WebCore/rendering/RenderRubyBase.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderRubyBase.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,188 @@
+/*
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ *     * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ *     * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(RUBY)
+#include "RenderRubyBase.h"
+
+namespace WebCore {
+
+RenderRubyBase::RenderRubyBase(Node* node)
+    : RenderBlock(node)
+{
+    setInline(false);
+}
+
+RenderRubyBase::~RenderRubyBase()
+{
+}
+
+bool RenderRubyBase::isChildAllowed(RenderObject* child, RenderStyle*) const
+{
+    return child->isInline();
+}
+
+bool RenderRubyBase::hasOnlyWrappedInlineChildren(RenderObject* beforeChild) const
+{
+    // Tests whether all children in the base before beforeChild are either floated/positioned,
+    // or inline objects wrapped in anonymous blocks.
+    // Note that beforeChild may be 0, in which case all children are looked at.
+    for (RenderObject* child = firstChild(); child != beforeChild; child = child->nextSibling()) {
+        if (!child->isFloatingOrPositioned() && !(child->isAnonymousBlock() && child->childrenInline()))
+            return false;
+    }
+    return true;
+}
+
+void RenderRubyBase::moveChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
+{
+    // This function removes all children that are before (!) beforeChild
+    // and appends them to toBase.
+    ASSERT(toBase);
+    
+    // First make sure that beforeChild (if set) is indeed a direct child of this.
+    // Inline children might be wrapped in an anonymous block if there's a continuation.
+    // Theoretically, in ruby bases, this can happen with only the first such a child,
+    // so it should be OK to just climb the tree.
+    while (fromBeforeChild && fromBeforeChild->parent() != this)
+        fromBeforeChild = fromBeforeChild->parent();
+
+    if (childrenInline())
+        moveInlineChildren(toBase, fromBeforeChild);
+    else
+        moveBlockChildren(toBase, fromBeforeChild);
+
+    setNeedsLayoutAndPrefWidthsRecalc();
+    toBase->setNeedsLayoutAndPrefWidthsRecalc();
+}
+
+void RenderRubyBase::moveInlineChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
+{
+    RenderBlock* toBlock;
+
+    if (toBase->childrenInline()) {
+        // The standard and easy case: move the children into the target base
+        toBlock = toBase;
+    } else {
+        // We need to wrap the inline objects into an anonymous block.
+        // If toBase has a suitable block, we re-use it, otherwise create a new one.
+        RenderObject* lastChild = toBase->lastChild();
+        if (lastChild && lastChild->isAnonymousBlock() && lastChild->childrenInline())
+            toBlock = toRenderBlock(lastChild);
+        else {
+            toBlock = toBase->createAnonymousBlock();
+            toBase->children()->appendChildNode(toBase, toBlock);
+        }
+    }
+    // Move our inline children into the target block we determined above.
+    moveChildrenTo(toBlock, firstChild(), fromBeforeChild);
+}
+
+void RenderRubyBase::moveBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
+{
+    if (toBase->childrenInline()) {
+        // First check whether we move only wrapped inline objects.
+        if (hasOnlyWrappedInlineChildren(fromBeforeChild)) {
+            // The reason why the base is in block flow must be after beforeChild.
+            // We therefore can extract the inline objects and move them to toBase.
+            for (RenderObject* child = firstChild(); child != fromBeforeChild; child = firstChild()) {
+                if (child->isAnonymousBlock()) {
+                    RenderBlock* anonBlock = toRenderBlock(child);
+                    ASSERT(anonBlock->childrenInline());
+                    ASSERT(!anonBlock->inlineElementContinuation());
+                    anonBlock->moveAllChildrenTo(toBase, toBase->children());
+                    anonBlock->deleteLineBoxTree();
+                    anonBlock->destroy();
+                } else {
+                    ASSERT(child->isFloatingOrPositioned());
+                    moveChildTo(toBase, child);
+                }
+            }
+        } else {
+            // Moving block children -> have to set toBase as block flow
+            toBase->makeChildrenNonInline();
+            // Move children, potentially collapsing anonymous block wrappers.
+            mergeBlockChildren(toBase, fromBeforeChild);
+
+            // Now we need to check if the leftover children are all inline.
+            // If so, make this base inline again.
+            if (hasOnlyWrappedInlineChildren()) {
+                RenderObject* next = 0;
+                for (RenderObject* child = firstChild(); child; child = next) {
+                    next = child->nextSibling();
+                    if (child->isFloatingOrPositioned())
+                        continue;
+                    ASSERT(child->isAnonymousBlock());
+
+                    RenderBlock* anonBlock = toRenderBlock(child);
+                    ASSERT(anonBlock->childrenInline());
+                    ASSERT(!anonBlock->inlineElementContinuation());
+                    // Move inline children out of anonymous block.
+                    anonBlock->moveAllChildrenTo(this, anonBlock);
+                    anonBlock->deleteLineBoxTree();
+                    anonBlock->destroy();
+                }
+                setChildrenInline(true);
+            }
+        }
+    } else
+        mergeBlockChildren(toBase, fromBeforeChild);
+}
+
+void RenderRubyBase::mergeBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
+{
+    // This function removes all children that are before fromBeforeChild and appends them to toBase.
+    ASSERT(!childrenInline());
+    ASSERT(toBase);
+    ASSERT(!toBase->childrenInline());
+
+    // Quick check whether we have anything to do, to simplify the following code.
+    if (fromBeforeChild != firstChild())
+        return;
+
+    // If an anonymous block would be put next to another such block, then merge those.
+    RenderObject* firstChildHere = firstChild();
+    RenderObject* lastChildThere = toBase->lastChild();
+    if (firstChildHere && firstChildHere->isAnonymousBlock() && firstChildHere->childrenInline() 
+            && lastChildThere && lastChildThere->isAnonymousBlock() && lastChildThere->childrenInline()) {            
+        RenderBlock* anonBlockHere = toRenderBlock(firstChildHere);
+        RenderBlock* anonBlockThere = toRenderBlock(lastChildThere);
+        anonBlockHere->moveAllChildrenTo(anonBlockThere, anonBlockThere->children());
+        anonBlockHere->deleteLineBoxTree();
+        anonBlockHere->destroy();
+    }
+    // Move all remaining children normally.
+    moveChildrenTo(toBase, firstChild(), fromBeforeChild);
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(RUBY)