diff -r 000000000000 -r 4f2f89ce4247 WebCore/rendering/RenderSVGResourcePattern.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/rendering/RenderSVGResourcePattern.h Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,78 @@ +/* + * Copyright (C) 2006 Nikolas Zimmermann + * Copyright (C) Research In Motion Limited 2010. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#ifndef RenderSVGResourcePattern_h +#define RenderSVGResourcePattern_h + +#if ENABLE(SVG) +#include "AffineTransform.h" +#include "FloatRect.h" +#include "ImageBuffer.h" +#include "Pattern.h" +#include "RenderSVGResourceContainer.h" +#include "SVGPatternElement.h" +#include "SVGUnitTypes.h" + +#include +#include + +namespace WebCore { + +struct PatternData { + RefPtr pattern; + FloatRect boundaries; + AffineTransform transform; +}; + +struct PatternAttributes; + +class RenderSVGResourcePattern : public RenderSVGResourceContainer { +public: + RenderSVGResourcePattern(SVGPatternElement*); + virtual ~RenderSVGResourcePattern(); + + virtual const char* renderName() const { return "RenderSVGResourcePattern"; } + + virtual void invalidateClients(); + virtual void invalidateClient(RenderObject*); + + virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode); + virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode); + virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); } + + virtual RenderSVGResourceType resourceType() const { return s_resourceType; } + static RenderSVGResourceType s_resourceType; + +private: + PassOwnPtr createTileImage(PatternData*, const SVGPatternElement*, RenderObject*) const; + void buildPattern(PatternData*, PassOwnPtr tileImage) const; + FloatRect calculatePatternBoundariesIncludingOverflow(PatternAttributes&, const FloatRect& objectBoundingBox, + const AffineTransform& viewBoxCTM, const FloatRect& patternBoundaries) const; + + virtual bool childElementReferencesResource(const SVGRenderStyle*, const String&) const; + + HashMap m_pattern; +}; + +} + +#endif +#endif