mm_pub/audio_effects_api/inc/LoudnessBase.h
changeset 0 40261b775718
child 14 cd271b19d824
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mm_pub/audio_effects_api/inc/LoudnessBase.h	Tue Feb 02 01:56:55 2010 +0200
@@ -0,0 +1,229 @@
+/*
+* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  This is the definition of the Loudness effect class.
+*
+*/
+
+
+#ifndef CLOUDNESS_H
+#define CLOUDNESS_H
+
+// INCLUDES
+
+#include <e32base.h>
+#include <AudioEffectBase.h>
+#include <LoudnessData.h>
+#include <MCustomInterface.h>
+
+const TUid KUidLoudnessEffect = {0x10207AA8};
+
+// FORWARD DELCARATION
+class CMdaAudioConvertUtility;
+class CMdaAudioPlayerUtility;
+class CMdaAudioRecorderUtility;
+class CMdaAudioInputStream;
+class CMdaAudioOutputStream;
+class CMdaAudioToneUtility;
+class CCustomCommandUtility;
+class CCustomInterfaceUtility;
+class CMMFDevSound;
+class CMidiClientUtility;
+class CDrmPlayerUtility;
+class CVideoPlayerUtility;
+
+// CLASS DECLARATION
+
+/**
+*  This is the Loudness effect class for managing audio Loudness settings.
+*
+*  @lib LoudnessUtility.lib
+*  @since 3.0
+*/
+
+class CLoudness : public CAudioEffect
+    {
+
+    public:     //New Functions
+
+        /**
+        * Factory function for creating the audio Loudness object.
+        * @since 3.0
+        * @param aUtility A reference to a convert utility
+        * @return pointer to CLoudness object
+        */
+        IMPORT_C static CLoudness* NewL( CMdaAudioConvertUtility& aUtility );
+
+        /**
+        * Factory function for creating the Loudness object.
+        * @since 3.0
+        * @param aUtility A reference to an audio input stream utility
+        * @param aEnable Indicate whether the effect will be automatically enabled after creation.
+        * @return pointer to CLoudness object
+        */
+        IMPORT_C static CLoudness* NewL( CMdaAudioInputStream& aUtility , TBool aEnable = EFalse );
+
+        /**
+        * Factory function for creating the Loudness object.
+        * @since 3.0
+        * @param aUtility A reference to an audio output stream utility
+        * @param aEnable Indicate whether the effect will be automatically enabled after creation.
+        * @return pointer to CLoudness object
+        */
+        IMPORT_C static CLoudness* NewL( CMdaAudioOutputStream& aUtility , TBool aEnable = EFalse );
+
+        /**
+        * Factory function for creating the Loudness object.
+        * @since 3.0
+        * @param aUtility A reference to an audio player utility
+        * @param aEnable Indicate whether the effect will be automatically enabled after creation.
+        * @return pointer to CLoudness object
+        */
+        IMPORT_C static CLoudness* NewL( CMdaAudioPlayerUtility& aUtility , TBool aEnable = EFalse );
+
+        /**
+        * Factory function for creating the Loudness object.
+        * @since 3.0
+        * @param aUtility A reference to an audio record utility
+        * @param aRecordStream ETrue if the effect is to be applied to the recording,
+        *                      EFalse if the effect is to be applied only to the playback
+        * @param aEnable Indicate whether the effect will be automatically enabled after creation.
+        * @return pointer to CLoudness object
+        */
+        IMPORT_C static CLoudness* NewL( CMdaAudioRecorderUtility& aUtility, TBool aRecordStream, TBool aEnable = EFalse );
+
+        /**
+        * Factory function for creating the Loudness object.
+        * @since 3.0
+        * @param aUtility A reference to an audio tone utility
+        * @param aEnable Indicate whether the effect will be automatically enabled after creation.
+        * @return pointer to CLoudness object
+        */
+        IMPORT_C static CLoudness* NewL( CMdaAudioToneUtility& aUtility , TBool aEnable = EFalse );
+
+        /**
+        * Factory function for creating the Loudness object.
+        * @since 3.0
+        * @param aDevSound A reference to a DevSound instance
+        * @param aEnable Indicate whether the effect will be automatically enabled after creation.
+        * @return pointer to CLoudness object
+        */
+        IMPORT_C static CLoudness* NewL( CMMFDevSound& aDevSound, TBool aEnable = EFalse );
+
+        /**
+        * Factory function for creating the Loudness object.
+        * @since 3.0
+        * @param aUtility A reference to a custom command utility
+        * @param aEnable Indicate whether the effect will be automatically enabled after creation.
+        * @return pointer to CLoudness object
+        */
+        IMPORT_C static CLoudness* NewL( CCustomCommandUtility* aUtility , TBool aEnable = EFalse );
+
+        /**
+        * Factory function for creating the Loudness object.
+        * @since 3.0
+        * @param aCustomInterface A reference to a custom interface
+        * @param aEnable Indicate whether the effect will be automatically enabled after creation.
+         * @return pointer to CLoudness object
+        */
+        IMPORT_C static CLoudness* NewL( MCustomInterface& aCustomInterface, TBool aEnable = EFalse );
+
+        /**
+        * Factory function for creating the Loudness object.
+        * @since 3.0
+        * @param aUtility A reference to a CMidiClientUtility
+        * @param aEnable Indicate whether the effect will be automatically enabled after creation.
+         * @return pointer to CLoudness object
+        */
+        IMPORT_C static CLoudness* NewL( CMidiClientUtility& aUtility , TBool aEnable = EFalse );
+
+        /**
+        * Factory function for creating the Loudness object.
+        * @since 3.0
+        * @param CDrmPlayerUtility A reference to a CDrmPlayerUtility object
+        * @return pointer to CLoudness object
+        */
+        IMPORT_C static CLoudness* NewL( CDrmPlayerUtility& aUtility , TBool aEnable = EFalse);
+
+        /**
+        * Factory function for creating the Loudness object.
+        * @since 3.2
+        * @param CVideoPlayerUtility A reference to a CVideoPlayerUtility object
+        * @return pointer to CLoudness object
+        */
+        IMPORT_C static CLoudness* NewL( CVideoPlayerUtility& aUtility , TBool aEnable = EFalse);
+
+        /**
+        *
+        * Destructor
+        */
+        IMPORT_C virtual ~CLoudness();
+
+    public: // functions from base class
+
+        /*
+        * From CAudioEffect
+        * Get the unique identifier of the audio effect
+        * @since 3.0
+        * @return Unique identifier
+        */
+        IMPORT_C TUid Uid() const;
+
+    protected: // functions from base class
+
+        /**
+        * From CAudioEffect
+        * Create a package of the effect data
+        * @since 3.0
+        * @return A descriptor containing the effect data.
+        */
+        IMPORT_C const TDesC8& DoEffectData();
+
+        /**
+        * From CAudioEffect
+        * Internal function to unpack effect data
+        * @since 3.0
+        * @param aEffectDataBuffer Descriptor containing packed effect data
+        * @return -
+        */
+        IMPORT_C void SetEffectData( const TDesC8& aEffectDataBuffer );
+
+    protected:
+
+        /**
+        * Private C++ constructor for this class.
+        * @since    3.0
+        * @param    aEffectObserver reference to event observer object
+        * @return   -
+        */
+        IMPORT_C CLoudness();
+
+
+    protected:
+
+        // Loudness data structure
+        TEfLoudnessData iLoudnessData;
+        // Data package sent to server
+        TEfLoudnessDataPckg iDataPckgTo;
+        // Data package received from server
+        TEfLoudnessDataPckg iDataPckgFrom;
+
+    protected:    // Friend classes
+
+        friend class CLoudnessMessageHandler;
+
+    };
+
+#endif  // of CLOUDNESS_H
+
+// End of File