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/*
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* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Graphics Extension Library source file
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*
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*/
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#include "GfxRendererInfoP.h"
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#define EInitialised 0
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#define ECurrent 1
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#define EComplete 2
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// ---------------------------------------------------------------------------
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// Create a new instance and push it onto the cleanup stack.
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// ---------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// CGfxEdgeListP* CGfxEdgeListP::NewLC( TGfxRendererInfoP* aRenderInfo )
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// ---------------------------------------------------------------------------
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CGfxEdgeListP* CGfxEdgeListP::NewLC( TGfxRendererInfoP* aRenderInfo )
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{
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CGfxEdgeListP* self = new ( ELeave ) CGfxEdgeListP( aRenderInfo );
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CleanupStack::PushL( self );
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self->ConstructL();
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return self;
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}
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// ---------------------------------------------------------------------------
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// Create a new instance.
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// ---------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// CGfxEdgeListP* CGfxEdgeListP::NewL( TGfxRendererInfoP* aRenderInfo )
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// ---------------------------------------------------------------------------
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CGfxEdgeListP* CGfxEdgeListP::NewL( TGfxRendererInfoP* aRenderInfo )
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{
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CGfxEdgeListP* self = NewLC( aRenderInfo );
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CleanupStack::Pop();
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return self;
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}
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// ---------------------------------------------------------------------------
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// Destructor.
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// ---------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// CGfxEdgeListP::~CGfxEdgeListP()
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// ---------------------------------------------------------------------------
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CGfxEdgeListP::~CGfxEdgeListP()
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{
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delete[] iPoints;
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iPoints = NULL;
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delete[] iSegset;
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iSegset = NULL;
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delete[] iEdges;
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iEdges = NULL;
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}
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// ---------------------------------------------------------------------------
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// Constructor
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// ---------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// CGfxEdgeListP::CGfxEdgeListP( TGfxRendererInfoP* aRenderInfo ) : iWaitingSegList( NULL ),
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// ---------------------------------------------------------------------------
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CGfxEdgeListP::CGfxEdgeListP( TGfxRendererInfoP* aRenderInfo ) : iWaitingSegList( NULL ),
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iActiveSegList( NULL ),
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iPointsCount( 0 ),
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iSegsetCount( 0 ),
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iPointsCountMax( 20 ),
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iSegsetCountMax( 10 ),
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iEdgesCountMax( 10 )
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{
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// From CGfxEdgeListP
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iRenderInfo = aRenderInfo;
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iMinX = KMAXFLOATFIX;
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iMinY = KMAXFLOATFIX;
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iMaxX = KMINFLOATFIX;
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iMaxY = KMINFLOATFIX;
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iEdgesCount = 0;
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iLastSegLenSq = 0xffffffff;
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}
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// ---------------------------------------------------------------------------
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// Second phase in constructing this object.
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// ---------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// void CGfxEdgeListP::ConstructL()
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// ---------------------------------------------------------------------------
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void CGfxEdgeListP::ConstructL()
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{
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iPoints = new ( ELeave ) TPoint16[iPointsCountMax];
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iSegset = new ( ELeave ) TSegSet[iSegsetCountMax];
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iEdges = new ( ELeave ) TGfxSegEdge[iEdgesCountMax];
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}
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// ---------------------------------------------------------------------------
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// reset
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// ---------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// void CGfxEdgeListP::Reset()
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// ---------------------------------------------------------------------------
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void CGfxEdgeListP::Reset()
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{
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// From CGfxEdgeListP
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iEdgesCount = 0;
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iLastSegLenSq = 0xffffffff;
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iPolygonAreaSize = 0;
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iMinX = KMAXFLOATFIX;
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iMinY = KMAXFLOATFIX;
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iMaxX = KMINFLOATFIX;
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iMaxY = KMINFLOATFIX;
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iPointsCount = 0;
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iSegsetCount = 0;
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iActiveSegList = 0;
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iWaitingSegList = 0;
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iSortedEdges = 0;
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iStartSeg = iSegset;
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iIsNewOutlineStarted = EFalse;
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iSubPathSegmentCount = 0;
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}
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// --------------------------------------------------------------------------
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// void CGfxEdgeListP::AdjustShapeComplexityL( TInt32 aVertexSize )
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// ---------------------------------------------------------------------------
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void CGfxEdgeListP::AdjustShapeComplexityL( TInt32 aVertexSize )
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{
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if ( aVertexSize < iPointsCountMax )
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return;
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//
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delete[] iPoints;
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delete[] iSegset;
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delete[] iEdges;
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iPoints = NULL;
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iSegset = NULL;
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iEdges = NULL;
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iPointsCountMax = aVertexSize + 4;
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iSegsetCountMax = aVertexSize;
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iEdgesCountMax = aVertexSize;
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iPoints = new ( ELeave ) TPoint16[iPointsCountMax];
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iSegset = new ( ELeave ) TSegSet[iSegsetCountMax];
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iEdges = new ( ELeave ) TGfxSegEdge[iEdgesCountMax];
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}
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// --------------------------------------------------------------------------
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// void CGfxEdgeListP::StartPoint( TFixPt& aX, TFixPt& aY )
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// ---------------------------------------------------------------------------
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void CGfxEdgeListP::StartPoint( TFixPt& aX, TFixPt& aY )
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{
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if ( iPointsCount >= iPointsCountMax - 1 ) // No more segments?
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return;
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// New segment set. Add one point and set flag
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TPoint16& p1 = iPoints[iPointsCount++];
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p1.iX = ( TInt16 ) ( TInt ) aX;
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p1.iY = ( TInt16 ) ( TInt ) aY;
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// Min/Max update
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if ( p1.iY < iMinY )
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iMinY = p1.iY;
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else if ( p1.iY > iMaxY )
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iMaxY = p1.iY;
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if ( p1.iX < iMinX )
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iMinX = p1.iX;
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else if ( p1.iX > iMaxX )
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iMaxX = p1.iX;
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iIsNewOutlineStarted = ETrue;
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iSubPathSegmentCount = 0;
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}
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// --------------------------------------------------------------------------
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// void CGfxEdgeListP::AddPoint( TFixPt& aX, TFixPt& aY, TBool aFillOnly, TBool aClosePath )
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// ---------------------------------------------------------------------------
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void CGfxEdgeListP::AddPoint( TFixPt& aX, TFixPt& aY, TBool aFillOnly, TBool aClosePath )
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{
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if ( iPointsCount >= iPointsCountMax - 1 ) // No more segments?
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return;
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TBool newSegsetFlag = EFalse;
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TBool completeSubPathFlag = EFalse;
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if ( iIsNewOutlineStarted )
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{
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CheckAndConnect();
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newSegsetFlag = ETrue;
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}
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else if ( aClosePath && ( iSubPathSegmentCount == 1 ) )
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{
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completeSubPathFlag = ETrue;
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newSegsetFlag = ETrue;
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}
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else
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{
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TInt x = ( TInt ) aX, y = ( TInt ) aY;
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switch ( iSegset[iSegsetCount - 1].AddSegment( x,
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y,
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iLastSegLenSq,
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aClosePath ) )
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{
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case ESegAdd:
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// Add point
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iPointsCount++;
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break;
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case ESegMerge:
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// Do nothing
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break;
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case ESegStartNew:
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newSegsetFlag = ETrue;
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break;
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default:
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return;// ESegIgnore - do nothing
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}
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}
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if ( newSegsetFlag && iSegsetCount < iSegsetCountMax )
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{
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// New segment set. Add two points
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TPoint16* p =& iPoints[iPointsCount++];
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p->iX = ( TInt16 ) ( TInt ) aX;
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p->iY = ( TInt16 ) ( TInt ) aY;
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iSubPathSegmentCount++;
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TSegSet& seg = iSegset[iSegsetCount++];
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seg.Construct( p - 1, p );
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if ( iSegsetCount > 1 )
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iSegset[iSegsetCount - 2].iNext = &seg;
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if ( iIsNewOutlineStarted )
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iStartSeg = &seg;
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if ( completeSubPathFlag ) // (cdm)
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{
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iSegset[iSegsetCount - 1].iSign = -1;
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iSegset[iSegsetCount - 2].iSign = 1;
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iSegset[iSegsetCount - 1].iConnectFlag = EFalse;
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iSegset[iSegsetCount - 2].iConnectFlag = EFalse;
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}
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}
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// Min/Max update
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TPoint16& p = iPoints[iPointsCount - 1];
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if ( p.iY < iMinY )
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iMinY = p.iY;
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else if ( p.iY > iMaxY )
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iMaxY = p.iY;
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if ( p.iX < iMinX )
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iMinX = p.iX;
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else if ( p.iX > iMaxX )
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iMaxX = p.iX;
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if ( aFillOnly )
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{
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iSegset[iSegsetCount - 1].iFillOnlySeg = &iPoints[iPointsCount - 1];
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}
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iIsNewOutlineStarted = EFalse;
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}
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// --------------------------------------------------------------------------
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// void CGfxEdgeListP::SetupEdgeList()
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// ---------------------------------------------------------------------------
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void CGfxEdgeListP::SetupEdgeList()
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{
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TInt i;
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//
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CheckAndConnect();
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// Sort waiting list
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TSegSet* segset = iSegset;
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for ( i = 0; i < iSegsetCount; i++ )
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{
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if ( segset->iValid )
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{
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InsertToList( ETrue, * segset );
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if ( segset->iActualBottomY < 0 )
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segset->iActualBottomY = segset->iBottomPoint->iY;
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}
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segset++;
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}
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// Normalize x coordinates
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for ( i = 0; i < iPointsCount; i++ )
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{
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iPoints[i].iX = ( TInt16 ) ( iPoints[i].iX - iMinX );
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}
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// Setting up for simple polygon, if applicable
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if ( iSegsetCount < 4 )
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{
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TInt ix = 0;
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segset = iWaitingSegList;
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iSegListForSimple[0] = iSegListForSimple[1] = NULL; // (cdm).
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while ( segset )
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{
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if ( segset->iTopPoint->iY <= iMinY )
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{
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iSegListForSimple[ix++] = segset;
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segset->InitDDA();
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if ( ix > 2 )
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break;
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}
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segset = segset->iNext;
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}
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}
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}
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// --------------------------------------------------------------------------
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// void CGfxEdgeListP::UpdateActiveEdge( TInt aY )
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// ---------------------------------------------------------------------------
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void CGfxEdgeListP::UpdateActiveEdge( TInt aY )
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{
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// if number of segment is less than 4, it means the polygon is
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// a simple polygon, which we can reduce some processing.
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if ( iSegsetCount < 4 )
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{
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UpdateActiveEdgeSimple( aY );
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return;
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}
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// Remove from active segment list
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while ( iActiveSegList )
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{
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if ( aY <= iActiveSegList->iActualBottomY )
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break;
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iActiveSegList = iActiveSegList->iNext;
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}
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// Add newly activated segment to active segment list
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while ( iWaitingSegList )
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{
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if ( aY < iWaitingSegList->iTopPoint->iY )
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break;
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TSegSet* seg = iWaitingSegList;
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iWaitingSegList = iWaitingSegList->iNext;
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InsertToList( EFalse, * seg ); // add to active list
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seg->InitDDA();
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}
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// Add edges from active segements
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TSegSet* asl = iActiveSegList;
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TGfxSegEdge* edge;
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TInt x1, x2;
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TBool fillOnly;
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iSortedEdges = 0;
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iEdgesCount = 0;
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while ( asl )
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{
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fillOnly = asl->GetEdge( x1, x2 );
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edge = AddEdge( x1, x2 );
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if ( !edge ) // no more edges can be added.
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return;
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edge->iSign = ( TInt16 ) asl->iSign;
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edge->iOnlyForFill = ( TInt16 ) fillOnly;
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asl = asl->iNext;
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}
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}
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// --------------------------------------------------------------------------
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// TGfxSegEdge* CGfxEdgeListP::EdgeList()
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// ---------------------------------------------------------------------------
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TGfxSegEdge* CGfxEdgeListP::EdgeList()
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{
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return iSortedEdges;
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}
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// --------------------------------------------------------------------------
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// void CGfxEdgeListP::UpdateActiveEdgeSimple( TInt aY ) // (cdm)
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// ---------------------------------------------------------------------------
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void CGfxEdgeListP::UpdateActiveEdgeSimple( TInt aY ) // (cdm)
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{
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// Add edges from active segments
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TGfxSegEdge* edge;
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TInt x01, x02, x11, x12;
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TBool fillOnly0, fillOnly1;
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iEdgesCount = 0;
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if ( iSegListForSimple[0] && iSegListForSimple[1] )
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{
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if ( aY > iSegListForSimple[0]->iActualBottomY ) // (cdm)
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iSegListForSimple[0] = iSegListForSimple[0]->iNext;
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if ( aY > iSegListForSimple[1]->iActualBottomY )
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iSegListForSimple[1] = iSegListForSimple[1]->iNext;
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if ( !iSegListForSimple[0] || !iSegListForSimple[1] )
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return;
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iEdgesCount = 2;
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fillOnly0 = iSegListForSimple[0]->GetEdge( x01, x02 );
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fillOnly1 = iSegListForSimple[1]->GetEdge( x11, x12 );
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if ( x01 < x11 )
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{
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// iSegListForSimple[0] is left
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iSortedEdges = iEdges;
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edge = iSortedEdges;
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edge->iStart = ( TInt16 ) x01;
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edge->iEnd = ( TInt16 ) x02;
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edge->iSign = ( TInt16 ) iSegListForSimple[0]->iSign;
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edge->iOnlyForFill = ( TInt16 ) fillOnly0;
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edge->iNext = iEdges + 1;
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edge = edge->iNext;
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edge->iStart = ( TInt16 ) x11;
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edge->iEnd = ( TInt16 ) x12;
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|
432 |
edge->iSign = ( TInt16 ) iSegListForSimple[1]->iSign;
|
|
433 |
edge->iOnlyForFill = ( TInt16 ) fillOnly1;
|
|
434 |
edge->iNext = NULL;
|
|
435 |
}
|
|
436 |
else
|
|
437 |
{
|
|
438 |
// iSegListForSimple[1] is left
|
|
439 |
iSortedEdges = iEdges;
|
|
440 |
edge = iSortedEdges;
|
|
441 |
edge->iStart = ( TInt16 ) x11;
|
|
442 |
edge->iEnd = ( TInt16 ) x12;
|
|
443 |
edge->iSign = ( TInt16 ) iSegListForSimple[1]->iSign;
|
|
444 |
edge->iOnlyForFill = ( TInt16 ) fillOnly1;
|
|
445 |
edge->iNext = iEdges + 1;
|
|
446 |
|
|
447 |
edge = edge->iNext;
|
|
448 |
edge->iStart = ( TInt16 ) x01;
|
|
449 |
edge->iEnd = ( TInt16 ) x02;
|
|
450 |
edge->iSign = ( TInt16 ) iSegListForSimple[0]->iSign;
|
|
451 |
edge->iOnlyForFill = ( TInt16 ) fillOnly0;
|
|
452 |
edge->iNext = NULL;
|
|
453 |
}
|
|
454 |
}
|
|
455 |
}
|
|
456 |
|
|
457 |
// --------------------------------------------------------------------------
|
|
458 |
// void CGfxEdgeListP::InsertToList( TBool aWaitingList, TSegSet& aSegSet )
|
|
459 |
// ---------------------------------------------------------------------------
|
|
460 |
void CGfxEdgeListP::InsertToList( TBool aWaitingList, TSegSet& aSegSet )
|
|
461 |
{
|
|
462 |
TSegSet** next;
|
|
463 |
if ( aWaitingList )
|
|
464 |
next = &iWaitingSegList;
|
|
465 |
else
|
|
466 |
next = &iActiveSegList;
|
|
467 |
if(aWaitingList)
|
|
468 |
{
|
|
469 |
while ( *next )
|
|
470 |
{
|
|
471 |
if ( ( *next )->iTopPoint->iY >= aSegSet.iTopPoint->iY )
|
|
472 |
break;
|
|
473 |
next = &( ( *next )->iNext );
|
|
474 |
}
|
|
475 |
}
|
|
476 |
else
|
|
477 |
{
|
|
478 |
while( *next )
|
|
479 |
{
|
|
480 |
if ( ( *next )->iActualBottomY >= aSegSet.iActualBottomY )
|
|
481 |
break;
|
|
482 |
next = &( ( *next )->iNext );
|
|
483 |
|
|
484 |
}
|
|
485 |
}
|
|
486 |
//
|
|
487 |
aSegSet.iNext = *next;
|
|
488 |
*next = &aSegSet;
|
|
489 |
}
|
|
490 |
|
|
491 |
// --------------------------------------------------------------------------
|
|
492 |
// TGfxSegEdge* CGfxEdgeListP::AddEdge( TInt32 aSt, TInt32 aEd )//, TInt aSegSign)
|
|
493 |
// ---------------------------------------------------------------------------
|
|
494 |
TGfxSegEdge* CGfxEdgeListP::AddEdge( TInt32 aSt, TInt32 aEd )//, TInt aSegSign)
|
|
495 |
{
|
|
496 |
if ( iEdgesCount >= iEdgesCountMax - 1 ) // No more edges?
|
|
497 |
return NULL;
|
|
498 |
|
|
499 |
TGfxSegEdge& newEdge = iEdges[iEdgesCount++];
|
|
500 |
newEdge.iStart = ( TInt16 ) aSt;
|
|
501 |
newEdge.iEnd = ( TInt16 ) aEd;
|
|
502 |
|
|
503 |
// Insert this edge in sorted link list
|
|
504 |
TGfxSegEdge** next;
|
|
505 |
next = &iSortedEdges;
|
|
506 |
TInt16 lastEnd = KMINFLOATFIX;
|
|
507 |
while ( *next )
|
|
508 |
{
|
|
509 |
if ( newEdge.iStart < ( *next )->iStart ) // (cdm).
|
|
510 |
break;
|
|
511 |
|
|
512 |
lastEnd = ( *next )->iEnd;
|
|
513 |
next = &( ( *next )->iNext );
|
|
514 |
}
|
|
515 |
//
|
|
516 |
newEdge.iNext = *next;
|
|
517 |
*next = &newEdge;
|
|
518 |
|
|
519 |
return &newEdge;
|
|
520 |
}
|
|
521 |
|
|
522 |
// --------------------------------------------------------------------------
|
|
523 |
// void CGfxEdgeListP::CheckAndConnect()
|
|
524 |
// ---------------------------------------------------------------------------
|
|
525 |
void CGfxEdgeListP::CheckAndConnect()
|
|
526 |
{
|
|
527 |
if ( iSegsetCount < 3 ) // (cdm)
|
|
528 |
return;
|
|
529 |
|
|
530 |
// Merge the first one and the last one if they have same sign
|
|
531 |
TSegSet* lastSegset =& iSegset[iSegsetCount - 1];
|
|
532 |
TPoint16* ps1 = iStartSeg->iTopPoint;
|
|
533 |
TPoint16* ps2 = iStartSeg->iBottomPoint;
|
|
534 |
TPoint16* pl1 = lastSegset->iTopPoint;
|
|
535 |
TPoint16* pl2 = lastSegset->iBottomPoint;
|
|
536 |
|
|
537 |
if ( iStartSeg->iPointAryInc == lastSegset->iPointAryInc &&
|
|
538 |
iStartSeg->iConnectFlag &&
|
|
539 |
( ( ps1->iX == pl1->iX && ps1->iY == pl1->iY ) ||
|
|
540 |
( ps1->iX == pl2->iX && ps1->iY == pl2->iY ) ||
|
|
541 |
( ps2->iX == pl1->iX && ps2->iY == pl1->iY ) ||
|
|
542 |
( ps2->iX == pl2->iX && ps2->iY == pl2->iY ) ) )
|
|
543 |
{
|
|
544 |
if ( iStartSeg->iPointAryInc == 1 )
|
|
545 |
{
|
|
546 |
iStartSeg->iValid = EFalse;
|
|
547 |
lastSegset->iConnect = iStartSeg;
|
|
548 |
lastSegset->iActualBottomY = iStartSeg->iBottomPoint->iY;
|
|
549 |
}
|
|
550 |
else
|
|
551 |
{
|
|
552 |
lastSegset->iValid = EFalse;
|
|
553 |
iStartSeg->iConnect = lastSegset;
|
|
554 |
iStartSeg->iActualBottomY = lastSegset->iBottomPoint->iY;
|
|
555 |
}
|
|
556 |
}
|
|
557 |
}
|
|
558 |
|
|
559 |
void TSegSet::Construct( TPoint16* aP1, TPoint16* aP2 )
|
|
560 |
{
|
|
561 |
if ( aP1->iY < aP2->iY )
|
|
562 |
{
|
|
563 |
iTopPoint = aP1;
|
|
564 |
iBottomPoint = aP2;
|
|
565 |
iSign = 1;
|
|
566 |
iPointAryInc = 1;
|
|
567 |
}
|
|
568 |
else if ( aP1->iY == aP2->iY )
|
|
569 |
{
|
|
570 |
iTopPoint = aP1;
|
|
571 |
iBottomPoint = aP2;
|
|
572 |
iSign = 0;
|
|
573 |
iPointAryInc = 1;
|
|
574 |
}
|
|
575 |
else
|
|
576 |
{
|
|
577 |
iTopPoint = aP2;
|
|
578 |
iBottomPoint = aP1;
|
|
579 |
iSign = -1;
|
|
580 |
iPointAryInc = -1;
|
|
581 |
}
|
|
582 |
|
|
583 |
iNext = NULL;
|
|
584 |
iConnect = NULL;
|
|
585 |
iValid = ETrue;
|
|
586 |
iActualBottomY = KMINFLOATFIX;
|
|
587 |
iFillOnlySeg = NULL;
|
|
588 |
iConnectFlag = ETrue;
|
|
589 |
}
|
|
590 |
|
|
591 |
TAddSegStatus TSegSet::AddSegment( TInt aX,
|
|
592 |
TInt aY,
|
|
593 |
TUint& aLastSegLenSq,
|
|
594 |
TBool aClosePath )
|
|
595 |
{
|
|
596 |
TPoint16* p; // the last vertex in the array of vertex
|
|
597 |
if ( iPointAryInc == 1 )
|
|
598 |
p = iBottomPoint;
|
|
599 |
else
|
|
600 |
p = iTopPoint;
|
|
601 |
|
|
602 |
// Check sign of y diff
|
|
603 |
TInt16 x3 = ( TInt16 ) aX, y3 = ( TInt16 ) aY;
|
|
604 |
|
|
605 |
if ( p->iX == x3 && p->iY == y3 )
|
|
606 |
return ESegIgnore;
|
|
607 |
|
|
608 |
TInt sign;
|
|
609 |
if ( p->iY < y3 )
|
|
610 |
sign = 1;
|
|
611 |
else if ( p->iY == y3 )
|
|
612 |
sign = 0;
|
|
613 |
else
|
|
614 |
sign = -1;
|
|
615 |
if ( iSign == 0 )
|
|
616 |
{
|
|
617 |
iSign = ( TInt16 ) sign;
|
|
618 |
if ( sign == -1 )
|
|
619 |
{
|
|
620 |
// swap top point and bottom point
|
|
621 |
TPoint16* tmp = iTopPoint;
|
|
622 |
iTopPoint = iBottomPoint;
|
|
623 |
iBottomPoint = tmp;
|
|
624 |
iPointAryInc = -1;
|
|
625 |
}
|
|
626 |
}
|
|
627 |
else if ( sign != 0 && iSign != sign )
|
|
628 |
return ESegStartNew; // sign is different. start new segment
|
|
629 |
|
|
630 |
// Vertex merging
|
|
631 |
TUint lenSq = ( p->iX - x3 ) * ( p->iX - x3 ) +
|
|
632 |
( p->iY - y3 ) * ( p->iY - y3 );
|
|
633 |
if ( !aClosePath )
|
|
634 |
{
|
|
635 |
if ( aLastSegLenSq < 9 && lenSq < 9 )
|
|
636 |
{
|
|
637 |
p->iX = x3;
|
|
638 |
p->iY = y3;
|
|
639 |
TPoint16* pp = p + iPointAryInc;
|
|
640 |
aLastSegLenSq = ( p->iX - pp->iX ) * ( p->iX - pp->iX ) +
|
|
641 |
( p->iY - pp->iY ) * ( p->iY - pp->iY );
|
|
642 |
return ESegMerge;
|
|
643 |
}
|
|
644 |
}
|
|
645 |
aLastSegLenSq = lenSq;
|
|
646 |
|
|
647 |
|
|
648 |
// Add point
|
|
649 |
TPoint16* nextp;
|
|
650 |
if ( iPointAryInc == 1 )
|
|
651 |
nextp = ++iBottomPoint;
|
|
652 |
else
|
|
653 |
nextp = ++iTopPoint;
|
|
654 |
nextp->iX = x3;
|
|
655 |
nextp->iY = y3;
|
|
656 |
|
|
657 |
return ESegAdd;
|
|
658 |
}
|
|
659 |
|
|
660 |
TBool TSegSet::GetEdge( TInt& aX1, TInt& aX2 )
|
|
661 |
{
|
|
662 |
TPoint16 p1, p2;
|
|
663 |
TBool fillOnly;
|
|
664 |
TBool done = SingleScanline( p1, p2 );
|
|
665 |
|
|
666 |
if ( p1.iX < p2.iX )
|
|
667 |
{
|
|
668 |
aX1 = p1.iX;
|
|
669 |
aX2 = p2.iX;
|
|
670 |
}
|
|
671 |
else
|
|
672 |
{
|
|
673 |
aX1 = p2.iX;
|
|
674 |
aX2 = p1.iX;
|
|
675 |
}
|
|
676 |
|
|
677 |
if ( done ) // if done, construct new DDA with next segment
|
|
678 |
{
|
|
679 |
do
|
|
680 |
{
|
|
681 |
fillOnly = ( ( iTopPoint += iPointAryInc ) == iFillOnlySeg ); // (cdm)
|
|
682 |
|
|
683 |
if ( iTopPoint == iBottomPoint )
|
|
684 |
{
|
|
685 |
if ( iConnect )
|
|
686 |
{
|
|
687 |
iTopPoint = iConnect->iTopPoint;
|
|
688 |
iBottomPoint = iConnect->iBottomPoint;
|
|
689 |
iFillOnlySeg = iConnect->iFillOnlySeg;
|
|
690 |
iConnect = NULL;
|
|
691 |
}
|
|
692 |
else
|
|
693 |
{
|
|
694 |
return fillOnly;
|
|
695 |
}
|
|
696 |
}
|
|
697 |
ConstructDDA( iTopPoint, iTopPoint + iPointAryInc );
|
|
698 |
|
|
699 |
done = SingleScanline( p1, p2 );
|
|
700 |
|
|
701 |
if ( p1.iX < p2.iX ) // update edge minX & maxX
|
|
702 |
{
|
|
703 |
if ( p1.iX < aX1 )
|
|
704 |
aX1 = p1.iX;
|
|
705 |
if ( aX2 < p2.iX )
|
|
706 |
aX2 = p2.iX;
|
|
707 |
}
|
|
708 |
else
|
|
709 |
{
|
|
710 |
if ( p2.iX < aX1 )
|
|
711 |
aX1 = p2.iX;
|
|
712 |
if ( aX2 < p1.iX )
|
|
713 |
aX2 = p1.iX;
|
|
714 |
}
|
|
715 |
}
|
|
716 |
while ( done );
|
|
717 |
}
|
|
718 |
else
|
|
719 |
{
|
|
720 |
fillOnly = ( iTopPoint == iFillOnlySeg || iTopPoint + iPointAryInc == iFillOnlySeg );
|
|
721 |
}
|
|
722 |
return fillOnly;
|
|
723 |
}
|
|
724 |
|
|
725 |
void TSegSet::InitDDA()
|
|
726 |
{
|
|
727 |
ConstructDDA( iTopPoint, iTopPoint + iPointAryInc );
|
|
728 |
}
|
|
729 |
|
|
730 |
// ---------------------------------------------------------------------------
|
|
731 |
// DDA functions, which is mostly from Symbian's TLinearDDA
|
|
732 |
// ---------------------------------------------------------------------------
|
|
733 |
void TSegSet::ConstructDDA( TPoint16* aStart, TPoint16* aFinish )
|
|
734 |
{
|
|
735 |
iStart = aStart;
|
|
736 |
iFinish = aFinish;
|
|
737 |
iDifference.iWidth = ( TInt16 ) Abs( iStart->iX - iFinish->iX );
|
|
738 |
iDifference.iHeight = ( TInt16 ) Abs( iStart->iY - iFinish->iY );
|
|
739 |
iInc.iX = ( TInt16 ) ( ( iStart->iX > iFinish->iX ) ? -1 : 1 );
|
|
740 |
iInc.iY = ( TInt16 ) ( ( iStart->iY > iFinish->iY ) ? -1 : 1 );
|
|
741 |
if ( iDifference.iWidth )
|
|
742 |
{
|
|
743 |
iGradient = ( TInt16 )
|
|
744 |
( ( iFinish->iY - iStart->iY ) /
|
|
745 |
( iFinish->iX - iStart->iX ) );
|
|
746 |
}
|
|
747 |
else
|
|
748 |
{
|
|
749 |
iGradient = 0; // (cdm)
|
|
750 |
}
|
|
751 |
|
|
752 |
iPos = *iStart;
|
|
753 |
if ( !iGradient )
|
|
754 |
{
|
|
755 |
iCount = iDifference.iWidth;
|
|
756 |
}
|
|
757 |
else
|
|
758 |
{
|
|
759 |
iCount = iDifference.iHeight;
|
|
760 |
}
|
|
761 |
iCount >>= 1;
|
|
762 |
iStatus = EInitialised;
|
|
763 |
if ( aStart == aFinish )
|
|
764 |
iStatus = EComplete;
|
|
765 |
}
|
|
766 |
|
|
767 |
TBool TSegSet::SingleStep( TPoint16& aPosition )
|
|
768 |
{
|
|
769 |
if ( iStatus == ECurrent )
|
|
770 |
{
|
|
771 |
UpdatePosition();
|
|
772 |
aPosition = iPos;
|
|
773 |
if ( iPos.iX == iFinish->iX && iPos.iY == iFinish->iY )
|
|
774 |
{
|
|
775 |
iStatus = EComplete;
|
|
776 |
return( ETrue );
|
|
777 |
}
|
|
778 |
return( EFalse );
|
|
779 |
}
|
|
780 |
else if ( iStatus == EInitialised )
|
|
781 |
{
|
|
782 |
aPosition = *iStart;
|
|
783 |
iStatus = ECurrent;
|
|
784 |
return( EFalse );
|
|
785 |
}
|
|
786 |
else
|
|
787 |
{
|
|
788 |
aPosition = *iFinish;
|
|
789 |
return( ETrue );
|
|
790 |
};
|
|
791 |
}
|
|
792 |
|
|
793 |
TBool TSegSet::SingleScanline( TPoint16& aStartPosition,
|
|
794 |
TPoint16& aEndPosition )
|
|
795 |
{
|
|
796 |
TBool done = EFalse;
|
|
797 |
if ( iDifference.iHeight == 0 )
|
|
798 |
{
|
|
799 |
aStartPosition = *iStart;
|
|
800 |
aEndPosition = *iFinish;
|
|
801 |
iStatus = EComplete; //KM
|
|
802 |
return( ETrue );
|
|
803 |
}
|
|
804 |
if ( iDifference.iWidth == 0 || iGradient )
|
|
805 |
{
|
|
806 |
done = SingleStep( aStartPosition );
|
|
807 |
aEndPosition = aStartPosition;
|
|
808 |
return( done );
|
|
809 |
}
|
|
810 |
done = SingleStep( aStartPosition );
|
|
811 |
aEndPosition = aStartPosition;
|
|
812 |
while ( iCount - iDifference.iHeight >= 0 && !done )
|
|
813 |
{
|
|
814 |
done = SingleStep( aEndPosition );
|
|
815 |
}
|
|
816 |
return( done );
|
|
817 |
}
|
|
818 |
|
|
819 |
void TSegSet::UpdatePosition()
|
|
820 |
{
|
|
821 |
if ( iDifference.iHeight == 0 ) // horizontal line
|
|
822 |
iPos.iX = ( TInt16 ) ( iPos.iX + iInc.iX );
|
|
823 |
else if ( iDifference.iWidth == 0 ) // vertical line
|
|
824 |
iPos.iY = ( TInt16 ) ( iPos.iY + iInc.iY );
|
|
825 |
else
|
|
826 |
{
|
|
827 |
if ( !iGradient )
|
|
828 |
{
|
|
829 |
iCount = ( TInt16 ) ( iCount - iDifference.iHeight );
|
|
830 |
if ( iCount < 0 )
|
|
831 |
{
|
|
832 |
iCount = ( TInt16 ) ( iCount + iDifference.iWidth );
|
|
833 |
iPos.iY = ( TInt16 ) ( iPos.iY + iInc.iY );
|
|
834 |
}
|
|
835 |
iPos.iX = ( TInt16 ) ( iPos.iX + iInc.iX );
|
|
836 |
}
|
|
837 |
else
|
|
838 |
{
|
|
839 |
iCount = ( TInt16 ) ( iCount - iDifference.iWidth );
|
|
840 |
if ( iCount < 0 )
|
|
841 |
{
|
|
842 |
iCount = ( TInt16 ) ( iCount + iDifference.iHeight );
|
|
843 |
iPos.iX = ( TInt16 ) ( iPos.iX + iInc.iX );
|
|
844 |
}
|
|
845 |
iPos.iY = ( TInt16 ) ( iPos.iY + iInc.iY );
|
|
846 |
}
|
|
847 |
}
|
|
848 |
}
|