diff -r 000000000000 -r 4f2f89ce4247 WebCore/rendering/RenderTable.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/rendering/RenderTable.h Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,217 @@ +/* + * Copyright (C) 1997 Martin Jones (mjones@kde.org) + * (C) 1997 Torben Weis (weis@kde.org) + * (C) 1998 Waldo Bastian (bastian@kde.org) + * (C) 1999 Lars Knoll (knoll@kde.org) + * (C) 1999 Antti Koivisto (koivisto@kde.org) + * Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifndef RenderTable_h +#define RenderTable_h + +#include "CSSPropertyNames.h" +#include "RenderBlock.h" +#include + +namespace WebCore { + +class RenderTableCol; +class RenderTableCell; +class RenderTableSection; +class TableLayout; + +class RenderTable : public RenderBlock { +public: + RenderTable(Node*); + + int getColumnPos(int col) const { return m_columnPos[col]; } + + int hBorderSpacing() const { return m_hSpacing; } + int vBorderSpacing() const { return m_vSpacing; } + + bool collapseBorders() const { return style()->borderCollapse(); } + int borderLeft() const { return m_borderLeft; } + int borderRight() const { return m_borderRight; } + int borderTop() const; + int borderBottom() const; + + const Color bgColor() const { return style()->visitedDependentColor(CSSPropertyBackgroundColor); } + + int outerBorderTop() const; + int outerBorderBottom() const; + int outerBorderLeft() const; + int outerBorderRight() const; + + int calcBorderLeft() const; + int calcBorderRight() const; + void recalcHorizontalBorders(); + + virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0); + + struct ColumnStruct { + enum { + WidthUndefined = 0xffff + }; + + ColumnStruct() + : span(1) + , width(WidthUndefined) + { + } + + unsigned span; + unsigned width; // the calculated position of the column + }; + + Vector& columns() { return m_columns; } + Vector& columnPositions() { return m_columnPos; } + RenderTableSection* header() const { return m_head; } + RenderTableSection* footer() const { return m_foot; } + RenderTableSection* firstBody() const { return m_firstBody; } + + void splitColumn(int pos, int firstSpan); + void appendColumn(int span); + int numEffCols() const { return m_columns.size(); } + int spanOfEffCol(int effCol) const { return m_columns[effCol].span; } + + int colToEffCol(int col) const + { + int i = 0; + int effCol = numEffCols(); + for (int c = 0; c < col && i < effCol; ++i) + c += m_columns[i].span; + return i; + } + + int effColToCol(int effCol) const + { + int c = 0; + for (int i = 0; i < effCol; i++) + c += m_columns[i].span; + return c; + } + + int bordersPaddingAndSpacing() const + { + return borderLeft() + borderRight() + + (collapseBorders() ? 0 : (paddingLeft() + paddingRight() + (numEffCols() + 1) * hBorderSpacing())); + } + + RenderTableCol* colElement(int col, bool* startEdge = 0, bool* endEdge = 0) const; + RenderTableCol* nextColElement(RenderTableCol* current) const; + + bool needsSectionRecalc() const { return m_needsSectionRecalc; } + void setNeedsSectionRecalc() + { + if (documentBeingDestroyed()) + return; + m_needsSectionRecalc = true; + setNeedsLayout(true); + } + + RenderTableSection* sectionAbove(const RenderTableSection*, bool skipEmptySections = false) const; + RenderTableSection* sectionBelow(const RenderTableSection*, bool skipEmptySections = false) const; + + RenderTableCell* cellAbove(const RenderTableCell*) const; + RenderTableCell* cellBelow(const RenderTableCell*) const; + RenderTableCell* cellBefore(const RenderTableCell*) const; + RenderTableCell* cellAfter(const RenderTableCell*) const; + + const CollapsedBorderValue* currentBorderStyle() const { return m_currentBorder; } + + bool hasSections() const { return m_head || m_foot || m_firstBody; } + + void recalcSectionsIfNeeded() const + { + if (m_needsSectionRecalc) + recalcSections(); + } + +protected: + virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); + +private: + virtual const char* renderName() const { return "RenderTable"; } + + virtual bool isTable() const { return true; } + + virtual bool avoidsFloats() const { return true; } + + virtual void removeChild(RenderObject* oldChild); + + virtual void paint(PaintInfo&, int tx, int ty); + virtual void paintObject(PaintInfo&, int tx, int ty); + virtual void paintBoxDecorations(PaintInfo&, int tx, int ty); + virtual void paintMask(PaintInfo&, int tx, int ty); + virtual void layout(); + virtual void calcPrefWidths(); + virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int xPos, int yPos, int tx, int ty, HitTestAction); + + virtual int firstLineBoxBaseline() const; + + virtual RenderBlock* firstLineBlock() const; + virtual void updateFirstLetter(); + + virtual void setCellWidths(); + + virtual void calcWidth(); + + virtual IntRect overflowClipRect(int tx, int ty); + + void recalcSections() const; + + mutable Vector m_columnPos; + mutable Vector m_columns; + + mutable RenderBlock* m_caption; + mutable RenderTableSection* m_head; + mutable RenderTableSection* m_foot; + mutable RenderTableSection* m_firstBody; + + OwnPtr m_tableLayout; + + const CollapsedBorderValue* m_currentBorder; + + mutable bool m_hasColElements : 1; + mutable bool m_needsSectionRecalc : 1; + + short m_hSpacing; + short m_vSpacing; + int m_borderLeft; + int m_borderRight; +}; + +inline RenderTable* toRenderTable(RenderObject* object) +{ + ASSERT(!object || object->isTable()); + return static_cast(object); +} + +inline const RenderTable* toRenderTable(const RenderObject* object) +{ + ASSERT(!object || object->isTable()); + return static_cast(object); +} + +// This will catch anyone doing an unnecessary cast. +void toRenderTable(const RenderTable*); + +} // namespace WebCore + +#endif // RenderTable_h