WebCore/generated/JSSVGAnimateElement.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/generated/JSSVGAnimateElement.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,155 @@
+/*
+    This file is part of the WebKit open source project.
+    This file has been generated by generate-bindings.pl. DO NOT MODIFY!
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public License
+    along with this library; see the file COPYING.LIB.  If not, write to
+    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+    Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(SVG) && ENABLE(SVG_ANIMATION)
+
+#include "JSSVGAnimateElement.h"
+
+#include "SVGAnimateElement.h"
+#include <wtf/GetPtr.h>
+
+using namespace JSC;
+
+namespace WebCore {
+
+ASSERT_CLASS_FITS_IN_CELL(JSSVGAnimateElement);
+
+/* Hash table */
+#if ENABLE(JIT)
+#define THUNK_GENERATOR(generator) , generator
+#else
+#define THUNK_GENERATOR(generator)
+#endif
+
+static const HashTableValue JSSVGAnimateElementTableValues[2] =
+{
+    { "constructor", DontEnum | ReadOnly, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsSVGAnimateElementConstructor), (intptr_t)0 THUNK_GENERATOR(0) },
+    { 0, 0, 0, 0 THUNK_GENERATOR(0) }
+};
+
+#undef THUNK_GENERATOR
+static JSC_CONST_HASHTABLE HashTable JSSVGAnimateElementTable = { 2, 1, JSSVGAnimateElementTableValues, 0 };
+/* Hash table for constructor */
+#if ENABLE(JIT)
+#define THUNK_GENERATOR(generator) , generator
+#else
+#define THUNK_GENERATOR(generator)
+#endif
+
+static const HashTableValue JSSVGAnimateElementConstructorTableValues[1] =
+{
+    { 0, 0, 0, 0 THUNK_GENERATOR(0) }
+};
+
+#undef THUNK_GENERATOR
+static JSC_CONST_HASHTABLE HashTable JSSVGAnimateElementConstructorTable = { 1, 0, JSSVGAnimateElementConstructorTableValues, 0 };
+class JSSVGAnimateElementConstructor : public DOMConstructorObject {
+public:
+    JSSVGAnimateElementConstructor(JSC::ExecState*, JSDOMGlobalObject*);
+
+    virtual bool getOwnPropertySlot(JSC::ExecState*, const JSC::Identifier&, JSC::PropertySlot&);
+    virtual bool getOwnPropertyDescriptor(JSC::ExecState*, const JSC::Identifier&, JSC::PropertyDescriptor&);
+    virtual const JSC::ClassInfo* classInfo() const { return &s_info; }
+    static const JSC::ClassInfo s_info;
+    static PassRefPtr<JSC::Structure> createStructure(JSC::JSValue prototype)
+    {
+        return JSC::Structure::create(prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), AnonymousSlotCount);
+    }
+protected:
+    static const unsigned StructureFlags = JSC::OverridesGetOwnPropertySlot | JSC::ImplementsHasInstance | DOMConstructorObject::StructureFlags;
+};
+
+const ClassInfo JSSVGAnimateElementConstructor::s_info = { "SVGAnimateElementConstructor", 0, &JSSVGAnimateElementConstructorTable, 0 };
+
+JSSVGAnimateElementConstructor::JSSVGAnimateElementConstructor(ExecState* exec, JSDOMGlobalObject* globalObject)
+    : DOMConstructorObject(JSSVGAnimateElementConstructor::createStructure(globalObject->objectPrototype()), globalObject)
+{
+    putDirect(exec->propertyNames().prototype, JSSVGAnimateElementPrototype::self(exec, globalObject), DontDelete | ReadOnly);
+}
+
+bool JSSVGAnimateElementConstructor::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot)
+{
+    return getStaticValueSlot<JSSVGAnimateElementConstructor, DOMObject>(exec, &JSSVGAnimateElementConstructorTable, this, propertyName, slot);
+}
+
+bool JSSVGAnimateElementConstructor::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor)
+{
+    return getStaticValueDescriptor<JSSVGAnimateElementConstructor, DOMObject>(exec, &JSSVGAnimateElementConstructorTable, this, propertyName, descriptor);
+}
+
+/* Hash table for prototype */
+#if ENABLE(JIT)
+#define THUNK_GENERATOR(generator) , generator
+#else
+#define THUNK_GENERATOR(generator)
+#endif
+
+static const HashTableValue JSSVGAnimateElementPrototypeTableValues[1] =
+{
+    { 0, 0, 0, 0 THUNK_GENERATOR(0) }
+};
+
+#undef THUNK_GENERATOR
+static JSC_CONST_HASHTABLE HashTable JSSVGAnimateElementPrototypeTable = { 1, 0, JSSVGAnimateElementPrototypeTableValues, 0 };
+const ClassInfo JSSVGAnimateElementPrototype::s_info = { "SVGAnimateElementPrototype", 0, &JSSVGAnimateElementPrototypeTable, 0 };
+
+JSObject* JSSVGAnimateElementPrototype::self(ExecState* exec, JSGlobalObject* globalObject)
+{
+    return getDOMPrototype<JSSVGAnimateElement>(exec, globalObject);
+}
+
+const ClassInfo JSSVGAnimateElement::s_info = { "SVGAnimateElement", &JSSVGAnimationElement::s_info, &JSSVGAnimateElementTable, 0 };
+
+JSSVGAnimateElement::JSSVGAnimateElement(NonNullPassRefPtr<Structure> structure, JSDOMGlobalObject* globalObject, PassRefPtr<SVGAnimateElement> impl)
+    : JSSVGAnimationElement(structure, globalObject, impl)
+{
+}
+
+JSObject* JSSVGAnimateElement::createPrototype(ExecState* exec, JSGlobalObject* globalObject)
+{
+    return new (exec) JSSVGAnimateElementPrototype(globalObject, JSSVGAnimateElementPrototype::createStructure(JSSVGAnimationElementPrototype::self(exec, globalObject)));
+}
+
+bool JSSVGAnimateElement::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot)
+{
+    return getStaticValueSlot<JSSVGAnimateElement, Base>(exec, &JSSVGAnimateElementTable, this, propertyName, slot);
+}
+
+bool JSSVGAnimateElement::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor)
+{
+    return getStaticValueDescriptor<JSSVGAnimateElement, Base>(exec, &JSSVGAnimateElementTable, this, propertyName, descriptor);
+}
+
+JSValue jsSVGAnimateElementConstructor(ExecState* exec, JSValue slotBase, const Identifier&)
+{
+    JSSVGAnimateElement* domObject = static_cast<JSSVGAnimateElement*>(asObject(slotBase));
+    return JSSVGAnimateElement::getConstructor(exec, domObject->globalObject());
+}
+JSValue JSSVGAnimateElement::getConstructor(ExecState* exec, JSGlobalObject* globalObject)
+{
+    return getDOMConstructor<JSSVGAnimateElementConstructor>(exec, static_cast<JSDOMGlobalObject*>(globalObject));
+}
+
+
+}
+
+#endif // ENABLE(SVG) && ENABLE(SVG_ANIMATION)