/*
* Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
* Copyright (C) 2008 Nuanti Ltd.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "FocusController.h"
#include "AXObjectCache.h"
#include "Chrome.h"
#include "Document.h"
#include "Editor.h"
#include "EditorClient.h"
#include "Element.h"
#include "Event.h"
#include "EventHandler.h"
#include "EventNames.h"
#include "ExceptionCode.h"
#include "Frame.h"
#include "FrameTree.h"
#include "FrameView.h"
#include "HTMLFrameOwnerElement.h"
#include "HTMLNames.h"
#include "KeyboardEvent.h"
#include "Page.h"
#include "Range.h"
#include "RenderObject.h"
#include "RenderWidget.h"
#include "SelectionController.h"
#include "Settings.h"
#include "SpatialNavigation.h"
#include "Widget.h"
namespace WebCore {
using namespace HTMLNames;
using namespace std;
static inline void dispatchEventsOnWindowAndFocusedNode(Document* document, bool focused)
{
// If we have a focused node we should dispatch blur on it before we blur the window.
// If we have a focused node we should dispatch focus on it after we focus the window.
// https://bugs.webkit.org/show_bug.cgi?id=27105
// Do not fire events while modal dialogs are up. See https://bugs.webkit.org/show_bug.cgi?id=33962
if (Page* page = document->page()) {
if (page->defersLoading())
return;
}
if (!focused && document->focusedNode())
document->focusedNode()->dispatchBlurEvent();
document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false));
if (focused && document->focusedNode())
document->focusedNode()->dispatchFocusEvent();
}
FocusController::FocusController(Page* page)
: m_page(page)
, m_isActive(false)
, m_isFocused(false)
, m_isChangingFocusedFrame(false)
{
}
void FocusController::setFocusedFrame(PassRefPtr<Frame> frame)
{
if (m_focusedFrame == frame || m_isChangingFocusedFrame)
return;
m_isChangingFocusedFrame = true;
RefPtr<Frame> oldFrame = m_focusedFrame;
RefPtr<Frame> newFrame = frame;
m_focusedFrame = newFrame;
// Now that the frame is updated, fire events and update the selection focused states of both frames.
if (oldFrame && oldFrame->view()) {
oldFrame->selection()->setFocused(false);
oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false));
}
if (newFrame && newFrame->view() && isFocused()) {
newFrame->selection()->setFocused(true);
newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false));
}
m_isChangingFocusedFrame = false;
}
Frame* FocusController::focusedOrMainFrame()
{
if (Frame* frame = focusedFrame())
return frame;
return m_page->mainFrame();
}
void FocusController::setFocused(bool focused)
{
if (isFocused() == focused)
return;
m_isFocused = focused;
if (m_focusedFrame && m_focusedFrame->view()) {
m_focusedFrame->selection()->setFocused(focused);
dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), focused);
}
}
static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event)
{
// The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either:
// 1) a focusable node, or
// 2) the deepest-nested HTMLFrameOwnerElement
while (node && node->isFrameOwnerElement()) {
HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);
if (!owner->contentFrame())
break;
Document* document = owner->contentFrame()->document();
node = (direction == FocusDirectionForward)
? document->nextFocusableNode(0, event)
: document->previousFocusableNode(0, event);
if (!node) {
node = owner;
break;
}
}
return node;
}
bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event)
{
return advanceFocus(direction, event, true);
}
bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus)
{
switch (direction) {
case FocusDirectionForward:
case FocusDirectionBackward:
return advanceFocusInDocumentOrder(direction, event, initialFocus);
case FocusDirectionLeft:
case FocusDirectionRight:
case FocusDirectionUp:
case FocusDirectionDown:
return advanceFocusDirectionally(direction, event);
default:
ASSERT_NOT_REACHED();
}
return false;
}
bool FocusController::advanceFocusInDocumentOrder(FocusDirection direction, KeyboardEvent* event, bool initialFocus)
{
Frame* frame = focusedOrMainFrame();
ASSERT(frame);
Document* document = frame->document();
Node* currentNode = document->focusedNode();
// FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself
bool caretBrowsing = focusedOrMainFrame()->settings()->caretBrowsingEnabled();
if (caretBrowsing && !currentNode)
currentNode = frame->selection()->start().node();
document->updateLayoutIgnorePendingStylesheets();
Node* node = (direction == FocusDirectionForward)
? document->nextFocusableNode(currentNode, event)
: document->previousFocusableNode(currentNode, event);
// If there's no focusable node to advance to, move up the frame tree until we find one.
while (!node && frame) {
Frame* parentFrame = frame->tree()->parent();
if (!parentFrame)
break;
Document* parentDocument = parentFrame->document();
HTMLFrameOwnerElement* owner = frame->ownerElement();
if (!owner)
break;
node = (direction == FocusDirectionForward)
? parentDocument->nextFocusableNode(owner, event)
: parentDocument->previousFocusableNode(owner, event);
frame = parentFrame;
}
node = deepFocusableNode(direction, node, event);
if (!node) {
// We didn't find a node to focus, so we should try to pass focus to Chrome.
if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) {
document->setFocusedNode(0);
setFocusedFrame(0);
m_page->chrome()->takeFocus(direction);
return true;
}
// Chrome doesn't want focus, so we should wrap focus.
Document* d = m_page->mainFrame()->document();
node = (direction == FocusDirectionForward)
? d->nextFocusableNode(0, event)
: d->previousFocusableNode(0, event);
node = deepFocusableNode(direction, node, event);
if (!node)
return false;
}
ASSERT(node);
if (node == document->focusedNode())
// Focus wrapped around to the same node.
return true;
if (!node->isElementNode())
// FIXME: May need a way to focus a document here.
return false;
if (node->isFrameOwnerElement()) {
// We focus frames rather than frame owners.
// FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user.
HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);
if (!owner->contentFrame())
return false;
document->setFocusedNode(0);
setFocusedFrame(owner->contentFrame());
return true;
}
// FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do
// that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in
// their focus() methods.
Document* newDocument = node->document();
if (newDocument != document)
// Focus is going away from this document, so clear the focused node.
document->setFocusedNode(0);
if (newDocument)
setFocusedFrame(newDocument->frame());
if (caretBrowsing) {
VisibleSelection newSelection(Position(node, 0), Position(node, 0), DOWNSTREAM);
if (frame->shouldChangeSelection(newSelection))
frame->selection()->setSelection(newSelection);
}
static_cast<Element*>(node)->focus(false);
return true;
}
bool FocusController::advanceFocusDirectionally(FocusDirection direction, KeyboardEvent* event)
{
Frame* frame = focusedOrMainFrame();
ASSERT(frame);
Document* focusedDocument = frame->document();
if (!focusedDocument)
return false;
Node* focusedNode = focusedDocument->focusedNode();
if (!focusedNode) {
// Just move to the first focusable node.
FocusDirection tabDirection = (direction == FocusDirectionUp || direction == FocusDirectionLeft) ?
FocusDirectionForward : FocusDirectionBackward;
// 'initialFocus' is set to true so the chrome is not focused.
return advanceFocusInDocumentOrder(tabDirection, event, true);
}
// Move up in the chain of nested frames.
frame = frame->tree()->top();
FocusCandidate focusCandidate;
findFocusableNodeInDirection(frame->document()->firstChild(), focusedNode, direction, event, focusCandidate);
Node* node = focusCandidate.node;
if (!node || !node->isElementNode()) {
// FIXME: May need a way to focus a document here.
Frame* frame = focusedOrMainFrame();
scrollInDirection(frame, direction);
return false;
}
// In order to avoid crazy jump between links that are either far away from each other,
// or just not currently visible, lets do a scroll in the given direction and bail out
// if |node| element is not in the viewport.
if (hasOffscreenRect(node)) {
Frame* frame = node->document()->view()->frame();
scrollInDirection(frame, direction, focusCandidate);
return true;
}
Document* newDocument = node->document();
if (newDocument != focusedDocument) {
// Focus is going away from the originally focused document, so clear the focused node.
focusedDocument->setFocusedNode(0);
}
if (newDocument)
setFocusedFrame(newDocument->frame());
Element* element = static_cast<Element*>(node);
ASSERT(element);
scrollIntoView(element);
element->focus(false);
return true;
}
static void updateFocusCandidateInSameContainer(const FocusCandidate& candidate, FocusCandidate& closest)
{
if (closest.isNull()) {
closest = candidate;
return;
}
if (candidate.alignment == closest.alignment) {
if (candidate.distance < closest.distance)
closest = candidate;
return;
}
if (candidate.alignment > closest.alignment)
closest = candidate;
}
static void updateFocusCandidateIfCloser(Node* focusedNode, const FocusCandidate& candidate, FocusCandidate& closest)
{
// First, check the common case: neither candidate nor closest are
// inside scrollable content, then no need to care about enclosingScrollableBox
// heuristics or parent{Distance,Alignment}, but only distance and alignment.
if (!candidate.inScrollableContainer() && !closest.inScrollableContainer()) {
updateFocusCandidateInSameContainer(candidate, closest);
return;
}
bool sameContainer = candidate.document() == closest.document() && candidate.enclosingScrollableBox == closest.enclosingScrollableBox;
// Second, if candidate and closest are in the same "container" (i.e. {i}frame or any
// scrollable block element), we can handle them as common case.
if (sameContainer) {
updateFocusCandidateInSameContainer(candidate, closest);
return;
}
// Last, we are considering moving to a candidate located in a different enclosing
// scrollable box than closest.
bool isInInnerDocument = !isInRootDocument(focusedNode);
bool sameContainerAsCandidate = isInInnerDocument ? focusedNode->document() == candidate.document() :
focusedNode->isDescendantOf(candidate.enclosingScrollableBox);
bool sameContainerAsClosest = isInInnerDocument ? focusedNode->document() == closest.document() :
focusedNode->isDescendantOf(closest.enclosingScrollableBox);
// sameContainerAsCandidate and sameContainerAsClosest are mutually exclusive.
ASSERT(!(sameContainerAsCandidate && sameContainerAsClosest));
if (sameContainerAsCandidate) {
closest = candidate;
return;
}
if (sameContainerAsClosest) {
// Nothing to be done.
return;
}
// NOTE: !sameContainerAsCandidate && !sameContainerAsClosest
// If distance is shorter, and we are talking about scrollable container,
// lets compare parent distance and alignment before anything.
if (candidate.distance < closest.distance) {
if (candidate.alignment >= closest.parentAlignment
|| candidate.parentAlignment == closest.parentAlignment) {
closest = candidate;
return;
}
} else if (candidate.parentDistance < closest.distance) {
if (candidate.parentAlignment >= closest.alignment) {
closest = candidate;
return;
}
}
}
void FocusController::findFocusableNodeInDirection(Node* outer, Node* focusedNode,
FocusDirection direction, KeyboardEvent* event,
FocusCandidate& closest, const FocusCandidate& candidateParent)
{
ASSERT(outer);
ASSERT(candidateParent.isNull()
|| candidateParent.node->hasTagName(frameTag)
|| candidateParent.node->hasTagName(iframeTag)
|| isScrollableContainerNode(candidateParent.node));
// Walk all the child nodes and update closest if we find a nearer node.
Node* node = outer;
while (node) {
// Inner documents case.
if (node->isFrameOwnerElement()) {
deepFindFocusableNodeInDirection(node, focusedNode, direction, event, closest);
// Scrollable block elements (e.g. <div>, etc) case.
} else if (isScrollableContainerNode(node)) {
deepFindFocusableNodeInDirection(node, focusedNode, direction, event, closest);
node = node->traverseNextSibling();
continue;
} else if (node != focusedNode && node->isKeyboardFocusable(event)) {
FocusCandidate candidate(node);
// There are two ways to identify we are in a recursive call from deepFindFocusableNodeInDirection
// (i.e. processing an element in an iframe, frame or a scrollable block element):
// 1) If candidateParent is not null, and it holds the distance and alignment data of the
// parent container element itself;
// 2) Parent of outer is <frame> or <iframe>;
// 3) Parent is any other scrollable block element.
if (!candidateParent.isNull()) {
candidate.parentAlignment = candidateParent.alignment;
candidate.parentDistance = candidateParent.distance;
candidate.enclosingScrollableBox = candidateParent.node;
} else if (!isInRootDocument(outer)) {
if (Document* document = static_cast<Document*>(outer->parent()))
candidate.enclosingScrollableBox = static_cast<Node*>(document->ownerElement());
} else if (isScrollableContainerNode(outer->parent()))
candidate.enclosingScrollableBox = outer->parent();
// Get distance and alignment from current candidate.
distanceDataForNode(direction, focusedNode, candidate);
// Bail out if distance is maximum.
if (candidate.distance == maxDistance()) {
node = node->traverseNextNode(outer->parent());
continue;
}
updateFocusCandidateIfCloser(focusedNode, candidate, closest);
}
node = node->traverseNextNode(outer->parent());
}
}
void FocusController::deepFindFocusableNodeInDirection(Node* container, Node* focusedNode,
FocusDirection direction, KeyboardEvent* event,
FocusCandidate& closest)
{
ASSERT(container->hasTagName(frameTag)
|| container->hasTagName(iframeTag)
|| isScrollableContainerNode(container));
// Track if focusedNode is a descendant of the current container node being processed.
bool descendantOfContainer = false;
Node* firstChild = 0;
// Iframe or Frame.
if (container->hasTagName(frameTag) || container->hasTagName(iframeTag)) {
HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(container);
if (!owner->contentFrame())
return;
Document* innerDocument = owner->contentFrame()->document();
if (!innerDocument)
return;
descendantOfContainer = isNodeDeepDescendantOfDocument(focusedNode, innerDocument);
firstChild = innerDocument->firstChild();
// Scrollable block elements (e.g. <div>, etc)
} else if (isScrollableContainerNode(container)) {
firstChild = container->firstChild();
descendantOfContainer = focusedNode->isDescendantOf(container);
}
if (descendantOfContainer) {
findFocusableNodeInDirection(firstChild, focusedNode, direction, event, closest);
return;
}
// Check if the current container element itself is a good candidate
// to move focus to. If it is, then we traverse its inner nodes.
FocusCandidate candidateParent = FocusCandidate(container);
distanceDataForNode(direction, focusedNode, candidateParent);
// Bail out if distance is maximum.
if (candidateParent.distance == maxDistance())
return;
// FIXME: Consider alignment?
if (candidateParent.distance < closest.distance)
findFocusableNodeInDirection(firstChild, focusedNode, direction, event, closest, candidateParent);
}
static bool relinquishesEditingFocus(Node *node)
{
ASSERT(node);
ASSERT(node->isContentEditable());
Node* root = node->rootEditableElement();
Frame* frame = node->document()->frame();
if (!frame || !root)
return false;
return frame->editor()->shouldEndEditing(rangeOfContents(root).get());
}
static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode)
{
if (!oldFocusedFrame || !newFocusedFrame)
return;
if (oldFocusedFrame->document() != newFocusedFrame->document())
return;
SelectionController* s = oldFocusedFrame->selection();
if (s->isNone())
return;
bool caretBrowsing = oldFocusedFrame->settings()->caretBrowsingEnabled();
if (caretBrowsing)
return;
Node* selectionStartNode = s->selection().start().node();
if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode)
return;
if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode()) {
if (mousePressNode->renderer() && !mousePressNode->canStartSelection()) {
// Don't clear the selection for contentEditable elements, but do clear it for input and textarea. See bug 38696.
Node * root = s->rootEditableElement();
if (!root)
return;
if (Node* shadowAncestorNode = root->shadowAncestorNode()) {
if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag))
return;
}
}
}
s->clear();
}
bool FocusController::setFocusedNode(Node* node, PassRefPtr<Frame> newFocusedFrame)
{
RefPtr<Frame> oldFocusedFrame = focusedFrame();
RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0;
Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0;
if (oldFocusedNode == node)
return true;
// FIXME: Might want to disable this check for caretBrowsing
if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode))
return false;
m_page->editorClient()->willSetInputMethodState();
clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node);
if (!node) {
if (oldDocument)
oldDocument->setFocusedNode(0);
m_page->editorClient()->setInputMethodState(false);
return true;
}
RefPtr<Document> newDocument = node->document();
if (newDocument && newDocument->focusedNode() == node) {
m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
return true;
}
if (oldDocument && oldDocument != newDocument)
oldDocument->setFocusedNode(0);
setFocusedFrame(newFocusedFrame);
if (newDocument)
newDocument->setFocusedNode(node);
m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
return true;
}
void FocusController::setActive(bool active)
{
if (m_isActive == active)
return;
m_isActive = active;
if (FrameView* view = m_page->mainFrame()->view()) {
if (!view->platformWidget()) {
view->layoutIfNeededRecursive();
view->updateControlTints();
}
}
focusedOrMainFrame()->selection()->pageActivationChanged();
if (m_focusedFrame && isFocused())
dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), active);
}
} // namespace WebCore