/*
This file is part of the WebKit open source project.
This file has been generated by generate-bindings.pl. DO NOT MODIFY!
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(3D_CANVAS)
#include "JSWebGLContextAttributes.h"
#include "WebGLContextAttributes.h"
#include <wtf/GetPtr.h>
using namespace JSC;
namespace WebCore {
ASSERT_CLASS_FITS_IN_CELL(JSWebGLContextAttributes);
/* Hash table */
#if ENABLE(JIT)
#define THUNK_GENERATOR(generator) , generator
#else
#define THUNK_GENERATOR(generator)
#endif
static const HashTableValue JSWebGLContextAttributesTableValues[6] =
{
{ "alpha", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesAlpha), (intptr_t)setJSWebGLContextAttributesAlpha THUNK_GENERATOR(0) },
{ "depth", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesDepth), (intptr_t)setJSWebGLContextAttributesDepth THUNK_GENERATOR(0) },
{ "stencil", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesStencil), (intptr_t)setJSWebGLContextAttributesStencil THUNK_GENERATOR(0) },
{ "antialias", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesAntialias), (intptr_t)setJSWebGLContextAttributesAntialias THUNK_GENERATOR(0) },
{ "premultipliedAlpha", DontDelete, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLContextAttributesPremultipliedAlpha), (intptr_t)setJSWebGLContextAttributesPremultipliedAlpha THUNK_GENERATOR(0) },
{ 0, 0, 0, 0 THUNK_GENERATOR(0) }
};
#undef THUNK_GENERATOR
static JSC_CONST_HASHTABLE HashTable JSWebGLContextAttributesTable = { 16, 15, JSWebGLContextAttributesTableValues, 0 };
/* Hash table for prototype */
#if ENABLE(JIT)
#define THUNK_GENERATOR(generator) , generator
#else
#define THUNK_GENERATOR(generator)
#endif
static const HashTableValue JSWebGLContextAttributesPrototypeTableValues[1] =
{
{ 0, 0, 0, 0 THUNK_GENERATOR(0) }
};
#undef THUNK_GENERATOR
static JSC_CONST_HASHTABLE HashTable JSWebGLContextAttributesPrototypeTable = { 1, 0, JSWebGLContextAttributesPrototypeTableValues, 0 };
const ClassInfo JSWebGLContextAttributesPrototype::s_info = { "WebGLContextAttributesPrototype", 0, &JSWebGLContextAttributesPrototypeTable, 0 };
JSObject* JSWebGLContextAttributesPrototype::self(ExecState* exec, JSGlobalObject* globalObject)
{
return getDOMPrototype<JSWebGLContextAttributes>(exec, globalObject);
}
const ClassInfo JSWebGLContextAttributes::s_info = { "WebGLContextAttributes", 0, &JSWebGLContextAttributesTable, 0 };
JSWebGLContextAttributes::JSWebGLContextAttributes(NonNullPassRefPtr<Structure> structure, JSDOMGlobalObject* globalObject, PassRefPtr<WebGLContextAttributes> impl)
: DOMObjectWithGlobalPointer(structure, globalObject)
, m_impl(impl)
{
}
JSWebGLContextAttributes::~JSWebGLContextAttributes()
{
forgetDOMObject(this, impl());
}
JSObject* JSWebGLContextAttributes::createPrototype(ExecState* exec, JSGlobalObject* globalObject)
{
return new (exec) JSWebGLContextAttributesPrototype(globalObject, JSWebGLContextAttributesPrototype::createStructure(globalObject->objectPrototype()));
}
bool JSWebGLContextAttributes::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot)
{
return getStaticValueSlot<JSWebGLContextAttributes, Base>(exec, &JSWebGLContextAttributesTable, this, propertyName, slot);
}
bool JSWebGLContextAttributes::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor)
{
return getStaticValueDescriptor<JSWebGLContextAttributes, Base>(exec, &JSWebGLContextAttributesTable, this, propertyName, descriptor);
}
JSValue jsWebGLContextAttributesAlpha(ExecState* exec, JSValue slotBase, const Identifier&)
{
JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
UNUSED_PARAM(exec);
WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
JSValue result = jsBoolean(imp->alpha());
return result;
}
JSValue jsWebGLContextAttributesDepth(ExecState* exec, JSValue slotBase, const Identifier&)
{
JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
UNUSED_PARAM(exec);
WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
JSValue result = jsBoolean(imp->depth());
return result;
}
JSValue jsWebGLContextAttributesStencil(ExecState* exec, JSValue slotBase, const Identifier&)
{
JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
UNUSED_PARAM(exec);
WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
JSValue result = jsBoolean(imp->stencil());
return result;
}
JSValue jsWebGLContextAttributesAntialias(ExecState* exec, JSValue slotBase, const Identifier&)
{
JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
UNUSED_PARAM(exec);
WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
JSValue result = jsBoolean(imp->antialias());
return result;
}
JSValue jsWebGLContextAttributesPremultipliedAlpha(ExecState* exec, JSValue slotBase, const Identifier&)
{
JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(asObject(slotBase));
UNUSED_PARAM(exec);
WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
JSValue result = jsBoolean(imp->premultipliedAlpha());
return result;
}
void JSWebGLContextAttributes::put(ExecState* exec, const Identifier& propertyName, JSValue value, PutPropertySlot& slot)
{
lookupPut<JSWebGLContextAttributes, Base>(exec, propertyName, value, &JSWebGLContextAttributesTable, this, slot);
}
void setJSWebGLContextAttributesAlpha(ExecState* exec, JSObject* thisObject, JSValue value)
{
JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
imp->setAlpha(value.toBoolean(exec));
}
void setJSWebGLContextAttributesDepth(ExecState* exec, JSObject* thisObject, JSValue value)
{
JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
imp->setDepth(value.toBoolean(exec));
}
void setJSWebGLContextAttributesStencil(ExecState* exec, JSObject* thisObject, JSValue value)
{
JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
imp->setStencil(value.toBoolean(exec));
}
void setJSWebGLContextAttributesAntialias(ExecState* exec, JSObject* thisObject, JSValue value)
{
JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
imp->setAntialias(value.toBoolean(exec));
}
void setJSWebGLContextAttributesPremultipliedAlpha(ExecState* exec, JSObject* thisObject, JSValue value)
{
JSWebGLContextAttributes* castedThis = static_cast<JSWebGLContextAttributes*>(thisObject);
WebGLContextAttributes* imp = static_cast<WebGLContextAttributes*>(castedThis->impl());
imp->setPremultipliedAlpha(value.toBoolean(exec));
}
JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLContextAttributes* object)
{
return getDOMObjectWrapper<JSWebGLContextAttributes>(exec, globalObject, object);
}
WebGLContextAttributes* toWebGLContextAttributes(JSC::JSValue value)
{
return value.inherits(&JSWebGLContextAttributes::s_info) ? static_cast<JSWebGLContextAttributes*>(asObject(value))->impl() : 0;
}
}
#endif // ENABLE(3D_CANVAS)