--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/SVGCharacterData.h Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,96 @@
+/*
+ * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
+ * Copyright (C) Research In Motion Limited 2010. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SVGCharacterData_h
+#define SVGCharacterData_h
+
+#if ENABLE(SVG)
+#include <wtf/HashMap.h>
+#include <wtf/PassRefPtr.h>
+#include <wtf/RefCounted.h>
+
+namespace WebCore {
+
+class AffineTransform;
+class RenderObject;
+
+// Holds extra data, when the character is laid out on a path
+struct SVGCharOnPath : RefCounted<SVGCharOnPath> {
+ static PassRefPtr<SVGCharOnPath> create() { return adoptRef(new SVGCharOnPath); }
+
+ float xScale;
+ float yScale;
+
+ float xShift;
+ float yShift;
+
+ float orientationAngle;
+
+ bool hidden : 1;
+
+private:
+ SVGCharOnPath()
+ : xScale(1.0f)
+ , yScale(1.0f)
+ , xShift(0.0f)
+ , yShift(0.0f)
+ , orientationAngle(0.0f)
+ , hidden(false)
+ {
+ }
+};
+
+struct SVGChar {
+ SVGChar()
+ : x(0.0f)
+ , y(0.0f)
+ , angle(0.0f)
+ , orientationShiftX(0.0f)
+ , orientationShiftY(0.0f)
+ , drawnSeperated(false)
+ , newTextChunk(false)
+ {
+ }
+
+ float x;
+ float y;
+ float angle;
+
+ float orientationShiftX;
+ float orientationShiftY;
+
+ RefPtr<SVGCharOnPath> pathData;
+
+ // Determines wheter this char needs to be drawn seperated
+ bool drawnSeperated : 1;
+
+ // Determines wheter this char starts a new chunk
+ bool newTextChunk : 1;
+
+ // Helper methods
+ bool isHidden() const;
+ AffineTransform characterTransform() const;
+};
+
+} // namespace WebCore
+
+#endif // ENABLE(SVG)
+#endif // SVGCharacterData_h