diff -r 000000000000 -r 4f2f89ce4247 WebCore/generated/JSWebGLContextAttributes.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/generated/JSWebGLContextAttributes.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,200 @@ +/* + This file is part of the WebKit open source project. + This file has been generated by generate-bindings.pl. DO NOT MODIFY! + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "config.h" + +#if ENABLE(3D_CANVAS) + +#include "JSWebGLContextAttributes.h" + +#include "WebGLContextAttributes.h" +#include + +using namespace JSC; + +namespace WebCore { + +ASSERT_CLASS_FITS_IN_CELL(JSWebGLContextAttributes); + +/* Hash table */ +#if ENABLE(JIT) +#define THUNK_GENERATOR(generator) , generator +#else +#define THUNK_GENERATOR(generator) +#endif + +static const HashTableValue JSWebGLContextAttributesTableValues[6] = +{ + { "alpha", DontDelete, (intptr_t)static_cast(jsWebGLContextAttributesAlpha), (intptr_t)setJSWebGLContextAttributesAlpha THUNK_GENERATOR(0) }, + { "depth", DontDelete, (intptr_t)static_cast(jsWebGLContextAttributesDepth), (intptr_t)setJSWebGLContextAttributesDepth THUNK_GENERATOR(0) }, + { "stencil", DontDelete, (intptr_t)static_cast(jsWebGLContextAttributesStencil), (intptr_t)setJSWebGLContextAttributesStencil THUNK_GENERATOR(0) }, + { "antialias", DontDelete, (intptr_t)static_cast(jsWebGLContextAttributesAntialias), (intptr_t)setJSWebGLContextAttributesAntialias THUNK_GENERATOR(0) }, + { "premultipliedAlpha", DontDelete, (intptr_t)static_cast(jsWebGLContextAttributesPremultipliedAlpha), (intptr_t)setJSWebGLContextAttributesPremultipliedAlpha THUNK_GENERATOR(0) }, + { 0, 0, 0, 0 THUNK_GENERATOR(0) } +}; + +#undef THUNK_GENERATOR +static JSC_CONST_HASHTABLE HashTable JSWebGLContextAttributesTable = { 16, 15, JSWebGLContextAttributesTableValues, 0 }; +/* Hash table for prototype */ +#if ENABLE(JIT) +#define THUNK_GENERATOR(generator) , generator +#else +#define THUNK_GENERATOR(generator) +#endif + +static const HashTableValue JSWebGLContextAttributesPrototypeTableValues[1] = +{ + { 0, 0, 0, 0 THUNK_GENERATOR(0) } +}; + +#undef THUNK_GENERATOR +static JSC_CONST_HASHTABLE HashTable JSWebGLContextAttributesPrototypeTable = { 1, 0, JSWebGLContextAttributesPrototypeTableValues, 0 }; +const ClassInfo JSWebGLContextAttributesPrototype::s_info = { "WebGLContextAttributesPrototype", 0, &JSWebGLContextAttributesPrototypeTable, 0 }; + +JSObject* JSWebGLContextAttributesPrototype::self(ExecState* exec, JSGlobalObject* globalObject) +{ + return getDOMPrototype(exec, globalObject); +} + +const ClassInfo JSWebGLContextAttributes::s_info = { "WebGLContextAttributes", 0, &JSWebGLContextAttributesTable, 0 }; + +JSWebGLContextAttributes::JSWebGLContextAttributes(NonNullPassRefPtr structure, JSDOMGlobalObject* globalObject, PassRefPtr impl) + : DOMObjectWithGlobalPointer(structure, globalObject) + , m_impl(impl) +{ +} + +JSWebGLContextAttributes::~JSWebGLContextAttributes() +{ + forgetDOMObject(this, impl()); +} + +JSObject* JSWebGLContextAttributes::createPrototype(ExecState* exec, JSGlobalObject* globalObject) +{ + return new (exec) JSWebGLContextAttributesPrototype(globalObject, JSWebGLContextAttributesPrototype::createStructure(globalObject->objectPrototype())); +} + +bool JSWebGLContextAttributes::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot) +{ + return getStaticValueSlot(exec, &JSWebGLContextAttributesTable, this, propertyName, slot); +} + +bool JSWebGLContextAttributes::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor) +{ + return getStaticValueDescriptor(exec, &JSWebGLContextAttributesTable, this, propertyName, descriptor); +} + +JSValue jsWebGLContextAttributesAlpha(ExecState* exec, JSValue slotBase, const Identifier&) +{ + JSWebGLContextAttributes* castedThis = static_cast(asObject(slotBase)); + UNUSED_PARAM(exec); + WebGLContextAttributes* imp = static_cast(castedThis->impl()); + JSValue result = jsBoolean(imp->alpha()); + return result; +} + +JSValue jsWebGLContextAttributesDepth(ExecState* exec, JSValue slotBase, const Identifier&) +{ + JSWebGLContextAttributes* castedThis = static_cast(asObject(slotBase)); + UNUSED_PARAM(exec); + WebGLContextAttributes* imp = static_cast(castedThis->impl()); + JSValue result = jsBoolean(imp->depth()); + return result; +} + +JSValue jsWebGLContextAttributesStencil(ExecState* exec, JSValue slotBase, const Identifier&) +{ + JSWebGLContextAttributes* castedThis = static_cast(asObject(slotBase)); + UNUSED_PARAM(exec); + WebGLContextAttributes* imp = static_cast(castedThis->impl()); + JSValue result = jsBoolean(imp->stencil()); + return result; +} + +JSValue jsWebGLContextAttributesAntialias(ExecState* exec, JSValue slotBase, const Identifier&) +{ + JSWebGLContextAttributes* castedThis = static_cast(asObject(slotBase)); + UNUSED_PARAM(exec); + WebGLContextAttributes* imp = static_cast(castedThis->impl()); + JSValue result = jsBoolean(imp->antialias()); + return result; +} + +JSValue jsWebGLContextAttributesPremultipliedAlpha(ExecState* exec, JSValue slotBase, const Identifier&) +{ + JSWebGLContextAttributes* castedThis = static_cast(asObject(slotBase)); + UNUSED_PARAM(exec); + WebGLContextAttributes* imp = static_cast(castedThis->impl()); + JSValue result = jsBoolean(imp->premultipliedAlpha()); + return result; +} + +void JSWebGLContextAttributes::put(ExecState* exec, const Identifier& propertyName, JSValue value, PutPropertySlot& slot) +{ + lookupPut(exec, propertyName, value, &JSWebGLContextAttributesTable, this, slot); +} + +void setJSWebGLContextAttributesAlpha(ExecState* exec, JSObject* thisObject, JSValue value) +{ + JSWebGLContextAttributes* castedThis = static_cast(thisObject); + WebGLContextAttributes* imp = static_cast(castedThis->impl()); + imp->setAlpha(value.toBoolean(exec)); +} + +void setJSWebGLContextAttributesDepth(ExecState* exec, JSObject* thisObject, JSValue value) +{ + JSWebGLContextAttributes* castedThis = static_cast(thisObject); + WebGLContextAttributes* imp = static_cast(castedThis->impl()); + imp->setDepth(value.toBoolean(exec)); +} + +void setJSWebGLContextAttributesStencil(ExecState* exec, JSObject* thisObject, JSValue value) +{ + JSWebGLContextAttributes* castedThis = static_cast(thisObject); + WebGLContextAttributes* imp = static_cast(castedThis->impl()); + imp->setStencil(value.toBoolean(exec)); +} + +void setJSWebGLContextAttributesAntialias(ExecState* exec, JSObject* thisObject, JSValue value) +{ + JSWebGLContextAttributes* castedThis = static_cast(thisObject); + WebGLContextAttributes* imp = static_cast(castedThis->impl()); + imp->setAntialias(value.toBoolean(exec)); +} + +void setJSWebGLContextAttributesPremultipliedAlpha(ExecState* exec, JSObject* thisObject, JSValue value) +{ + JSWebGLContextAttributes* castedThis = static_cast(thisObject); + WebGLContextAttributes* imp = static_cast(castedThis->impl()); + imp->setPremultipliedAlpha(value.toBoolean(exec)); +} + +JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLContextAttributes* object) +{ + return getDOMObjectWrapper(exec, globalObject, object); +} +WebGLContextAttributes* toWebGLContextAttributes(JSC::JSValue value) +{ + return value.inherits(&JSWebGLContextAttributes::s_info) ? static_cast(asObject(value))->impl() : 0; +} + +} + +#endif // ENABLE(3D_CANVAS)