diff -r 000000000000 -r 4f2f89ce4247 WebCore/rendering/PointerEventsHitRules.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/rendering/PointerEventsHitRules.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,111 @@ +/* + Copyright (C) 2007 Rob Buis + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + aint with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "config.h" +#include "PointerEventsHitRules.h" + +namespace WebCore { + +PointerEventsHitRules::PointerEventsHitRules(EHitTesting hitTesting, const HitTestRequest& request, EPointerEvents pointerEvents) + : requireVisible(false) + , requireFill(false) + , requireStroke(false) + , canHitStroke(false) + , canHitFill(false) +{ + if (request.svgClipContent()) + pointerEvents = PE_FILL; + + if (hitTesting == SVG_PATH_HITTESTING) { + switch (pointerEvents) + { + case PE_VISIBLE_PAINTED: + case PE_AUTO: // "auto" is like "visiblePainted" when in SVG content + requireFill = true; + requireStroke = true; + case PE_VISIBLE: + requireVisible = true; + canHitFill = true; + canHitStroke = true; + break; + case PE_VISIBLE_FILL: + requireVisible = true; + canHitFill = true; + break; + case PE_VISIBLE_STROKE: + requireVisible = true; + canHitStroke = true; + break; + case PE_PAINTED: + requireFill = true; + requireStroke = true; + case PE_ALL: + canHitFill = true; + canHitStroke = true; + break; + case PE_FILL: + canHitFill = true; + break; + case PE_STROKE: + canHitStroke = true; + break; + case PE_NONE: + // nothing to do here, defaults are all false. + break; + } + } else { + switch (pointerEvents) + { + case PE_VISIBLE_PAINTED: + case PE_AUTO: // "auto" is like "visiblePainted" when in SVG content + requireVisible = true; + requireFill = true; + requireStroke = true; + canHitFill = true; + canHitStroke = true; + break; + case PE_VISIBLE_FILL: + case PE_VISIBLE_STROKE: + case PE_VISIBLE: + requireVisible = true; + canHitFill = true; + canHitStroke = true; + break; + case PE_PAINTED: + requireFill = true; + requireStroke = true; + canHitFill = true; + canHitStroke = true; + break; + case PE_FILL: + case PE_STROKE: + case PE_ALL: + canHitFill = true; + canHitStroke = true; + break; + case PE_NONE: + // nothing to do here, defaults are all false. + break; + } + } +} + +} + +// vim:ts=4:noet