diff -r 000000000000 -r 4f2f89ce4247 WebCore/rendering/RenderTableSection.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/rendering/RenderTableSection.h Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,172 @@ +/* + * Copyright (C) 1997 Martin Jones (mjones@kde.org) + * (C) 1997 Torben Weis (weis@kde.org) + * (C) 1998 Waldo Bastian (bastian@kde.org) + * (C) 1999 Lars Knoll (knoll@kde.org) + * (C) 1999 Antti Koivisto (koivisto@kde.org) + * Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifndef RenderTableSection_h +#define RenderTableSection_h + +#include "RenderTable.h" +#include + +namespace WebCore { + +class RenderTableCell; +class RenderTableRow; + +class RenderTableSection : public RenderBox { +public: + RenderTableSection(Node*); + virtual ~RenderTableSection(); + + const RenderObjectChildList* children() const { return &m_children; } + RenderObjectChildList* children() { return &m_children; } + + virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0); + + virtual int firstLineBoxBaseline() const; + + void addCell(RenderTableCell*, RenderTableRow* row); + + void setCellWidths(); + int calcRowHeight(); + int layoutRows(int height); + + RenderTable* table() const { return toRenderTable(parent()); } + + struct CellStruct { + RenderTableCell* cell; + bool inColSpan; // true for columns after the first in a colspan + }; + + typedef Vector Row; + + struct RowStruct { + Row* row; + RenderTableRow* rowRenderer; + int baseline; + Length height; + }; + + CellStruct& cellAt(int row, int col) { return (*m_grid[row].row)[col]; } + const CellStruct& cellAt(int row, int col) const { return (*m_grid[row].row)[col]; } + + void appendColumn(int pos); + void splitColumn(int pos, int newSize); + + int calcOuterBorderTop() const; + int calcOuterBorderBottom() const; + int calcOuterBorderLeft(bool rtl) const; + int calcOuterBorderRight(bool rtl) const; + void recalcOuterBorder(); + + int outerBorderTop() const { return m_outerBorderTop; } + int outerBorderBottom() const { return m_outerBorderBottom; } + int outerBorderLeft() const { return m_outerBorderLeft; } + int outerBorderRight() const { return m_outerBorderRight; } + + int numRows() const { return m_gridRows; } + int numColumns() const; + void recalcCells(); + void recalcCellsIfNeeded() + { + if (m_needsCellRecalc) + recalcCells(); + } + + bool needsCellRecalc() const { return m_needsCellRecalc; } + void setNeedsCellRecalc() + { + m_needsCellRecalc = true; + table()->setNeedsSectionRecalc(); + } + + int getBaseline(int row) { return m_grid[row].baseline; } + +private: + virtual RenderObjectChildList* virtualChildren() { return children(); } + virtual const RenderObjectChildList* virtualChildren() const { return children(); } + + virtual const char* renderName() const { return isAnonymous() ? "RenderTableSection (anonymous)" : "RenderTableSection"; } + + virtual bool isTableSection() const { return true; } + + virtual void destroy(); + + virtual void layout(); + + virtual void removeChild(RenderObject* oldChild); + + virtual int lowestPosition(bool includeOverflowInterior, bool includeSelf) const; + virtual int rightmostPosition(bool includeOverflowInterior, bool includeSelf) const; + virtual int leftmostPosition(bool includeOverflowInterior, bool includeSelf) const; + + virtual void paint(PaintInfo&, int tx, int ty); + virtual void paintObject(PaintInfo&, int tx, int ty); + + virtual void imageChanged(WrappedImagePtr, const IntRect* = 0); + + virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); + + virtual int lineHeight(bool, bool) const { return 0; } + + bool ensureRows(int); + void clearGrid(); + + RenderObjectChildList m_children; + + Vector m_grid; + Vector m_rowPos; + + int m_gridRows; + + // the current insertion position + int m_cCol; + int m_cRow; + + int m_outerBorderLeft; + int m_outerBorderRight; + int m_outerBorderTop; + int m_outerBorderBottom; + + bool m_needsCellRecalc; + bool m_hasOverflowingCell; +}; + +inline RenderTableSection* toRenderTableSection(RenderObject* object) +{ + ASSERT(!object || object->isTableSection()); + return static_cast(object); +} + +inline const RenderTableSection* toRenderTableSection(const RenderObject* object) +{ + ASSERT(!object || object->isTableSection()); + return static_cast(object); +} + +// This will catch anyone doing an unnecessary cast. +void toRenderTableSection(const RenderTableSection*); + +} // namespace WebCore + +#endif // RenderTableSection_h