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# Copyright (c) 2005 Nokia Corporation
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import appuifw
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from graphics import *
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import e32
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from key_codes import *
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class Keyboard(object):
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def __init__(self,onevent=lambda:None):
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self._keyboard_state={}
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self._downs={}
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self._onevent=onevent
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def handle_event(self,event):
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if event['type'] == appuifw.EEventKeyDown:
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code=event['scancode']
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if not self.is_down(code):
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self._downs[code]=self._downs.get(code,0)+1
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self._keyboard_state[code]=1
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elif event['type'] == appuifw.EEventKeyUp:
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self._keyboard_state[event['scancode']]=0
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self._onevent()
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def is_down(self,scancode):
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return self._keyboard_state.get(scancode,0)
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def pressed(self,scancode):
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if self._downs.get(scancode,0):
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self._downs[scancode]-=1
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return True
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return False
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keyboard=Keyboard()
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appuifw.app.screen='full'
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img=None
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def handle_redraw(rect):
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if img:
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canvas.blit(img)
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appuifw.app.body=canvas=appuifw.Canvas(
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event_callback=keyboard.handle_event,
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redraw_callback=handle_redraw)
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img=Image.new(canvas.size)
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running=1
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def quit():
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global running
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running=0
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appuifw.app.exit_key_handler=quit
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location=[img.size[0]/2,img.size[1]/2]
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speed=[0.,0.]
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blobsize=16
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xs,ys=img.size[0]-blobsize,img.size[1]-blobsize
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gravity=0.03
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acceleration=0.05
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import time
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start_time=time.clock()
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n_frames=0
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# To speed things up, we prerender the text.
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labeltext=u'Use arrows to move ball'
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textrect=img.measure_text(labeltext, font='normal')[0]
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text_img=Image.new((textrect[2]-textrect[0],textrect[3]-textrect[1]))
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text_img.clear(0)
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text_img.text((-textrect[0],-textrect[1]),labeltext,fill=0xffffff,font='normal')
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while running:
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img.clear(0)
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img.blit(text_img, (0,0))
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img.point((location[0]+blobsize/2,location[1]+blobsize/2),
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0x00ff00,width=blobsize)
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handle_redraw(())
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e32.ao_yield()
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speed[0]*=0.999
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speed[1]*=0.999
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speed[1]+=gravity
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location[0]+=speed[0]
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location[1]+=speed[1]
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if location[0]>xs:
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location[0]=xs-(location[0]-xs)
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speed[0]=-0.80*speed[0]
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speed[1]=0.90*speed[1]
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if location[0]<0:
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location[0]=-location[0]
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speed[0]=-0.80*speed[0]
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speed[1]=0.90*speed[1]
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if location[1]>ys:
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location[1]=ys-(location[1]-ys)
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speed[0]=0.90*speed[0]
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speed[1]=-0.80*speed[1]
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if location[1]<0:
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location[1]=-location[1]
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speed[0]=0.90*speed[0]
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speed[1]=-0.80*speed[1]
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if keyboard.is_down(EScancodeLeftArrow): speed[0] -= acceleration
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if keyboard.is_down(EScancodeRightArrow): speed[0] += acceleration
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if keyboard.is_down(EScancodeDownArrow): speed[1] += acceleration
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if keyboard.is_down(EScancodeUpArrow): speed[1] -= acceleration
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if keyboard.pressed(EScancodeHash):
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filename=u'e:\\screenshot.png'
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canvas.text((0,32),u'Saving screenshot to:',fill=0xffff00)
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canvas.text((0,48),filename,fill=0xffff00)
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img.save(filename)
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n_frames+=1
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end_time=time.clock()
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total=end_time-start_time
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print "%d frames, %f seconds, %f FPS, %f ms/frame."%(n_frames,total,
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n_frames/total,
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total/n_frames*1000.)
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