WebCore/rendering/PointerEventsHitRules.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/PointerEventsHitRules.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,111 @@
+/*
+    Copyright (C) 2007 Rob Buis <buis@kde.org>
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public License
+    aint with this library; see the file COPYING.LIB.  If not, write to
+    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+    Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+#include "PointerEventsHitRules.h"
+
+namespace WebCore {
+
+PointerEventsHitRules::PointerEventsHitRules(EHitTesting hitTesting, const HitTestRequest& request, EPointerEvents pointerEvents)
+    : requireVisible(false)
+    , requireFill(false)
+    , requireStroke(false)
+    , canHitStroke(false)
+    , canHitFill(false)
+{
+    if (request.svgClipContent())
+        pointerEvents = PE_FILL;
+
+    if (hitTesting == SVG_PATH_HITTESTING) {
+        switch (pointerEvents)
+        {
+            case PE_VISIBLE_PAINTED:
+            case PE_AUTO: // "auto" is like "visiblePainted" when in SVG content
+                requireFill = true;
+                requireStroke = true;
+            case PE_VISIBLE:
+                requireVisible = true;
+                canHitFill = true;
+                canHitStroke = true;
+                break;
+            case PE_VISIBLE_FILL:
+                requireVisible = true;
+                canHitFill = true;
+                break;
+            case PE_VISIBLE_STROKE:
+                requireVisible = true;
+                canHitStroke = true;
+                break;
+            case PE_PAINTED:
+                requireFill = true;
+                requireStroke = true;
+            case PE_ALL:
+                canHitFill = true;
+                canHitStroke = true;
+                break;
+            case PE_FILL:
+                canHitFill = true;
+                break;
+            case PE_STROKE:
+                canHitStroke = true;
+                break;
+            case PE_NONE:
+                // nothing to do here, defaults are all false.
+                break;
+        }
+    } else {
+        switch (pointerEvents)
+        {
+            case PE_VISIBLE_PAINTED:
+            case PE_AUTO: // "auto" is like "visiblePainted" when in SVG content
+                requireVisible = true;
+                requireFill = true;
+                requireStroke = true;
+                canHitFill = true;
+                canHitStroke = true;
+                break;
+            case PE_VISIBLE_FILL:
+            case PE_VISIBLE_STROKE:
+            case PE_VISIBLE:
+                requireVisible = true;
+                canHitFill = true;
+                canHitStroke = true;
+                break;
+            case PE_PAINTED:
+                requireFill = true;
+                requireStroke = true;
+                canHitFill = true;
+                canHitStroke = true;
+                break;
+            case PE_FILL:
+            case PE_STROKE:
+            case PE_ALL:
+                canHitFill = true;
+                canHitStroke = true;
+                break;
+            case PE_NONE:
+                // nothing to do here, defaults are all false.
+                break;
+        }
+    }
+}
+
+}
+
+// vim:ts=4:noet