/*
This file is part of the WebKit open source project.
This file has been generated by generate-bindings.pl. DO NOT MODIFY!
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG) && ENABLE(SVG_ANIMATION)
#include "JSSVGAnimateElement.h"
#include "SVGAnimateElement.h"
#include <wtf/GetPtr.h>
using namespace JSC;
namespace WebCore {
ASSERT_CLASS_FITS_IN_CELL(JSSVGAnimateElement);
/* Hash table */
#if ENABLE(JIT)
#define THUNK_GENERATOR(generator) , generator
#else
#define THUNK_GENERATOR(generator)
#endif
static const HashTableValue JSSVGAnimateElementTableValues[2] =
{
{ "constructor", DontEnum | ReadOnly, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsSVGAnimateElementConstructor), (intptr_t)0 THUNK_GENERATOR(0) },
{ 0, 0, 0, 0 THUNK_GENERATOR(0) }
};
#undef THUNK_GENERATOR
static JSC_CONST_HASHTABLE HashTable JSSVGAnimateElementTable = { 2, 1, JSSVGAnimateElementTableValues, 0 };
/* Hash table for constructor */
#if ENABLE(JIT)
#define THUNK_GENERATOR(generator) , generator
#else
#define THUNK_GENERATOR(generator)
#endif
static const HashTableValue JSSVGAnimateElementConstructorTableValues[1] =
{
{ 0, 0, 0, 0 THUNK_GENERATOR(0) }
};
#undef THUNK_GENERATOR
static JSC_CONST_HASHTABLE HashTable JSSVGAnimateElementConstructorTable = { 1, 0, JSSVGAnimateElementConstructorTableValues, 0 };
class JSSVGAnimateElementConstructor : public DOMConstructorObject {
public:
JSSVGAnimateElementConstructor(JSC::ExecState*, JSDOMGlobalObject*);
virtual bool getOwnPropertySlot(JSC::ExecState*, const JSC::Identifier&, JSC::PropertySlot&);
virtual bool getOwnPropertyDescriptor(JSC::ExecState*, const JSC::Identifier&, JSC::PropertyDescriptor&);
virtual const JSC::ClassInfo* classInfo() const { return &s_info; }
static const JSC::ClassInfo s_info;
static PassRefPtr<JSC::Structure> createStructure(JSC::JSValue prototype)
{
return JSC::Structure::create(prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), AnonymousSlotCount);
}
protected:
static const unsigned StructureFlags = JSC::OverridesGetOwnPropertySlot | JSC::ImplementsHasInstance | DOMConstructorObject::StructureFlags;
};
const ClassInfo JSSVGAnimateElementConstructor::s_info = { "SVGAnimateElementConstructor", 0, &JSSVGAnimateElementConstructorTable, 0 };
JSSVGAnimateElementConstructor::JSSVGAnimateElementConstructor(ExecState* exec, JSDOMGlobalObject* globalObject)
: DOMConstructorObject(JSSVGAnimateElementConstructor::createStructure(globalObject->objectPrototype()), globalObject)
{
putDirect(exec->propertyNames().prototype, JSSVGAnimateElementPrototype::self(exec, globalObject), DontDelete | ReadOnly);
}
bool JSSVGAnimateElementConstructor::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot)
{
return getStaticValueSlot<JSSVGAnimateElementConstructor, DOMObject>(exec, &JSSVGAnimateElementConstructorTable, this, propertyName, slot);
}
bool JSSVGAnimateElementConstructor::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor)
{
return getStaticValueDescriptor<JSSVGAnimateElementConstructor, DOMObject>(exec, &JSSVGAnimateElementConstructorTable, this, propertyName, descriptor);
}
/* Hash table for prototype */
#if ENABLE(JIT)
#define THUNK_GENERATOR(generator) , generator
#else
#define THUNK_GENERATOR(generator)
#endif
static const HashTableValue JSSVGAnimateElementPrototypeTableValues[1] =
{
{ 0, 0, 0, 0 THUNK_GENERATOR(0) }
};
#undef THUNK_GENERATOR
static JSC_CONST_HASHTABLE HashTable JSSVGAnimateElementPrototypeTable = { 1, 0, JSSVGAnimateElementPrototypeTableValues, 0 };
const ClassInfo JSSVGAnimateElementPrototype::s_info = { "SVGAnimateElementPrototype", 0, &JSSVGAnimateElementPrototypeTable, 0 };
JSObject* JSSVGAnimateElementPrototype::self(ExecState* exec, JSGlobalObject* globalObject)
{
return getDOMPrototype<JSSVGAnimateElement>(exec, globalObject);
}
const ClassInfo JSSVGAnimateElement::s_info = { "SVGAnimateElement", &JSSVGAnimationElement::s_info, &JSSVGAnimateElementTable, 0 };
JSSVGAnimateElement::JSSVGAnimateElement(NonNullPassRefPtr<Structure> structure, JSDOMGlobalObject* globalObject, PassRefPtr<SVGAnimateElement> impl)
: JSSVGAnimationElement(structure, globalObject, impl)
{
}
JSObject* JSSVGAnimateElement::createPrototype(ExecState* exec, JSGlobalObject* globalObject)
{
return new (exec) JSSVGAnimateElementPrototype(globalObject, JSSVGAnimateElementPrototype::createStructure(JSSVGAnimationElementPrototype::self(exec, globalObject)));
}
bool JSSVGAnimateElement::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot)
{
return getStaticValueSlot<JSSVGAnimateElement, Base>(exec, &JSSVGAnimateElementTable, this, propertyName, slot);
}
bool JSSVGAnimateElement::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor)
{
return getStaticValueDescriptor<JSSVGAnimateElement, Base>(exec, &JSSVGAnimateElementTable, this, propertyName, descriptor);
}
JSValue jsSVGAnimateElementConstructor(ExecState* exec, JSValue slotBase, const Identifier&)
{
JSSVGAnimateElement* domObject = static_cast<JSSVGAnimateElement*>(asObject(slotBase));
return JSSVGAnimateElement::getConstructor(exec, domObject->globalObject());
}
JSValue JSSVGAnimateElement::getConstructor(ExecState* exec, JSGlobalObject* globalObject)
{
return getDOMConstructor<JSSVGAnimateElementConstructor>(exec, static_cast<JSDOMGlobalObject*>(globalObject));
}
}
#endif // ENABLE(SVG) && ENABLE(SVG_ANIMATION)