WebCore/rendering/RenderInline.h
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderInline.h	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,176 @@
+/*
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ *           (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderInline_h
+#define RenderInline_h
+
+#include "RenderBoxModelObject.h"
+#include "RenderLineBoxList.h"
+
+namespace WebCore {
+
+class Position;
+
+class RenderInline : public RenderBoxModelObject {
+public:
+    RenderInline(Node*);
+
+    virtual void destroy();
+
+    virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
+
+    virtual int marginLeft() const;
+    virtual int marginRight() const;
+    
+    virtual void absoluteRects(Vector<IntRect>&, int tx, int ty);
+    virtual void absoluteQuads(Vector<FloatQuad>&);
+
+    virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const;
+
+    IntRect linesBoundingBox() const;
+    IntRect linesVisibleOverflowBoundingBox() const;
+
+    InlineFlowBox* createAndAppendInlineFlowBox();
+
+    void dirtyLineBoxes(bool fullLayout);
+
+    RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
+    const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; }
+
+    InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
+    InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
+
+    RenderBoxModelObject* continuation() const { return m_continuation; }
+    void setContinuation(RenderBoxModelObject* c) { m_continuation = c; }
+    virtual RenderBoxModelObject* virtualContinuation() const { return continuation(); }
+    RenderInline* inlineElementContinuation() const;
+
+    virtual void updateDragState(bool dragOn);
+    
+    IntSize relativePositionedInlineOffset(const RenderBox* child) const;
+
+    virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty);
+    void paintOutline(GraphicsContext*, int tx, int ty);
+
+    int verticalPositionFromCache(bool firstLine) const;
+    void invalidateVerticalPosition() { m_verticalPosition = PositionUndefined; }
+
+private:
+    virtual RenderObjectChildList* virtualChildren() { return children(); }
+    virtual const RenderObjectChildList* virtualChildren() const { return children(); }
+    const RenderObjectChildList* children() const { return &m_children; }
+    RenderObjectChildList* children() { return &m_children; }
+
+    virtual const char* renderName() const;
+
+    virtual bool isRenderInline() const { return true; }
+
+    void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild);
+    virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0);
+
+    void splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock,
+                      RenderObject* beforeChild, RenderBoxModelObject* oldCont);
+    void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
+                   RenderObject* newChild, RenderBoxModelObject* oldCont);
+
+    virtual void layout() { ASSERT_NOT_REACHED(); } // Do nothing for layout()
+
+    virtual void paint(PaintInfo&, int tx, int ty);
+
+    virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
+
+    virtual bool requiresLayer() const { return isRelPositioned() || isTransparent() || hasMask(); }
+
+    virtual int offsetLeft() const;
+    virtual int offsetTop() const;
+    virtual int offsetWidth() const { return linesBoundingBox().width(); }
+    virtual int offsetHeight() const { return linesBoundingBox().height(); }
+
+    // Just ignore top/bottom margins on RenderInlines.
+    virtual int marginTop() const { return 0; }
+    virtual int marginBottom() const { return 0; }
+    virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
+    virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
+    virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed);
+
+    virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState&) const;
+    virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;
+
+    virtual VisiblePosition positionForPoint(const IntPoint&);
+
+    virtual IntRect borderBoundingBox() const
+    {
+        IntRect boundingBox = linesBoundingBox();
+        return IntRect(0, 0, boundingBox.width(), boundingBox.height());
+    }
+
+    virtual InlineFlowBox* createInlineFlowBox(); // Subclassed by SVG and Ruby
+
+    virtual void dirtyLinesFromChangedChild(RenderObject* child) { m_lineBoxes.dirtyLinesFromChangedChild(this, child); }
+
+    virtual int lineHeight(bool firstLine, bool isRootLineBox = false) const;
+    
+    virtual void childBecameNonInline(RenderObject* child);
+
+    virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
+
+    virtual void imageChanged(WrappedImagePtr, const IntRect* = 0);
+
+#if ENABLE(DASHBOARD_SUPPORT)
+    virtual void addDashboardRegions(Vector<DashboardRegionValue>&);
+#endif
+    
+    virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
+    virtual void updateBoxModelInfoFromStyle();
+    
+    static RenderInline* cloneInline(RenderInline* src);
+
+    void paintOutlineForLine(GraphicsContext*, int tx, int ty, const IntRect& prevLine, const IntRect& thisLine, const IntRect& nextLine);
+    RenderBoxModelObject* continuationBefore(RenderObject* beforeChild);
+
+    RenderObjectChildList m_children;
+    RenderLineBoxList m_lineBoxes;   // All of the line boxes created for this inline flow.  For example, <i>Hello<br>world.</i> will have two <i> line boxes.
+
+    RenderBoxModelObject* m_continuation; // Can be either a block or an inline. <b><i><p>Hello</p></i></b>. In this example the <i> will have a block as its continuation but the
+                                          // <b> will just have an inline as its continuation.
+    mutable int m_lineHeight;
+    mutable int m_verticalPosition;
+};
+
+inline RenderInline* toRenderInline(RenderObject* object)
+{ 
+    ASSERT(!object || object->isRenderInline());
+    return static_cast<RenderInline*>(object);
+}
+
+inline const RenderInline* toRenderInline(const RenderObject* object)
+{ 
+    ASSERT(!object || object->isRenderInline());
+    return static_cast<const RenderInline*>(object);
+}
+
+// This will catch anyone doing an unnecessary cast.
+void toRenderInline(const RenderInline*);
+
+} // namespace WebCore
+
+#endif // RenderInline_h