# Copyright (c) 2005 Nokia Corporation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import appuifw
from graphics import *
import e32
from key_codes import *
class Keyboard(object):
def __init__(self,onevent=lambda:None):
self._keyboard_state={}
self._downs={}
self._onevent=onevent
def handle_event(self,event):
if event['type'] == appuifw.EEventKeyDown:
code=event['scancode']
if not self.is_down(code):
self._downs[code]=self._downs.get(code,0)+1
self._keyboard_state[code]=1
elif event['type'] == appuifw.EEventKeyUp:
self._keyboard_state[event['scancode']]=0
self._onevent()
def is_down(self,scancode):
return self._keyboard_state.get(scancode,0)
def pressed(self,scancode):
if self._downs.get(scancode,0):
self._downs[scancode]-=1
return True
return False
keyboard=Keyboard()
appuifw.app.screen='full'
img=None
def handle_redraw(rect):
if img:
canvas.blit(img)
appuifw.app.body=canvas=appuifw.Canvas(
event_callback=keyboard.handle_event,
redraw_callback=handle_redraw)
img=Image.new(canvas.size)
running=1
def quit():
global running
running=0
appuifw.app.exit_key_handler=quit
location=[img.size[0]/2,img.size[1]/2]
speed=[0.,0.]
blobsize=16
xs,ys=img.size[0]-blobsize,img.size[1]-blobsize
gravity=0.03
acceleration=0.05
import time
start_time=time.clock()
n_frames=0
# To speed things up, we prerender the text.
labeltext=u'Use arrows to move ball'
textrect=img.measure_text(labeltext, font='normal')[0]
text_img=Image.new((textrect[2]-textrect[0],textrect[3]-textrect[1]))
text_img.clear(0)
text_img.text((-textrect[0],-textrect[1]),labeltext,fill=0xffffff,font='normal')
while running:
img.clear(0)
img.blit(text_img, (0,0))
img.point((location[0]+blobsize/2,location[1]+blobsize/2),
0x00ff00,width=blobsize)
handle_redraw(())
e32.ao_yield()
speed[0]*=0.999
speed[1]*=0.999
speed[1]+=gravity
location[0]+=speed[0]
location[1]+=speed[1]
if location[0]>xs:
location[0]=xs-(location[0]-xs)
speed[0]=-0.80*speed[0]
speed[1]=0.90*speed[1]
if location[0]<0:
location[0]=-location[0]
speed[0]=-0.80*speed[0]
speed[1]=0.90*speed[1]
if location[1]>ys:
location[1]=ys-(location[1]-ys)
speed[0]=0.90*speed[0]
speed[1]=-0.80*speed[1]
if location[1]<0:
location[1]=-location[1]
speed[0]=0.90*speed[0]
speed[1]=-0.80*speed[1]
if keyboard.is_down(EScancodeLeftArrow): speed[0] -= acceleration
if keyboard.is_down(EScancodeRightArrow): speed[0] += acceleration
if keyboard.is_down(EScancodeDownArrow): speed[1] += acceleration
if keyboard.is_down(EScancodeUpArrow): speed[1] -= acceleration
if keyboard.pressed(EScancodeHash):
filename=u'e:\\screenshot.png'
canvas.text((0,32),u'Saving screenshot to:',fill=0xffff00)
canvas.text((0,48),filename,fill=0xffff00)
img.save(filename)
n_frames+=1
end_time=time.clock()
total=end_time-start_time
print "%d frames, %f seconds, %f FPS, %f ms/frame."%(n_frames,total,
n_frames/total,
total/n_frames*1000.)