diff -r 000000000000 -r 4f2f89ce4247 WebCore/rendering/RenderSVGImage.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/rendering/RenderSVGImage.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,208 @@ +/* + Copyright (C) 2006 Alexander Kellett + Copyright (C) 2006 Apple Computer, Inc. + Copyright (C) 2007 Nikolas Zimmermann + Copyright (C) 2007, 2008, 2009 Rob Buis + Copyright (C) 2009, Google, Inc. + Copyright (C) 2009 Dirk Schulze + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "config.h" + +#if ENABLE(SVG) +#include "RenderSVGImage.h" + +#include "Attr.h" +#include "FloatConversion.h" +#include "FloatQuad.h" +#include "GraphicsContext.h" +#include "PointerEventsHitRules.h" +#include "RenderLayer.h" +#include "RenderSVGResourceContainer.h" +#include "RenderSVGResourceFilter.h" +#include "SVGImageElement.h" +#include "SVGLength.h" +#include "SVGPreserveAspectRatio.h" +#include "SVGRenderSupport.h" + +namespace WebCore { + +RenderSVGImage::RenderSVGImage(SVGImageElement* impl) + : RenderImage(impl) + , m_needsTransformUpdate(true) +{ +} + +void RenderSVGImage::layout() +{ + ASSERT(needsLayout()); + + LayoutRepainter repainter(*this, m_everHadLayout && checkForRepaintDuringLayout()); + SVGImageElement* image = static_cast(node()); + + if (m_needsTransformUpdate) { + m_localTransform = image->animatedLocalTransform(); + m_needsTransformUpdate = false; + } + + // minimum height + setHeight(errorOccurred() ? intrinsicSize().height() : 0); + + calcWidth(); + calcHeight(); + + // FIXME: Optimize caching the repaint rects. + m_localBounds = FloatRect(image->x().value(image), image->y().value(image), image->width().value(image), image->height().value(image)); + m_cachedLocalRepaintRect = FloatRect(); + + // Invalidate all resources of this client, if we changed something. + if (m_everHadLayout && selfNeedsLayout()) + RenderSVGResource::invalidateAllResourcesOfRenderer(this); + + repainter.repaintAfterLayout(); + setNeedsLayout(false); +} + +void RenderSVGImage::paint(PaintInfo& paintInfo, int, int) +{ + if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN) + return; + + paintInfo.context->save(); + paintInfo.context->concatCTM(localToParentTransform()); + + if (paintInfo.phase == PaintPhaseForeground) { + PaintInfo savedInfo(paintInfo); + + if (SVGRenderSupport::prepareToRenderSVGContent(this, paintInfo)) { + FloatRect destRect = m_localBounds; + FloatRect srcRect(0, 0, image()->width(), image()->height()); + + SVGImageElement* imageElt = static_cast(node()); + if (imageElt->preserveAspectRatio().align() != SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_NONE) + imageElt->preserveAspectRatio().transformRect(destRect, srcRect); + + paintInfo.context->drawImage(image(), DeviceColorSpace, destRect, srcRect); + } + SVGRenderSupport::finishRenderSVGContent(this, paintInfo, savedInfo.context); + } + + if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth()) + paintOutline(paintInfo.context, 0, 0, width(), height()); + + paintInfo.context->restore(); +} + +void RenderSVGImage::destroy() +{ + RenderSVGResource::invalidateAllResourcesOfRenderer(this); + RenderImage::destroy(); +} + +bool RenderSVGImage::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) +{ + // We only draw in the forground phase, so we only hit-test then. + if (hitTestAction != HitTestForeground) + return false; + + PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_IMAGE_HITTESTING, request, style()->pointerEvents()); + bool isVisible = (style()->visibility() == VISIBLE); + if (isVisible || !hitRules.requireVisible) { + FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent); + + if (!SVGRenderSupport::pointInClippingArea(this, localPoint)) + return false; + + if (hitRules.canHitFill) { + if (m_localBounds.contains(localPoint)) { + updateHitTestResult(result, roundedIntPoint(localPoint)); + return true; + } + } + } + + return false; +} + +bool RenderSVGImage::nodeAtPoint(const HitTestRequest&, HitTestResult&, int, int, int, int, HitTestAction) +{ + ASSERT_NOT_REACHED(); + return false; +} + +FloatRect RenderSVGImage::repaintRectInLocalCoordinates() const +{ + // If we already have a cached repaint rect, return that + if (!m_cachedLocalRepaintRect.isEmpty()) + return m_cachedLocalRepaintRect; + + m_cachedLocalRepaintRect = m_localBounds; + SVGRenderSupport::intersectRepaintRectWithResources(this, m_cachedLocalRepaintRect); + + return m_cachedLocalRepaintRect; +} + +void RenderSVGImage::imageChanged(WrappedImagePtr image, const IntRect* rect) +{ + RenderImage::imageChanged(image, rect); +#if ENABLE(FILTERS) + // The image resource defaults to nullImage until the resource arrives. + // This empty image may be cached by SVG filter effects which must be invalidated. + if (RenderSVGResourceFilter* filter = getRenderSVGResourceById(document(), style()->svgStyle()->filterResource())) + filter->invalidateClient(this); +#endif + repaint(); +} + +IntRect RenderSVGImage::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) +{ + return SVGRenderSupport::clippedOverflowRectForRepaint(this, repaintContainer); +} + +void RenderSVGImage::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) +{ + SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed); +} + +void RenderSVGImage::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) const +{ + SVGRenderSupport::mapLocalToContainer(this, repaintContainer, fixed, useTransforms, transformState); +} + +void RenderSVGImage::addFocusRingRects(Vector& rects, int, int) +{ + // this is called from paint() after the localTransform has already been applied + IntRect contentRect = enclosingIntRect(repaintRectInLocalCoordinates()); + if (!contentRect.isEmpty()) + rects.append(contentRect); +} + +void RenderSVGImage::absoluteRects(Vector&, int, int) +{ + // This code path should never be taken for SVG, as we're assuming useTransforms=true everywhere, absoluteQuads should be used. + ASSERT_NOT_REACHED(); +} + +void RenderSVGImage::absoluteQuads(Vector& quads) +{ + quads.append(localToAbsoluteQuad(strokeBoundingBox())); +} + +} + +#endif // ENABLE(SVG)