--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderProgress.h Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,84 @@
+/*
+ * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderProgress_h
+#define RenderProgress_h
+
+#if ENABLE(PROGRESS_TAG)
+#include "RenderBlock.h"
+#include "RenderIndicator.h"
+
+namespace WebCore {
+
+class HTMLProgressElement;
+class ShadowBlockElement;
+
+class RenderProgress : public RenderIndicator {
+public:
+ RenderProgress(HTMLProgressElement*);
+ virtual ~RenderProgress();
+
+ double position() const { return m_position; }
+ double animationProgress() const;
+ double animationStartTime() const { return m_animationStartTime; }
+
+ bool isDeterminate() const;
+
+ HTMLProgressElement* progressElement() const;
+
+private:
+ virtual const char* renderName() const { return "RenderProgress"; }
+ virtual bool isProgress() const { return true; }
+ virtual void updateFromElement();
+ virtual void paint(PaintInfo&, int tx, int ty);
+
+ virtual void layoutParts();
+ virtual bool shouldHaveParts() const;
+
+ IntRect valuePartRect() const;
+
+ void animationTimerFired(Timer<RenderProgress>*);
+ void updateAnimationState();
+ void updatePartsState();
+
+ double m_position;
+ double m_animationStartTime;
+ double m_animationRepeatInterval;
+ double m_animationDuration;
+ bool m_animating;
+ Timer<RenderProgress> m_animationTimer;
+ RefPtr<ShadowBlockElement> m_valuePart;
+};
+
+inline RenderProgress* toRenderProgress(RenderObject* object)
+{
+ ASSERT(!object || object->isProgress());
+ return static_cast<RenderProgress*>(object);
+}
+
+// This will catch anyone doing an unnecessary cast.
+void toRenderProgress(const RenderProgress*);
+
+} // namespace WebCore
+
+#endif
+
+#endif // RenderProgress_h
+