WebCore/rendering/RenderBoxModelObject.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderBoxModelObject.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,1753 @@
+/*
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ *           (C) 1999 Antti Koivisto (koivisto@kde.org)
+ *           (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
+ *           (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
+ * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "RenderBoxModelObject.h"
+
+#include "GraphicsContext.h"
+#include "HTMLFrameOwnerElement.h"
+#include "HTMLNames.h"
+#include "ImageBuffer.h"
+#include "Path.h"
+#include "RenderBlock.h"
+#include "RenderInline.h"
+#include "RenderLayer.h"
+#include "RenderView.h"
+#include <wtf/CurrentTime.h>
+
+using namespace std;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+bool RenderBoxModelObject::s_wasFloating = false;
+bool RenderBoxModelObject::s_hadLayer = false;
+bool RenderBoxModelObject::s_layerWasSelfPainting = false;
+
+static const double cInterpolationCutoff = 800. * 800.;
+static const double cLowQualityTimeThreshold = 0.500; // 500 ms
+
+typedef HashMap<RenderBoxModelObject*, IntSize> LastPaintSizeMap;
+
+class ImageQualityController : public Noncopyable {
+public:
+    ImageQualityController();
+    bool shouldPaintAtLowQuality(GraphicsContext*, RenderBoxModelObject*, Image*, const IntSize&);
+    void objectDestroyed(RenderBoxModelObject*);
+
+private:
+    void highQualityRepaintTimerFired(Timer<ImageQualityController>*);
+    void restartTimer();
+
+    LastPaintSizeMap m_lastPaintSizeMap;
+    Timer<ImageQualityController> m_timer;
+    bool m_animatedResizeIsActive;
+};
+
+ImageQualityController::ImageQualityController()
+    : m_timer(this, &ImageQualityController::highQualityRepaintTimerFired)
+    , m_animatedResizeIsActive(false)
+{
+}
+
+void ImageQualityController::objectDestroyed(RenderBoxModelObject* object)
+{
+    m_lastPaintSizeMap.remove(object);
+    if (m_lastPaintSizeMap.isEmpty()) {
+        m_animatedResizeIsActive = false;
+        m_timer.stop();
+    }
+}
+    
+void ImageQualityController::highQualityRepaintTimerFired(Timer<ImageQualityController>*)
+{
+    if (m_animatedResizeIsActive) {
+        m_animatedResizeIsActive = false;
+        for (LastPaintSizeMap::iterator it = m_lastPaintSizeMap.begin(); it != m_lastPaintSizeMap.end(); ++it)
+            it->first->repaint();
+    }
+}
+
+void ImageQualityController::restartTimer()
+{
+    m_timer.startOneShot(cLowQualityTimeThreshold);
+}
+
+bool ImageQualityController::shouldPaintAtLowQuality(GraphicsContext* context, RenderBoxModelObject* object, Image* image, const IntSize& size)
+{
+    // If the image is not a bitmap image, then none of this is relevant and we just paint at high
+    // quality.
+    if (!image || !image->isBitmapImage() || context->paintingDisabled())
+        return false;
+
+    // Make sure to use the unzoomed image size, since if a full page zoom is in effect, the image
+    // is actually being scaled.
+    IntSize imageSize(image->width(), image->height());
+
+    // Look ourselves up in the hashtable.
+    LastPaintSizeMap::iterator i = m_lastPaintSizeMap.find(object);
+
+    const AffineTransform& currentTransform = context->getCTM();
+    bool contextIsScaled = !currentTransform.isIdentityOrTranslationOrFlipped();
+    if (!contextIsScaled && imageSize == size) {
+        // There is no scale in effect. If we had a scale in effect before, we can just remove this object from the list.
+        if (i != m_lastPaintSizeMap.end())
+            m_lastPaintSizeMap.remove(object);
+
+        return false;
+    }
+
+    // There is no need to hash scaled images that always use low quality mode when the page demands it. This is the iChat case.
+    if (object->document()->page()->inLowQualityImageInterpolationMode()) {
+        double totalPixels = static_cast<double>(image->width()) * static_cast<double>(image->height());
+        if (totalPixels > cInterpolationCutoff)
+            return true;
+    }
+    // If an animated resize is active, paint in low quality and kick the timer ahead.
+    if (m_animatedResizeIsActive) {
+        m_lastPaintSizeMap.set(object, size);
+        restartTimer();
+        return true;
+    }
+    // If this is the first time resizing this image, or its size is the
+    // same as the last resize, draw at high res, but record the paint
+    // size and set the timer.
+    if (i == m_lastPaintSizeMap.end() || size == i->second) {
+        restartTimer();
+        m_lastPaintSizeMap.set(object, size);
+        return false;
+    }
+    // If the timer is no longer active, draw at high quality and don't
+    // set the timer.
+    if (!m_timer.isActive()) {
+        objectDestroyed(object);
+        return false;
+    }
+    // This object has been resized to two different sizes while the timer
+    // is active, so draw at low quality, set the flag for animated resizes and
+    // the object to the list for high quality redraw.
+    m_lastPaintSizeMap.set(object, size);
+    m_animatedResizeIsActive = true;
+    restartTimer();
+    return true;
+}
+
+static ImageQualityController* imageQualityController()
+{
+    static ImageQualityController* controller = new ImageQualityController;
+    return controller;
+}
+
+void RenderBoxModelObject::setSelectionState(SelectionState s)
+{
+    if (selectionState() == s)
+        return;
+    
+    if (s == SelectionInside && selectionState() != SelectionNone)
+        return;
+
+    if ((s == SelectionStart && selectionState() == SelectionEnd)
+        || (s == SelectionEnd && selectionState() == SelectionStart))
+        RenderObject::setSelectionState(SelectionBoth);
+    else
+        RenderObject::setSelectionState(s);
+    
+    // FIXME:
+    // We should consider whether it is OK propagating to ancestor RenderInlines.
+    // This is a workaround for http://webkit.org/b/32123
+    RenderBlock* cb = containingBlock();
+    if (cb && !cb->isRenderView())
+        cb->setSelectionState(s);
+}
+
+bool RenderBoxModelObject::shouldPaintAtLowQuality(GraphicsContext* context, Image* image, const IntSize& size)
+{
+    return imageQualityController()->shouldPaintAtLowQuality(context, this, image, size);
+}
+
+RenderBoxModelObject::RenderBoxModelObject(Node* node)
+    : RenderObject(node)
+    , m_layer(0)
+{
+}
+
+RenderBoxModelObject::~RenderBoxModelObject()
+{
+    // Our layer should have been destroyed and cleared by now
+    ASSERT(!hasLayer());
+    ASSERT(!m_layer);
+    imageQualityController()->objectDestroyed(this);
+}
+
+void RenderBoxModelObject::destroyLayer()
+{
+    ASSERT(!hasLayer()); // Callers should have already called setHasLayer(false)
+    ASSERT(m_layer);
+    m_layer->destroy(renderArena());
+    m_layer = 0;
+}
+
+void RenderBoxModelObject::destroy()
+{
+    // This must be done before we destroy the RenderObject.
+    if (m_layer)
+        m_layer->clearClipRects();
+
+    // RenderObject::destroy calls back to destroyLayer() for layer destruction
+    RenderObject::destroy();
+}
+
+bool RenderBoxModelObject::hasSelfPaintingLayer() const
+{
+    return m_layer && m_layer->isSelfPaintingLayer();
+}
+
+void RenderBoxModelObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
+{
+    s_wasFloating = isFloating();
+    s_hadLayer = hasLayer();
+    if (s_hadLayer)
+        s_layerWasSelfPainting = layer()->isSelfPaintingLayer();
+
+    // If our z-index changes value or our visibility changes,
+    // we need to dirty our stacking context's z-order list.
+    if (style() && newStyle) {
+        if (parent()) {
+            // Do a repaint with the old style first, e.g., for example if we go from
+            // having an outline to not having an outline.
+            if (diff == StyleDifferenceRepaintLayer) {
+                layer()->repaintIncludingDescendants();
+                if (!(style()->clip() == newStyle->clip()))
+                    layer()->clearClipRectsIncludingDescendants();
+            } else if (diff == StyleDifferenceRepaint || newStyle->outlineSize() < style()->outlineSize())
+                repaint();
+        }
+        
+        if (diff == StyleDifferenceLayout) {
+            // When a layout hint happens, we go ahead and do a repaint of the layer, since the layer could
+            // end up being destroyed.
+            if (hasLayer()) {
+                if (style()->position() != newStyle->position() ||
+                    style()->zIndex() != newStyle->zIndex() ||
+                    style()->hasAutoZIndex() != newStyle->hasAutoZIndex() ||
+                    !(style()->clip() == newStyle->clip()) ||
+                    style()->hasClip() != newStyle->hasClip() ||
+                    style()->opacity() != newStyle->opacity() ||
+                    style()->transform() != newStyle->transform())
+                layer()->repaintIncludingDescendants();
+            } else if (newStyle->hasTransform() || newStyle->opacity() < 1) {
+                // If we don't have a layer yet, but we are going to get one because of transform or opacity,
+                //  then we need to repaint the old position of the object.
+                repaint();
+            }
+        }
+
+        if (hasLayer() && (style()->hasAutoZIndex() != newStyle->hasAutoZIndex() ||
+                           style()->zIndex() != newStyle->zIndex() ||
+                           style()->visibility() != newStyle->visibility())) {
+            layer()->dirtyStackingContextZOrderLists();
+            if (style()->hasAutoZIndex() != newStyle->hasAutoZIndex() || style()->visibility() != newStyle->visibility())
+                layer()->dirtyZOrderLists();
+        }
+    }
+
+    RenderObject::styleWillChange(diff, newStyle);
+}
+
+void RenderBoxModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
+{
+    RenderObject::styleDidChange(diff, oldStyle);
+    updateBoxModelInfoFromStyle();
+    
+    if (requiresLayer()) {
+        if (!layer()) {
+            if (s_wasFloating && isFloating())
+                setChildNeedsLayout(true);
+            m_layer = new (renderArena()) RenderLayer(this);
+            setHasLayer(true);
+            m_layer->insertOnlyThisLayer();
+            if (parent() && !needsLayout() && containingBlock())
+                m_layer->updateLayerPositions();
+        }
+    } else if (layer() && layer()->parent()) {
+        setHasTransform(false); // Either a transform wasn't specified or the object doesn't support transforms, so just null out the bit.
+        setHasReflection(false);
+        m_layer->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer
+        if (s_wasFloating && isFloating())
+            setChildNeedsLayout(true);
+    }
+
+    if (layer()) {
+        layer()->styleChanged(diff, oldStyle);
+        if (s_hadLayer && layer()->isSelfPaintingLayer() != s_layerWasSelfPainting)
+            setChildNeedsLayout(true);
+    }
+}
+
+void RenderBoxModelObject::updateBoxModelInfoFromStyle()
+{
+    // Set the appropriate bits for a box model object.  Since all bits are cleared in styleWillChange,
+    // we only check for bits that could possibly be set to true.
+    setHasBoxDecorations(hasBackground() || style()->hasBorder() || style()->hasAppearance() || style()->boxShadow());
+    setInline(style()->isDisplayInlineType());
+    setRelPositioned(style()->position() == RelativePosition);
+}
+
+int RenderBoxModelObject::relativePositionOffsetX() const
+{
+    // Objects that shrink to avoid floats normally use available line width when computing containing block width.  However
+    // in the case of relative positioning using percentages, we can't do this.  The offset should always be resolved using the
+    // available width of the containing block.  Therefore we don't use containingBlockWidthForContent() here, but instead explicitly
+    // call availableWidth on our containing block.
+    if (!style()->left().isAuto()) {
+        RenderBlock* cb = containingBlock();
+        if (!style()->right().isAuto() && containingBlock()->style()->direction() == RTL)
+            return -style()->right().calcValue(cb->availableWidth());
+        return style()->left().calcValue(cb->availableWidth());
+    }
+    if (!style()->right().isAuto()) {
+        RenderBlock* cb = containingBlock();
+        return -style()->right().calcValue(cb->availableWidth());
+    }
+    return 0;
+}
+
+int RenderBoxModelObject::relativePositionOffsetY() const
+{
+    if (!style()->top().isAuto())
+        return style()->top().calcValue(containingBlock()->availableHeight());
+    else if (!style()->bottom().isAuto())
+        return -style()->bottom().calcValue(containingBlock()->availableHeight());
+
+    return 0;
+}
+
+int RenderBoxModelObject::offsetLeft() const
+{
+    // If the element is the HTML body element or does not have an associated box
+    // return 0 and stop this algorithm.
+    if (isBody())
+        return 0;
+    
+    RenderBoxModelObject* offsetPar = offsetParent();
+    int xPos = (isBox() ? toRenderBox(this)->x() : 0);
+    
+    // If the offsetParent of the element is null, or is the HTML body element,
+    // return the distance between the canvas origin and the left border edge 
+    // of the element and stop this algorithm.
+    if (offsetPar) {
+        if (offsetPar->isBox() && !offsetPar->isBody())
+            xPos -= toRenderBox(offsetPar)->borderLeft();
+        if (!isPositioned()) {
+            if (isRelPositioned())
+                xPos += relativePositionOffsetX();
+            RenderObject* curr = parent();
+            while (curr && curr != offsetPar) {
+                // FIXME: What are we supposed to do inside SVG content?
+                if (curr->isBox() && !curr->isTableRow())
+                    xPos += toRenderBox(curr)->x();
+                curr = curr->parent();
+            }
+            if (offsetPar->isBox() && offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned())
+                xPos += toRenderBox(offsetPar)->x();
+        }
+    }
+
+    return xPos;
+}
+
+int RenderBoxModelObject::offsetTop() const
+{
+    // If the element is the HTML body element or does not have an associated box
+    // return 0 and stop this algorithm.
+    if (isBody())
+        return 0;
+    
+    RenderBoxModelObject* offsetPar = offsetParent();
+    int yPos = (isBox() ? toRenderBox(this)->y() : 0);
+    
+    // If the offsetParent of the element is null, or is the HTML body element,
+    // return the distance between the canvas origin and the top border edge 
+    // of the element and stop this algorithm.
+    if (offsetPar) {
+        if (offsetPar->isBox() && !offsetPar->isBody())
+            yPos -= toRenderBox(offsetPar)->borderTop();
+        if (!isPositioned()) {
+            if (isRelPositioned())
+                yPos += relativePositionOffsetY();
+            RenderObject* curr = parent();
+            while (curr && curr != offsetPar) {
+                // FIXME: What are we supposed to do inside SVG content?
+                if (curr->isBox() && !curr->isTableRow())
+                    yPos += toRenderBox(curr)->y();
+                curr = curr->parent();
+            }
+            if (offsetPar->isBox() && offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned())
+                yPos += toRenderBox(offsetPar)->y();
+        }
+    }
+    return yPos;
+}
+
+int RenderBoxModelObject::paddingTop(bool) const
+{
+    int w = 0;
+    Length padding = style()->paddingTop();
+    if (padding.isPercent())
+        w = containingBlock()->availableWidth();
+    return padding.calcMinValue(w);
+}
+
+int RenderBoxModelObject::paddingBottom(bool) const
+{
+    int w = 0;
+    Length padding = style()->paddingBottom();
+    if (padding.isPercent())
+        w = containingBlock()->availableWidth();
+    return padding.calcMinValue(w);
+}
+
+int RenderBoxModelObject::paddingLeft(bool) const
+{
+    int w = 0;
+    Length padding = style()->paddingLeft();
+    if (padding.isPercent())
+        w = containingBlock()->availableWidth();
+    return padding.calcMinValue(w);
+}
+
+int RenderBoxModelObject::paddingRight(bool) const
+{
+    int w = 0;
+    Length padding = style()->paddingRight();
+    if (padding.isPercent())
+        w = containingBlock()->availableWidth();
+    return padding.calcMinValue(w);
+}
+
+void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& c, const FillLayer* bgLayer, int tx, int ty, int w, int h, InlineFlowBox* box, CompositeOperator op, RenderObject* backgroundObject)
+{
+    GraphicsContext* context = paintInfo.context;
+    if (context->paintingDisabled())
+        return;
+
+    bool includeLeftEdge = box ? box->includeLeftEdge() : true;
+    bool includeRightEdge = box ? box->includeRightEdge() : true;
+    int bLeft = includeLeftEdge ? borderLeft() : 0;
+    int bRight = includeRightEdge ? borderRight() : 0;
+    int pLeft = includeLeftEdge ? paddingLeft() : 0;
+    int pRight = includeRightEdge ? paddingRight() : 0;
+
+    bool clippedToBorderRadius = false;
+    if (style()->hasBorderRadius() && (includeLeftEdge || includeRightEdge)) {
+        IntRect borderRect(tx, ty, w, h);
+
+        if (borderRect.isEmpty())
+            return;
+
+        context->save();
+
+        IntSize topLeft, topRight, bottomLeft, bottomRight;
+        style()->getBorderRadiiForRect(borderRect, topLeft, topRight, bottomLeft, bottomRight);
+
+        context->addRoundedRectClip(borderRect, includeLeftEdge ? topLeft : IntSize(),
+                                                includeRightEdge ? topRight : IntSize(),
+                                                includeLeftEdge ? bottomLeft : IntSize(),
+                                                includeRightEdge ? bottomRight : IntSize());
+        clippedToBorderRadius = true;
+    }
+
+    bool clippedWithLocalScrolling = hasOverflowClip() && bgLayer->attachment() == LocalBackgroundAttachment;
+    if (clippedWithLocalScrolling) {
+        // Clip to the overflow area.
+        context->save();
+        context->clip(toRenderBox(this)->overflowClipRect(tx, ty));
+        
+        // Now adjust our tx, ty, w, h to reflect a scrolled content box with borders at the ends.
+        IntSize offset = layer()->scrolledContentOffset();
+        tx -= offset.width();
+        ty -= offset.height();
+        w = bLeft + layer()->scrollWidth() + bRight;
+        h = borderTop() + layer()->scrollHeight() + borderBottom();
+    }
+    
+    if (bgLayer->clip() == PaddingFillBox || bgLayer->clip() == ContentFillBox) {
+        // Clip to the padding or content boxes as necessary.
+        bool includePadding = bgLayer->clip() == ContentFillBox;
+        int x = tx + bLeft + (includePadding ? pLeft : 0);
+        int y = ty + borderTop() + (includePadding ? paddingTop() : 0);
+        int width = w - bLeft - bRight - (includePadding ? pLeft + pRight : 0);
+        int height = h - borderTop() - borderBottom() - (includePadding ? paddingTop() + paddingBottom() : 0);
+        context->save();
+        context->clip(IntRect(x, y, width, height));
+    } else if (bgLayer->clip() == TextFillBox) {
+        // We have to draw our text into a mask that can then be used to clip background drawing.
+        // First figure out how big the mask has to be.  It should be no bigger than what we need
+        // to actually render, so we should intersect the dirty rect with the border box of the background.
+        IntRect maskRect(tx, ty, w, h);
+        maskRect.intersect(paintInfo.rect);
+        
+        // Now create the mask.
+        OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size());
+        if (!maskImage)
+            return;
+        
+        GraphicsContext* maskImageContext = maskImage->context();
+        maskImageContext->translate(-maskRect.x(), -maskRect.y());
+        
+        // Now add the text to the clip.  We do this by painting using a special paint phase that signals to
+        // InlineTextBoxes that they should just add their contents to the clip.
+        PaintInfo info(maskImageContext, maskRect, PaintPhaseTextClip, true, 0, 0);
+        if (box)
+            box->paint(info, tx - box->x(), ty - box->y());
+        else {
+            int x = isBox() ? toRenderBox(this)->x() : 0;
+            int y = isBox() ? toRenderBox(this)->y() : 0;
+            paint(info, tx - x, ty - y);
+        }
+        
+        // The mask has been created.  Now we just need to clip to it.
+        context->save();
+        context->clipToImageBuffer(maskRect, maskImage.get());
+    }
+    
+    StyleImage* bg = bgLayer->image();
+    bool shouldPaintBackgroundImage = bg && bg->canRender(style()->effectiveZoom());
+    Color bgColor = c;
+
+    // When this style flag is set, change existing background colors and images to a solid white background.
+    // If there's no bg color or image, leave it untouched to avoid affecting transparency.
+    // We don't try to avoid loading the background images, because this style flag is only set
+    // when printing, and at that point we've already loaded the background images anyway. (To avoid
+    // loading the background images we'd have to do this check when applying styles rather than
+    // while rendering.)
+    if (style()->forceBackgroundsToWhite()) {
+        // Note that we can't reuse this variable below because the bgColor might be changed
+        bool shouldPaintBackgroundColor = !bgLayer->next() && bgColor.isValid() && bgColor.alpha() > 0;
+        if (shouldPaintBackgroundImage || shouldPaintBackgroundColor) {
+            bgColor = Color::white;
+            shouldPaintBackgroundImage = false;
+        }
+    }
+
+    bool isRoot = this->isRoot();
+
+    // Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with
+    // no background in the child document should show the parent's background.
+    bool isOpaqueRoot = false;
+    if (isRoot) {
+        isOpaqueRoot = true;
+        if (!bgLayer->next() && !(bgColor.isValid() && bgColor.alpha() == 255) && view()->frameView()) {
+            Element* ownerElement = document()->ownerElement();
+            if (ownerElement) {
+                if (!ownerElement->hasTagName(frameTag)) {
+                    // Locate the <body> element using the DOM.  This is easier than trying
+                    // to crawl around a render tree with potential :before/:after content and
+                    // anonymous blocks created by inline <body> tags etc.  We can locate the <body>
+                    // render object very easily via the DOM.
+                    HTMLElement* body = document()->body();
+                    if (body) {
+                        // Can't scroll a frameset document anyway.
+                        isOpaqueRoot = body->hasLocalName(framesetTag);
+                    }
+                }
+            } else
+                isOpaqueRoot = !view()->frameView()->isTransparent();
+        }
+        view()->frameView()->setContentIsOpaque(isOpaqueRoot);
+    }
+
+    // Paint the color first underneath all images.
+    if (!bgLayer->next()) {
+        IntRect rect(tx, ty, w, h);
+        rect.intersect(paintInfo.rect);
+        // If we have an alpha and we are painting the root element, go ahead and blend with the base background color.
+        if (isOpaqueRoot) {
+            Color baseColor = view()->frameView()->baseBackgroundColor();
+            if (baseColor.alpha() > 0) {
+                context->save();
+                context->setCompositeOperation(CompositeCopy);
+                context->fillRect(rect, baseColor, style()->colorSpace());
+                context->restore();
+            } else
+                context->clearRect(rect);
+        }
+
+        if (bgColor.isValid() && bgColor.alpha() > 0)
+            context->fillRect(rect, bgColor, style()->colorSpace());
+    }
+
+    // no progressive loading of the background image
+    if (shouldPaintBackgroundImage) {
+        IntRect destRect;
+        IntPoint phase;
+        IntSize tileSize;
+
+        calculateBackgroundImageGeometry(bgLayer, tx, ty, w, h, destRect, phase, tileSize);
+        IntPoint destOrigin = destRect.location();
+        destRect.intersect(paintInfo.rect);
+        if (!destRect.isEmpty()) {
+            phase += destRect.location() - destOrigin;
+            CompositeOperator compositeOp = op == CompositeSourceOver ? bgLayer->composite() : op;
+            RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : this;
+            Image* image = bg->image(clientForBackgroundImage, tileSize);
+            bool useLowQualityScaling = shouldPaintAtLowQuality(context, image, tileSize);
+            context->drawTiledImage(image, style()->colorSpace(), destRect, phase, tileSize, compositeOp, useLowQualityScaling);
+        }
+    }
+
+    if (bgLayer->clip() != BorderFillBox)
+        // Undo the background clip
+        context->restore();
+
+    if (clippedToBorderRadius)
+        // Undo the border radius clip
+        context->restore();
+        
+    if (clippedWithLocalScrolling) // Undo the clip for local background attachments.
+        context->restore();
+}
+
+IntSize RenderBoxModelObject::calculateFillTileSize(const FillLayer* fillLayer, IntSize positioningAreaSize) const
+{
+    StyleImage* image = fillLayer->image();
+    image->setImageContainerSize(positioningAreaSize); // Use the box established by background-origin.
+
+    EFillSizeType type = fillLayer->size().type;
+
+    switch (type) {
+        case SizeLength: {
+            int w = positioningAreaSize.width();
+            int h = positioningAreaSize.height();
+
+            Length layerWidth = fillLayer->size().size.width();
+            Length layerHeight = fillLayer->size().size.height();
+
+            if (layerWidth.isFixed())
+                w = layerWidth.value();
+            else if (layerWidth.isPercent())
+                w = layerWidth.calcValue(positioningAreaSize.width());
+            
+            if (layerHeight.isFixed())
+                h = layerHeight.value();
+            else if (layerHeight.isPercent())
+                h = layerHeight.calcValue(positioningAreaSize.height());
+            
+            // If one of the values is auto we have to use the appropriate
+            // scale to maintain our aspect ratio.
+            if (layerWidth.isAuto() && !layerHeight.isAuto()) {
+                IntSize imageIntrinsicSize = image->imageSize(this, style()->effectiveZoom());
+                if (imageIntrinsicSize.height())
+                    w = imageIntrinsicSize.width() * h / imageIntrinsicSize.height();        
+            } else if (!layerWidth.isAuto() && layerHeight.isAuto()) {
+                IntSize imageIntrinsicSize = image->imageSize(this, style()->effectiveZoom());
+                if (imageIntrinsicSize.width())
+                    h = imageIntrinsicSize.height() * w / imageIntrinsicSize.width();
+            } else if (layerWidth.isAuto() && layerHeight.isAuto()) {
+                // If both width and height are auto, use the image's intrinsic size.
+                IntSize imageIntrinsicSize = image->imageSize(this, style()->effectiveZoom());
+                w = imageIntrinsicSize.width();
+                h = imageIntrinsicSize.height();
+            }
+            
+            return IntSize(max(1, w), max(1, h));
+        }
+        case Contain:
+        case Cover: {
+            IntSize imageIntrinsicSize = image->imageSize(this, 1);
+            float horizontalScaleFactor = imageIntrinsicSize.width()
+                ? static_cast<float>(positioningAreaSize.width()) / imageIntrinsicSize.width() : 1;
+            float verticalScaleFactor = imageIntrinsicSize.height()
+                ? static_cast<float>(positioningAreaSize.height()) / imageIntrinsicSize.height() : 1;
+            float scaleFactor = type == Contain ? min(horizontalScaleFactor, verticalScaleFactor) : max(horizontalScaleFactor, verticalScaleFactor);
+            return IntSize(max<int>(1, imageIntrinsicSize.width() * scaleFactor), max<int>(1, imageIntrinsicSize.height() * scaleFactor));
+        }
+        case SizeNone:
+            break;
+    }
+
+    return image->imageSize(this, style()->effectiveZoom());
+}
+
+void RenderBoxModelObject::calculateBackgroundImageGeometry(const FillLayer* fillLayer, int tx, int ty, int w, int h, 
+                                                            IntRect& destRect, IntPoint& phase, IntSize& tileSize)
+{
+    int left = 0;
+    int top = 0;
+    IntSize positioningAreaSize;
+
+    // Determine the background positioning area and set destRect to the background painting area.
+    // destRect will be adjusted later if the background is non-repeating.
+    bool fixedAttachment = fillLayer->attachment() == FixedBackgroundAttachment;
+
+#if ENABLE(FAST_MOBILE_SCROLLING)
+    if (view()->frameView() && view()->frameView()->canBlitOnScroll()) {
+        // As a side effect of an optimization to blit on scroll, we do not honor the CSS
+        // property "background-attachment: fixed" because it may result in rendering
+        // artifacts. Note, these artifacts only appear if we are blitting on scroll of
+        // a page that has fixed background images.
+        fixedAttachment = false;
+    }
+#endif
+
+    if (!fixedAttachment) {
+        destRect = IntRect(tx, ty, w, h);
+
+        int right = 0;
+        int bottom = 0;
+        // Scroll and Local.
+        if (fillLayer->origin() != BorderFillBox) {
+            left = borderLeft();
+            right = borderRight();
+            top = borderTop();
+            bottom = borderBottom();
+            if (fillLayer->origin() == ContentFillBox) {
+                left += paddingLeft();
+                right += paddingRight();
+                top += paddingTop();
+                bottom += paddingBottom();
+            }
+        }
+
+        // The background of the box generated by the root element covers the entire canvas including
+        // its margins. Since those were added in already, we have to factor them out when computing
+        // the background positioning area.
+        if (isRoot()) {
+            positioningAreaSize = IntSize(toRenderBox(this)->width() - left - right, toRenderBox(this)->height() - top - bottom);
+            left += marginLeft();
+            top += marginTop();
+        } else
+            positioningAreaSize = IntSize(w - left - right, h - top - bottom);
+    } else {
+        destRect = viewRect();
+        positioningAreaSize = destRect.size();
+    }
+
+    tileSize = calculateFillTileSize(fillLayer, positioningAreaSize);
+
+    EFillRepeat backgroundRepeatX = fillLayer->repeatX();
+    EFillRepeat backgroundRepeatY = fillLayer->repeatY();
+
+    int xPosition = fillLayer->xPosition().calcMinValue(positioningAreaSize.width() - tileSize.width(), true);
+    if (backgroundRepeatX == RepeatFill)
+        phase.setX(tileSize.width() ? tileSize.width() - (xPosition + left) % tileSize.width() : 0);
+    else {
+        destRect.move(max(xPosition + left, 0), 0);
+        phase.setX(-min(xPosition + left, 0));
+        destRect.setWidth(tileSize.width() + min(xPosition + left, 0));
+    }
+
+    int yPosition = fillLayer->yPosition().calcMinValue(positioningAreaSize.height() - tileSize.height(), true);
+    if (backgroundRepeatY == RepeatFill)
+        phase.setY(tileSize.height() ? tileSize.height() - (yPosition + top) % tileSize.height() : 0);
+    else {
+        destRect.move(0, max(yPosition + top, 0));
+        phase.setY(-min(yPosition + top, 0));
+        destRect.setHeight(tileSize.height() + min(yPosition + top, 0));
+    }
+
+    if (fixedAttachment)
+        phase.move(max(tx - destRect.x(), 0), max(ty - destRect.y(), 0));
+
+    destRect.intersect(IntRect(tx, ty, w, h));
+}
+
+int RenderBoxModelObject::verticalPosition(bool firstLine) const
+{
+    // This method determines the vertical position for inline elements.
+    ASSERT(isInline());
+    if (!isInline())
+        return 0;
+
+    int vpos = 0;
+    EVerticalAlign va = style()->verticalAlign();
+    if (va == TOP)
+        vpos = PositionTop;
+    else if (va == BOTTOM)
+        vpos = PositionBottom;
+    else {
+        bool checkParent = parent()->isRenderInline() && parent()->style()->verticalAlign() != TOP && parent()->style()->verticalAlign() != BOTTOM;
+        vpos = checkParent ? toRenderInline(parent())->verticalPositionFromCache(firstLine) : 0;
+        // don't allow elements nested inside text-top to have a different valignment.
+        if (va == BASELINE)
+            return vpos;
+
+        const Font& f = parent()->style(firstLine)->font();
+        int fontsize = f.pixelSize();
+
+        if (va == SUB)
+            vpos += fontsize / 5 + 1;
+        else if (va == SUPER)
+            vpos -= fontsize / 3 + 1;
+        else if (va == TEXT_TOP)
+            vpos += baselinePosition(firstLine) - f.ascent();
+        else if (va == MIDDLE)
+            vpos += -static_cast<int>(f.xHeight() / 2) - lineHeight(firstLine) / 2 + baselinePosition(firstLine);
+        else if (va == TEXT_BOTTOM) {
+            vpos += f.descent();
+            // lineHeight - baselinePosition is always 0 for replaced elements (except inline blocks), so don't bother wasting time in that case.
+            if (!isReplaced() || style()->display() == INLINE_BLOCK)
+                vpos -= (lineHeight(firstLine) - baselinePosition(firstLine));
+        } else if (va == BASELINE_MIDDLE)
+            vpos += -lineHeight(firstLine) / 2 + baselinePosition(firstLine);
+        else if (va == LENGTH)
+            vpos -= style()->verticalAlignLength().calcValue(lineHeight(firstLine));
+    }
+
+    return vpos;
+}
+
+bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style,
+                                               const NinePieceImage& ninePieceImage, CompositeOperator op)
+{
+    StyleImage* styleImage = ninePieceImage.image();
+    if (!styleImage)
+        return false;
+
+    if (!styleImage->isLoaded())
+        return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either.
+
+    if (!styleImage->canRender(style->effectiveZoom()))
+        return false;
+
+    // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function
+    // doesn't have any understanding of the zoom that is in effect on the tile.
+    styleImage->setImageContainerSize(IntSize(w, h));
+    IntSize imageSize = styleImage->imageSize(this, 1.0f);
+    int imageWidth = imageSize.width();
+    int imageHeight = imageSize.height();
+
+    int topSlice = min(imageHeight, ninePieceImage.slices().top().calcValue(imageHeight));
+    int bottomSlice = min(imageHeight, ninePieceImage.slices().bottom().calcValue(imageHeight));
+    int leftSlice = min(imageWidth, ninePieceImage.slices().left().calcValue(imageWidth));
+    int rightSlice = min(imageWidth, ninePieceImage.slices().right().calcValue(imageWidth));
+
+    ENinePieceImageRule hRule = ninePieceImage.horizontalRule();
+    ENinePieceImageRule vRule = ninePieceImage.verticalRule();
+
+    bool fitToBorder = style->borderImage() == ninePieceImage;
+    
+    int leftWidth = fitToBorder ? style->borderLeftWidth() : leftSlice;
+    int topWidth = fitToBorder ? style->borderTopWidth() : topSlice;
+    int rightWidth = fitToBorder ? style->borderRightWidth() : rightSlice;
+    int bottomWidth = fitToBorder ? style->borderBottomWidth() : bottomSlice;
+
+    bool drawLeft = leftSlice > 0 && leftWidth > 0;
+    bool drawTop = topSlice > 0 && topWidth > 0;
+    bool drawRight = rightSlice > 0 && rightWidth > 0;
+    bool drawBottom = bottomSlice > 0 && bottomWidth > 0;
+    bool drawMiddle = (imageWidth - leftSlice - rightSlice) > 0 && (w - leftWidth - rightWidth) > 0 &&
+                      (imageHeight - topSlice - bottomSlice) > 0 && (h - topWidth - bottomWidth) > 0;
+
+    Image* image = styleImage->image(this, imageSize);
+    ColorSpace colorSpace = style->colorSpace();
+
+    if (drawLeft) {
+        // Paint the top and bottom left corners.
+
+        // The top left corner rect is (tx, ty, leftWidth, topWidth)
+        // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice)
+        if (drawTop)
+            graphicsContext->drawImage(image, colorSpace, IntRect(tx, ty, leftWidth, topWidth),
+                                       IntRect(0, 0, leftSlice, topSlice), op);
+
+        // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth)
+        // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice)
+        if (drawBottom)
+            graphicsContext->drawImage(image, colorSpace, IntRect(tx, ty + h - bottomWidth, leftWidth, bottomWidth),
+                                       IntRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op);
+
+        // Paint the left edge.
+        // Have to scale and tile into the border rect.
+        graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx, ty + topWidth, leftWidth,
+                                        h - topWidth - bottomWidth),
+                                        IntRect(0, topSlice, leftSlice, imageHeight - topSlice - bottomSlice),
+                                        Image::StretchTile, (Image::TileRule)vRule, op);
+    }
+
+    if (drawRight) {
+        // Paint the top and bottom right corners
+        // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth)
+        // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice)
+        if (drawTop)
+            graphicsContext->drawImage(image, colorSpace, IntRect(tx + w - rightWidth, ty, rightWidth, topWidth),
+                                       IntRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op);
+
+        // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth)
+        // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice)
+        if (drawBottom)
+            graphicsContext->drawImage(image, colorSpace, IntRect(tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth),
+                                       IntRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op);
+
+        // Paint the right edge.
+        graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx + w - rightWidth, ty + topWidth, rightWidth,
+                                        h - topWidth - bottomWidth),
+                                        IntRect(imageWidth - rightSlice, topSlice, rightSlice, imageHeight - topSlice - bottomSlice),
+                                        Image::StretchTile, (Image::TileRule)vRule, op);
+    }
+
+    // Paint the top edge.
+    if (drawTop)
+        graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx + leftWidth, ty, w - leftWidth - rightWidth, topWidth),
+                                        IntRect(leftSlice, 0, imageWidth - rightSlice - leftSlice, topSlice),
+                                        (Image::TileRule)hRule, Image::StretchTile, op);
+
+    // Paint the bottom edge.
+    if (drawBottom)
+        graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx + leftWidth, ty + h - bottomWidth,
+                                        w - leftWidth - rightWidth, bottomWidth),
+                                        IntRect(leftSlice, imageHeight - bottomSlice, imageWidth - rightSlice - leftSlice, bottomSlice),
+                                        (Image::TileRule)hRule, Image::StretchTile, op);
+
+    // Paint the middle.
+    if (drawMiddle)
+        graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx + leftWidth, ty + topWidth, w - leftWidth - rightWidth,
+                                        h - topWidth - bottomWidth),
+                                        IntRect(leftSlice, topSlice, imageWidth - rightSlice - leftSlice, imageHeight - topSlice - bottomSlice),
+                                        (Image::TileRule)hRule, (Image::TileRule)vRule, op);
+
+    return true;
+}
+
+#if HAVE(PATH_BASED_BORDER_RADIUS_DRAWING)
+static bool borderWillArcInnerEdge(const IntSize& firstRadius, const IntSize& secondRadius, int firstBorderWidth, int secondBorderWidth, int middleBorderWidth)
+{
+    // FIXME: This test is insufficient. We need to take border style into account.
+    return (!firstRadius.width() || firstRadius.width() >= firstBorderWidth)
+            && (!firstRadius.height() || firstRadius.height() >= middleBorderWidth)
+            && (!secondRadius.width() || secondRadius.width() >= secondBorderWidth)
+            && (!secondRadius.height() || secondRadius.height() >= middleBorderWidth);
+}
+
+void RenderBoxModelObject::paintBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h,
+                                       const RenderStyle* style, bool begin, bool end)
+{
+    if (paintNinePieceImage(graphicsContext, tx, ty, w, h, style, style->borderImage()))
+        return;
+
+    if (graphicsContext->paintingDisabled())
+        return;
+
+    const Color& topColor = style->visitedDependentColor(CSSPropertyBorderTopColor);
+    const Color& bottomColor = style->visitedDependentColor(CSSPropertyBorderBottomColor);
+    const Color& leftColor = style->visitedDependentColor(CSSPropertyBorderLeftColor);
+    const Color& rightColor = style->visitedDependentColor(CSSPropertyBorderRightColor);
+
+    bool topTransparent = style->borderTopIsTransparent();
+    bool bottomTransparent = style->borderBottomIsTransparent();
+    bool rightTransparent = style->borderRightIsTransparent();
+    bool leftTransparent = style->borderLeftIsTransparent();
+
+    EBorderStyle topStyle = style->borderTopStyle();
+    EBorderStyle bottomStyle = style->borderBottomStyle();
+    EBorderStyle leftStyle = style->borderLeftStyle();
+    EBorderStyle rightStyle = style->borderRightStyle();
+
+    bool renderTop = topStyle > BHIDDEN && !topTransparent;
+    bool renderLeft = leftStyle > BHIDDEN && begin && !leftTransparent;
+    bool renderRight = rightStyle > BHIDDEN && end && !rightTransparent;
+    bool renderBottom = bottomStyle > BHIDDEN && !bottomTransparent;
+
+    bool renderRadii = false;
+    Path roundedPath;
+    IntSize topLeft, topRight, bottomLeft, bottomRight;
+    IntRect borderRect(tx, ty, w, h);
+
+    if (style->hasBorderRadius()) {
+        IntSize topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius;
+        style->getBorderRadiiForRect(borderRect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
+
+        IntRect innerBorderRect = borderInnerRect(borderRect, style->borderTopWidth(), style->borderBottomWidth(), 
+            style->borderLeftWidth(), style->borderRightWidth());
+
+        IntSize innerTopLeftRadius, innerTopRightRadius, innerBottomLeftRadius, innerBottomRightRadius;
+        style->getInnerBorderRadiiForRectWithBorderWidths(innerBorderRect, style->borderTopWidth(), style->borderBottomWidth(), 
+            style->borderLeftWidth(), style->borderRightWidth(), innerTopLeftRadius, innerTopRightRadius, 
+            innerBottomLeftRadius, innerBottomRightRadius);
+
+        if (begin) {
+            topLeft = topLeftRadius;
+            bottomLeft = bottomLeftRadius;
+        }
+        if (end) {
+            topRight = topRightRadius;
+            bottomRight = bottomRightRadius;
+        }
+
+        renderRadii = true;
+
+        // Clip to the inner and outer radii rects.
+        graphicsContext->save();
+        graphicsContext->addRoundedRectClip(borderRect, topLeft, topRight, bottomLeft, bottomRight);
+        graphicsContext->clipOutRoundedRect(innerBorderRect, innerTopLeftRadius, innerTopRightRadius, innerBottomLeftRadius, innerBottomRightRadius);
+
+        roundedPath = Path::createRoundedRectangle(borderRect, topLeft, topRight, bottomLeft, bottomRight);
+        graphicsContext->addPath(roundedPath);
+    }
+
+    bool upperLeftBorderStylesMatch = renderLeft && (topStyle == leftStyle) && (topColor == leftColor);
+    bool upperRightBorderStylesMatch = renderRight && (topStyle == rightStyle) && (topColor == rightColor) && (topStyle != OUTSET) && (topStyle != RIDGE) && (topStyle != INSET) && (topStyle != GROOVE);
+    bool lowerLeftBorderStylesMatch = renderLeft && (bottomStyle == leftStyle) && (bottomColor == leftColor) && (bottomStyle != OUTSET) && (bottomStyle != RIDGE) && (bottomStyle != INSET) && (bottomStyle != GROOVE);
+    bool lowerRightBorderStylesMatch = renderRight && (bottomStyle == rightStyle) && (bottomColor == rightColor);
+
+    if (renderTop) {
+        int x = tx;
+        int x2 = tx + w;
+
+        if (renderRadii && borderWillArcInnerEdge(topLeft, topRight, style->borderLeftWidth(), style->borderRightWidth(), style->borderTopWidth())) {
+            graphicsContext->save();
+            clipBorderSidePolygon(graphicsContext, borderRect, topLeft, topRight, bottomLeft, bottomRight, BSTop, upperLeftBorderStylesMatch, upperRightBorderStylesMatch, style);
+            float thickness = max(max(style->borderTopWidth(), style->borderLeftWidth()), style->borderRightWidth());
+            drawBoxSideFromPath(graphicsContext, borderRect, roundedPath, style->borderTopWidth(), thickness, BSTop, style, topColor, topStyle);
+            graphicsContext->restore();
+        } else {
+            bool ignoreLeft = (topColor == leftColor && topTransparent == leftTransparent && topStyle >= OUTSET
+                && (leftStyle == DOTTED || leftStyle == DASHED || leftStyle == SOLID || leftStyle == OUTSET));
+            bool ignoreRight = (topColor == rightColor && topTransparent == rightTransparent && topStyle >= OUTSET
+                && (rightStyle == DOTTED || rightStyle == DASHED || rightStyle == SOLID || rightStyle == INSET));
+
+            drawLineForBoxSide(graphicsContext, x, ty, x2, ty + style->borderTopWidth(), BSTop, topColor, topStyle,
+                    ignoreLeft ? 0 : style->borderLeftWidth(), ignoreRight ? 0 : style->borderRightWidth());               
+        }
+    }
+
+    if (renderBottom) {
+        int x = tx;
+        int x2 = tx + w;
+
+        if (renderRadii && borderWillArcInnerEdge(bottomLeft, bottomRight, style->borderLeftWidth(), style->borderRightWidth(), style->borderBottomWidth())) {
+            graphicsContext->save();
+            clipBorderSidePolygon(graphicsContext, borderRect, topLeft, topRight, bottomLeft, bottomRight, BSBottom, lowerLeftBorderStylesMatch, lowerRightBorderStylesMatch, style);
+            float thickness = max(max(style->borderBottomWidth(), style->borderLeftWidth()), style->borderRightWidth());
+            drawBoxSideFromPath(graphicsContext, borderRect, roundedPath, style->borderBottomWidth(), thickness, BSBottom, style, bottomColor, bottomStyle);
+            graphicsContext->restore();
+        } else {
+            bool ignoreLeft = (bottomColor == leftColor && bottomTransparent == leftTransparent && bottomStyle >= OUTSET
+                && (leftStyle == DOTTED || leftStyle == DASHED || leftStyle == SOLID || leftStyle == OUTSET));
+
+            bool ignoreRight = (bottomColor == rightColor && bottomTransparent == rightTransparent && bottomStyle >= OUTSET
+                && (rightStyle == DOTTED || rightStyle == DASHED || rightStyle == SOLID || rightStyle == INSET));
+
+            drawLineForBoxSide(graphicsContext, x, ty + h - style->borderBottomWidth(), x2, ty + h, BSBottom, bottomColor, 
+                        bottomStyle, ignoreLeft ? 0 : style->borderLeftWidth(), 
+                        ignoreRight ? 0 : style->borderRightWidth());
+        }
+    }
+
+    if (renderLeft) {
+        int y = ty;
+        int y2 = ty + h;
+
+        if (renderRadii && borderWillArcInnerEdge(bottomLeft, topLeft, style->borderBottomWidth(), style->borderTopWidth(), style->borderLeftWidth())) {
+            graphicsContext->save();
+            clipBorderSidePolygon(graphicsContext, borderRect, topLeft, topRight, bottomLeft, bottomRight, BSLeft, upperLeftBorderStylesMatch, lowerLeftBorderStylesMatch, style);
+            float thickness = max(max(style->borderLeftWidth(), style->borderTopWidth()), style->borderBottomWidth());
+            drawBoxSideFromPath(graphicsContext, borderRect, roundedPath, style->borderLeftWidth(), thickness, BSLeft, style, leftColor, leftStyle);
+            graphicsContext->restore();
+        } else {
+            bool ignoreTop = (topColor == leftColor && topTransparent == leftTransparent && leftStyle >= OUTSET
+                && (topStyle == DOTTED || topStyle == DASHED || topStyle == SOLID || topStyle == OUTSET));
+
+            bool ignoreBottom = (bottomColor == leftColor && bottomTransparent == leftTransparent && leftStyle >= OUTSET
+                && (bottomStyle == DOTTED || bottomStyle == DASHED || bottomStyle == SOLID || bottomStyle == INSET));
+
+            drawLineForBoxSide(graphicsContext, tx, y, tx + style->borderLeftWidth(), y2, BSLeft, leftColor,
+                        leftStyle, ignoreTop ? 0 : style->borderTopWidth(), ignoreBottom ? 0 : style->borderBottomWidth());
+        }
+    }
+
+    if (renderRight) {
+        if (renderRadii && borderWillArcInnerEdge(bottomRight, topRight, style->borderBottomWidth(), style->borderTopWidth(), style->borderRightWidth())) {
+            graphicsContext->save();
+            clipBorderSidePolygon(graphicsContext, borderRect, topLeft, topRight, bottomLeft, bottomRight, BSRight, upperRightBorderStylesMatch, lowerRightBorderStylesMatch, style);
+            float thickness = max(max(style->borderRightWidth(), style->borderTopWidth()), style->borderBottomWidth());
+            drawBoxSideFromPath(graphicsContext, borderRect, roundedPath, style->borderRightWidth(), thickness, BSRight, style, rightColor, rightStyle);
+            graphicsContext->restore();
+        } else {
+            bool ignoreTop = ((topColor == rightColor) && (topTransparent == rightTransparent)
+                && (rightStyle >= DOTTED || rightStyle == INSET)
+                && (topStyle == DOTTED || topStyle == DASHED || topStyle == SOLID || topStyle == OUTSET));
+
+            bool ignoreBottom = ((bottomColor == rightColor) && (bottomTransparent == rightTransparent)
+                && (rightStyle >= DOTTED || rightStyle == INSET)
+                && (bottomStyle == DOTTED || bottomStyle == DASHED || bottomStyle == SOLID || bottomStyle == INSET));
+
+            int y = ty;
+            int y2 = ty + h;
+
+            drawLineForBoxSide(graphicsContext, tx + w - style->borderRightWidth(), y, tx + w, y2, BSRight, rightColor, 
+                rightStyle, ignoreTop ? 0 : style->borderTopWidth(), 
+                ignoreBottom ? 0 : style->borderBottomWidth());
+        }
+    }
+
+    if (renderRadii)
+        graphicsContext->restore();
+}
+#else
+void RenderBoxModelObject::paintBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h,
+                                       const RenderStyle* style, bool begin, bool end)
+{
+    // FIXME: This old version of paintBorder should be removed when all ports implement 
+    // GraphicsContext::clipConvexPolygon()!! This should happen soon.
+    if (paintNinePieceImage(graphicsContext, tx, ty, w, h, style, style->borderImage()))
+        return;
+
+    const Color& topColor = style->visitedDependentColor(CSSPropertyBorderTopColor);
+    const Color& bottomColor = style->visitedDependentColor(CSSPropertyBorderBottomColor);
+    const Color& leftColor = style->visitedDependentColor(CSSPropertyBorderLeftColor);
+    const Color& rightColor = style->visitedDependentColor(CSSPropertyBorderRightColor);
+
+    bool topTransparent = style->borderTopIsTransparent();
+    bool bottomTransparent = style->borderBottomIsTransparent();
+    bool rightTransparent = style->borderRightIsTransparent();
+    bool leftTransparent = style->borderLeftIsTransparent();
+
+    EBorderStyle topStyle = style->borderTopStyle();
+    EBorderStyle bottomStyle = style->borderBottomStyle();
+    EBorderStyle leftStyle = style->borderLeftStyle();
+    EBorderStyle rightStyle = style->borderRightStyle();
+
+    bool renderTop = topStyle > BHIDDEN && !topTransparent;
+    bool renderLeft = leftStyle > BHIDDEN && begin && !leftTransparent;
+    bool renderRight = rightStyle > BHIDDEN && end && !rightTransparent;
+    bool renderBottom = bottomStyle > BHIDDEN && !bottomTransparent;
+
+    bool renderRadii = false;
+    IntSize topLeft, topRight, bottomLeft, bottomRight;
+
+    if (style->hasBorderRadius()) {
+        IntRect borderRect = IntRect(tx, ty, w, h);
+
+        IntSize topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius;
+        style->getBorderRadiiForRect(borderRect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
+
+        if (begin) {
+            topLeft = topLeftRadius;
+            bottomLeft = bottomLeftRadius;
+        }
+        if (end) {
+            topRight = topRightRadius;
+            bottomRight = bottomRightRadius;
+        }
+
+        renderRadii = true;
+
+        // Clip to the rounded rectangle.
+        graphicsContext->save();
+        graphicsContext->addRoundedRectClip(borderRect, topLeft, topRight, bottomLeft, bottomRight);
+    }
+
+    int firstAngleStart, secondAngleStart, firstAngleSpan, secondAngleSpan;
+    float thickness;
+    bool upperLeftBorderStylesMatch = renderLeft && (topStyle == leftStyle) && (topColor == leftColor);
+    bool upperRightBorderStylesMatch = renderRight && (topStyle == rightStyle) && (topColor == rightColor) && (topStyle != OUTSET) && (topStyle != RIDGE) && (topStyle != INSET) && (topStyle != GROOVE);
+    bool lowerLeftBorderStylesMatch = renderLeft && (bottomStyle == leftStyle) && (bottomColor == leftColor) && (bottomStyle != OUTSET) && (bottomStyle != RIDGE) && (bottomStyle != INSET) && (bottomStyle != GROOVE);
+    bool lowerRightBorderStylesMatch = renderRight && (bottomStyle == rightStyle) && (bottomColor == rightColor);
+
+    if (renderTop) {
+        bool ignore_left = (renderRadii && topLeft.width() > 0) ||
+            (topColor == leftColor && topTransparent == leftTransparent && topStyle >= OUTSET &&
+             (leftStyle == DOTTED || leftStyle == DASHED || leftStyle == SOLID || leftStyle == OUTSET));
+
+        bool ignore_right = (renderRadii && topRight.width() > 0) ||
+            (topColor == rightColor && topTransparent == rightTransparent && topStyle >= OUTSET &&
+             (rightStyle == DOTTED || rightStyle == DASHED || rightStyle == SOLID || rightStyle == INSET));
+
+        int x = tx;
+        int x2 = tx + w;
+        if (renderRadii) {
+            x += topLeft.width();
+            x2 -= topRight.width();
+        }
+
+        drawLineForBoxSide(graphicsContext, x, ty, x2, ty + style->borderTopWidth(), BSTop, topColor, topStyle,
+                   ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth());
+
+        if (renderRadii) {
+            int leftY = ty;
+
+            // We make the arc double thick and let the clip rect take care of clipping the extra off.
+            // We're doing this because it doesn't seem possible to match the curve of the clip exactly
+            // with the arc-drawing function.
+            thickness = style->borderTopWidth() * 2;
+
+            if (topLeft.width()) {
+                int leftX = tx;
+                // The inner clip clips inside the arc. This is especially important for 1px borders.
+                bool applyLeftInnerClip = (style->borderLeftWidth() < topLeft.width())
+                    && (style->borderTopWidth() < topLeft.height())
+                    && (topStyle != DOUBLE || style->borderTopWidth() > 6);
+                if (applyLeftInnerClip) {
+                    graphicsContext->save();
+                    graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, topLeft.width() * 2, topLeft.height() * 2),
+                                                             style->borderTopWidth());
+                }
+
+                firstAngleStart = 90;
+                firstAngleSpan = upperLeftBorderStylesMatch ? 90 : 45;
+
+                // Draw upper left arc
+                drawArcForBoxSide(graphicsContext, leftX, leftY, thickness, topLeft, firstAngleStart, firstAngleSpan,
+                              BSTop, topColor, topStyle, true);
+                if (applyLeftInnerClip)
+                    graphicsContext->restore();
+            }
+
+            if (topRight.width()) {
+                int rightX = tx + w - topRight.width() * 2;
+                bool applyRightInnerClip = (style->borderRightWidth() < topRight.width())
+                    && (style->borderTopWidth() < topRight.height())
+                    && (topStyle != DOUBLE || style->borderTopWidth() > 6);
+                if (applyRightInnerClip) {
+                    graphicsContext->save();
+                    graphicsContext->addInnerRoundedRectClip(IntRect(rightX, leftY, topRight.width() * 2, topRight.height() * 2),
+                                                             style->borderTopWidth());
+                }
+
+                if (upperRightBorderStylesMatch) {
+                    secondAngleStart = 0;
+                    secondAngleSpan = 90;
+                } else {
+                    secondAngleStart = 45;
+                    secondAngleSpan = 45;
+                }
+
+                // Draw upper right arc
+                drawArcForBoxSide(graphicsContext, rightX, leftY, thickness, topRight, secondAngleStart, secondAngleSpan,
+                              BSTop, topColor, topStyle, false);
+                if (applyRightInnerClip)
+                    graphicsContext->restore();
+            }
+        }
+    }
+
+    if (renderBottom) {
+        bool ignore_left = (renderRadii && bottomLeft.width() > 0) ||
+            (bottomColor == leftColor && bottomTransparent == leftTransparent && bottomStyle >= OUTSET &&
+             (leftStyle == DOTTED || leftStyle == DASHED || leftStyle == SOLID || leftStyle == OUTSET));
+
+        bool ignore_right = (renderRadii && bottomRight.width() > 0) ||
+            (bottomColor == rightColor && bottomTransparent == rightTransparent && bottomStyle >= OUTSET &&
+             (rightStyle == DOTTED || rightStyle == DASHED || rightStyle == SOLID || rightStyle == INSET));
+
+        int x = tx;
+        int x2 = tx + w;
+        if (renderRadii) {
+            x += bottomLeft.width();
+            x2 -= bottomRight.width();
+        }
+
+        drawLineForBoxSide(graphicsContext, x, ty + h - style->borderBottomWidth(), x2, ty + h, BSBottom, bottomColor, bottomStyle,
+                   ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth());
+
+        if (renderRadii) {
+            thickness = style->borderBottomWidth() * 2;
+
+            if (bottomLeft.width()) {
+                int leftX = tx;
+                int leftY = ty + h - bottomLeft.height() * 2;
+                bool applyLeftInnerClip = (style->borderLeftWidth() < bottomLeft.width())
+                    && (style->borderBottomWidth() < bottomLeft.height())
+                    && (bottomStyle != DOUBLE || style->borderBottomWidth() > 6);
+                if (applyLeftInnerClip) {
+                    graphicsContext->save();
+                    graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, bottomLeft.width() * 2, bottomLeft.height() * 2),
+                                                             style->borderBottomWidth());
+                }
+
+                if (lowerLeftBorderStylesMatch) {
+                    firstAngleStart = 180;
+                    firstAngleSpan = 90;
+                } else {
+                    firstAngleStart = 225;
+                    firstAngleSpan = 45;
+                }
+
+                // Draw lower left arc
+                drawArcForBoxSide(graphicsContext, leftX, leftY, thickness, bottomLeft, firstAngleStart, firstAngleSpan,
+                              BSBottom, bottomColor, bottomStyle, true);
+                if (applyLeftInnerClip)
+                    graphicsContext->restore();
+            }
+
+            if (bottomRight.width()) {
+                int rightY = ty + h - bottomRight.height() * 2;
+                int rightX = tx + w - bottomRight.width() * 2;
+                bool applyRightInnerClip = (style->borderRightWidth() < bottomRight.width())
+                    && (style->borderBottomWidth() < bottomRight.height())
+                    && (bottomStyle != DOUBLE || style->borderBottomWidth() > 6);
+                if (applyRightInnerClip) {
+                    graphicsContext->save();
+                    graphicsContext->addInnerRoundedRectClip(IntRect(rightX, rightY, bottomRight.width() * 2, bottomRight.height() * 2),
+                                                             style->borderBottomWidth());
+                }
+
+                secondAngleStart = 270;
+                secondAngleSpan = lowerRightBorderStylesMatch ? 90 : 45;
+
+                // Draw lower right arc
+                drawArcForBoxSide(graphicsContext, rightX, rightY, thickness, bottomRight, secondAngleStart, secondAngleSpan,
+                              BSBottom, bottomColor, bottomStyle, false);
+                if (applyRightInnerClip)
+                    graphicsContext->restore();
+            }
+        }
+    }
+
+    if (renderLeft) {
+        bool ignore_top = (renderRadii && topLeft.height() > 0) ||
+            (topColor == leftColor && topTransparent == leftTransparent && leftStyle >= OUTSET &&
+             (topStyle == DOTTED || topStyle == DASHED || topStyle == SOLID || topStyle == OUTSET));
+
+        bool ignore_bottom = (renderRadii && bottomLeft.height() > 0) ||
+            (bottomColor == leftColor && bottomTransparent == leftTransparent && leftStyle >= OUTSET &&
+             (bottomStyle == DOTTED || bottomStyle == DASHED || bottomStyle == SOLID || bottomStyle == INSET));
+
+        int y = ty;
+        int y2 = ty + h;
+        if (renderRadii) {
+            y += topLeft.height();
+            y2 -= bottomLeft.height();
+        }
+
+        drawLineForBoxSide(graphicsContext, tx, y, tx + style->borderLeftWidth(), y2, BSLeft, leftColor, leftStyle,
+                   ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
+
+        if (renderRadii && (!upperLeftBorderStylesMatch || !lowerLeftBorderStylesMatch)) {
+            int topX = tx;
+            thickness = style->borderLeftWidth() * 2;
+
+            if (!upperLeftBorderStylesMatch && topLeft.width()) {
+                int topY = ty;
+                bool applyTopInnerClip = (style->borderLeftWidth() < topLeft.width())
+                    && (style->borderTopWidth() < topLeft.height())
+                    && (leftStyle != DOUBLE || style->borderLeftWidth() > 6);
+                if (applyTopInnerClip) {
+                    graphicsContext->save();
+                    graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topLeft.width() * 2, topLeft.height() * 2),
+                                                             style->borderLeftWidth());
+                }
+
+                firstAngleStart = 135;
+                firstAngleSpan = 45;
+
+                // Draw top left arc
+                drawArcForBoxSide(graphicsContext, topX, topY, thickness, topLeft, firstAngleStart, firstAngleSpan,
+                              BSLeft, leftColor, leftStyle, true);
+                if (applyTopInnerClip)
+                    graphicsContext->restore();
+            }
+
+            if (!lowerLeftBorderStylesMatch && bottomLeft.width()) {
+                int bottomY = ty + h - bottomLeft.height() * 2;
+                bool applyBottomInnerClip = (style->borderLeftWidth() < bottomLeft.width())
+                    && (style->borderBottomWidth() < bottomLeft.height())
+                    && (leftStyle != DOUBLE || style->borderLeftWidth() > 6);
+                if (applyBottomInnerClip) {
+                    graphicsContext->save();
+                    graphicsContext->addInnerRoundedRectClip(IntRect(topX, bottomY, bottomLeft.width() * 2, bottomLeft.height() * 2),
+                                                             style->borderLeftWidth());
+                }
+
+                secondAngleStart = 180;
+                secondAngleSpan = 45;
+
+                // Draw bottom left arc
+                drawArcForBoxSide(graphicsContext, topX, bottomY, thickness, bottomLeft, secondAngleStart, secondAngleSpan,
+                              BSLeft, leftColor, leftStyle, false);
+                if (applyBottomInnerClip)
+                    graphicsContext->restore();
+            }
+        }
+    }
+
+    if (renderRight) {
+        bool ignore_top = (renderRadii && topRight.height() > 0) ||
+            ((topColor == rightColor) && (topTransparent == rightTransparent) &&
+            (rightStyle >= DOTTED || rightStyle == INSET) &&
+            (topStyle == DOTTED || topStyle == DASHED || topStyle == SOLID || topStyle == OUTSET));
+
+        bool ignore_bottom = (renderRadii && bottomRight.height() > 0) ||
+            ((bottomColor == rightColor) && (bottomTransparent == rightTransparent) &&
+            (rightStyle >= DOTTED || rightStyle == INSET) &&
+            (bottomStyle == DOTTED || bottomStyle == DASHED || bottomStyle == SOLID || bottomStyle == INSET));
+
+        int y = ty;
+        int y2 = ty + h;
+        if (renderRadii) {
+            y += topRight.height();
+            y2 -= bottomRight.height();
+        }
+
+        drawLineForBoxSide(graphicsContext, tx + w - style->borderRightWidth(), y, tx + w, y2, BSRight, rightColor, rightStyle,
+                   ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
+
+        if (renderRadii && (!upperRightBorderStylesMatch || !lowerRightBorderStylesMatch)) {
+            thickness = style->borderRightWidth() * 2;
+
+            if (!upperRightBorderStylesMatch && topRight.width()) {
+                int topX = tx + w - topRight.width() * 2;
+                int topY = ty;
+                bool applyTopInnerClip = (style->borderRightWidth() < topRight.width())
+                    && (style->borderTopWidth() < topRight.height())
+                    && (rightStyle != DOUBLE || style->borderRightWidth() > 6);
+                if (applyTopInnerClip) {
+                    graphicsContext->save();
+                    graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topRight.width() * 2, topRight.height() * 2),
+                                                             style->borderRightWidth());
+                }
+
+                firstAngleStart = 0;
+                firstAngleSpan = 45;
+
+                // Draw top right arc
+                drawArcForBoxSide(graphicsContext, topX, topY, thickness, topRight, firstAngleStart, firstAngleSpan,
+                              BSRight, rightColor, rightStyle, true);
+                if (applyTopInnerClip)
+                    graphicsContext->restore();
+            }
+
+            if (!lowerRightBorderStylesMatch && bottomRight.width()) {
+                int bottomX = tx + w - bottomRight.width() * 2;
+                int bottomY = ty + h - bottomRight.height() * 2;
+                bool applyBottomInnerClip = (style->borderRightWidth() < bottomRight.width())
+                    && (style->borderBottomWidth() < bottomRight.height())
+                    && (rightStyle != DOUBLE || style->borderRightWidth() > 6);
+                if (applyBottomInnerClip) {
+                    graphicsContext->save();
+                    graphicsContext->addInnerRoundedRectClip(IntRect(bottomX, bottomY, bottomRight.width() * 2, bottomRight.height() * 2),
+                                                             style->borderRightWidth());
+                }
+
+                secondAngleStart = 315;
+                secondAngleSpan = 45;
+
+                // Draw bottom right arc
+                drawArcForBoxSide(graphicsContext, bottomX, bottomY, thickness, bottomRight, secondAngleStart, secondAngleSpan,
+                              BSRight, rightColor, rightStyle, false);
+                if (applyBottomInnerClip)
+                    graphicsContext->restore();
+            }
+        }
+    }
+
+    if (renderRadii)
+        graphicsContext->restore();
+}
+#endif
+
+void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext* graphicsContext, const IntRect& box, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const BoxSide side, bool firstEdgeMatches, bool secondEdgeMatches, const RenderStyle* style)
+{
+    FloatPoint quad[4];
+    int tx = box.x();
+    int ty = box.y();
+    int w = box.width();
+    int h = box.height();
+
+    // For each side, create an array of FloatPoints where each point is based on whichever value in each corner
+    // is larger -- the radius width/height or the border width/height -- as appropriate.
+    switch (side) {
+    case BSTop:
+        quad[0] = FloatPoint(tx, ty);
+        quad[1] = FloatPoint(
+            tx + max(topLeft.width(), (int) style->borderLeftWidth()), 
+            ty + max(topLeft.height(), (int) style->borderTopWidth()));
+        quad[2] = FloatPoint(
+            tx + w - max(topRight.width(), (int) style->borderRightWidth()), 
+            ty + max(topRight.height(), (int)style->borderTopWidth()));
+        quad[3] = FloatPoint(tx + w, ty);
+        break;
+    case BSLeft:
+        quad[0] = FloatPoint(tx, ty);
+        quad[1] = FloatPoint(
+            tx + max(topLeft.width(), (int) style->borderLeftWidth()), 
+            ty + max(topLeft.height(), (int) style->borderTopWidth()));
+        quad[2] = FloatPoint(
+            tx + max(bottomLeft.width(), (int) style->borderLeftWidth()), 
+            ty + h - max(bottomLeft.height(), (int)style->borderBottomWidth()));
+        quad[3] = FloatPoint(tx, ty + h);
+        break;
+    case BSBottom:
+        quad[0] = FloatPoint(tx, ty + h);
+        quad[1] = FloatPoint(
+            tx + max(bottomLeft.width(), (int) style->borderLeftWidth()), 
+            ty + h - max(bottomLeft.height(), (int)style->borderBottomWidth()));
+        quad[2] = FloatPoint(
+            tx + w - max(bottomRight.width(), (int) style->borderRightWidth()), 
+            ty + h - max(bottomRight.height(), (int)style->borderBottomWidth()));
+        quad[3] = FloatPoint(tx + w, ty + h);
+        break;
+    case BSRight:
+        quad[0] = FloatPoint(tx + w, ty);
+        quad[1] = FloatPoint(
+            tx + w - max(topRight.width(), (int) style->borderRightWidth()), 
+            ty + max(topRight.height(), (int) style->borderTopWidth()));
+        quad[2] = FloatPoint(
+            tx + w - max(bottomRight.width(), (int) style->borderRightWidth()), 
+            ty + h - max(bottomRight.height(), (int)style->borderBottomWidth()));
+        quad[3] = FloatPoint(tx + w, ty + h);
+        break;
+    default:
+        break;
+    }
+
+    // If the border matches both of its adjacent sides, don't anti-alias the clip, and
+    // if neither side matches, anti-alias the clip.
+    if (firstEdgeMatches == secondEdgeMatches) {
+        graphicsContext->clipConvexPolygon(4, quad, !firstEdgeMatches);
+        return;
+    }
+
+    FloatPoint firstQuad[4];
+    firstQuad[0] = quad[0];
+    firstQuad[1] = quad[1];
+    firstQuad[2] = side == BSTop || side == BSBottom ? FloatPoint(quad[3].x(), quad[2].y())
+        : firstQuad[2] = FloatPoint(quad[2].x(), quad[3].y());
+    firstQuad[3] = quad[3];
+    graphicsContext->clipConvexPolygon(4, firstQuad, !firstEdgeMatches);
+
+    FloatPoint secondQuad[4];
+    secondQuad[0] = quad[0];
+    secondQuad[1] = side == BSTop || side == BSBottom ? FloatPoint(quad[0].x(), quad[1].y())
+        : FloatPoint(quad[1].x(), quad[0].y());
+    secondQuad[2] = quad[2];
+    secondQuad[3] = quad[3];
+    graphicsContext->clipConvexPolygon(4, secondQuad, !secondEdgeMatches);
+}
+
+void RenderBoxModelObject::paintBoxShadow(GraphicsContext* context, int tx, int ty, int w, int h, const RenderStyle* s, ShadowStyle shadowStyle, bool begin, bool end)
+{
+    // FIXME: Deal with border-image.  Would be great to use border-image as a mask.
+
+    if (context->paintingDisabled())
+        return;
+
+    IntRect rect(tx, ty, w, h);
+    IntSize topLeft;
+    IntSize topRight;
+    IntSize bottomLeft;
+    IntSize bottomRight;
+
+    bool hasBorderRadius = s->hasBorderRadius();
+    if (hasBorderRadius && (begin || end)) {
+        IntSize topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius;
+        s->getBorderRadiiForRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
+
+        if (begin) {
+            if (shadowStyle == Inset) {
+                topLeftRadius.expand(-borderLeft(), -borderTop());
+                topLeftRadius.clampNegativeToZero();
+                bottomLeftRadius.expand(-borderLeft(), -borderBottom());
+                bottomLeftRadius.clampNegativeToZero();
+            }
+            topLeft = topLeftRadius;
+            bottomLeft = bottomLeftRadius;
+        }
+        if (end) {
+            if (shadowStyle == Inset) {
+                topRightRadius.expand(-borderRight(), -borderTop());
+                topRightRadius.clampNegativeToZero();
+                bottomRightRadius.expand(-borderRight(), -borderBottom());
+                bottomRightRadius.clampNegativeToZero();
+            }
+            topRight = topRightRadius;
+            bottomRight = bottomRightRadius;
+        }
+    }
+
+    if (shadowStyle == Inset) {
+        rect.move(begin ? borderLeft() : 0, borderTop());
+        rect.setWidth(rect.width() - (begin ? borderLeft() : 0) - (end ? borderRight() : 0));
+        rect.setHeight(rect.height() - borderTop() - borderBottom());
+    }
+
+    bool hasOpaqueBackground = s->visitedDependentColor(CSSPropertyBackgroundColor).isValid() && s->visitedDependentColor(CSSPropertyBackgroundColor).alpha() == 255;
+    for (const ShadowData* shadow = s->boxShadow(); shadow; shadow = shadow->next()) {
+        if (shadow->style() != shadowStyle)
+            continue;
+
+        IntSize shadowOffset(shadow->x(), shadow->y());
+        int shadowBlur = shadow->blur();
+        int shadowSpread = shadow->spread();
+        const Color& shadowColor = shadow->color();
+
+        if (shadow->style() == Normal) {
+            IntRect fillRect(rect);
+            fillRect.inflate(shadowSpread);
+            if (fillRect.isEmpty())
+                continue;
+
+            IntRect shadowRect(rect);
+            shadowRect.inflate(shadowBlur + shadowSpread);
+            shadowRect.move(shadowOffset);
+
+            context->save();
+            context->clip(shadowRect);
+
+            // Move the fill just outside the clip, adding 1 pixel separation so that the fill does not
+            // bleed in (due to antialiasing) if the context is transformed.
+            IntSize extraOffset(w + max(0, shadowOffset.width()) + shadowBlur + 2 * shadowSpread + 1, 0);
+            shadowOffset -= extraOffset;
+            fillRect.move(extraOffset);
+
+            context->setShadow(shadowOffset, shadowBlur, shadowColor, s->colorSpace());
+            if (hasBorderRadius) {
+                IntRect rectToClipOut = rect;
+                IntSize topLeftToClipOut = topLeft;
+                IntSize topRightToClipOut = topRight;
+                IntSize bottomLeftToClipOut = bottomLeft;
+                IntSize bottomRightToClipOut = bottomRight;
+
+                if (shadowSpread < 0) {
+                    topLeft.expand(shadowSpread, shadowSpread);
+                    topLeft.clampNegativeToZero();
+
+                    topRight.expand(shadowSpread, shadowSpread);
+                    topRight.clampNegativeToZero();
+
+                    bottomLeft.expand(shadowSpread, shadowSpread);
+                    bottomLeft.clampNegativeToZero();
+
+                    bottomRight.expand(shadowSpread, shadowSpread);
+                    bottomRight.clampNegativeToZero();
+                }
+
+                // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
+                // when painting the shadow. On the other hand, it introduces subpixel gaps along the
+                // corners. Those are avoided by insetting the clipping path by one pixel.
+                if (hasOpaqueBackground) {
+                    rectToClipOut.inflate(-1);
+
+                    topLeftToClipOut.expand(-1, -1);
+                    topLeftToClipOut.clampNegativeToZero();
+
+                    topRightToClipOut.expand(-1, -1);
+                    topRightToClipOut.clampNegativeToZero();
+
+                    bottomLeftToClipOut.expand(-1, -1);
+                    bottomLeftToClipOut.clampNegativeToZero();
+
+                    bottomRightToClipOut.expand(-1, -1);
+                    bottomRightToClipOut.clampNegativeToZero();
+                }
+
+                if (!rectToClipOut.isEmpty())
+                    context->clipOutRoundedRect(rectToClipOut, topLeftToClipOut, topRightToClipOut, bottomLeftToClipOut, bottomRightToClipOut);
+                context->fillRoundedRect(fillRect, topLeft, topRight, bottomLeft, bottomRight, Color::black, s->colorSpace());
+            } else {
+                IntRect rectToClipOut = rect;
+
+                // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
+                // when painting the shadow. On the other hand, it introduces subpixel gaps along the
+                // edges if they are not pixel-aligned. Those are avoided by insetting the clipping path
+                // by one pixel.
+                if (hasOpaqueBackground) {
+                    AffineTransform currentTransformation = context->getCTM();
+                    if (currentTransformation.a() != 1 || (currentTransformation.d() != 1 && currentTransformation.d() != -1)
+                            || currentTransformation.b() || currentTransformation.c())
+                        rectToClipOut.inflate(-1);
+                }
+
+                if (!rectToClipOut.isEmpty())
+                    context->clipOut(rectToClipOut);
+                context->fillRect(fillRect, Color::black, s->colorSpace());
+            }
+
+            context->restore();
+        } else {
+            // Inset shadow.
+            IntRect holeRect(rect);
+            holeRect.inflate(-shadowSpread);
+
+            if (holeRect.isEmpty()) {
+                if (hasBorderRadius)
+                    context->fillRoundedRect(rect, topLeft, topRight, bottomLeft, bottomRight, shadowColor, s->colorSpace());
+                else
+                    context->fillRect(rect, shadowColor, s->colorSpace());
+                continue;
+            }
+            if (!begin) {
+                holeRect.move(-max(shadowOffset.width(), 0) - shadowBlur, 0);
+                holeRect.setWidth(holeRect.width() + max(shadowOffset.width(), 0) + shadowBlur);
+            }
+            if (!end)
+                holeRect.setWidth(holeRect.width() - min(shadowOffset.width(), 0) + shadowBlur);
+
+            Color fillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), 255);
+
+            IntRect outerRect(rect);
+            outerRect.inflateX(w - 2 * shadowSpread);
+            outerRect.inflateY(h - 2 * shadowSpread);
+
+            context->save();
+
+            if (hasBorderRadius)
+                context->clip(Path::createRoundedRectangle(rect, topLeft, topRight, bottomLeft, bottomRight));
+            else
+                context->clip(rect);
+
+            IntSize extraOffset(2 * w + max(0, shadowOffset.width()) + shadowBlur - 2 * shadowSpread + 1, 0);
+            context->translate(extraOffset.width(), extraOffset.height());
+            shadowOffset -= extraOffset;
+
+            context->beginPath();
+            context->addPath(Path::createRectangle(outerRect));
+
+            if (hasBorderRadius) {
+                if (shadowSpread > 0) {
+                    topLeft.expand(-shadowSpread, -shadowSpread);
+                    topLeft.clampNegativeToZero();
+
+                    topRight.expand(-shadowSpread, -shadowSpread);
+                    topRight.clampNegativeToZero();
+
+                    bottomLeft.expand(-shadowSpread, -shadowSpread);
+                    bottomLeft.clampNegativeToZero();
+
+                    bottomRight.expand(-shadowSpread, -shadowSpread);
+                    bottomRight.clampNegativeToZero();
+                }
+                context->addPath(Path::createRoundedRectangle(holeRect, topLeft, topRight, bottomLeft, bottomRight));
+            } else
+                context->addPath(Path::createRectangle(holeRect));
+
+            context->setFillRule(RULE_EVENODD);
+            context->setFillColor(fillColor, s->colorSpace());
+            context->setShadow(shadowOffset, shadowBlur, shadowColor, s->colorSpace());
+            context->fillPath();
+
+            context->restore();
+        }
+    }
+}
+
+int RenderBoxModelObject::containingBlockWidthForContent() const
+{
+    return containingBlock()->availableWidth();
+}
+
+} // namespace WebCore