--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderTableSection.h Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,172 @@
+/*
+ * Copyright (C) 1997 Martin Jones (mjones@kde.org)
+ * (C) 1997 Torben Weis (weis@kde.org)
+ * (C) 1998 Waldo Bastian (bastian@kde.org)
+ * (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef RenderTableSection_h
+#define RenderTableSection_h
+
+#include "RenderTable.h"
+#include <wtf/Vector.h>
+
+namespace WebCore {
+
+class RenderTableCell;
+class RenderTableRow;
+
+class RenderTableSection : public RenderBox {
+public:
+ RenderTableSection(Node*);
+ virtual ~RenderTableSection();
+
+ const RenderObjectChildList* children() const { return &m_children; }
+ RenderObjectChildList* children() { return &m_children; }
+
+ virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
+
+ virtual int firstLineBoxBaseline() const;
+
+ void addCell(RenderTableCell*, RenderTableRow* row);
+
+ void setCellWidths();
+ int calcRowHeight();
+ int layoutRows(int height);
+
+ RenderTable* table() const { return toRenderTable(parent()); }
+
+ struct CellStruct {
+ RenderTableCell* cell;
+ bool inColSpan; // true for columns after the first in a colspan
+ };
+
+ typedef Vector<CellStruct> Row;
+
+ struct RowStruct {
+ Row* row;
+ RenderTableRow* rowRenderer;
+ int baseline;
+ Length height;
+ };
+
+ CellStruct& cellAt(int row, int col) { return (*m_grid[row].row)[col]; }
+ const CellStruct& cellAt(int row, int col) const { return (*m_grid[row].row)[col]; }
+
+ void appendColumn(int pos);
+ void splitColumn(int pos, int newSize);
+
+ int calcOuterBorderTop() const;
+ int calcOuterBorderBottom() const;
+ int calcOuterBorderLeft(bool rtl) const;
+ int calcOuterBorderRight(bool rtl) const;
+ void recalcOuterBorder();
+
+ int outerBorderTop() const { return m_outerBorderTop; }
+ int outerBorderBottom() const { return m_outerBorderBottom; }
+ int outerBorderLeft() const { return m_outerBorderLeft; }
+ int outerBorderRight() const { return m_outerBorderRight; }
+
+ int numRows() const { return m_gridRows; }
+ int numColumns() const;
+ void recalcCells();
+ void recalcCellsIfNeeded()
+ {
+ if (m_needsCellRecalc)
+ recalcCells();
+ }
+
+ bool needsCellRecalc() const { return m_needsCellRecalc; }
+ void setNeedsCellRecalc()
+ {
+ m_needsCellRecalc = true;
+ table()->setNeedsSectionRecalc();
+ }
+
+ int getBaseline(int row) { return m_grid[row].baseline; }
+
+private:
+ virtual RenderObjectChildList* virtualChildren() { return children(); }
+ virtual const RenderObjectChildList* virtualChildren() const { return children(); }
+
+ virtual const char* renderName() const { return isAnonymous() ? "RenderTableSection (anonymous)" : "RenderTableSection"; }
+
+ virtual bool isTableSection() const { return true; }
+
+ virtual void destroy();
+
+ virtual void layout();
+
+ virtual void removeChild(RenderObject* oldChild);
+
+ virtual int lowestPosition(bool includeOverflowInterior, bool includeSelf) const;
+ virtual int rightmostPosition(bool includeOverflowInterior, bool includeSelf) const;
+ virtual int leftmostPosition(bool includeOverflowInterior, bool includeSelf) const;
+
+ virtual void paint(PaintInfo&, int tx, int ty);
+ virtual void paintObject(PaintInfo&, int tx, int ty);
+
+ virtual void imageChanged(WrappedImagePtr, const IntRect* = 0);
+
+ virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
+
+ virtual int lineHeight(bool, bool) const { return 0; }
+
+ bool ensureRows(int);
+ void clearGrid();
+
+ RenderObjectChildList m_children;
+
+ Vector<RowStruct> m_grid;
+ Vector<int> m_rowPos;
+
+ int m_gridRows;
+
+ // the current insertion position
+ int m_cCol;
+ int m_cRow;
+
+ int m_outerBorderLeft;
+ int m_outerBorderRight;
+ int m_outerBorderTop;
+ int m_outerBorderBottom;
+
+ bool m_needsCellRecalc;
+ bool m_hasOverflowingCell;
+};
+
+inline RenderTableSection* toRenderTableSection(RenderObject* object)
+{
+ ASSERT(!object || object->isTableSection());
+ return static_cast<RenderTableSection*>(object);
+}
+
+inline const RenderTableSection* toRenderTableSection(const RenderObject* object)
+{
+ ASSERT(!object || object->isTableSection());
+ return static_cast<const RenderTableSection*>(object);
+}
+
+// This will catch anyone doing an unnecessary cast.
+void toRenderTableSection(const RenderTableSection*);
+
+} // namespace WebCore
+
+#endif // RenderTableSection_h