--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderTable.h Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,217 @@
+/*
+ * Copyright (C) 1997 Martin Jones (mjones@kde.org)
+ * (C) 1997 Torben Weis (weis@kde.org)
+ * (C) 1998 Waldo Bastian (bastian@kde.org)
+ * (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef RenderTable_h
+#define RenderTable_h
+
+#include "CSSPropertyNames.h"
+#include "RenderBlock.h"
+#include <wtf/Vector.h>
+
+namespace WebCore {
+
+class RenderTableCol;
+class RenderTableCell;
+class RenderTableSection;
+class TableLayout;
+
+class RenderTable : public RenderBlock {
+public:
+ RenderTable(Node*);
+
+ int getColumnPos(int col) const { return m_columnPos[col]; }
+
+ int hBorderSpacing() const { return m_hSpacing; }
+ int vBorderSpacing() const { return m_vSpacing; }
+
+ bool collapseBorders() const { return style()->borderCollapse(); }
+ int borderLeft() const { return m_borderLeft; }
+ int borderRight() const { return m_borderRight; }
+ int borderTop() const;
+ int borderBottom() const;
+
+ const Color bgColor() const { return style()->visitedDependentColor(CSSPropertyBackgroundColor); }
+
+ int outerBorderTop() const;
+ int outerBorderBottom() const;
+ int outerBorderLeft() const;
+ int outerBorderRight() const;
+
+ int calcBorderLeft() const;
+ int calcBorderRight() const;
+ void recalcHorizontalBorders();
+
+ virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
+
+ struct ColumnStruct {
+ enum {
+ WidthUndefined = 0xffff
+ };
+
+ ColumnStruct()
+ : span(1)
+ , width(WidthUndefined)
+ {
+ }
+
+ unsigned span;
+ unsigned width; // the calculated position of the column
+ };
+
+ Vector<ColumnStruct>& columns() { return m_columns; }
+ Vector<int>& columnPositions() { return m_columnPos; }
+ RenderTableSection* header() const { return m_head; }
+ RenderTableSection* footer() const { return m_foot; }
+ RenderTableSection* firstBody() const { return m_firstBody; }
+
+ void splitColumn(int pos, int firstSpan);
+ void appendColumn(int span);
+ int numEffCols() const { return m_columns.size(); }
+ int spanOfEffCol(int effCol) const { return m_columns[effCol].span; }
+
+ int colToEffCol(int col) const
+ {
+ int i = 0;
+ int effCol = numEffCols();
+ for (int c = 0; c < col && i < effCol; ++i)
+ c += m_columns[i].span;
+ return i;
+ }
+
+ int effColToCol(int effCol) const
+ {
+ int c = 0;
+ for (int i = 0; i < effCol; i++)
+ c += m_columns[i].span;
+ return c;
+ }
+
+ int bordersPaddingAndSpacing() const
+ {
+ return borderLeft() + borderRight() +
+ (collapseBorders() ? 0 : (paddingLeft() + paddingRight() + (numEffCols() + 1) * hBorderSpacing()));
+ }
+
+ RenderTableCol* colElement(int col, bool* startEdge = 0, bool* endEdge = 0) const;
+ RenderTableCol* nextColElement(RenderTableCol* current) const;
+
+ bool needsSectionRecalc() const { return m_needsSectionRecalc; }
+ void setNeedsSectionRecalc()
+ {
+ if (documentBeingDestroyed())
+ return;
+ m_needsSectionRecalc = true;
+ setNeedsLayout(true);
+ }
+
+ RenderTableSection* sectionAbove(const RenderTableSection*, bool skipEmptySections = false) const;
+ RenderTableSection* sectionBelow(const RenderTableSection*, bool skipEmptySections = false) const;
+
+ RenderTableCell* cellAbove(const RenderTableCell*) const;
+ RenderTableCell* cellBelow(const RenderTableCell*) const;
+ RenderTableCell* cellBefore(const RenderTableCell*) const;
+ RenderTableCell* cellAfter(const RenderTableCell*) const;
+
+ const CollapsedBorderValue* currentBorderStyle() const { return m_currentBorder; }
+
+ bool hasSections() const { return m_head || m_foot || m_firstBody; }
+
+ void recalcSectionsIfNeeded() const
+ {
+ if (m_needsSectionRecalc)
+ recalcSections();
+ }
+
+protected:
+ virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
+
+private:
+ virtual const char* renderName() const { return "RenderTable"; }
+
+ virtual bool isTable() const { return true; }
+
+ virtual bool avoidsFloats() const { return true; }
+
+ virtual void removeChild(RenderObject* oldChild);
+
+ virtual void paint(PaintInfo&, int tx, int ty);
+ virtual void paintObject(PaintInfo&, int tx, int ty);
+ virtual void paintBoxDecorations(PaintInfo&, int tx, int ty);
+ virtual void paintMask(PaintInfo&, int tx, int ty);
+ virtual void layout();
+ virtual void calcPrefWidths();
+ virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int xPos, int yPos, int tx, int ty, HitTestAction);
+
+ virtual int firstLineBoxBaseline() const;
+
+ virtual RenderBlock* firstLineBlock() const;
+ virtual void updateFirstLetter();
+
+ virtual void setCellWidths();
+
+ virtual void calcWidth();
+
+ virtual IntRect overflowClipRect(int tx, int ty);
+
+ void recalcSections() const;
+
+ mutable Vector<int> m_columnPos;
+ mutable Vector<ColumnStruct> m_columns;
+
+ mutable RenderBlock* m_caption;
+ mutable RenderTableSection* m_head;
+ mutable RenderTableSection* m_foot;
+ mutable RenderTableSection* m_firstBody;
+
+ OwnPtr<TableLayout> m_tableLayout;
+
+ const CollapsedBorderValue* m_currentBorder;
+
+ mutable bool m_hasColElements : 1;
+ mutable bool m_needsSectionRecalc : 1;
+
+ short m_hSpacing;
+ short m_vSpacing;
+ int m_borderLeft;
+ int m_borderRight;
+};
+
+inline RenderTable* toRenderTable(RenderObject* object)
+{
+ ASSERT(!object || object->isTable());
+ return static_cast<RenderTable*>(object);
+}
+
+inline const RenderTable* toRenderTable(const RenderObject* object)
+{
+ ASSERT(!object || object->isTable());
+ return static_cast<const RenderTable*>(object);
+}
+
+// This will catch anyone doing an unnecessary cast.
+void toRenderTable(const RenderTable*);
+
+} // namespace WebCore
+
+#endif // RenderTable_h