--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/SVGTextQuery.h Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,76 @@
+/*
+ Copyright (C) Research In Motion Limited 2010. All rights reserved.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#ifndef SVGTextQuery_h
+#define SVGTextQuery_h
+
+#if ENABLE(SVG)
+#include "FloatRect.h"
+#include <wtf/Vector.h>
+
+namespace WebCore {
+
+class InlineFlowBox;
+class RenderObject;
+class RenderStyle;
+class SVGInlineTextBox;
+struct SVGTextChunkPart;
+
+class SVGTextQuery {
+public:
+ SVGTextQuery(RenderObject*);
+
+ unsigned numberOfCharacters() const;
+ float textLength() const;
+ float subStringLength(unsigned startPosition, unsigned length) const;
+ FloatPoint startPositionOfCharacter(unsigned position) const;
+ FloatPoint endPositionOfCharacter(unsigned position) const;
+ float rotationOfCharacter(unsigned position) const;
+ FloatRect extentOfCharacter(unsigned position) const;
+ int characterNumberAtPosition(const FloatPoint&) const;
+
+ // Public helper struct. Private classes in SVGTextQuery inherit from it.
+ struct Data;
+
+private:
+ typedef bool (SVGTextQuery::*ProcessTextChunkPartCallback)(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const;
+ bool executeQuery(Data*, ProcessTextChunkPartCallback) const;
+
+ void collectTextBoxesInFlowBox(InlineFlowBox*);
+ float measureCharacterRange(const SVGInlineTextBox*, RenderStyle*, bool isVerticalText, int startPosition, int length) const;
+ bool mapStartAndLengthIntoChunkPartCoordinates(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&, int& startPosition, int& endPosition) const;
+
+private:
+ bool numberOfCharactersCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const;
+ bool textLengthCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const;
+ bool subStringLengthCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const;
+ bool startPositionOfCharacterCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const;
+ bool endPositionOfCharacterCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const;
+ bool rotationOfCharacterCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const;
+ bool extentOfCharacterCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const;
+ bool characterNumberAtPositionCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const;
+
+private:
+ Vector<SVGInlineTextBox*> m_textBoxes;
+};
+
+}
+
+#endif
+#endif