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/*
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* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: SVG Engine header file
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*
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*/
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#ifndef __INC_CSVGTIMER__
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#define __INC_CSVGTIMER__
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#if !defined(__E32BASE_H__)
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#include <e32base.h>
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#endif
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#include "GfxFloatFixPt.h"
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// Maximum frame rate: 15 fps
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const TUint32 KMinFrameDelay = 33; // milliseconds
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const TUint32 KMinSleepDuration = 1; // milliseconds
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// Minimum sleep duration in msecs
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const TUint32 KMinSleepDurationInMsecs = 1000;
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class CSvgEngineImpl;
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class CSvgTimeContainer;
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/**
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* A Timer class that wraps Symbian CTimer class
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* All the essential functionality is same
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* Adds additional capabilities such as frames, frames per second information,
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* ability to specify/change duration etc.
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*
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* @lib SVGEngine.lib
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* @since 1.0
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*/
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class CSvgTimer : public CTimer
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{
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public:
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/**
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* Two phase constructor
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*
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* @since 1.0
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* @param aTimeContainer - Pointer to the Time Container
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* @return An instance of the CSvgTimer
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*/
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static CSvgTimer* NewLC( CSvgTimeContainer*
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aTimeContainer );
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/**
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* Two phase constructor
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*
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* @since 1.0
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* @param aTimeContainer - Pointer to the Time Container
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* @return An instance of the CSvgTimer
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*/
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static CSvgTimer* NewL( CSvgTimeContainer*
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aTimeContainer );
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/**
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* Destructor
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*
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* @since 1.0
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* @param None
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* @return None
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*/
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~CSvgTimer();
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public:
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// Defined as pure virtual by CActive;
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/**
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* Standard Active Object DoCancel
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*
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* @since 1.0
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* @param None
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* @return None
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*/
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void DoCancel();
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/**
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* Standard Active Object RunL
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*
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* @since 1.0
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* @param
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* @return
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*/
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void RunL();
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/**
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* Reset the time
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*
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* @since 1.0
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* @param None
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* @return None
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*/
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void ResetTime();
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/**
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* CHange the duration of the timer
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*
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* @since 1.0
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* @param aTimerDuration - An integer that is the new duration
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* @return None
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*/
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void ChangeFrameDuration( TUint32 aTimerDuration );
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/**
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* Return the frames per second information
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*
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* @since 1.0
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* @param None
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* @return An integer that is the number of frames per second
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*/
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TUint Fps();
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/**
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* Resume function
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*
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* @since 1.0
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* @param aTime Time in msecs to resume after(Must be Positive)
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* @return An integer that is the number of frames per second
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*/
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void SVGResume( TInt32 aTime );
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/**
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* Pause function
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*
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* @since 1.0
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* @param None
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* @return An integer that is the number of frames per second
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*/
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void SVGStop();
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/**
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* Set Start Time for animation
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*
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* @since 1.0
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* @param None
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* @return None
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*/
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void SetStartTime();
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/**
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* Set the timer to forward/rewind animation
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*
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* @since 1.0
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* @param aTime - in microseconds
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* @return None
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*/
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void SetSeekTime( TUint32 aTime );
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/**
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* Set whether each frame generated should be time-base or
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* frame-based.
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*
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* @since 1.0
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* @param aKeepStrictFrameDuration - if ETrue then
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* every cycle of RunL will generate a frame with the elapsed
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* time set by ChangeFrameDuration().
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* @return None
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*/
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void SetStrictFrameDuration( TBool aKeepStrictFrameDuration );
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protected:
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/**
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* Private constructor
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*
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* @since 1.0
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* @param aSvgEngine - A pointer to the SVG Engine
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* @return None
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*/
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CSvgTimer( CSvgTimeContainer*
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aTimeContainer );
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/**
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* A private constructor that constructs heap objects
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*
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* @since 1.0
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* @param None
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* @return None
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*/
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void ConstructL();
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private:
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static TUint32 GetElapsedMilliseconds( TTime& aStart, TTime& aEnd );
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/**
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* Request svg engine to generate frame at the given time in
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* milliseconds
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*
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* @since 1.0
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* @param aTime - milliseconds
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* @return None
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*/
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TUint32 GenerateFrameL( TUint32 aTime );
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CSvgTimeContainer* iTimeContainer;
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TUint32 iTime; // in millisecond
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TUint32 iFrameDuration; // in millisecond
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TTime iPreviousFrameTime;
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TUint32 iFrames; // for debug. counting FPS
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// Frame-based or time-based (default)
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TBool iIsStrictFrameDuration;
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TBool iFirstFrameDrawn;
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};
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#endif //__INC_CSVGTIMER__
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