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1 /* |
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2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
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3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
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4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) |
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5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) |
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6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
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7 * Copyright (C) 2010 Google Inc. All rights reserved. |
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8 * |
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9 * This library is free software; you can redistribute it and/or |
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10 * modify it under the terms of the GNU Library General Public |
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11 * License as published by the Free Software Foundation; either |
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12 * version 2 of the License, or (at your option) any later version. |
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13 * |
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14 * This library is distributed in the hope that it will be useful, |
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15 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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17 * Library General Public License for more details. |
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18 * |
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19 * You should have received a copy of the GNU Library General Public License |
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20 * along with this library; see the file COPYING.LIB. If not, write to |
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21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
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22 * Boston, MA 02110-1301, USA. |
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23 * |
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24 */ |
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25 |
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26 #include "config.h" |
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27 #include "RenderBoxModelObject.h" |
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28 |
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29 #include "GraphicsContext.h" |
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30 #include "HTMLFrameOwnerElement.h" |
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31 #include "HTMLNames.h" |
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32 #include "ImageBuffer.h" |
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33 #include "Path.h" |
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34 #include "RenderBlock.h" |
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35 #include "RenderInline.h" |
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36 #include "RenderLayer.h" |
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37 #include "RenderView.h" |
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38 #include <wtf/CurrentTime.h> |
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39 |
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40 using namespace std; |
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41 |
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42 namespace WebCore { |
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43 |
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44 using namespace HTMLNames; |
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45 |
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46 bool RenderBoxModelObject::s_wasFloating = false; |
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47 bool RenderBoxModelObject::s_hadLayer = false; |
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48 bool RenderBoxModelObject::s_layerWasSelfPainting = false; |
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49 |
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50 static const double cInterpolationCutoff = 800. * 800.; |
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51 static const double cLowQualityTimeThreshold = 0.500; // 500 ms |
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52 |
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53 typedef HashMap<RenderBoxModelObject*, IntSize> LastPaintSizeMap; |
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54 |
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55 class ImageQualityController : public Noncopyable { |
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56 public: |
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57 ImageQualityController(); |
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58 bool shouldPaintAtLowQuality(GraphicsContext*, RenderBoxModelObject*, Image*, const IntSize&); |
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59 void objectDestroyed(RenderBoxModelObject*); |
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60 |
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61 private: |
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62 void highQualityRepaintTimerFired(Timer<ImageQualityController>*); |
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63 void restartTimer(); |
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64 |
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65 LastPaintSizeMap m_lastPaintSizeMap; |
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66 Timer<ImageQualityController> m_timer; |
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67 bool m_animatedResizeIsActive; |
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68 }; |
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69 |
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70 ImageQualityController::ImageQualityController() |
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71 : m_timer(this, &ImageQualityController::highQualityRepaintTimerFired) |
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72 , m_animatedResizeIsActive(false) |
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73 { |
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74 } |
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75 |
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76 void ImageQualityController::objectDestroyed(RenderBoxModelObject* object) |
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77 { |
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78 m_lastPaintSizeMap.remove(object); |
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79 if (m_lastPaintSizeMap.isEmpty()) { |
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80 m_animatedResizeIsActive = false; |
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81 m_timer.stop(); |
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82 } |
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83 } |
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84 |
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85 void ImageQualityController::highQualityRepaintTimerFired(Timer<ImageQualityController>*) |
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86 { |
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87 if (m_animatedResizeIsActive) { |
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88 m_animatedResizeIsActive = false; |
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89 for (LastPaintSizeMap::iterator it = m_lastPaintSizeMap.begin(); it != m_lastPaintSizeMap.end(); ++it) |
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90 it->first->repaint(); |
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91 } |
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92 } |
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93 |
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94 void ImageQualityController::restartTimer() |
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95 { |
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96 m_timer.startOneShot(cLowQualityTimeThreshold); |
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97 } |
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98 |
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99 bool ImageQualityController::shouldPaintAtLowQuality(GraphicsContext* context, RenderBoxModelObject* object, Image* image, const IntSize& size) |
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100 { |
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101 // If the image is not a bitmap image, then none of this is relevant and we just paint at high |
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102 // quality. |
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103 if (!image || !image->isBitmapImage() || context->paintingDisabled()) |
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104 return false; |
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105 |
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106 // Make sure to use the unzoomed image size, since if a full page zoom is in effect, the image |
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107 // is actually being scaled. |
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108 IntSize imageSize(image->width(), image->height()); |
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109 |
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110 // Look ourselves up in the hashtable. |
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111 LastPaintSizeMap::iterator i = m_lastPaintSizeMap.find(object); |
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112 |
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113 const AffineTransform& currentTransform = context->getCTM(); |
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114 bool contextIsScaled = !currentTransform.isIdentityOrTranslationOrFlipped(); |
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115 if (!contextIsScaled && imageSize == size) { |
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116 // There is no scale in effect. If we had a scale in effect before, we can just remove this object from the list. |
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117 if (i != m_lastPaintSizeMap.end()) |
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118 m_lastPaintSizeMap.remove(object); |
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119 |
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120 return false; |
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121 } |
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122 |
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123 // There is no need to hash scaled images that always use low quality mode when the page demands it. This is the iChat case. |
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124 if (object->document()->page()->inLowQualityImageInterpolationMode()) { |
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125 double totalPixels = static_cast<double>(image->width()) * static_cast<double>(image->height()); |
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126 if (totalPixels > cInterpolationCutoff) |
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127 return true; |
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128 } |
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129 // If an animated resize is active, paint in low quality and kick the timer ahead. |
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130 if (m_animatedResizeIsActive) { |
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131 m_lastPaintSizeMap.set(object, size); |
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132 restartTimer(); |
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133 return true; |
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134 } |
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135 // If this is the first time resizing this image, or its size is the |
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136 // same as the last resize, draw at high res, but record the paint |
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137 // size and set the timer. |
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138 if (i == m_lastPaintSizeMap.end() || size == i->second) { |
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139 restartTimer(); |
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140 m_lastPaintSizeMap.set(object, size); |
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141 return false; |
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142 } |
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143 // If the timer is no longer active, draw at high quality and don't |
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144 // set the timer. |
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145 if (!m_timer.isActive()) { |
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146 objectDestroyed(object); |
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147 return false; |
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148 } |
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149 // This object has been resized to two different sizes while the timer |
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150 // is active, so draw at low quality, set the flag for animated resizes and |
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151 // the object to the list for high quality redraw. |
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152 m_lastPaintSizeMap.set(object, size); |
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153 m_animatedResizeIsActive = true; |
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154 restartTimer(); |
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155 return true; |
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156 } |
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157 |
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158 static ImageQualityController* imageQualityController() |
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159 { |
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160 static ImageQualityController* controller = new ImageQualityController; |
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161 return controller; |
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162 } |
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163 |
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164 void RenderBoxModelObject::setSelectionState(SelectionState s) |
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165 { |
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166 if (selectionState() == s) |
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167 return; |
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168 |
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169 if (s == SelectionInside && selectionState() != SelectionNone) |
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170 return; |
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171 |
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172 if ((s == SelectionStart && selectionState() == SelectionEnd) |
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173 || (s == SelectionEnd && selectionState() == SelectionStart)) |
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174 RenderObject::setSelectionState(SelectionBoth); |
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175 else |
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176 RenderObject::setSelectionState(s); |
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177 |
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178 // FIXME: |
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179 // We should consider whether it is OK propagating to ancestor RenderInlines. |
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180 // This is a workaround for http://webkit.org/b/32123 |
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181 RenderBlock* cb = containingBlock(); |
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182 if (cb && !cb->isRenderView()) |
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183 cb->setSelectionState(s); |
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184 } |
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185 |
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186 bool RenderBoxModelObject::shouldPaintAtLowQuality(GraphicsContext* context, Image* image, const IntSize& size) |
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187 { |
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188 return imageQualityController()->shouldPaintAtLowQuality(context, this, image, size); |
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189 } |
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190 |
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191 RenderBoxModelObject::RenderBoxModelObject(Node* node) |
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192 : RenderObject(node) |
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193 , m_layer(0) |
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194 { |
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195 } |
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196 |
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197 RenderBoxModelObject::~RenderBoxModelObject() |
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198 { |
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199 // Our layer should have been destroyed and cleared by now |
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200 ASSERT(!hasLayer()); |
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201 ASSERT(!m_layer); |
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202 imageQualityController()->objectDestroyed(this); |
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203 } |
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204 |
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205 void RenderBoxModelObject::destroyLayer() |
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206 { |
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207 ASSERT(!hasLayer()); // Callers should have already called setHasLayer(false) |
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208 ASSERT(m_layer); |
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209 m_layer->destroy(renderArena()); |
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210 m_layer = 0; |
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211 } |
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212 |
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213 void RenderBoxModelObject::destroy() |
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214 { |
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215 // This must be done before we destroy the RenderObject. |
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216 if (m_layer) |
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217 m_layer->clearClipRects(); |
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218 |
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219 // RenderObject::destroy calls back to destroyLayer() for layer destruction |
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220 RenderObject::destroy(); |
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221 } |
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222 |
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223 bool RenderBoxModelObject::hasSelfPaintingLayer() const |
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224 { |
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225 return m_layer && m_layer->isSelfPaintingLayer(); |
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226 } |
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227 |
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228 void RenderBoxModelObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) |
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229 { |
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230 s_wasFloating = isFloating(); |
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231 s_hadLayer = hasLayer(); |
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232 if (s_hadLayer) |
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233 s_layerWasSelfPainting = layer()->isSelfPaintingLayer(); |
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234 |
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235 // If our z-index changes value or our visibility changes, |
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236 // we need to dirty our stacking context's z-order list. |
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237 if (style() && newStyle) { |
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238 if (parent()) { |
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239 // Do a repaint with the old style first, e.g., for example if we go from |
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240 // having an outline to not having an outline. |
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241 if (diff == StyleDifferenceRepaintLayer) { |
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242 layer()->repaintIncludingDescendants(); |
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243 if (!(style()->clip() == newStyle->clip())) |
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244 layer()->clearClipRectsIncludingDescendants(); |
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245 } else if (diff == StyleDifferenceRepaint || newStyle->outlineSize() < style()->outlineSize()) |
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246 repaint(); |
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247 } |
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248 |
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249 if (diff == StyleDifferenceLayout) { |
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250 // When a layout hint happens, we go ahead and do a repaint of the layer, since the layer could |
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251 // end up being destroyed. |
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252 if (hasLayer()) { |
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253 if (style()->position() != newStyle->position() || |
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254 style()->zIndex() != newStyle->zIndex() || |
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255 style()->hasAutoZIndex() != newStyle->hasAutoZIndex() || |
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256 !(style()->clip() == newStyle->clip()) || |
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257 style()->hasClip() != newStyle->hasClip() || |
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258 style()->opacity() != newStyle->opacity() || |
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259 style()->transform() != newStyle->transform()) |
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260 layer()->repaintIncludingDescendants(); |
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261 } else if (newStyle->hasTransform() || newStyle->opacity() < 1) { |
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262 // If we don't have a layer yet, but we are going to get one because of transform or opacity, |
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263 // then we need to repaint the old position of the object. |
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264 repaint(); |
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265 } |
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266 } |
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267 |
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268 if (hasLayer() && (style()->hasAutoZIndex() != newStyle->hasAutoZIndex() || |
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269 style()->zIndex() != newStyle->zIndex() || |
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270 style()->visibility() != newStyle->visibility())) { |
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271 layer()->dirtyStackingContextZOrderLists(); |
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272 if (style()->hasAutoZIndex() != newStyle->hasAutoZIndex() || style()->visibility() != newStyle->visibility()) |
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273 layer()->dirtyZOrderLists(); |
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274 } |
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275 } |
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276 |
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277 RenderObject::styleWillChange(diff, newStyle); |
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278 } |
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279 |
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280 void RenderBoxModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
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281 { |
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282 RenderObject::styleDidChange(diff, oldStyle); |
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283 updateBoxModelInfoFromStyle(); |
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284 |
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285 if (requiresLayer()) { |
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286 if (!layer()) { |
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287 if (s_wasFloating && isFloating()) |
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288 setChildNeedsLayout(true); |
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289 m_layer = new (renderArena()) RenderLayer(this); |
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290 setHasLayer(true); |
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291 m_layer->insertOnlyThisLayer(); |
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292 if (parent() && !needsLayout() && containingBlock()) |
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293 m_layer->updateLayerPositions(); |
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294 } |
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295 } else if (layer() && layer()->parent()) { |
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296 setHasTransform(false); // Either a transform wasn't specified or the object doesn't support transforms, so just null out the bit. |
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297 setHasReflection(false); |
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298 m_layer->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer |
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299 if (s_wasFloating && isFloating()) |
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300 setChildNeedsLayout(true); |
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301 } |
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302 |
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303 if (layer()) { |
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304 layer()->styleChanged(diff, oldStyle); |
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305 if (s_hadLayer && layer()->isSelfPaintingLayer() != s_layerWasSelfPainting) |
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306 setChildNeedsLayout(true); |
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307 } |
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308 } |
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309 |
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310 void RenderBoxModelObject::updateBoxModelInfoFromStyle() |
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311 { |
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312 // Set the appropriate bits for a box model object. Since all bits are cleared in styleWillChange, |
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313 // we only check for bits that could possibly be set to true. |
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314 setHasBoxDecorations(hasBackground() || style()->hasBorder() || style()->hasAppearance() || style()->boxShadow()); |
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315 setInline(style()->isDisplayInlineType()); |
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316 setRelPositioned(style()->position() == RelativePosition); |
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317 } |
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318 |
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319 int RenderBoxModelObject::relativePositionOffsetX() const |
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320 { |
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321 // Objects that shrink to avoid floats normally use available line width when computing containing block width. However |
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322 // in the case of relative positioning using percentages, we can't do this. The offset should always be resolved using the |
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323 // available width of the containing block. Therefore we don't use containingBlockWidthForContent() here, but instead explicitly |
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324 // call availableWidth on our containing block. |
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325 if (!style()->left().isAuto()) { |
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326 RenderBlock* cb = containingBlock(); |
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327 if (!style()->right().isAuto() && containingBlock()->style()->direction() == RTL) |
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328 return -style()->right().calcValue(cb->availableWidth()); |
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329 return style()->left().calcValue(cb->availableWidth()); |
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330 } |
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331 if (!style()->right().isAuto()) { |
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332 RenderBlock* cb = containingBlock(); |
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333 return -style()->right().calcValue(cb->availableWidth()); |
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334 } |
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335 return 0; |
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336 } |
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337 |
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338 int RenderBoxModelObject::relativePositionOffsetY() const |
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339 { |
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340 if (!style()->top().isAuto()) |
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341 return style()->top().calcValue(containingBlock()->availableHeight()); |
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342 else if (!style()->bottom().isAuto()) |
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343 return -style()->bottom().calcValue(containingBlock()->availableHeight()); |
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344 |
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345 return 0; |
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346 } |
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347 |
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348 int RenderBoxModelObject::offsetLeft() const |
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349 { |
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350 // If the element is the HTML body element or does not have an associated box |
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351 // return 0 and stop this algorithm. |
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352 if (isBody()) |
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353 return 0; |
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354 |
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355 RenderBoxModelObject* offsetPar = offsetParent(); |
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356 int xPos = (isBox() ? toRenderBox(this)->x() : 0); |
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357 |
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358 // If the offsetParent of the element is null, or is the HTML body element, |
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359 // return the distance between the canvas origin and the left border edge |
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360 // of the element and stop this algorithm. |
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361 if (offsetPar) { |
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362 if (offsetPar->isBox() && !offsetPar->isBody()) |
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363 xPos -= toRenderBox(offsetPar)->borderLeft(); |
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364 if (!isPositioned()) { |
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365 if (isRelPositioned()) |
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366 xPos += relativePositionOffsetX(); |
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367 RenderObject* curr = parent(); |
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368 while (curr && curr != offsetPar) { |
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369 // FIXME: What are we supposed to do inside SVG content? |
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370 if (curr->isBox() && !curr->isTableRow()) |
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371 xPos += toRenderBox(curr)->x(); |
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372 curr = curr->parent(); |
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373 } |
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374 if (offsetPar->isBox() && offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned()) |
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375 xPos += toRenderBox(offsetPar)->x(); |
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376 } |
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377 } |
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378 |
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379 return xPos; |
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380 } |
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381 |
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382 int RenderBoxModelObject::offsetTop() const |
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383 { |
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384 // If the element is the HTML body element or does not have an associated box |
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385 // return 0 and stop this algorithm. |
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386 if (isBody()) |
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387 return 0; |
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388 |
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389 RenderBoxModelObject* offsetPar = offsetParent(); |
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390 int yPos = (isBox() ? toRenderBox(this)->y() : 0); |
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391 |
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392 // If the offsetParent of the element is null, or is the HTML body element, |
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393 // return the distance between the canvas origin and the top border edge |
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394 // of the element and stop this algorithm. |
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395 if (offsetPar) { |
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396 if (offsetPar->isBox() && !offsetPar->isBody()) |
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397 yPos -= toRenderBox(offsetPar)->borderTop(); |
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398 if (!isPositioned()) { |
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399 if (isRelPositioned()) |
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400 yPos += relativePositionOffsetY(); |
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401 RenderObject* curr = parent(); |
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402 while (curr && curr != offsetPar) { |
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403 // FIXME: What are we supposed to do inside SVG content? |
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404 if (curr->isBox() && !curr->isTableRow()) |
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405 yPos += toRenderBox(curr)->y(); |
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406 curr = curr->parent(); |
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407 } |
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408 if (offsetPar->isBox() && offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned()) |
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409 yPos += toRenderBox(offsetPar)->y(); |
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410 } |
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411 } |
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412 return yPos; |
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413 } |
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414 |
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415 int RenderBoxModelObject::paddingTop(bool) const |
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416 { |
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417 int w = 0; |
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418 Length padding = style()->paddingTop(); |
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419 if (padding.isPercent()) |
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420 w = containingBlock()->availableWidth(); |
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421 return padding.calcMinValue(w); |
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422 } |
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423 |
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424 int RenderBoxModelObject::paddingBottom(bool) const |
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425 { |
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426 int w = 0; |
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427 Length padding = style()->paddingBottom(); |
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428 if (padding.isPercent()) |
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429 w = containingBlock()->availableWidth(); |
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430 return padding.calcMinValue(w); |
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431 } |
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432 |
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433 int RenderBoxModelObject::paddingLeft(bool) const |
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434 { |
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435 int w = 0; |
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436 Length padding = style()->paddingLeft(); |
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437 if (padding.isPercent()) |
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438 w = containingBlock()->availableWidth(); |
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439 return padding.calcMinValue(w); |
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440 } |
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441 |
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442 int RenderBoxModelObject::paddingRight(bool) const |
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443 { |
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444 int w = 0; |
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445 Length padding = style()->paddingRight(); |
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446 if (padding.isPercent()) |
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447 w = containingBlock()->availableWidth(); |
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448 return padding.calcMinValue(w); |
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449 } |
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450 |
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451 void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& c, const FillLayer* bgLayer, int tx, int ty, int w, int h, InlineFlowBox* box, CompositeOperator op, RenderObject* backgroundObject) |
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452 { |
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453 GraphicsContext* context = paintInfo.context; |
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454 if (context->paintingDisabled()) |
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455 return; |
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456 |
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457 bool includeLeftEdge = box ? box->includeLeftEdge() : true; |
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458 bool includeRightEdge = box ? box->includeRightEdge() : true; |
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459 int bLeft = includeLeftEdge ? borderLeft() : 0; |
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460 int bRight = includeRightEdge ? borderRight() : 0; |
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461 int pLeft = includeLeftEdge ? paddingLeft() : 0; |
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462 int pRight = includeRightEdge ? paddingRight() : 0; |
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463 |
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464 bool clippedToBorderRadius = false; |
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465 if (style()->hasBorderRadius() && (includeLeftEdge || includeRightEdge)) { |
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466 IntRect borderRect(tx, ty, w, h); |
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467 |
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468 if (borderRect.isEmpty()) |
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469 return; |
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470 |
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471 context->save(); |
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472 |
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473 IntSize topLeft, topRight, bottomLeft, bottomRight; |
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474 style()->getBorderRadiiForRect(borderRect, topLeft, topRight, bottomLeft, bottomRight); |
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475 |
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476 context->addRoundedRectClip(borderRect, includeLeftEdge ? topLeft : IntSize(), |
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477 includeRightEdge ? topRight : IntSize(), |
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478 includeLeftEdge ? bottomLeft : IntSize(), |
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479 includeRightEdge ? bottomRight : IntSize()); |
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480 clippedToBorderRadius = true; |
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481 } |
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482 |
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483 bool clippedWithLocalScrolling = hasOverflowClip() && bgLayer->attachment() == LocalBackgroundAttachment; |
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484 if (clippedWithLocalScrolling) { |
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485 // Clip to the overflow area. |
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486 context->save(); |
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487 context->clip(toRenderBox(this)->overflowClipRect(tx, ty)); |
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488 |
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489 // Now adjust our tx, ty, w, h to reflect a scrolled content box with borders at the ends. |
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490 IntSize offset = layer()->scrolledContentOffset(); |
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491 tx -= offset.width(); |
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492 ty -= offset.height(); |
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493 w = bLeft + layer()->scrollWidth() + bRight; |
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494 h = borderTop() + layer()->scrollHeight() + borderBottom(); |
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495 } |
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496 |
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497 if (bgLayer->clip() == PaddingFillBox || bgLayer->clip() == ContentFillBox) { |
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498 // Clip to the padding or content boxes as necessary. |
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499 bool includePadding = bgLayer->clip() == ContentFillBox; |
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500 int x = tx + bLeft + (includePadding ? pLeft : 0); |
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501 int y = ty + borderTop() + (includePadding ? paddingTop() : 0); |
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502 int width = w - bLeft - bRight - (includePadding ? pLeft + pRight : 0); |
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503 int height = h - borderTop() - borderBottom() - (includePadding ? paddingTop() + paddingBottom() : 0); |
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504 context->save(); |
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505 context->clip(IntRect(x, y, width, height)); |
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506 } else if (bgLayer->clip() == TextFillBox) { |
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507 // We have to draw our text into a mask that can then be used to clip background drawing. |
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508 // First figure out how big the mask has to be. It should be no bigger than what we need |
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509 // to actually render, so we should intersect the dirty rect with the border box of the background. |
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510 IntRect maskRect(tx, ty, w, h); |
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511 maskRect.intersect(paintInfo.rect); |
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512 |
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513 // Now create the mask. |
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514 OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size()); |
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515 if (!maskImage) |
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516 return; |
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517 |
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518 GraphicsContext* maskImageContext = maskImage->context(); |
|
519 maskImageContext->translate(-maskRect.x(), -maskRect.y()); |
|
520 |
|
521 // Now add the text to the clip. We do this by painting using a special paint phase that signals to |
|
522 // InlineTextBoxes that they should just add their contents to the clip. |
|
523 PaintInfo info(maskImageContext, maskRect, PaintPhaseTextClip, true, 0, 0); |
|
524 if (box) |
|
525 box->paint(info, tx - box->x(), ty - box->y()); |
|
526 else { |
|
527 int x = isBox() ? toRenderBox(this)->x() : 0; |
|
528 int y = isBox() ? toRenderBox(this)->y() : 0; |
|
529 paint(info, tx - x, ty - y); |
|
530 } |
|
531 |
|
532 // The mask has been created. Now we just need to clip to it. |
|
533 context->save(); |
|
534 context->clipToImageBuffer(maskRect, maskImage.get()); |
|
535 } |
|
536 |
|
537 StyleImage* bg = bgLayer->image(); |
|
538 bool shouldPaintBackgroundImage = bg && bg->canRender(style()->effectiveZoom()); |
|
539 Color bgColor = c; |
|
540 |
|
541 // When this style flag is set, change existing background colors and images to a solid white background. |
|
542 // If there's no bg color or image, leave it untouched to avoid affecting transparency. |
|
543 // We don't try to avoid loading the background images, because this style flag is only set |
|
544 // when printing, and at that point we've already loaded the background images anyway. (To avoid |
|
545 // loading the background images we'd have to do this check when applying styles rather than |
|
546 // while rendering.) |
|
547 if (style()->forceBackgroundsToWhite()) { |
|
548 // Note that we can't reuse this variable below because the bgColor might be changed |
|
549 bool shouldPaintBackgroundColor = !bgLayer->next() && bgColor.isValid() && bgColor.alpha() > 0; |
|
550 if (shouldPaintBackgroundImage || shouldPaintBackgroundColor) { |
|
551 bgColor = Color::white; |
|
552 shouldPaintBackgroundImage = false; |
|
553 } |
|
554 } |
|
555 |
|
556 bool isRoot = this->isRoot(); |
|
557 |
|
558 // Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with |
|
559 // no background in the child document should show the parent's background. |
|
560 bool isOpaqueRoot = false; |
|
561 if (isRoot) { |
|
562 isOpaqueRoot = true; |
|
563 if (!bgLayer->next() && !(bgColor.isValid() && bgColor.alpha() == 255) && view()->frameView()) { |
|
564 Element* ownerElement = document()->ownerElement(); |
|
565 if (ownerElement) { |
|
566 if (!ownerElement->hasTagName(frameTag)) { |
|
567 // Locate the <body> element using the DOM. This is easier than trying |
|
568 // to crawl around a render tree with potential :before/:after content and |
|
569 // anonymous blocks created by inline <body> tags etc. We can locate the <body> |
|
570 // render object very easily via the DOM. |
|
571 HTMLElement* body = document()->body(); |
|
572 if (body) { |
|
573 // Can't scroll a frameset document anyway. |
|
574 isOpaqueRoot = body->hasLocalName(framesetTag); |
|
575 } |
|
576 } |
|
577 } else |
|
578 isOpaqueRoot = !view()->frameView()->isTransparent(); |
|
579 } |
|
580 view()->frameView()->setContentIsOpaque(isOpaqueRoot); |
|
581 } |
|
582 |
|
583 // Paint the color first underneath all images. |
|
584 if (!bgLayer->next()) { |
|
585 IntRect rect(tx, ty, w, h); |
|
586 rect.intersect(paintInfo.rect); |
|
587 // If we have an alpha and we are painting the root element, go ahead and blend with the base background color. |
|
588 if (isOpaqueRoot) { |
|
589 Color baseColor = view()->frameView()->baseBackgroundColor(); |
|
590 if (baseColor.alpha() > 0) { |
|
591 context->save(); |
|
592 context->setCompositeOperation(CompositeCopy); |
|
593 context->fillRect(rect, baseColor, style()->colorSpace()); |
|
594 context->restore(); |
|
595 } else |
|
596 context->clearRect(rect); |
|
597 } |
|
598 |
|
599 if (bgColor.isValid() && bgColor.alpha() > 0) |
|
600 context->fillRect(rect, bgColor, style()->colorSpace()); |
|
601 } |
|
602 |
|
603 // no progressive loading of the background image |
|
604 if (shouldPaintBackgroundImage) { |
|
605 IntRect destRect; |
|
606 IntPoint phase; |
|
607 IntSize tileSize; |
|
608 |
|
609 calculateBackgroundImageGeometry(bgLayer, tx, ty, w, h, destRect, phase, tileSize); |
|
610 IntPoint destOrigin = destRect.location(); |
|
611 destRect.intersect(paintInfo.rect); |
|
612 if (!destRect.isEmpty()) { |
|
613 phase += destRect.location() - destOrigin; |
|
614 CompositeOperator compositeOp = op == CompositeSourceOver ? bgLayer->composite() : op; |
|
615 RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : this; |
|
616 Image* image = bg->image(clientForBackgroundImage, tileSize); |
|
617 bool useLowQualityScaling = shouldPaintAtLowQuality(context, image, tileSize); |
|
618 context->drawTiledImage(image, style()->colorSpace(), destRect, phase, tileSize, compositeOp, useLowQualityScaling); |
|
619 } |
|
620 } |
|
621 |
|
622 if (bgLayer->clip() != BorderFillBox) |
|
623 // Undo the background clip |
|
624 context->restore(); |
|
625 |
|
626 if (clippedToBorderRadius) |
|
627 // Undo the border radius clip |
|
628 context->restore(); |
|
629 |
|
630 if (clippedWithLocalScrolling) // Undo the clip for local background attachments. |
|
631 context->restore(); |
|
632 } |
|
633 |
|
634 IntSize RenderBoxModelObject::calculateFillTileSize(const FillLayer* fillLayer, IntSize positioningAreaSize) const |
|
635 { |
|
636 StyleImage* image = fillLayer->image(); |
|
637 image->setImageContainerSize(positioningAreaSize); // Use the box established by background-origin. |
|
638 |
|
639 EFillSizeType type = fillLayer->size().type; |
|
640 |
|
641 switch (type) { |
|
642 case SizeLength: { |
|
643 int w = positioningAreaSize.width(); |
|
644 int h = positioningAreaSize.height(); |
|
645 |
|
646 Length layerWidth = fillLayer->size().size.width(); |
|
647 Length layerHeight = fillLayer->size().size.height(); |
|
648 |
|
649 if (layerWidth.isFixed()) |
|
650 w = layerWidth.value(); |
|
651 else if (layerWidth.isPercent()) |
|
652 w = layerWidth.calcValue(positioningAreaSize.width()); |
|
653 |
|
654 if (layerHeight.isFixed()) |
|
655 h = layerHeight.value(); |
|
656 else if (layerHeight.isPercent()) |
|
657 h = layerHeight.calcValue(positioningAreaSize.height()); |
|
658 |
|
659 // If one of the values is auto we have to use the appropriate |
|
660 // scale to maintain our aspect ratio. |
|
661 if (layerWidth.isAuto() && !layerHeight.isAuto()) { |
|
662 IntSize imageIntrinsicSize = image->imageSize(this, style()->effectiveZoom()); |
|
663 if (imageIntrinsicSize.height()) |
|
664 w = imageIntrinsicSize.width() * h / imageIntrinsicSize.height(); |
|
665 } else if (!layerWidth.isAuto() && layerHeight.isAuto()) { |
|
666 IntSize imageIntrinsicSize = image->imageSize(this, style()->effectiveZoom()); |
|
667 if (imageIntrinsicSize.width()) |
|
668 h = imageIntrinsicSize.height() * w / imageIntrinsicSize.width(); |
|
669 } else if (layerWidth.isAuto() && layerHeight.isAuto()) { |
|
670 // If both width and height are auto, use the image's intrinsic size. |
|
671 IntSize imageIntrinsicSize = image->imageSize(this, style()->effectiveZoom()); |
|
672 w = imageIntrinsicSize.width(); |
|
673 h = imageIntrinsicSize.height(); |
|
674 } |
|
675 |
|
676 return IntSize(max(1, w), max(1, h)); |
|
677 } |
|
678 case Contain: |
|
679 case Cover: { |
|
680 IntSize imageIntrinsicSize = image->imageSize(this, 1); |
|
681 float horizontalScaleFactor = imageIntrinsicSize.width() |
|
682 ? static_cast<float>(positioningAreaSize.width()) / imageIntrinsicSize.width() : 1; |
|
683 float verticalScaleFactor = imageIntrinsicSize.height() |
|
684 ? static_cast<float>(positioningAreaSize.height()) / imageIntrinsicSize.height() : 1; |
|
685 float scaleFactor = type == Contain ? min(horizontalScaleFactor, verticalScaleFactor) : max(horizontalScaleFactor, verticalScaleFactor); |
|
686 return IntSize(max<int>(1, imageIntrinsicSize.width() * scaleFactor), max<int>(1, imageIntrinsicSize.height() * scaleFactor)); |
|
687 } |
|
688 case SizeNone: |
|
689 break; |
|
690 } |
|
691 |
|
692 return image->imageSize(this, style()->effectiveZoom()); |
|
693 } |
|
694 |
|
695 void RenderBoxModelObject::calculateBackgroundImageGeometry(const FillLayer* fillLayer, int tx, int ty, int w, int h, |
|
696 IntRect& destRect, IntPoint& phase, IntSize& tileSize) |
|
697 { |
|
698 int left = 0; |
|
699 int top = 0; |
|
700 IntSize positioningAreaSize; |
|
701 |
|
702 // Determine the background positioning area and set destRect to the background painting area. |
|
703 // destRect will be adjusted later if the background is non-repeating. |
|
704 bool fixedAttachment = fillLayer->attachment() == FixedBackgroundAttachment; |
|
705 |
|
706 #if ENABLE(FAST_MOBILE_SCROLLING) |
|
707 if (view()->frameView() && view()->frameView()->canBlitOnScroll()) { |
|
708 // As a side effect of an optimization to blit on scroll, we do not honor the CSS |
|
709 // property "background-attachment: fixed" because it may result in rendering |
|
710 // artifacts. Note, these artifacts only appear if we are blitting on scroll of |
|
711 // a page that has fixed background images. |
|
712 fixedAttachment = false; |
|
713 } |
|
714 #endif |
|
715 |
|
716 if (!fixedAttachment) { |
|
717 destRect = IntRect(tx, ty, w, h); |
|
718 |
|
719 int right = 0; |
|
720 int bottom = 0; |
|
721 // Scroll and Local. |
|
722 if (fillLayer->origin() != BorderFillBox) { |
|
723 left = borderLeft(); |
|
724 right = borderRight(); |
|
725 top = borderTop(); |
|
726 bottom = borderBottom(); |
|
727 if (fillLayer->origin() == ContentFillBox) { |
|
728 left += paddingLeft(); |
|
729 right += paddingRight(); |
|
730 top += paddingTop(); |
|
731 bottom += paddingBottom(); |
|
732 } |
|
733 } |
|
734 |
|
735 // The background of the box generated by the root element covers the entire canvas including |
|
736 // its margins. Since those were added in already, we have to factor them out when computing |
|
737 // the background positioning area. |
|
738 if (isRoot()) { |
|
739 positioningAreaSize = IntSize(toRenderBox(this)->width() - left - right, toRenderBox(this)->height() - top - bottom); |
|
740 left += marginLeft(); |
|
741 top += marginTop(); |
|
742 } else |
|
743 positioningAreaSize = IntSize(w - left - right, h - top - bottom); |
|
744 } else { |
|
745 destRect = viewRect(); |
|
746 positioningAreaSize = destRect.size(); |
|
747 } |
|
748 |
|
749 tileSize = calculateFillTileSize(fillLayer, positioningAreaSize); |
|
750 |
|
751 EFillRepeat backgroundRepeatX = fillLayer->repeatX(); |
|
752 EFillRepeat backgroundRepeatY = fillLayer->repeatY(); |
|
753 |
|
754 int xPosition = fillLayer->xPosition().calcMinValue(positioningAreaSize.width() - tileSize.width(), true); |
|
755 if (backgroundRepeatX == RepeatFill) |
|
756 phase.setX(tileSize.width() ? tileSize.width() - (xPosition + left) % tileSize.width() : 0); |
|
757 else { |
|
758 destRect.move(max(xPosition + left, 0), 0); |
|
759 phase.setX(-min(xPosition + left, 0)); |
|
760 destRect.setWidth(tileSize.width() + min(xPosition + left, 0)); |
|
761 } |
|
762 |
|
763 int yPosition = fillLayer->yPosition().calcMinValue(positioningAreaSize.height() - tileSize.height(), true); |
|
764 if (backgroundRepeatY == RepeatFill) |
|
765 phase.setY(tileSize.height() ? tileSize.height() - (yPosition + top) % tileSize.height() : 0); |
|
766 else { |
|
767 destRect.move(0, max(yPosition + top, 0)); |
|
768 phase.setY(-min(yPosition + top, 0)); |
|
769 destRect.setHeight(tileSize.height() + min(yPosition + top, 0)); |
|
770 } |
|
771 |
|
772 if (fixedAttachment) |
|
773 phase.move(max(tx - destRect.x(), 0), max(ty - destRect.y(), 0)); |
|
774 |
|
775 destRect.intersect(IntRect(tx, ty, w, h)); |
|
776 } |
|
777 |
|
778 int RenderBoxModelObject::verticalPosition(bool firstLine) const |
|
779 { |
|
780 // This method determines the vertical position for inline elements. |
|
781 ASSERT(isInline()); |
|
782 if (!isInline()) |
|
783 return 0; |
|
784 |
|
785 int vpos = 0; |
|
786 EVerticalAlign va = style()->verticalAlign(); |
|
787 if (va == TOP) |
|
788 vpos = PositionTop; |
|
789 else if (va == BOTTOM) |
|
790 vpos = PositionBottom; |
|
791 else { |
|
792 bool checkParent = parent()->isRenderInline() && parent()->style()->verticalAlign() != TOP && parent()->style()->verticalAlign() != BOTTOM; |
|
793 vpos = checkParent ? toRenderInline(parent())->verticalPositionFromCache(firstLine) : 0; |
|
794 // don't allow elements nested inside text-top to have a different valignment. |
|
795 if (va == BASELINE) |
|
796 return vpos; |
|
797 |
|
798 const Font& f = parent()->style(firstLine)->font(); |
|
799 int fontsize = f.pixelSize(); |
|
800 |
|
801 if (va == SUB) |
|
802 vpos += fontsize / 5 + 1; |
|
803 else if (va == SUPER) |
|
804 vpos -= fontsize / 3 + 1; |
|
805 else if (va == TEXT_TOP) |
|
806 vpos += baselinePosition(firstLine) - f.ascent(); |
|
807 else if (va == MIDDLE) |
|
808 vpos += -static_cast<int>(f.xHeight() / 2) - lineHeight(firstLine) / 2 + baselinePosition(firstLine); |
|
809 else if (va == TEXT_BOTTOM) { |
|
810 vpos += f.descent(); |
|
811 // lineHeight - baselinePosition is always 0 for replaced elements (except inline blocks), so don't bother wasting time in that case. |
|
812 if (!isReplaced() || style()->display() == INLINE_BLOCK) |
|
813 vpos -= (lineHeight(firstLine) - baselinePosition(firstLine)); |
|
814 } else if (va == BASELINE_MIDDLE) |
|
815 vpos += -lineHeight(firstLine) / 2 + baselinePosition(firstLine); |
|
816 else if (va == LENGTH) |
|
817 vpos -= style()->verticalAlignLength().calcValue(lineHeight(firstLine)); |
|
818 } |
|
819 |
|
820 return vpos; |
|
821 } |
|
822 |
|
823 bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style, |
|
824 const NinePieceImage& ninePieceImage, CompositeOperator op) |
|
825 { |
|
826 StyleImage* styleImage = ninePieceImage.image(); |
|
827 if (!styleImage) |
|
828 return false; |
|
829 |
|
830 if (!styleImage->isLoaded()) |
|
831 return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either. |
|
832 |
|
833 if (!styleImage->canRender(style->effectiveZoom())) |
|
834 return false; |
|
835 |
|
836 // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function |
|
837 // doesn't have any understanding of the zoom that is in effect on the tile. |
|
838 styleImage->setImageContainerSize(IntSize(w, h)); |
|
839 IntSize imageSize = styleImage->imageSize(this, 1.0f); |
|
840 int imageWidth = imageSize.width(); |
|
841 int imageHeight = imageSize.height(); |
|
842 |
|
843 int topSlice = min(imageHeight, ninePieceImage.slices().top().calcValue(imageHeight)); |
|
844 int bottomSlice = min(imageHeight, ninePieceImage.slices().bottom().calcValue(imageHeight)); |
|
845 int leftSlice = min(imageWidth, ninePieceImage.slices().left().calcValue(imageWidth)); |
|
846 int rightSlice = min(imageWidth, ninePieceImage.slices().right().calcValue(imageWidth)); |
|
847 |
|
848 ENinePieceImageRule hRule = ninePieceImage.horizontalRule(); |
|
849 ENinePieceImageRule vRule = ninePieceImage.verticalRule(); |
|
850 |
|
851 bool fitToBorder = style->borderImage() == ninePieceImage; |
|
852 |
|
853 int leftWidth = fitToBorder ? style->borderLeftWidth() : leftSlice; |
|
854 int topWidth = fitToBorder ? style->borderTopWidth() : topSlice; |
|
855 int rightWidth = fitToBorder ? style->borderRightWidth() : rightSlice; |
|
856 int bottomWidth = fitToBorder ? style->borderBottomWidth() : bottomSlice; |
|
857 |
|
858 bool drawLeft = leftSlice > 0 && leftWidth > 0; |
|
859 bool drawTop = topSlice > 0 && topWidth > 0; |
|
860 bool drawRight = rightSlice > 0 && rightWidth > 0; |
|
861 bool drawBottom = bottomSlice > 0 && bottomWidth > 0; |
|
862 bool drawMiddle = (imageWidth - leftSlice - rightSlice) > 0 && (w - leftWidth - rightWidth) > 0 && |
|
863 (imageHeight - topSlice - bottomSlice) > 0 && (h - topWidth - bottomWidth) > 0; |
|
864 |
|
865 Image* image = styleImage->image(this, imageSize); |
|
866 ColorSpace colorSpace = style->colorSpace(); |
|
867 |
|
868 if (drawLeft) { |
|
869 // Paint the top and bottom left corners. |
|
870 |
|
871 // The top left corner rect is (tx, ty, leftWidth, topWidth) |
|
872 // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice) |
|
873 if (drawTop) |
|
874 graphicsContext->drawImage(image, colorSpace, IntRect(tx, ty, leftWidth, topWidth), |
|
875 IntRect(0, 0, leftSlice, topSlice), op); |
|
876 |
|
877 // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth) |
|
878 // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice) |
|
879 if (drawBottom) |
|
880 graphicsContext->drawImage(image, colorSpace, IntRect(tx, ty + h - bottomWidth, leftWidth, bottomWidth), |
|
881 IntRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op); |
|
882 |
|
883 // Paint the left edge. |
|
884 // Have to scale and tile into the border rect. |
|
885 graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx, ty + topWidth, leftWidth, |
|
886 h - topWidth - bottomWidth), |
|
887 IntRect(0, topSlice, leftSlice, imageHeight - topSlice - bottomSlice), |
|
888 Image::StretchTile, (Image::TileRule)vRule, op); |
|
889 } |
|
890 |
|
891 if (drawRight) { |
|
892 // Paint the top and bottom right corners |
|
893 // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth) |
|
894 // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice) |
|
895 if (drawTop) |
|
896 graphicsContext->drawImage(image, colorSpace, IntRect(tx + w - rightWidth, ty, rightWidth, topWidth), |
|
897 IntRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op); |
|
898 |
|
899 // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth) |
|
900 // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice) |
|
901 if (drawBottom) |
|
902 graphicsContext->drawImage(image, colorSpace, IntRect(tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth), |
|
903 IntRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op); |
|
904 |
|
905 // Paint the right edge. |
|
906 graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx + w - rightWidth, ty + topWidth, rightWidth, |
|
907 h - topWidth - bottomWidth), |
|
908 IntRect(imageWidth - rightSlice, topSlice, rightSlice, imageHeight - topSlice - bottomSlice), |
|
909 Image::StretchTile, (Image::TileRule)vRule, op); |
|
910 } |
|
911 |
|
912 // Paint the top edge. |
|
913 if (drawTop) |
|
914 graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx + leftWidth, ty, w - leftWidth - rightWidth, topWidth), |
|
915 IntRect(leftSlice, 0, imageWidth - rightSlice - leftSlice, topSlice), |
|
916 (Image::TileRule)hRule, Image::StretchTile, op); |
|
917 |
|
918 // Paint the bottom edge. |
|
919 if (drawBottom) |
|
920 graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx + leftWidth, ty + h - bottomWidth, |
|
921 w - leftWidth - rightWidth, bottomWidth), |
|
922 IntRect(leftSlice, imageHeight - bottomSlice, imageWidth - rightSlice - leftSlice, bottomSlice), |
|
923 (Image::TileRule)hRule, Image::StretchTile, op); |
|
924 |
|
925 // Paint the middle. |
|
926 if (drawMiddle) |
|
927 graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx + leftWidth, ty + topWidth, w - leftWidth - rightWidth, |
|
928 h - topWidth - bottomWidth), |
|
929 IntRect(leftSlice, topSlice, imageWidth - rightSlice - leftSlice, imageHeight - topSlice - bottomSlice), |
|
930 (Image::TileRule)hRule, (Image::TileRule)vRule, op); |
|
931 |
|
932 return true; |
|
933 } |
|
934 |
|
935 #if HAVE(PATH_BASED_BORDER_RADIUS_DRAWING) |
|
936 static bool borderWillArcInnerEdge(const IntSize& firstRadius, const IntSize& secondRadius, int firstBorderWidth, int secondBorderWidth, int middleBorderWidth) |
|
937 { |
|
938 // FIXME: This test is insufficient. We need to take border style into account. |
|
939 return (!firstRadius.width() || firstRadius.width() >= firstBorderWidth) |
|
940 && (!firstRadius.height() || firstRadius.height() >= middleBorderWidth) |
|
941 && (!secondRadius.width() || secondRadius.width() >= secondBorderWidth) |
|
942 && (!secondRadius.height() || secondRadius.height() >= middleBorderWidth); |
|
943 } |
|
944 |
|
945 void RenderBoxModelObject::paintBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, |
|
946 const RenderStyle* style, bool begin, bool end) |
|
947 { |
|
948 if (paintNinePieceImage(graphicsContext, tx, ty, w, h, style, style->borderImage())) |
|
949 return; |
|
950 |
|
951 if (graphicsContext->paintingDisabled()) |
|
952 return; |
|
953 |
|
954 const Color& topColor = style->visitedDependentColor(CSSPropertyBorderTopColor); |
|
955 const Color& bottomColor = style->visitedDependentColor(CSSPropertyBorderBottomColor); |
|
956 const Color& leftColor = style->visitedDependentColor(CSSPropertyBorderLeftColor); |
|
957 const Color& rightColor = style->visitedDependentColor(CSSPropertyBorderRightColor); |
|
958 |
|
959 bool topTransparent = style->borderTopIsTransparent(); |
|
960 bool bottomTransparent = style->borderBottomIsTransparent(); |
|
961 bool rightTransparent = style->borderRightIsTransparent(); |
|
962 bool leftTransparent = style->borderLeftIsTransparent(); |
|
963 |
|
964 EBorderStyle topStyle = style->borderTopStyle(); |
|
965 EBorderStyle bottomStyle = style->borderBottomStyle(); |
|
966 EBorderStyle leftStyle = style->borderLeftStyle(); |
|
967 EBorderStyle rightStyle = style->borderRightStyle(); |
|
968 |
|
969 bool renderTop = topStyle > BHIDDEN && !topTransparent; |
|
970 bool renderLeft = leftStyle > BHIDDEN && begin && !leftTransparent; |
|
971 bool renderRight = rightStyle > BHIDDEN && end && !rightTransparent; |
|
972 bool renderBottom = bottomStyle > BHIDDEN && !bottomTransparent; |
|
973 |
|
974 bool renderRadii = false; |
|
975 Path roundedPath; |
|
976 IntSize topLeft, topRight, bottomLeft, bottomRight; |
|
977 IntRect borderRect(tx, ty, w, h); |
|
978 |
|
979 if (style->hasBorderRadius()) { |
|
980 IntSize topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius; |
|
981 style->getBorderRadiiForRect(borderRect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius); |
|
982 |
|
983 IntRect innerBorderRect = borderInnerRect(borderRect, style->borderTopWidth(), style->borderBottomWidth(), |
|
984 style->borderLeftWidth(), style->borderRightWidth()); |
|
985 |
|
986 IntSize innerTopLeftRadius, innerTopRightRadius, innerBottomLeftRadius, innerBottomRightRadius; |
|
987 style->getInnerBorderRadiiForRectWithBorderWidths(innerBorderRect, style->borderTopWidth(), style->borderBottomWidth(), |
|
988 style->borderLeftWidth(), style->borderRightWidth(), innerTopLeftRadius, innerTopRightRadius, |
|
989 innerBottomLeftRadius, innerBottomRightRadius); |
|
990 |
|
991 if (begin) { |
|
992 topLeft = topLeftRadius; |
|
993 bottomLeft = bottomLeftRadius; |
|
994 } |
|
995 if (end) { |
|
996 topRight = topRightRadius; |
|
997 bottomRight = bottomRightRadius; |
|
998 } |
|
999 |
|
1000 renderRadii = true; |
|
1001 |
|
1002 // Clip to the inner and outer radii rects. |
|
1003 graphicsContext->save(); |
|
1004 graphicsContext->addRoundedRectClip(borderRect, topLeft, topRight, bottomLeft, bottomRight); |
|
1005 graphicsContext->clipOutRoundedRect(innerBorderRect, innerTopLeftRadius, innerTopRightRadius, innerBottomLeftRadius, innerBottomRightRadius); |
|
1006 |
|
1007 roundedPath = Path::createRoundedRectangle(borderRect, topLeft, topRight, bottomLeft, bottomRight); |
|
1008 graphicsContext->addPath(roundedPath); |
|
1009 } |
|
1010 |
|
1011 bool upperLeftBorderStylesMatch = renderLeft && (topStyle == leftStyle) && (topColor == leftColor); |
|
1012 bool upperRightBorderStylesMatch = renderRight && (topStyle == rightStyle) && (topColor == rightColor) && (topStyle != OUTSET) && (topStyle != RIDGE) && (topStyle != INSET) && (topStyle != GROOVE); |
|
1013 bool lowerLeftBorderStylesMatch = renderLeft && (bottomStyle == leftStyle) && (bottomColor == leftColor) && (bottomStyle != OUTSET) && (bottomStyle != RIDGE) && (bottomStyle != INSET) && (bottomStyle != GROOVE); |
|
1014 bool lowerRightBorderStylesMatch = renderRight && (bottomStyle == rightStyle) && (bottomColor == rightColor); |
|
1015 |
|
1016 if (renderTop) { |
|
1017 int x = tx; |
|
1018 int x2 = tx + w; |
|
1019 |
|
1020 if (renderRadii && borderWillArcInnerEdge(topLeft, topRight, style->borderLeftWidth(), style->borderRightWidth(), style->borderTopWidth())) { |
|
1021 graphicsContext->save(); |
|
1022 clipBorderSidePolygon(graphicsContext, borderRect, topLeft, topRight, bottomLeft, bottomRight, BSTop, upperLeftBorderStylesMatch, upperRightBorderStylesMatch, style); |
|
1023 float thickness = max(max(style->borderTopWidth(), style->borderLeftWidth()), style->borderRightWidth()); |
|
1024 drawBoxSideFromPath(graphicsContext, borderRect, roundedPath, style->borderTopWidth(), thickness, BSTop, style, topColor, topStyle); |
|
1025 graphicsContext->restore(); |
|
1026 } else { |
|
1027 bool ignoreLeft = (topColor == leftColor && topTransparent == leftTransparent && topStyle >= OUTSET |
|
1028 && (leftStyle == DOTTED || leftStyle == DASHED || leftStyle == SOLID || leftStyle == OUTSET)); |
|
1029 bool ignoreRight = (topColor == rightColor && topTransparent == rightTransparent && topStyle >= OUTSET |
|
1030 && (rightStyle == DOTTED || rightStyle == DASHED || rightStyle == SOLID || rightStyle == INSET)); |
|
1031 |
|
1032 drawLineForBoxSide(graphicsContext, x, ty, x2, ty + style->borderTopWidth(), BSTop, topColor, topStyle, |
|
1033 ignoreLeft ? 0 : style->borderLeftWidth(), ignoreRight ? 0 : style->borderRightWidth()); |
|
1034 } |
|
1035 } |
|
1036 |
|
1037 if (renderBottom) { |
|
1038 int x = tx; |
|
1039 int x2 = tx + w; |
|
1040 |
|
1041 if (renderRadii && borderWillArcInnerEdge(bottomLeft, bottomRight, style->borderLeftWidth(), style->borderRightWidth(), style->borderBottomWidth())) { |
|
1042 graphicsContext->save(); |
|
1043 clipBorderSidePolygon(graphicsContext, borderRect, topLeft, topRight, bottomLeft, bottomRight, BSBottom, lowerLeftBorderStylesMatch, lowerRightBorderStylesMatch, style); |
|
1044 float thickness = max(max(style->borderBottomWidth(), style->borderLeftWidth()), style->borderRightWidth()); |
|
1045 drawBoxSideFromPath(graphicsContext, borderRect, roundedPath, style->borderBottomWidth(), thickness, BSBottom, style, bottomColor, bottomStyle); |
|
1046 graphicsContext->restore(); |
|
1047 } else { |
|
1048 bool ignoreLeft = (bottomColor == leftColor && bottomTransparent == leftTransparent && bottomStyle >= OUTSET |
|
1049 && (leftStyle == DOTTED || leftStyle == DASHED || leftStyle == SOLID || leftStyle == OUTSET)); |
|
1050 |
|
1051 bool ignoreRight = (bottomColor == rightColor && bottomTransparent == rightTransparent && bottomStyle >= OUTSET |
|
1052 && (rightStyle == DOTTED || rightStyle == DASHED || rightStyle == SOLID || rightStyle == INSET)); |
|
1053 |
|
1054 drawLineForBoxSide(graphicsContext, x, ty + h - style->borderBottomWidth(), x2, ty + h, BSBottom, bottomColor, |
|
1055 bottomStyle, ignoreLeft ? 0 : style->borderLeftWidth(), |
|
1056 ignoreRight ? 0 : style->borderRightWidth()); |
|
1057 } |
|
1058 } |
|
1059 |
|
1060 if (renderLeft) { |
|
1061 int y = ty; |
|
1062 int y2 = ty + h; |
|
1063 |
|
1064 if (renderRadii && borderWillArcInnerEdge(bottomLeft, topLeft, style->borderBottomWidth(), style->borderTopWidth(), style->borderLeftWidth())) { |
|
1065 graphicsContext->save(); |
|
1066 clipBorderSidePolygon(graphicsContext, borderRect, topLeft, topRight, bottomLeft, bottomRight, BSLeft, upperLeftBorderStylesMatch, lowerLeftBorderStylesMatch, style); |
|
1067 float thickness = max(max(style->borderLeftWidth(), style->borderTopWidth()), style->borderBottomWidth()); |
|
1068 drawBoxSideFromPath(graphicsContext, borderRect, roundedPath, style->borderLeftWidth(), thickness, BSLeft, style, leftColor, leftStyle); |
|
1069 graphicsContext->restore(); |
|
1070 } else { |
|
1071 bool ignoreTop = (topColor == leftColor && topTransparent == leftTransparent && leftStyle >= OUTSET |
|
1072 && (topStyle == DOTTED || topStyle == DASHED || topStyle == SOLID || topStyle == OUTSET)); |
|
1073 |
|
1074 bool ignoreBottom = (bottomColor == leftColor && bottomTransparent == leftTransparent && leftStyle >= OUTSET |
|
1075 && (bottomStyle == DOTTED || bottomStyle == DASHED || bottomStyle == SOLID || bottomStyle == INSET)); |
|
1076 |
|
1077 drawLineForBoxSide(graphicsContext, tx, y, tx + style->borderLeftWidth(), y2, BSLeft, leftColor, |
|
1078 leftStyle, ignoreTop ? 0 : style->borderTopWidth(), ignoreBottom ? 0 : style->borderBottomWidth()); |
|
1079 } |
|
1080 } |
|
1081 |
|
1082 if (renderRight) { |
|
1083 if (renderRadii && borderWillArcInnerEdge(bottomRight, topRight, style->borderBottomWidth(), style->borderTopWidth(), style->borderRightWidth())) { |
|
1084 graphicsContext->save(); |
|
1085 clipBorderSidePolygon(graphicsContext, borderRect, topLeft, topRight, bottomLeft, bottomRight, BSRight, upperRightBorderStylesMatch, lowerRightBorderStylesMatch, style); |
|
1086 float thickness = max(max(style->borderRightWidth(), style->borderTopWidth()), style->borderBottomWidth()); |
|
1087 drawBoxSideFromPath(graphicsContext, borderRect, roundedPath, style->borderRightWidth(), thickness, BSRight, style, rightColor, rightStyle); |
|
1088 graphicsContext->restore(); |
|
1089 } else { |
|
1090 bool ignoreTop = ((topColor == rightColor) && (topTransparent == rightTransparent) |
|
1091 && (rightStyle >= DOTTED || rightStyle == INSET) |
|
1092 && (topStyle == DOTTED || topStyle == DASHED || topStyle == SOLID || topStyle == OUTSET)); |
|
1093 |
|
1094 bool ignoreBottom = ((bottomColor == rightColor) && (bottomTransparent == rightTransparent) |
|
1095 && (rightStyle >= DOTTED || rightStyle == INSET) |
|
1096 && (bottomStyle == DOTTED || bottomStyle == DASHED || bottomStyle == SOLID || bottomStyle == INSET)); |
|
1097 |
|
1098 int y = ty; |
|
1099 int y2 = ty + h; |
|
1100 |
|
1101 drawLineForBoxSide(graphicsContext, tx + w - style->borderRightWidth(), y, tx + w, y2, BSRight, rightColor, |
|
1102 rightStyle, ignoreTop ? 0 : style->borderTopWidth(), |
|
1103 ignoreBottom ? 0 : style->borderBottomWidth()); |
|
1104 } |
|
1105 } |
|
1106 |
|
1107 if (renderRadii) |
|
1108 graphicsContext->restore(); |
|
1109 } |
|
1110 #else |
|
1111 void RenderBoxModelObject::paintBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, |
|
1112 const RenderStyle* style, bool begin, bool end) |
|
1113 { |
|
1114 // FIXME: This old version of paintBorder should be removed when all ports implement |
|
1115 // GraphicsContext::clipConvexPolygon()!! This should happen soon. |
|
1116 if (paintNinePieceImage(graphicsContext, tx, ty, w, h, style, style->borderImage())) |
|
1117 return; |
|
1118 |
|
1119 const Color& topColor = style->visitedDependentColor(CSSPropertyBorderTopColor); |
|
1120 const Color& bottomColor = style->visitedDependentColor(CSSPropertyBorderBottomColor); |
|
1121 const Color& leftColor = style->visitedDependentColor(CSSPropertyBorderLeftColor); |
|
1122 const Color& rightColor = style->visitedDependentColor(CSSPropertyBorderRightColor); |
|
1123 |
|
1124 bool topTransparent = style->borderTopIsTransparent(); |
|
1125 bool bottomTransparent = style->borderBottomIsTransparent(); |
|
1126 bool rightTransparent = style->borderRightIsTransparent(); |
|
1127 bool leftTransparent = style->borderLeftIsTransparent(); |
|
1128 |
|
1129 EBorderStyle topStyle = style->borderTopStyle(); |
|
1130 EBorderStyle bottomStyle = style->borderBottomStyle(); |
|
1131 EBorderStyle leftStyle = style->borderLeftStyle(); |
|
1132 EBorderStyle rightStyle = style->borderRightStyle(); |
|
1133 |
|
1134 bool renderTop = topStyle > BHIDDEN && !topTransparent; |
|
1135 bool renderLeft = leftStyle > BHIDDEN && begin && !leftTransparent; |
|
1136 bool renderRight = rightStyle > BHIDDEN && end && !rightTransparent; |
|
1137 bool renderBottom = bottomStyle > BHIDDEN && !bottomTransparent; |
|
1138 |
|
1139 bool renderRadii = false; |
|
1140 IntSize topLeft, topRight, bottomLeft, bottomRight; |
|
1141 |
|
1142 if (style->hasBorderRadius()) { |
|
1143 IntRect borderRect = IntRect(tx, ty, w, h); |
|
1144 |
|
1145 IntSize topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius; |
|
1146 style->getBorderRadiiForRect(borderRect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius); |
|
1147 |
|
1148 if (begin) { |
|
1149 topLeft = topLeftRadius; |
|
1150 bottomLeft = bottomLeftRadius; |
|
1151 } |
|
1152 if (end) { |
|
1153 topRight = topRightRadius; |
|
1154 bottomRight = bottomRightRadius; |
|
1155 } |
|
1156 |
|
1157 renderRadii = true; |
|
1158 |
|
1159 // Clip to the rounded rectangle. |
|
1160 graphicsContext->save(); |
|
1161 graphicsContext->addRoundedRectClip(borderRect, topLeft, topRight, bottomLeft, bottomRight); |
|
1162 } |
|
1163 |
|
1164 int firstAngleStart, secondAngleStart, firstAngleSpan, secondAngleSpan; |
|
1165 float thickness; |
|
1166 bool upperLeftBorderStylesMatch = renderLeft && (topStyle == leftStyle) && (topColor == leftColor); |
|
1167 bool upperRightBorderStylesMatch = renderRight && (topStyle == rightStyle) && (topColor == rightColor) && (topStyle != OUTSET) && (topStyle != RIDGE) && (topStyle != INSET) && (topStyle != GROOVE); |
|
1168 bool lowerLeftBorderStylesMatch = renderLeft && (bottomStyle == leftStyle) && (bottomColor == leftColor) && (bottomStyle != OUTSET) && (bottomStyle != RIDGE) && (bottomStyle != INSET) && (bottomStyle != GROOVE); |
|
1169 bool lowerRightBorderStylesMatch = renderRight && (bottomStyle == rightStyle) && (bottomColor == rightColor); |
|
1170 |
|
1171 if (renderTop) { |
|
1172 bool ignore_left = (renderRadii && topLeft.width() > 0) || |
|
1173 (topColor == leftColor && topTransparent == leftTransparent && topStyle >= OUTSET && |
|
1174 (leftStyle == DOTTED || leftStyle == DASHED || leftStyle == SOLID || leftStyle == OUTSET)); |
|
1175 |
|
1176 bool ignore_right = (renderRadii && topRight.width() > 0) || |
|
1177 (topColor == rightColor && topTransparent == rightTransparent && topStyle >= OUTSET && |
|
1178 (rightStyle == DOTTED || rightStyle == DASHED || rightStyle == SOLID || rightStyle == INSET)); |
|
1179 |
|
1180 int x = tx; |
|
1181 int x2 = tx + w; |
|
1182 if (renderRadii) { |
|
1183 x += topLeft.width(); |
|
1184 x2 -= topRight.width(); |
|
1185 } |
|
1186 |
|
1187 drawLineForBoxSide(graphicsContext, x, ty, x2, ty + style->borderTopWidth(), BSTop, topColor, topStyle, |
|
1188 ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth()); |
|
1189 |
|
1190 if (renderRadii) { |
|
1191 int leftY = ty; |
|
1192 |
|
1193 // We make the arc double thick and let the clip rect take care of clipping the extra off. |
|
1194 // We're doing this because it doesn't seem possible to match the curve of the clip exactly |
|
1195 // with the arc-drawing function. |
|
1196 thickness = style->borderTopWidth() * 2; |
|
1197 |
|
1198 if (topLeft.width()) { |
|
1199 int leftX = tx; |
|
1200 // The inner clip clips inside the arc. This is especially important for 1px borders. |
|
1201 bool applyLeftInnerClip = (style->borderLeftWidth() < topLeft.width()) |
|
1202 && (style->borderTopWidth() < topLeft.height()) |
|
1203 && (topStyle != DOUBLE || style->borderTopWidth() > 6); |
|
1204 if (applyLeftInnerClip) { |
|
1205 graphicsContext->save(); |
|
1206 graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, topLeft.width() * 2, topLeft.height() * 2), |
|
1207 style->borderTopWidth()); |
|
1208 } |
|
1209 |
|
1210 firstAngleStart = 90; |
|
1211 firstAngleSpan = upperLeftBorderStylesMatch ? 90 : 45; |
|
1212 |
|
1213 // Draw upper left arc |
|
1214 drawArcForBoxSide(graphicsContext, leftX, leftY, thickness, topLeft, firstAngleStart, firstAngleSpan, |
|
1215 BSTop, topColor, topStyle, true); |
|
1216 if (applyLeftInnerClip) |
|
1217 graphicsContext->restore(); |
|
1218 } |
|
1219 |
|
1220 if (topRight.width()) { |
|
1221 int rightX = tx + w - topRight.width() * 2; |
|
1222 bool applyRightInnerClip = (style->borderRightWidth() < topRight.width()) |
|
1223 && (style->borderTopWidth() < topRight.height()) |
|
1224 && (topStyle != DOUBLE || style->borderTopWidth() > 6); |
|
1225 if (applyRightInnerClip) { |
|
1226 graphicsContext->save(); |
|
1227 graphicsContext->addInnerRoundedRectClip(IntRect(rightX, leftY, topRight.width() * 2, topRight.height() * 2), |
|
1228 style->borderTopWidth()); |
|
1229 } |
|
1230 |
|
1231 if (upperRightBorderStylesMatch) { |
|
1232 secondAngleStart = 0; |
|
1233 secondAngleSpan = 90; |
|
1234 } else { |
|
1235 secondAngleStart = 45; |
|
1236 secondAngleSpan = 45; |
|
1237 } |
|
1238 |
|
1239 // Draw upper right arc |
|
1240 drawArcForBoxSide(graphicsContext, rightX, leftY, thickness, topRight, secondAngleStart, secondAngleSpan, |
|
1241 BSTop, topColor, topStyle, false); |
|
1242 if (applyRightInnerClip) |
|
1243 graphicsContext->restore(); |
|
1244 } |
|
1245 } |
|
1246 } |
|
1247 |
|
1248 if (renderBottom) { |
|
1249 bool ignore_left = (renderRadii && bottomLeft.width() > 0) || |
|
1250 (bottomColor == leftColor && bottomTransparent == leftTransparent && bottomStyle >= OUTSET && |
|
1251 (leftStyle == DOTTED || leftStyle == DASHED || leftStyle == SOLID || leftStyle == OUTSET)); |
|
1252 |
|
1253 bool ignore_right = (renderRadii && bottomRight.width() > 0) || |
|
1254 (bottomColor == rightColor && bottomTransparent == rightTransparent && bottomStyle >= OUTSET && |
|
1255 (rightStyle == DOTTED || rightStyle == DASHED || rightStyle == SOLID || rightStyle == INSET)); |
|
1256 |
|
1257 int x = tx; |
|
1258 int x2 = tx + w; |
|
1259 if (renderRadii) { |
|
1260 x += bottomLeft.width(); |
|
1261 x2 -= bottomRight.width(); |
|
1262 } |
|
1263 |
|
1264 drawLineForBoxSide(graphicsContext, x, ty + h - style->borderBottomWidth(), x2, ty + h, BSBottom, bottomColor, bottomStyle, |
|
1265 ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth()); |
|
1266 |
|
1267 if (renderRadii) { |
|
1268 thickness = style->borderBottomWidth() * 2; |
|
1269 |
|
1270 if (bottomLeft.width()) { |
|
1271 int leftX = tx; |
|
1272 int leftY = ty + h - bottomLeft.height() * 2; |
|
1273 bool applyLeftInnerClip = (style->borderLeftWidth() < bottomLeft.width()) |
|
1274 && (style->borderBottomWidth() < bottomLeft.height()) |
|
1275 && (bottomStyle != DOUBLE || style->borderBottomWidth() > 6); |
|
1276 if (applyLeftInnerClip) { |
|
1277 graphicsContext->save(); |
|
1278 graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, bottomLeft.width() * 2, bottomLeft.height() * 2), |
|
1279 style->borderBottomWidth()); |
|
1280 } |
|
1281 |
|
1282 if (lowerLeftBorderStylesMatch) { |
|
1283 firstAngleStart = 180; |
|
1284 firstAngleSpan = 90; |
|
1285 } else { |
|
1286 firstAngleStart = 225; |
|
1287 firstAngleSpan = 45; |
|
1288 } |
|
1289 |
|
1290 // Draw lower left arc |
|
1291 drawArcForBoxSide(graphicsContext, leftX, leftY, thickness, bottomLeft, firstAngleStart, firstAngleSpan, |
|
1292 BSBottom, bottomColor, bottomStyle, true); |
|
1293 if (applyLeftInnerClip) |
|
1294 graphicsContext->restore(); |
|
1295 } |
|
1296 |
|
1297 if (bottomRight.width()) { |
|
1298 int rightY = ty + h - bottomRight.height() * 2; |
|
1299 int rightX = tx + w - bottomRight.width() * 2; |
|
1300 bool applyRightInnerClip = (style->borderRightWidth() < bottomRight.width()) |
|
1301 && (style->borderBottomWidth() < bottomRight.height()) |
|
1302 && (bottomStyle != DOUBLE || style->borderBottomWidth() > 6); |
|
1303 if (applyRightInnerClip) { |
|
1304 graphicsContext->save(); |
|
1305 graphicsContext->addInnerRoundedRectClip(IntRect(rightX, rightY, bottomRight.width() * 2, bottomRight.height() * 2), |
|
1306 style->borderBottomWidth()); |
|
1307 } |
|
1308 |
|
1309 secondAngleStart = 270; |
|
1310 secondAngleSpan = lowerRightBorderStylesMatch ? 90 : 45; |
|
1311 |
|
1312 // Draw lower right arc |
|
1313 drawArcForBoxSide(graphicsContext, rightX, rightY, thickness, bottomRight, secondAngleStart, secondAngleSpan, |
|
1314 BSBottom, bottomColor, bottomStyle, false); |
|
1315 if (applyRightInnerClip) |
|
1316 graphicsContext->restore(); |
|
1317 } |
|
1318 } |
|
1319 } |
|
1320 |
|
1321 if (renderLeft) { |
|
1322 bool ignore_top = (renderRadii && topLeft.height() > 0) || |
|
1323 (topColor == leftColor && topTransparent == leftTransparent && leftStyle >= OUTSET && |
|
1324 (topStyle == DOTTED || topStyle == DASHED || topStyle == SOLID || topStyle == OUTSET)); |
|
1325 |
|
1326 bool ignore_bottom = (renderRadii && bottomLeft.height() > 0) || |
|
1327 (bottomColor == leftColor && bottomTransparent == leftTransparent && leftStyle >= OUTSET && |
|
1328 (bottomStyle == DOTTED || bottomStyle == DASHED || bottomStyle == SOLID || bottomStyle == INSET)); |
|
1329 |
|
1330 int y = ty; |
|
1331 int y2 = ty + h; |
|
1332 if (renderRadii) { |
|
1333 y += topLeft.height(); |
|
1334 y2 -= bottomLeft.height(); |
|
1335 } |
|
1336 |
|
1337 drawLineForBoxSide(graphicsContext, tx, y, tx + style->borderLeftWidth(), y2, BSLeft, leftColor, leftStyle, |
|
1338 ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth()); |
|
1339 |
|
1340 if (renderRadii && (!upperLeftBorderStylesMatch || !lowerLeftBorderStylesMatch)) { |
|
1341 int topX = tx; |
|
1342 thickness = style->borderLeftWidth() * 2; |
|
1343 |
|
1344 if (!upperLeftBorderStylesMatch && topLeft.width()) { |
|
1345 int topY = ty; |
|
1346 bool applyTopInnerClip = (style->borderLeftWidth() < topLeft.width()) |
|
1347 && (style->borderTopWidth() < topLeft.height()) |
|
1348 && (leftStyle != DOUBLE || style->borderLeftWidth() > 6); |
|
1349 if (applyTopInnerClip) { |
|
1350 graphicsContext->save(); |
|
1351 graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topLeft.width() * 2, topLeft.height() * 2), |
|
1352 style->borderLeftWidth()); |
|
1353 } |
|
1354 |
|
1355 firstAngleStart = 135; |
|
1356 firstAngleSpan = 45; |
|
1357 |
|
1358 // Draw top left arc |
|
1359 drawArcForBoxSide(graphicsContext, topX, topY, thickness, topLeft, firstAngleStart, firstAngleSpan, |
|
1360 BSLeft, leftColor, leftStyle, true); |
|
1361 if (applyTopInnerClip) |
|
1362 graphicsContext->restore(); |
|
1363 } |
|
1364 |
|
1365 if (!lowerLeftBorderStylesMatch && bottomLeft.width()) { |
|
1366 int bottomY = ty + h - bottomLeft.height() * 2; |
|
1367 bool applyBottomInnerClip = (style->borderLeftWidth() < bottomLeft.width()) |
|
1368 && (style->borderBottomWidth() < bottomLeft.height()) |
|
1369 && (leftStyle != DOUBLE || style->borderLeftWidth() > 6); |
|
1370 if (applyBottomInnerClip) { |
|
1371 graphicsContext->save(); |
|
1372 graphicsContext->addInnerRoundedRectClip(IntRect(topX, bottomY, bottomLeft.width() * 2, bottomLeft.height() * 2), |
|
1373 style->borderLeftWidth()); |
|
1374 } |
|
1375 |
|
1376 secondAngleStart = 180; |
|
1377 secondAngleSpan = 45; |
|
1378 |
|
1379 // Draw bottom left arc |
|
1380 drawArcForBoxSide(graphicsContext, topX, bottomY, thickness, bottomLeft, secondAngleStart, secondAngleSpan, |
|
1381 BSLeft, leftColor, leftStyle, false); |
|
1382 if (applyBottomInnerClip) |
|
1383 graphicsContext->restore(); |
|
1384 } |
|
1385 } |
|
1386 } |
|
1387 |
|
1388 if (renderRight) { |
|
1389 bool ignore_top = (renderRadii && topRight.height() > 0) || |
|
1390 ((topColor == rightColor) && (topTransparent == rightTransparent) && |
|
1391 (rightStyle >= DOTTED || rightStyle == INSET) && |
|
1392 (topStyle == DOTTED || topStyle == DASHED || topStyle == SOLID || topStyle == OUTSET)); |
|
1393 |
|
1394 bool ignore_bottom = (renderRadii && bottomRight.height() > 0) || |
|
1395 ((bottomColor == rightColor) && (bottomTransparent == rightTransparent) && |
|
1396 (rightStyle >= DOTTED || rightStyle == INSET) && |
|
1397 (bottomStyle == DOTTED || bottomStyle == DASHED || bottomStyle == SOLID || bottomStyle == INSET)); |
|
1398 |
|
1399 int y = ty; |
|
1400 int y2 = ty + h; |
|
1401 if (renderRadii) { |
|
1402 y += topRight.height(); |
|
1403 y2 -= bottomRight.height(); |
|
1404 } |
|
1405 |
|
1406 drawLineForBoxSide(graphicsContext, tx + w - style->borderRightWidth(), y, tx + w, y2, BSRight, rightColor, rightStyle, |
|
1407 ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth()); |
|
1408 |
|
1409 if (renderRadii && (!upperRightBorderStylesMatch || !lowerRightBorderStylesMatch)) { |
|
1410 thickness = style->borderRightWidth() * 2; |
|
1411 |
|
1412 if (!upperRightBorderStylesMatch && topRight.width()) { |
|
1413 int topX = tx + w - topRight.width() * 2; |
|
1414 int topY = ty; |
|
1415 bool applyTopInnerClip = (style->borderRightWidth() < topRight.width()) |
|
1416 && (style->borderTopWidth() < topRight.height()) |
|
1417 && (rightStyle != DOUBLE || style->borderRightWidth() > 6); |
|
1418 if (applyTopInnerClip) { |
|
1419 graphicsContext->save(); |
|
1420 graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topRight.width() * 2, topRight.height() * 2), |
|
1421 style->borderRightWidth()); |
|
1422 } |
|
1423 |
|
1424 firstAngleStart = 0; |
|
1425 firstAngleSpan = 45; |
|
1426 |
|
1427 // Draw top right arc |
|
1428 drawArcForBoxSide(graphicsContext, topX, topY, thickness, topRight, firstAngleStart, firstAngleSpan, |
|
1429 BSRight, rightColor, rightStyle, true); |
|
1430 if (applyTopInnerClip) |
|
1431 graphicsContext->restore(); |
|
1432 } |
|
1433 |
|
1434 if (!lowerRightBorderStylesMatch && bottomRight.width()) { |
|
1435 int bottomX = tx + w - bottomRight.width() * 2; |
|
1436 int bottomY = ty + h - bottomRight.height() * 2; |
|
1437 bool applyBottomInnerClip = (style->borderRightWidth() < bottomRight.width()) |
|
1438 && (style->borderBottomWidth() < bottomRight.height()) |
|
1439 && (rightStyle != DOUBLE || style->borderRightWidth() > 6); |
|
1440 if (applyBottomInnerClip) { |
|
1441 graphicsContext->save(); |
|
1442 graphicsContext->addInnerRoundedRectClip(IntRect(bottomX, bottomY, bottomRight.width() * 2, bottomRight.height() * 2), |
|
1443 style->borderRightWidth()); |
|
1444 } |
|
1445 |
|
1446 secondAngleStart = 315; |
|
1447 secondAngleSpan = 45; |
|
1448 |
|
1449 // Draw bottom right arc |
|
1450 drawArcForBoxSide(graphicsContext, bottomX, bottomY, thickness, bottomRight, secondAngleStart, secondAngleSpan, |
|
1451 BSRight, rightColor, rightStyle, false); |
|
1452 if (applyBottomInnerClip) |
|
1453 graphicsContext->restore(); |
|
1454 } |
|
1455 } |
|
1456 } |
|
1457 |
|
1458 if (renderRadii) |
|
1459 graphicsContext->restore(); |
|
1460 } |
|
1461 #endif |
|
1462 |
|
1463 void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext* graphicsContext, const IntRect& box, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const BoxSide side, bool firstEdgeMatches, bool secondEdgeMatches, const RenderStyle* style) |
|
1464 { |
|
1465 FloatPoint quad[4]; |
|
1466 int tx = box.x(); |
|
1467 int ty = box.y(); |
|
1468 int w = box.width(); |
|
1469 int h = box.height(); |
|
1470 |
|
1471 // For each side, create an array of FloatPoints where each point is based on whichever value in each corner |
|
1472 // is larger -- the radius width/height or the border width/height -- as appropriate. |
|
1473 switch (side) { |
|
1474 case BSTop: |
|
1475 quad[0] = FloatPoint(tx, ty); |
|
1476 quad[1] = FloatPoint( |
|
1477 tx + max(topLeft.width(), (int) style->borderLeftWidth()), |
|
1478 ty + max(topLeft.height(), (int) style->borderTopWidth())); |
|
1479 quad[2] = FloatPoint( |
|
1480 tx + w - max(topRight.width(), (int) style->borderRightWidth()), |
|
1481 ty + max(topRight.height(), (int)style->borderTopWidth())); |
|
1482 quad[3] = FloatPoint(tx + w, ty); |
|
1483 break; |
|
1484 case BSLeft: |
|
1485 quad[0] = FloatPoint(tx, ty); |
|
1486 quad[1] = FloatPoint( |
|
1487 tx + max(topLeft.width(), (int) style->borderLeftWidth()), |
|
1488 ty + max(topLeft.height(), (int) style->borderTopWidth())); |
|
1489 quad[2] = FloatPoint( |
|
1490 tx + max(bottomLeft.width(), (int) style->borderLeftWidth()), |
|
1491 ty + h - max(bottomLeft.height(), (int)style->borderBottomWidth())); |
|
1492 quad[3] = FloatPoint(tx, ty + h); |
|
1493 break; |
|
1494 case BSBottom: |
|
1495 quad[0] = FloatPoint(tx, ty + h); |
|
1496 quad[1] = FloatPoint( |
|
1497 tx + max(bottomLeft.width(), (int) style->borderLeftWidth()), |
|
1498 ty + h - max(bottomLeft.height(), (int)style->borderBottomWidth())); |
|
1499 quad[2] = FloatPoint( |
|
1500 tx + w - max(bottomRight.width(), (int) style->borderRightWidth()), |
|
1501 ty + h - max(bottomRight.height(), (int)style->borderBottomWidth())); |
|
1502 quad[3] = FloatPoint(tx + w, ty + h); |
|
1503 break; |
|
1504 case BSRight: |
|
1505 quad[0] = FloatPoint(tx + w, ty); |
|
1506 quad[1] = FloatPoint( |
|
1507 tx + w - max(topRight.width(), (int) style->borderRightWidth()), |
|
1508 ty + max(topRight.height(), (int) style->borderTopWidth())); |
|
1509 quad[2] = FloatPoint( |
|
1510 tx + w - max(bottomRight.width(), (int) style->borderRightWidth()), |
|
1511 ty + h - max(bottomRight.height(), (int)style->borderBottomWidth())); |
|
1512 quad[3] = FloatPoint(tx + w, ty + h); |
|
1513 break; |
|
1514 default: |
|
1515 break; |
|
1516 } |
|
1517 |
|
1518 // If the border matches both of its adjacent sides, don't anti-alias the clip, and |
|
1519 // if neither side matches, anti-alias the clip. |
|
1520 if (firstEdgeMatches == secondEdgeMatches) { |
|
1521 graphicsContext->clipConvexPolygon(4, quad, !firstEdgeMatches); |
|
1522 return; |
|
1523 } |
|
1524 |
|
1525 FloatPoint firstQuad[4]; |
|
1526 firstQuad[0] = quad[0]; |
|
1527 firstQuad[1] = quad[1]; |
|
1528 firstQuad[2] = side == BSTop || side == BSBottom ? FloatPoint(quad[3].x(), quad[2].y()) |
|
1529 : firstQuad[2] = FloatPoint(quad[2].x(), quad[3].y()); |
|
1530 firstQuad[3] = quad[3]; |
|
1531 graphicsContext->clipConvexPolygon(4, firstQuad, !firstEdgeMatches); |
|
1532 |
|
1533 FloatPoint secondQuad[4]; |
|
1534 secondQuad[0] = quad[0]; |
|
1535 secondQuad[1] = side == BSTop || side == BSBottom ? FloatPoint(quad[0].x(), quad[1].y()) |
|
1536 : FloatPoint(quad[1].x(), quad[0].y()); |
|
1537 secondQuad[2] = quad[2]; |
|
1538 secondQuad[3] = quad[3]; |
|
1539 graphicsContext->clipConvexPolygon(4, secondQuad, !secondEdgeMatches); |
|
1540 } |
|
1541 |
|
1542 void RenderBoxModelObject::paintBoxShadow(GraphicsContext* context, int tx, int ty, int w, int h, const RenderStyle* s, ShadowStyle shadowStyle, bool begin, bool end) |
|
1543 { |
|
1544 // FIXME: Deal with border-image. Would be great to use border-image as a mask. |
|
1545 |
|
1546 if (context->paintingDisabled()) |
|
1547 return; |
|
1548 |
|
1549 IntRect rect(tx, ty, w, h); |
|
1550 IntSize topLeft; |
|
1551 IntSize topRight; |
|
1552 IntSize bottomLeft; |
|
1553 IntSize bottomRight; |
|
1554 |
|
1555 bool hasBorderRadius = s->hasBorderRadius(); |
|
1556 if (hasBorderRadius && (begin || end)) { |
|
1557 IntSize topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius; |
|
1558 s->getBorderRadiiForRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius); |
|
1559 |
|
1560 if (begin) { |
|
1561 if (shadowStyle == Inset) { |
|
1562 topLeftRadius.expand(-borderLeft(), -borderTop()); |
|
1563 topLeftRadius.clampNegativeToZero(); |
|
1564 bottomLeftRadius.expand(-borderLeft(), -borderBottom()); |
|
1565 bottomLeftRadius.clampNegativeToZero(); |
|
1566 } |
|
1567 topLeft = topLeftRadius; |
|
1568 bottomLeft = bottomLeftRadius; |
|
1569 } |
|
1570 if (end) { |
|
1571 if (shadowStyle == Inset) { |
|
1572 topRightRadius.expand(-borderRight(), -borderTop()); |
|
1573 topRightRadius.clampNegativeToZero(); |
|
1574 bottomRightRadius.expand(-borderRight(), -borderBottom()); |
|
1575 bottomRightRadius.clampNegativeToZero(); |
|
1576 } |
|
1577 topRight = topRightRadius; |
|
1578 bottomRight = bottomRightRadius; |
|
1579 } |
|
1580 } |
|
1581 |
|
1582 if (shadowStyle == Inset) { |
|
1583 rect.move(begin ? borderLeft() : 0, borderTop()); |
|
1584 rect.setWidth(rect.width() - (begin ? borderLeft() : 0) - (end ? borderRight() : 0)); |
|
1585 rect.setHeight(rect.height() - borderTop() - borderBottom()); |
|
1586 } |
|
1587 |
|
1588 bool hasOpaqueBackground = s->visitedDependentColor(CSSPropertyBackgroundColor).isValid() && s->visitedDependentColor(CSSPropertyBackgroundColor).alpha() == 255; |
|
1589 for (const ShadowData* shadow = s->boxShadow(); shadow; shadow = shadow->next()) { |
|
1590 if (shadow->style() != shadowStyle) |
|
1591 continue; |
|
1592 |
|
1593 IntSize shadowOffset(shadow->x(), shadow->y()); |
|
1594 int shadowBlur = shadow->blur(); |
|
1595 int shadowSpread = shadow->spread(); |
|
1596 const Color& shadowColor = shadow->color(); |
|
1597 |
|
1598 if (shadow->style() == Normal) { |
|
1599 IntRect fillRect(rect); |
|
1600 fillRect.inflate(shadowSpread); |
|
1601 if (fillRect.isEmpty()) |
|
1602 continue; |
|
1603 |
|
1604 IntRect shadowRect(rect); |
|
1605 shadowRect.inflate(shadowBlur + shadowSpread); |
|
1606 shadowRect.move(shadowOffset); |
|
1607 |
|
1608 context->save(); |
|
1609 context->clip(shadowRect); |
|
1610 |
|
1611 // Move the fill just outside the clip, adding 1 pixel separation so that the fill does not |
|
1612 // bleed in (due to antialiasing) if the context is transformed. |
|
1613 IntSize extraOffset(w + max(0, shadowOffset.width()) + shadowBlur + 2 * shadowSpread + 1, 0); |
|
1614 shadowOffset -= extraOffset; |
|
1615 fillRect.move(extraOffset); |
|
1616 |
|
1617 context->setShadow(shadowOffset, shadowBlur, shadowColor, s->colorSpace()); |
|
1618 if (hasBorderRadius) { |
|
1619 IntRect rectToClipOut = rect; |
|
1620 IntSize topLeftToClipOut = topLeft; |
|
1621 IntSize topRightToClipOut = topRight; |
|
1622 IntSize bottomLeftToClipOut = bottomLeft; |
|
1623 IntSize bottomRightToClipOut = bottomRight; |
|
1624 |
|
1625 if (shadowSpread < 0) { |
|
1626 topLeft.expand(shadowSpread, shadowSpread); |
|
1627 topLeft.clampNegativeToZero(); |
|
1628 |
|
1629 topRight.expand(shadowSpread, shadowSpread); |
|
1630 topRight.clampNegativeToZero(); |
|
1631 |
|
1632 bottomLeft.expand(shadowSpread, shadowSpread); |
|
1633 bottomLeft.clampNegativeToZero(); |
|
1634 |
|
1635 bottomRight.expand(shadowSpread, shadowSpread); |
|
1636 bottomRight.clampNegativeToZero(); |
|
1637 } |
|
1638 |
|
1639 // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time |
|
1640 // when painting the shadow. On the other hand, it introduces subpixel gaps along the |
|
1641 // corners. Those are avoided by insetting the clipping path by one pixel. |
|
1642 if (hasOpaqueBackground) { |
|
1643 rectToClipOut.inflate(-1); |
|
1644 |
|
1645 topLeftToClipOut.expand(-1, -1); |
|
1646 topLeftToClipOut.clampNegativeToZero(); |
|
1647 |
|
1648 topRightToClipOut.expand(-1, -1); |
|
1649 topRightToClipOut.clampNegativeToZero(); |
|
1650 |
|
1651 bottomLeftToClipOut.expand(-1, -1); |
|
1652 bottomLeftToClipOut.clampNegativeToZero(); |
|
1653 |
|
1654 bottomRightToClipOut.expand(-1, -1); |
|
1655 bottomRightToClipOut.clampNegativeToZero(); |
|
1656 } |
|
1657 |
|
1658 if (!rectToClipOut.isEmpty()) |
|
1659 context->clipOutRoundedRect(rectToClipOut, topLeftToClipOut, topRightToClipOut, bottomLeftToClipOut, bottomRightToClipOut); |
|
1660 context->fillRoundedRect(fillRect, topLeft, topRight, bottomLeft, bottomRight, Color::black, s->colorSpace()); |
|
1661 } else { |
|
1662 IntRect rectToClipOut = rect; |
|
1663 |
|
1664 // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time |
|
1665 // when painting the shadow. On the other hand, it introduces subpixel gaps along the |
|
1666 // edges if they are not pixel-aligned. Those are avoided by insetting the clipping path |
|
1667 // by one pixel. |
|
1668 if (hasOpaqueBackground) { |
|
1669 AffineTransform currentTransformation = context->getCTM(); |
|
1670 if (currentTransformation.a() != 1 || (currentTransformation.d() != 1 && currentTransformation.d() != -1) |
|
1671 || currentTransformation.b() || currentTransformation.c()) |
|
1672 rectToClipOut.inflate(-1); |
|
1673 } |
|
1674 |
|
1675 if (!rectToClipOut.isEmpty()) |
|
1676 context->clipOut(rectToClipOut); |
|
1677 context->fillRect(fillRect, Color::black, s->colorSpace()); |
|
1678 } |
|
1679 |
|
1680 context->restore(); |
|
1681 } else { |
|
1682 // Inset shadow. |
|
1683 IntRect holeRect(rect); |
|
1684 holeRect.inflate(-shadowSpread); |
|
1685 |
|
1686 if (holeRect.isEmpty()) { |
|
1687 if (hasBorderRadius) |
|
1688 context->fillRoundedRect(rect, topLeft, topRight, bottomLeft, bottomRight, shadowColor, s->colorSpace()); |
|
1689 else |
|
1690 context->fillRect(rect, shadowColor, s->colorSpace()); |
|
1691 continue; |
|
1692 } |
|
1693 if (!begin) { |
|
1694 holeRect.move(-max(shadowOffset.width(), 0) - shadowBlur, 0); |
|
1695 holeRect.setWidth(holeRect.width() + max(shadowOffset.width(), 0) + shadowBlur); |
|
1696 } |
|
1697 if (!end) |
|
1698 holeRect.setWidth(holeRect.width() - min(shadowOffset.width(), 0) + shadowBlur); |
|
1699 |
|
1700 Color fillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), 255); |
|
1701 |
|
1702 IntRect outerRect(rect); |
|
1703 outerRect.inflateX(w - 2 * shadowSpread); |
|
1704 outerRect.inflateY(h - 2 * shadowSpread); |
|
1705 |
|
1706 context->save(); |
|
1707 |
|
1708 if (hasBorderRadius) |
|
1709 context->clip(Path::createRoundedRectangle(rect, topLeft, topRight, bottomLeft, bottomRight)); |
|
1710 else |
|
1711 context->clip(rect); |
|
1712 |
|
1713 IntSize extraOffset(2 * w + max(0, shadowOffset.width()) + shadowBlur - 2 * shadowSpread + 1, 0); |
|
1714 context->translate(extraOffset.width(), extraOffset.height()); |
|
1715 shadowOffset -= extraOffset; |
|
1716 |
|
1717 context->beginPath(); |
|
1718 context->addPath(Path::createRectangle(outerRect)); |
|
1719 |
|
1720 if (hasBorderRadius) { |
|
1721 if (shadowSpread > 0) { |
|
1722 topLeft.expand(-shadowSpread, -shadowSpread); |
|
1723 topLeft.clampNegativeToZero(); |
|
1724 |
|
1725 topRight.expand(-shadowSpread, -shadowSpread); |
|
1726 topRight.clampNegativeToZero(); |
|
1727 |
|
1728 bottomLeft.expand(-shadowSpread, -shadowSpread); |
|
1729 bottomLeft.clampNegativeToZero(); |
|
1730 |
|
1731 bottomRight.expand(-shadowSpread, -shadowSpread); |
|
1732 bottomRight.clampNegativeToZero(); |
|
1733 } |
|
1734 context->addPath(Path::createRoundedRectangle(holeRect, topLeft, topRight, bottomLeft, bottomRight)); |
|
1735 } else |
|
1736 context->addPath(Path::createRectangle(holeRect)); |
|
1737 |
|
1738 context->setFillRule(RULE_EVENODD); |
|
1739 context->setFillColor(fillColor, s->colorSpace()); |
|
1740 context->setShadow(shadowOffset, shadowBlur, shadowColor, s->colorSpace()); |
|
1741 context->fillPath(); |
|
1742 |
|
1743 context->restore(); |
|
1744 } |
|
1745 } |
|
1746 } |
|
1747 |
|
1748 int RenderBoxModelObject::containingBlockWidthForContent() const |
|
1749 { |
|
1750 return containingBlock()->availableWidth(); |
|
1751 } |
|
1752 |
|
1753 } // namespace WebCore |