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/*
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* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: SVG Engine header file
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*
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*/
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#ifndef __INC_CSVGEVENTHANDLER__
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#define __INC_CSVGEVENTHANDLER__
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#if !defined(__E32BASE_H__)
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#include <e32base.h>
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#endif
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#include "SVGEvent.h"
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class MSvgElement;
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class MSvgEventReceiver;
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/**
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* Class description goes here.
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*
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* @lib SVGEngine.lib
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* @since 1.0
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*/
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class CSvgEventHandler : public CBase
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{
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private:
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class TEventReceiverListItem
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{
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public:
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MSvgEventReceiver* iElement;
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TUint32 iBeginTime;
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TUint32 iAbsoluteEnd;
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MSvgEventReceiver* iTargetElement;
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TUint8 iEventMask;
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TUint16 iSubEventMask;
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TUint8 iWasDeleted;
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};
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public:
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/**
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* Two phase constructor
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*
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* @since 1.0
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* @param None
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* @return An instance of the CSVgEventHandler class
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*/
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static CSvgEventHandler* NewLC();
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/**
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* Two phase constructor
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*
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* @since 1.0
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* @param None
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* @return An instance of the CSVgEventHandler class
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*/
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static CSvgEventHandler* NewL();
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/**
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* Destructor
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*
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* @since 1.0
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* @param None
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* @return None
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*/
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~CSvgEventHandler();
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public:
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TInt32 Count();
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TInt32 AnimationElementsCount();
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void ResetTimes();
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/**
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* Process events received from the client
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*
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* @since 1.0
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* @param aEvent - An object containing event information (implements MSvgEvent interface)
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* @return A boolean indicating success/failure in handling the event
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*/
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TBool ProcessEventL( MSvgEvent* aEvent );
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/**
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* Add an object to the list of objects that are notified of an event
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*
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* @since 1.0
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* @param aElement - An SVG element that wants to be registered for an event (implements MSvgEventReceiver interface)
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* @param aEventMask - A bit mask that indicates the types of events an object listens for
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* @return None
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*/
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void AddToEventReceiverListL( MSvgEventReceiver* aElement,
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TUint8 aEventMask,
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TUint32 aBeginTime = 0,
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TUint32 aEndTime = 0);
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/**
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* Add an object to the list of objects that are notified of an event
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*
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* @since 3.2
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* @param aElement - An SVG element that wants to be registered for an event (implements MSvgEventReceiver interface)
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* @param aEvent - An SVG Event that the target element needs to generate
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* @param aEventMask - A bit mask that indicates the types of events an object listens for
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* @return None
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*/
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void AddToEventReceiverListL( MSvgEventReceiver* aElement,
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TSvgEvent aEvent,
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TUint8 aEventMask,
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TUint32 aBeginTime = 0,
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TUint32 aEndTime = 0);
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/**
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* Remove an object from the list of objects that are notified of an event
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*
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* @since 1.0
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* @param aElement - An SVG element that wants to be unregistered for an event (implements MSvgEventReceiver interface)
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* @return None
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*/
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void RemoveFromEventReceiverList( MSvgEventReceiver* aElement );
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void ClearNullsFromEventReceiverList();
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/**
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* Provide the event end time information to the Event Handler
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*
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* @since 1.0
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* @param aElement - An element that, ultimately, processes the event (eg. an animation element)
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* @param aTime - The end time for an event on the target element
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* @param aTargetElement - The element for which the event is processed
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* @return
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*/
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void AddEventBeginTime(MSvgEventReceiver* aElement,
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TUint32 aTime, MSvgEventReceiver* aTargetElement );
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/**
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* Reset the status of the event handler and all the event receivers
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*
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* @since 1.0
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* @param None
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* @return None
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*/
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void Reset();
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void SetCurrentTime(TInt32 aTime);
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void Reset(MSvgEvent* aEvent);
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/**
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* An internal method that sorts the events in a time scale
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*
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* @since 1.0
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* @param None
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* @return None
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*/
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void SortEventList();
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/**
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* Standard active object DoCancel method
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*
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* @since 1.0
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* @param None
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* @return None
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*/
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void DoCancel();
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/**
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* Standard avtive object RunL method
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*
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* @since 1.0
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* @param
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* @return
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*/
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void RunL();
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/**
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* returns the next (or prev) focussable object starting with a given index
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* search wraps around to start or end
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*
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* @since 1.0
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* @param aIndex - search for a focussable object with this index
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* @param aNext - Etrue (next) EFalse (prev) (go forward or backward for search)
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* @param aEventMask - Event mask for event types the client is interested in
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* @param aNewIndex - Return the actual index where the object was found
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* @return The focussable object or NULL if not found
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*/
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MSvgEventReceiver* GetEventReceiver(TInt32 aIndex, TBool aNext, TUint8 aMask, TInt32& aNewIndex);
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void ReInitialize();
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void DeactivateAnimations();
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/**
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* EventMask: Return the event mask of the registered element
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*
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* @param MSvgEventReceiver the target element.
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* @returns: TUnit8, the event mask
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*/
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TUint8 EventMask(MSvgEventReceiver* aElement);
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/**
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* Checks whether the element is interactive or not and if
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* interactive updates aSubEventMask.
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* @since v3.2
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* @param CSvgElementImpl the element.
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* @param aSubEventMask - contains the list of interactive events
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* that the element can respond to.
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* It is a bitmask using TSvgInteractionEvent
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* @returns: ETrue if interactive otherwise EFalse.
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*/
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TBool CheckInteractivityAndGetSubEventMask(CSvgElementImpl* aElement,
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TUint16& aSubEventMask);
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/**
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* Checks whether the aSubEventMask is has a valid value set
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* @since v3.2
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* @param : aSubEventMask - The bitmap mask which contains the list
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* of interactive events if any with the element.
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* @return: Etrue - if aSubEventMask has some valid bits set else EFalse.
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*/
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TBool IsValidSubEventMask(TUint16 aSubEventMask);
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private:
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/**
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* Private constructor
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*
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* @since 1.0
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* @param None
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* @return None
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*/
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CSvgEventHandler();
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/**
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* A private constructor that constructs heap objects
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*
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* @since 1.0
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* @param None
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* @return None
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*/
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void ConstructL();
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CArrayFixFlat<TEventReceiverListItem>* iEventReceiverList;
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TUint8 iInProcess;
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TInt32 iCurrentTime;
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public:
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void DoAnimProcL(MSvgEvent* aEvent);
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};
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#endif //__INC_CSVGEventHandler__
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