--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderSVGResourcePattern.h Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,78 @@
+/*
+ * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
+ * Copyright (C) Research In Motion Limited 2010. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderSVGResourcePattern_h
+#define RenderSVGResourcePattern_h
+
+#if ENABLE(SVG)
+#include "AffineTransform.h"
+#include "FloatRect.h"
+#include "ImageBuffer.h"
+#include "Pattern.h"
+#include "RenderSVGResourceContainer.h"
+#include "SVGPatternElement.h"
+#include "SVGUnitTypes.h"
+
+#include <wtf/HashMap.h>
+#include <wtf/OwnPtr.h>
+
+namespace WebCore {
+
+struct PatternData {
+ RefPtr<Pattern> pattern;
+ FloatRect boundaries;
+ AffineTransform transform;
+};
+
+struct PatternAttributes;
+
+class RenderSVGResourcePattern : public RenderSVGResourceContainer {
+public:
+ RenderSVGResourcePattern(SVGPatternElement*);
+ virtual ~RenderSVGResourcePattern();
+
+ virtual const char* renderName() const { return "RenderSVGResourcePattern"; }
+
+ virtual void invalidateClients();
+ virtual void invalidateClient(RenderObject*);
+
+ virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
+ virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode);
+ virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); }
+
+ virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
+ static RenderSVGResourceType s_resourceType;
+
+private:
+ PassOwnPtr<ImageBuffer> createTileImage(PatternData*, const SVGPatternElement*, RenderObject*) const;
+ void buildPattern(PatternData*, PassOwnPtr<ImageBuffer> tileImage) const;
+ FloatRect calculatePatternBoundariesIncludingOverflow(PatternAttributes&, const FloatRect& objectBoundingBox,
+ const AffineTransform& viewBoxCTM, const FloatRect& patternBoundaries) const;
+
+ virtual bool childElementReferencesResource(const SVGRenderStyle*, const String&) const;
+
+ HashMap<RenderObject*, PatternData*> m_pattern;
+};
+
+}
+
+#endif
+#endif