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/*
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* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#ifndef NVG_H
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#define NVG_H
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#include <e32base.h>
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#include <VG/openvg.h>
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#include <VG/vgu.h>
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#include <fbs.h>
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class TDereferencer;
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class MNVGIcon;
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class CNvgFitToViewBoxImpl;
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class MVGImageBinder;
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class TNVGEngineInternal;
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enum TNvgAlignStatusType
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{
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ENvgPreserveAspectRatio_None,
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ENvgPreserveAspectRatio_XminYmin,
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ENvgPreserveAspectRatio_XmidYmin,
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ENvgPreserveAspectRatio_XmaxYmin,
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ENvgPreserveAspectRatio_XminYmid,
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ENvgPreserveAspectRatio_XmidYmid,
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ENvgPreserveAspectRatio_XmaxYmid,
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ENvgPreserveAspectRatio_XminYmax,
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ENvgPreserveAspectRatio_XmidYmax,
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ENvgPreserveAspectRatio_XmaxYmax
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};
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enum TNvgMeetOrSliceType
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{
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ENvgMeet,
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ENvgSlice
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};
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enum TNvgBitEncoding
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{
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EEightBitEncoding = 1,
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ESixteenBitEncoding ,
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EThirtyTwoBitEncoding,
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EFloatEncoding
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};
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class CNvgEngine : public CBase
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{
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public :
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/**
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* @brief constructor
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* @version
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* @param None
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* @return None
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*/
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IMPORT_C static CNvgEngine* NewL();
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/**
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* @berief Destructor
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*/
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IMPORT_C ~CNvgEngine();
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/**
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* @brief Set the angle for rotation of the NVG graphic
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* @version
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* @param aAngle counter-clockwise rotation by a given angle (expressed in degrees)
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* aX, aY point around which the rotation must take place
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* @return None
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*/
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IMPORT_C void Rotate(TReal32 aAngle, TReal32 aX, TReal32 aY) __SOFTFP;
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/**
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* @brief Gets the viewbox width and height from the NVG bytedata
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* @version
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* @param aBuf NVG byte data of the file
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* @return None
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*/
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IMPORT_C TSize ContentDimensions(const TDesC8& aBuf);
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/**
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* @brief Render NVG onto the bitmap
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* @version
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* @param aBuf byte data of NVG file
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* aSize Size in pixels of the target
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* aDstBitmap Target bitmap
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* aMask Target mask
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* @return None
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*/
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IMPORT_C TInt DrawNvg(const TDesC8& aBuf, const TSize& aSize, CFbsBitmap* aDstBitmap, CFbsBitmap* aMask );
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/**
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* @brief Creates NVGIcon, openVG objects are cached
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* @param aBuf byte data of NVG file
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* aSize Size in pixels of the target
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* @return NVG icon object on success, 0 on failure
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*/
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IMPORT_C MNVGIcon * CreateNVGIcon(const TDesC8& aBuf, const TSize& aSize);
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/**
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* @brief Set the preserve aspect ratio for the NVG file
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* @version
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* @param
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* @return None
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*/
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IMPORT_C void SetPreserveAspectRatio( TNvgAlignStatusType aPreserveAspectSetting, TNvgMeetOrSliceType aSmilFitSetting );
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/**
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* @brief Reset the OpenVG handles in NVG Engine
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* @version
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* @param
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* @return None
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*/
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IMPORT_C void ResetNvgState();
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/**
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* @brief Sets the BackGround Colour for the target
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* @version
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* @param aRGBA8888Color colour in 32 bit RGBA format
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* @return None
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*/
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IMPORT_C void SetBackgroundColor( TUint32 aRGBA8888Color );
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/**
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* @fn SetVGImageBinder
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* @brief Sets the callback for binding image to surface, nvgengine doesn't owns the implementation
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* @param aImageBinder an implementation for MVGImageBinder, ownership is with the caller
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*/
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void SetVGImageBinder(MVGImageBinder * aImageBinder)
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{
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iVGImageBinder = aImageBinder;
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}
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/**
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* @fn OpenVGErrorToSymbianError
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* @brief Converts OpenVg errors to symbian error type
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*/
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static TInt OpenVGErrorToSymbianError( TInt aError );
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private :
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/**
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* Checks whether the given matrix is identity
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*/
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TBool IsIdentity(VGfloat array[]);
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/**
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* Draws the nvg icon
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*/
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void DoDrawNVGL(const TDesC8& aBuf, const TSize& aSize, CFbsBitmap* aDstBitmap, CFbsBitmap* aMask);
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/**
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* Draws the nvg-tlv icon
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*/
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TInt DrawTLVL(const TDesC8& aBuf, const TSize& aTargetSize, CFbsBitmap* aDstBitmap, CFbsBitmap* aMask);
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/**
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* Draws the nvg-cs icon
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*/
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TInt DrawCommandSectionL(TDereferencer * aIconData, const TSize& aTargetSize, CFbsBitmap* aDstBitmap, CFbsBitmap* aMask);
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/**
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* Constructor
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*/
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CNvgEngine();
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/**
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* Constructor
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*/
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void ConstructL();
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/**
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* SetPaint gradient or solid in OpenVG
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*/
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TInt SetFillPaintL(TDereferencer * aIconData);
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/**
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* SetColor in OpenVG
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*/
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TInt SetColorRampL(TDereferencer * aIconData);
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/**
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* Call vgDrawPath in OpenVG
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*/
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void DrawPathL(TDereferencer * aIconData);
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/**
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* call SetTranslate in OpenVG
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*/
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void SetTransformL(TDereferencer * aIconData, TUint32 &transVal,const VGfloat* aCurrentMatrix);
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/**
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* Set stroke color in Openvg
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*/
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void SetStrokePaintL(TDereferencer * aIconData);
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/**
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* Sets the stroke Width
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*/
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void SetStrokeWidth(const TUint8* aBuf);
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/**
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* Sets the miter limit
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*/
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void SetStrokeMiterLimit(const TUint8* aBuf);
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/**
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* Generate Mask for modes not supported by custom binding API
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*/
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void GenerateMask(CFbsBitmap* aMask);
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/**
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* To clear the background of the target
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*/
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void ClearBackground();
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/**
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* Stores the callres matrix mode and matricies
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*/
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void UpdateClientMatrices();
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/**
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* Restores the callres matrix mode and matricies
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*/
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void RestoreClientMatrices();
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/**
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* Point transforms according to the given matrix
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*/
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TPoint GetTranslatedPoint(VGfloat aTRMatrix[9], TPoint aPoint);
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/**
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* Gives the minimum of the given arguments
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*/
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VGfloat MinVal4(VGfloat x1, VGfloat x2, VGfloat x3, VGfloat x4 );
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/**
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* Gives the maximum of the given arguments
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*/
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VGfloat MaxVal4(VGfloat x1, VGfloat x2, VGfloat x3, VGfloat x4 );
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/**
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* Initializes the OpenVg handles
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*/
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TInt InitializeGC();
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/**
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* Create the path handle
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*/
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TInt CreatePathHandle(TInt16 aPathDataType, TReal32 aScale, TReal32 aBias);
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/**
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* Applies the rotation
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*/
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void ApplyRotation();
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/**
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* Applies the scissoring
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*/
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void ApplyScissoring(VGfloat aMatrix[], const TSize& aTargetSize);
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/**
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* Applies viewbox to viewport transformation
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*/
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void ApplyViewboxToViewPortTransformationL(const TSize& aTargetSize, TReal32 aViewboxX, TReal32 aViewboxY,
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TReal32 aViewboxW, TReal32 aViewboxH);
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/**
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* Executes the nvg-cs commands
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*/
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void ExecuteNVGCSCommandLoopL(TUint16 aCommandCount, TDereferencer * aIconData, TDereferencer * aOffsetVector,
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TDereferencer * aCommandSection, TInt aNVGVersion);
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private :
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CFbsBitmap* iDstBimtap; //! Target Bitmap onto which the drawing will be rendered
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TSize iCurrentBufferSize; //! Width and height of the target bitmap
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VGPath iPath; //! The path elements are appended to this path
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VGPaint iPaintFill; //! Paint handle for fill
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VGPaint iPaintStroke; //! Paint handle for stroke
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VGPaint iGradPaintFill;
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VGPaint iGradPaintStroke;
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VGPaint iUserStrokePaint;
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TUint32 iUserStrokePaintColor;
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TInt iFillAlpha; //! For fill alpha value
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TInt iStrokeAlpha; //! Set alpha value for stroke
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VGboolean idoFill; //! Flags for fill
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VGboolean idoStroke; //! Flags for stroke
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VGfloat * iColorRamps; //! This member variable is not used just kept for BC
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CNvgFitToViewBoxImpl * iFitToViewBoxImpl; //! This member variable is not used just kept for BC
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VGfloat iRotateAngle; //! Rotation angle in degrees
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TBool iRotateApplied; //! Is rotation angle specified
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/*
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* caller's matrix mode and matricies, must be restored after operation
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*/
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VGint iMatrixMode;
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TReal32 iImageMatrix[9];
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TReal32 iPathMatrix[9];
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TReal32 iFillPaintMatrix[9];
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TReal32 iStrokePaintMatrix[9];
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TInt16 iLastPathDataType;
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TNvgAlignStatusType iPreserveAspectSetting; //! Aspect Ratio setting
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TNvgMeetOrSliceType iSmilFitSetting; //! SMIL Fit setting
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TUint32 iBackgroundColor;
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TReal32 iCentreX; //! Rotate center x-coordinate
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TReal32 iCentreY; //! Rotate center y-coordinate
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MVGImageBinder * iVGImageBinder; //! image binder
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/**
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* This class is added to maintain BC.
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* If you want to add new member variable you can add in this class, without breaking BC.
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* It is better to add members which are depend on macro's in this class.
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*/
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TNVGEngineInternal *iInternal;
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#ifdef OPENVG_OBJECT_CACHING
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VGPath CreatePath();
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#endif
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};
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#endif
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