--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderSVGImage.cpp Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,208 @@
+/*
+ Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>
+ Copyright (C) 2006 Apple Computer, Inc.
+ Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
+ Copyright (C) 2007, 2008, 2009 Rob Buis <buis@kde.org>
+ Copyright (C) 2009, Google, Inc.
+ Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include "RenderSVGImage.h"
+
+#include "Attr.h"
+#include "FloatConversion.h"
+#include "FloatQuad.h"
+#include "GraphicsContext.h"
+#include "PointerEventsHitRules.h"
+#include "RenderLayer.h"
+#include "RenderSVGResourceContainer.h"
+#include "RenderSVGResourceFilter.h"
+#include "SVGImageElement.h"
+#include "SVGLength.h"
+#include "SVGPreserveAspectRatio.h"
+#include "SVGRenderSupport.h"
+
+namespace WebCore {
+
+RenderSVGImage::RenderSVGImage(SVGImageElement* impl)
+ : RenderImage(impl)
+ , m_needsTransformUpdate(true)
+{
+}
+
+void RenderSVGImage::layout()
+{
+ ASSERT(needsLayout());
+
+ LayoutRepainter repainter(*this, m_everHadLayout && checkForRepaintDuringLayout());
+ SVGImageElement* image = static_cast<SVGImageElement*>(node());
+
+ if (m_needsTransformUpdate) {
+ m_localTransform = image->animatedLocalTransform();
+ m_needsTransformUpdate = false;
+ }
+
+ // minimum height
+ setHeight(errorOccurred() ? intrinsicSize().height() : 0);
+
+ calcWidth();
+ calcHeight();
+
+ // FIXME: Optimize caching the repaint rects.
+ m_localBounds = FloatRect(image->x().value(image), image->y().value(image), image->width().value(image), image->height().value(image));
+ m_cachedLocalRepaintRect = FloatRect();
+
+ // Invalidate all resources of this client, if we changed something.
+ if (m_everHadLayout && selfNeedsLayout())
+ RenderSVGResource::invalidateAllResourcesOfRenderer(this);
+
+ repainter.repaintAfterLayout();
+ setNeedsLayout(false);
+}
+
+void RenderSVGImage::paint(PaintInfo& paintInfo, int, int)
+{
+ if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN)
+ return;
+
+ paintInfo.context->save();
+ paintInfo.context->concatCTM(localToParentTransform());
+
+ if (paintInfo.phase == PaintPhaseForeground) {
+ PaintInfo savedInfo(paintInfo);
+
+ if (SVGRenderSupport::prepareToRenderSVGContent(this, paintInfo)) {
+ FloatRect destRect = m_localBounds;
+ FloatRect srcRect(0, 0, image()->width(), image()->height());
+
+ SVGImageElement* imageElt = static_cast<SVGImageElement*>(node());
+ if (imageElt->preserveAspectRatio().align() != SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_NONE)
+ imageElt->preserveAspectRatio().transformRect(destRect, srcRect);
+
+ paintInfo.context->drawImage(image(), DeviceColorSpace, destRect, srcRect);
+ }
+ SVGRenderSupport::finishRenderSVGContent(this, paintInfo, savedInfo.context);
+ }
+
+ if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth())
+ paintOutline(paintInfo.context, 0, 0, width(), height());
+
+ paintInfo.context->restore();
+}
+
+void RenderSVGImage::destroy()
+{
+ RenderSVGResource::invalidateAllResourcesOfRenderer(this);
+ RenderImage::destroy();
+}
+
+bool RenderSVGImage::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
+{
+ // We only draw in the forground phase, so we only hit-test then.
+ if (hitTestAction != HitTestForeground)
+ return false;
+
+ PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_IMAGE_HITTESTING, request, style()->pointerEvents());
+ bool isVisible = (style()->visibility() == VISIBLE);
+ if (isVisible || !hitRules.requireVisible) {
+ FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent);
+
+ if (!SVGRenderSupport::pointInClippingArea(this, localPoint))
+ return false;
+
+ if (hitRules.canHitFill) {
+ if (m_localBounds.contains(localPoint)) {
+ updateHitTestResult(result, roundedIntPoint(localPoint));
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+bool RenderSVGImage::nodeAtPoint(const HitTestRequest&, HitTestResult&, int, int, int, int, HitTestAction)
+{
+ ASSERT_NOT_REACHED();
+ return false;
+}
+
+FloatRect RenderSVGImage::repaintRectInLocalCoordinates() const
+{
+ // If we already have a cached repaint rect, return that
+ if (!m_cachedLocalRepaintRect.isEmpty())
+ return m_cachedLocalRepaintRect;
+
+ m_cachedLocalRepaintRect = m_localBounds;
+ SVGRenderSupport::intersectRepaintRectWithResources(this, m_cachedLocalRepaintRect);
+
+ return m_cachedLocalRepaintRect;
+}
+
+void RenderSVGImage::imageChanged(WrappedImagePtr image, const IntRect* rect)
+{
+ RenderImage::imageChanged(image, rect);
+#if ENABLE(FILTERS)
+ // The image resource defaults to nullImage until the resource arrives.
+ // This empty image may be cached by SVG filter effects which must be invalidated.
+ if (RenderSVGResourceFilter* filter = getRenderSVGResourceById<RenderSVGResourceFilter>(document(), style()->svgStyle()->filterResource()))
+ filter->invalidateClient(this);
+#endif
+ repaint();
+}
+
+IntRect RenderSVGImage::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
+{
+ return SVGRenderSupport::clippedOverflowRectForRepaint(this, repaintContainer);
+}
+
+void RenderSVGImage::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
+{
+ SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
+}
+
+void RenderSVGImage::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) const
+{
+ SVGRenderSupport::mapLocalToContainer(this, repaintContainer, fixed, useTransforms, transformState);
+}
+
+void RenderSVGImage::addFocusRingRects(Vector<IntRect>& rects, int, int)
+{
+ // this is called from paint() after the localTransform has already been applied
+ IntRect contentRect = enclosingIntRect(repaintRectInLocalCoordinates());
+ if (!contentRect.isEmpty())
+ rects.append(contentRect);
+}
+
+void RenderSVGImage::absoluteRects(Vector<IntRect>&, int, int)
+{
+ // This code path should never be taken for SVG, as we're assuming useTransforms=true everywhere, absoluteQuads should be used.
+ ASSERT_NOT_REACHED();
+}
+
+void RenderSVGImage::absoluteQuads(Vector<FloatQuad>& quads)
+{
+ quads.append(localToAbsoluteQuad(strokeBoundingBox()));
+}
+
+}
+
+#endif // ENABLE(SVG)