diff -r 000000000000 -r 4f2f89ce4247 WebCore/rendering/RenderProgress.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/rendering/RenderProgress.h Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,84 @@ +/* + * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#ifndef RenderProgress_h +#define RenderProgress_h + +#if ENABLE(PROGRESS_TAG) +#include "RenderBlock.h" +#include "RenderIndicator.h" + +namespace WebCore { + +class HTMLProgressElement; +class ShadowBlockElement; + +class RenderProgress : public RenderIndicator { +public: + RenderProgress(HTMLProgressElement*); + virtual ~RenderProgress(); + + double position() const { return m_position; } + double animationProgress() const; + double animationStartTime() const { return m_animationStartTime; } + + bool isDeterminate() const; + + HTMLProgressElement* progressElement() const; + +private: + virtual const char* renderName() const { return "RenderProgress"; } + virtual bool isProgress() const { return true; } + virtual void updateFromElement(); + virtual void paint(PaintInfo&, int tx, int ty); + + virtual void layoutParts(); + virtual bool shouldHaveParts() const; + + IntRect valuePartRect() const; + + void animationTimerFired(Timer*); + void updateAnimationState(); + void updatePartsState(); + + double m_position; + double m_animationStartTime; + double m_animationRepeatInterval; + double m_animationDuration; + bool m_animating; + Timer m_animationTimer; + RefPtr m_valuePart; +}; + +inline RenderProgress* toRenderProgress(RenderObject* object) +{ + ASSERT(!object || object->isProgress()); + return static_cast(object); +} + +// This will catch anyone doing an unnecessary cast. +void toRenderProgress(const RenderProgress*); + +} // namespace WebCore + +#endif + +#endif // RenderProgress_h +