WebCore/rendering/RenderProgress.h
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderProgress.h	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,84 @@
+/*
+ * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderProgress_h
+#define RenderProgress_h
+
+#if ENABLE(PROGRESS_TAG)
+#include "RenderBlock.h"
+#include "RenderIndicator.h"
+
+namespace WebCore {
+
+class HTMLProgressElement;
+class ShadowBlockElement;
+
+class RenderProgress : public RenderIndicator {
+public:
+    RenderProgress(HTMLProgressElement*);
+    virtual ~RenderProgress();
+
+    double position() const { return m_position; }
+    double animationProgress() const;
+    double animationStartTime() const { return m_animationStartTime; }
+
+    bool isDeterminate() const;
+
+    HTMLProgressElement* progressElement() const;
+
+private:
+    virtual const char* renderName() const { return "RenderProgress"; }
+    virtual bool isProgress() const { return true; }
+    virtual void updateFromElement();
+    virtual void paint(PaintInfo&, int tx, int ty);
+
+    virtual void layoutParts();
+    virtual bool shouldHaveParts() const;
+
+    IntRect valuePartRect() const;
+
+    void animationTimerFired(Timer<RenderProgress>*);
+    void updateAnimationState();
+    void updatePartsState();
+
+    double m_position;
+    double m_animationStartTime;
+    double m_animationRepeatInterval;
+    double m_animationDuration;
+    bool m_animating;
+    Timer<RenderProgress> m_animationTimer;
+    RefPtr<ShadowBlockElement> m_valuePart;
+};
+
+inline RenderProgress* toRenderProgress(RenderObject* object)
+{
+    ASSERT(!object || object->isProgress());
+    return static_cast<RenderProgress*>(object);
+}
+
+// This will catch anyone doing an unnecessary cast.
+void toRenderProgress(const RenderProgress*);
+
+} // namespace WebCore
+
+#endif
+
+#endif // RenderProgress_h
+