bool JSWebGLContextAttributes::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot)
       
    95 {
       
    96     return getStaticValueSlot<JSWebGLContextAttributes, Base>(exec, &JSWebGLContextAttributesTable, this, propertyName, slot);
       
    97 }
       
    98 
       
    99 bool JSWebGLContextAttributes::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor)
       
   100 {
       
   101     return getStaticValueDescriptor<JSWebGLContextAttributes, Base>(exec, &JSWebGLContextAttributesTable, this, propertyName, descriptor);
       
   102 }
       
   103 
       
   104 JSValue jsWebGLContextAttributesAlpha(ExecState* exec, JSValue slotBase, const Identifier&)
       
   105 {
       
   106     JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
       
   107     UNUSED_PARAM(exec);
       
   108     WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
       
   109     JSValue result = jsBoolean(imp->alpha());
       
   110     return result;
       
   111 }
       
   112 
       
   113 JSValue jsWebGLContextAttributesDepth(ExecState* exec, JSValue slotBase, const Identifier&)
       
   114 {
       
   115     JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
       
   116     UNUSED_PARAM(exec);
       
   117     WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
       
   118     JSValue result = jsBoolean(imp->depth());
       
   119     return result;
       
   120 }
       
   121 
       
   122 JSValue jsWebGLContextAttributesStencil(ExecState* exec, JSValue slotBase, const Identifier&)
       
   123 {
       
   124     JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
       
   125     UNUSED_PARAM(exec);
       
   126     WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
       
   127     JSValue result = jsBoolean(imp->stencil());
       
   128     return result;
       
   129 }
       
   130 
       
   131 JSValue jsWebGLContextAttributesAntialias(ExecState* exec, JSValue slotBase, const Identifier&)
       
   132 {
       
   133     JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
       
   134     UNUSED_PARAM(exec);
       
   135     WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
       
   136     JSValue result = jsBoolean(imp->antialias());
       
   137     return result;
       
   138 }
       
   139 
       
   140 JSValue jsWebGLContextAttributesPremultipliedAlpha(ExecState* exec, JSValue slotBase, const Identifier&)
       
   141 {
       
   142     JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
       
   143     UNUSED_PARAM(exec);
       
   144     WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
       
   145     JSValue result = jsBoolean(imp->premultipliedAlpha());
       
   146     return result;
       
   147 }
       
   148 
       
   149 void JSWebGLContextAttributes::put(ExecState* exec, const Identifier& propertyName, JSValue value, PutPropertySlot& slot)
       
   150 {
       
   151     lookupPut<JSWebGLContextAttributes, Base>(exec, propertyName, value, &JSWebGLContextAttributesTable, this, slot);
       
   152 }
       
   153 
       
   154 void setJSWebGLContextAttributesAlpha(ExecState* exec, JSObject* thisObject, JSValue value)
       
   155 {
       
   156     JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
       
   157     WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
       
   158     imp->setAlpha(value.toBoolean(exec));
       
   159 }
       
   160 
       
   161 void setJSWebGLContextAttributesDepth(ExecState* exec, JSObject* thisObject, JSValue value)
       
   162 {
       
   163     JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
       
   164     WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
       
   165     imp->setDepth(value.toBoolean(exec));
       
   166 }
       
   167 
       
   168 void setJSWebGLContextAttributesStencil(ExecState* exec, JSObject* thisObject, JSValue value)
       
   169 {
       
   170     JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
       
   171     WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
       
   172     imp->setStencil(value.toBoolean(exec));
       
   173 }
       
   174 
       
   175 void setJSWebGLContextAttributesAntialias(ExecState* exec, JSObject* thisObject, JSValue value)
       
   176 {
       
   177     JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
       
   178     WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
       
   179     imp->setAntialias(value.toBoolean(exec));
       
   180 }
       
   181 
       
   182 void setJSWebGLContextAttributesPremultipliedAlpha(ExecState* exec, JSObject* thisObject, JSValue value)
       
   183 {
       
   184     JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
       
   185     WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
       
   186     imp->setPremultipliedAlpha(value.toBoolean(exec));
       
   187 }
       
   188 
       
   189 JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLContextAttributes* object)
       
   190 {
       
   191     return getDOMObjectWrapper<JSWebGLContextAttributes>(exec, globalObject, object);
       
   192 }
       
   193 WebGLContextAttributes* toWebGLContextAttributes(JSC::JSValue value)
       
   194 {
       
   195     return value.inherits(&JSWebGLContextAttributes::s_info) ? static_cast<JSWebGLContextAttributes*>(asObject(value))->impl() : 0;
       
   196 }
       
   197 
       
   198 }
       
   199 
       
   200 #endif // ENABLE(3D_CANVAS)