WebCore/bindings/v8/V8Proxy.h
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/bindings/v8/V8Proxy.h	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,482 @@
+/*
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * 
+ *     * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ *     * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef V8Proxy_h
+#define V8Proxy_h
+
+#include "PlatformBridge.h"
+#include "ScriptSourceCode.h" // for WebCore::ScriptSourceCode
+#include "SecurityOrigin.h" // for WebCore::SecurityOrigin
+#include "SharedPersistent.h"
+#include "V8AbstractEventListener.h"
+#include "V8DOMWindowShell.h"
+#include "V8DOMWrapper.h"
+#include "V8GCController.h"
+#include "V8Utilities.h"
+#include "WrapperTypeInfo.h"
+#include <v8.h>
+#include <wtf/PassRefPtr.h> // so generated bindings don't have to
+#include <wtf/Vector.h>
+
+#if defined(ENABLE_DOM_STATS_COUNTERS) && PLATFORM(CHROMIUM)
+#define INC_STATS(name) PlatformBridge::incrementStatsCounter(name)
+#else
+#define INC_STATS(name)
+#endif
+
+namespace WebCore {
+
+    class CachedScript;
+    class DOMWindow;
+    class Frame;
+    class Node;
+    class SVGElement;
+    class ScriptExecutionContext;
+    class String;
+    class V8EventListener;
+    class V8IsolatedContext;
+    class WorldContextHandle;
+
+    // FIXME: use standard logging facilities in WebCore.
+    void logInfo(Frame*, const String& message, const String& url);
+
+    // The following Batch structs and methods are used for setting multiple
+    // properties on an ObjectTemplate, used from the generated bindings
+    // initialization (ConfigureXXXTemplate). This greatly reduces the binary
+    // size by moving from code driven setup to data table driven setup.
+
+    // BatchedAttribute translates into calls to SetAccessor() on either the
+    // instance or the prototype ObjectTemplate, based on |onProto|.
+    struct BatchedAttribute {
+        const char* const name;
+        v8::AccessorGetter getter;
+        v8::AccessorSetter setter;
+        WrapperTypeInfo* data;
+        v8::AccessControl settings;
+        v8::PropertyAttribute attribute;
+        bool onProto;
+    };
+
+    void batchConfigureAttributes(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedAttribute*, size_t attributeCount);
+
+    inline void configureAttribute(v8::Handle<v8::ObjectTemplate> instance, v8::Handle<v8::ObjectTemplate> proto, const BatchedAttribute& attribute)
+    {
+        (attribute.onProto ? proto : instance)->SetAccessor(v8::String::New(attribute.name),
+            attribute.getter,
+            attribute.setter,
+            v8::External::Wrap(attribute.data),
+            attribute.settings,
+            attribute.attribute);
+    }
+
+    // BatchedConstant translates into calls to Set() for setting up an object's
+    // constants. It sets the constant on both the FunctionTemplate and the
+    // ObjectTemplate. PropertyAttributes is always ReadOnly.
+    struct BatchedConstant {
+        const char* const name;
+        int value;
+    };
+
+    void batchConfigureConstants(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedConstant*, size_t constantCount);
+
+    struct BatchedCallback {
+        const char* const name;
+        v8::InvocationCallback callback;
+    };
+
+    void batchConfigureCallbacks(v8::Handle<v8::ObjectTemplate>, 
+                                 v8::Handle<v8::Signature>,
+                                 v8::PropertyAttribute,
+                                 const BatchedCallback*, 
+                                 size_t callbackCount);
+
+    const int kMaxRecursionDepth = 20;
+
+    // Information about an extension that is registered for use with V8. If
+    // scheme is non-empty, it contains the URL scheme the extension should be
+    // used with. If group is non-zero, the extension will only be loaded into
+    // script contexts that belong to that group. Otherwise, the extension is
+    // used with all schemes and contexts.
+    struct V8ExtensionInfo {
+        String scheme;
+        int group;
+        v8::Extension* extension;
+    };
+    typedef WTF::Vector<V8ExtensionInfo> V8Extensions;
+
+    class V8Proxy {
+    public:
+        // The types of javascript errors that can be thrown.
+        enum ErrorType {
+            RangeError,
+            ReferenceError,
+            SyntaxError,
+            TypeError,
+            GeneralError
+        };
+
+        // When to report errors.
+        enum DelayReporting {
+            ReportLater,
+            ReportNow
+        };
+
+        explicit V8Proxy(Frame*);
+
+        ~V8Proxy();
+
+        Frame* frame() { return m_frame; }
+
+        void clearForNavigation();
+        void clearForClose();
+
+        // FIXME: Need comment. User Gesture related.
+        bool inlineCode() const { return m_inlineCode; }
+        void setInlineCode(bool value) { m_inlineCode = value; }
+
+        bool timerCallback() const { return m_timerCallback; }
+        void setTimerCallback(bool value) { m_timerCallback = value; }
+
+        // Disconnects the proxy from its owner frame,
+        // and clears all timeouts on the DOM window.
+        void disconnectFrame();
+
+#if ENABLE(SVG)
+        static void setSVGContext(void*, SVGElement*);
+        static SVGElement* svgContext(void*);
+
+        // These helper functions are required in case we are given a PassRefPtr
+        // to a (possibly) newly created object and must prevent its reference
+        // count from dropping to zero as would happen in code like
+        //
+        //   V8Proxy::setSVGContext(imp->getNewlyCreatedObject().get(), context);
+        //   foo(imp->getNewlyCreatedObject().get());
+        //
+        // In the above two lines each time getNewlyCreatedObject() is called it
+        // creates a new object because we don't ref() it. (So our attemts to
+        // associate a context with it fail.) Such code should be rewritten to
+        //
+        //   foo(V8Proxy::withSVGContext(imp->getNewlyCreatedObject(), context).get());
+        //
+        // where PassRefPtr::~PassRefPtr() is invoked only after foo() is
+        // called.
+        template <typename T>
+        static PassRefPtr<T> withSVGContext(PassRefPtr<T> object, SVGElement* context)
+        {
+            setSVGContext(object.get(), context);
+            return object;
+        }
+
+        template <typename T>
+        static T* withSVGContext(T* object, SVGElement* context)
+        {
+            setSVGContext(object, context);
+            return object;
+        }
+#endif
+
+        void finishedWithEvent(Event*) { }
+
+        // Evaluate JavaScript in a new isolated world. The script gets its own
+        // global scope, its own prototypes for intrinsic JavaScript objects (String,
+        // Array, and so-on), and its own wrappers for all DOM nodes and DOM
+        // constructors.
+        void evaluateInIsolatedWorld(int worldId, const Vector<ScriptSourceCode>& sources, int extensionGroup);
+
+        // Returns true if the proxy is currently executing a script in V8.
+        bool executingScript() const;
+
+        // Evaluate a script file in the current execution environment.
+        // The caller must hold an execution context.
+        // If cannot evalute the script, it returns an error.
+        v8::Local<v8::Value> evaluate(const ScriptSourceCode&, Node*);
+
+        // Run an already compiled script.
+        v8::Local<v8::Value> runScript(v8::Handle<v8::Script>, bool isInlineCode);
+
+        // Call the function with the given receiver and arguments.
+        v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::Object>, int argc, v8::Handle<v8::Value> argv[]);
+
+        // Call the function with the given receiver and arguments.
+        static v8::Local<v8::Value> callFunctionWithoutFrame(v8::Handle<v8::Function>, v8::Handle<v8::Object>, int argc, v8::Handle<v8::Value> argv[]);
+
+        // Call the function as constructor with the given arguments.
+        v8::Local<v8::Value> newInstance(v8::Handle<v8::Function>, int argc, v8::Handle<v8::Value> argv[]);
+
+        // Returns the window object associated with a context.
+        static DOMWindow* retrieveWindow(v8::Handle<v8::Context>);
+        // Returns V8Proxy object of the currently executing context.
+        static V8Proxy* retrieve();
+        // Returns V8Proxy object associated with a frame.
+        static V8Proxy* retrieve(Frame*);
+        // Returns V8Proxy object associated with a script execution context.
+        static V8Proxy* retrieve(ScriptExecutionContext*);
+
+        // Returns the frame object of the window object associated with
+        // a context.
+        static Frame* retrieveFrame(v8::Handle<v8::Context>);
+
+
+        // The three functions below retrieve WebFrame instances relating the
+        // currently executing JavaScript. Since JavaScript can make function calls
+        // across frames, though, we need to be more precise.
+        //
+        // For example, imagine that a JS function in frame A calls a function in
+        // frame B, which calls native code, which wants to know what the 'active'
+        // frame is.
+        //
+        // The 'entered context' is the context where execution first entered the
+        // script engine; the context that is at the bottom of the JS function stack.
+        // RetrieveFrameForEnteredContext() would return Frame A in our example.
+        // This frame is often referred to as the "dynamic global object."
+        //
+        // The 'current context' is the context the JS engine is currently inside of;
+        // the context that is at the top of the JS function stack.
+        // RetrieveFrameForCurrentContext() would return Frame B in our example.
+        // This frame is often referred to as the "lexical global object."
+        //
+        // Finally, the 'calling context' is the context one below the current
+        // context on the JS function stack. For example, if function f calls
+        // function g, then the calling context will be the context associated with
+        // f. This context is commonly used by DOM security checks because they want
+        // to know who called them.
+        //
+        // If you are unsure which of these functions to use, ask abarth.
+        //
+        // NOTE: These cannot be declared as inline function, because VS complains at
+        // linking time.
+        static Frame* retrieveFrameForEnteredContext();
+        static Frame* retrieveFrameForCurrentContext();
+        static Frame* retrieveFrameForCallingContext();
+
+        // Returns V8 Context of a frame. If none exists, creates
+        // a new context. It is potentially slow and consumes memory.
+        static v8::Local<v8::Context> context(Frame*);
+        static v8::Local<v8::Context> mainWorldContext(Frame*);
+        static v8::Local<v8::Context> currentContext();
+
+        // If the current context causes out of memory, JavaScript setting
+        // is disabled and it returns true.
+        static bool handleOutOfMemory();
+
+        static v8::Handle<v8::Value> checkNewLegal(const v8::Arguments&);
+
+        static v8::Handle<v8::Script> compileScript(v8::Handle<v8::String> code, const String& fileName, int baseLine, v8::ScriptData* = 0);
+
+        // If the exception code is different from zero, a DOM exception is
+        // schedule to be thrown.
+        static void setDOMException(int exceptionCode);
+
+        // Schedule an error object to be thrown.
+        static v8::Handle<v8::Value> throwError(ErrorType, const char* message);
+
+        // Helpers for throwing syntax and type errors with predefined messages.
+        static v8::Handle<v8::Value> throwTypeError();
+        static v8::Handle<v8::Value> throwSyntaxError();
+
+        template <typename T>
+        static v8::Handle<v8::Value> constructDOMObject(const v8::Arguments&, WrapperTypeInfo*);
+
+        template <typename T>
+        static v8::Handle<v8::Value> constructDOMObjectWithScriptExecutionContext(const v8::Arguments&, WrapperTypeInfo*);
+
+        // Process any pending JavaScript console messages.
+        static void processConsoleMessages();
+
+        v8::Local<v8::Context> context();
+        v8::Local<v8::Context> mainWorldContext();
+
+        // FIXME: This should eventually take DOMWrapperWorld argument!
+        V8DOMWindowShell* windowShell() const { return m_windowShell.get(); }
+
+        bool setContextDebugId(int id);
+        static int contextDebugId(v8::Handle<v8::Context>);
+
+        // Registers a v8 extension to be available on webpages. The two forms
+        // offer various restrictions on what types of contexts the extension is
+        // loaded into. If a scheme is provided, only pages whose URL has the given
+        // scheme will match. If extensionGroup is provided, the extension will
+        // only be loaded into scripts run via evaluateInNewWorld with the
+        // matching group.  Will only affect v8 contexts initialized after this
+        // call. Takes ownership of the v8::Extension object passed.
+        static void registerExtension(v8::Extension*, const String& schemeRestriction);
+        static void registerExtension(v8::Extension*, int extensionGroup);
+
+        static void registerExtensionWithV8(v8::Extension*);
+        static bool registeredExtensionWithV8(v8::Extension*);
+
+        static const V8Extensions& extensions() { return m_extensions; }
+
+        // Report an unsafe attempt to access the given frame on the console.
+        static void reportUnsafeAccessTo(Frame* target, DelayReporting delay);
+
+    private:
+        // If m_recursionCount is 0, let LocalStorage know so we can release
+        // the storage mutex.
+        void releaseStorageMutex();
+
+        void resetIsolatedWorlds();
+
+        PassOwnPtr<v8::ScriptData> precompileScript(v8::Handle<v8::String>, CachedScript*);
+
+        // Returns false when we're out of memory in V8.
+        bool setInjectedScriptContextDebugId(v8::Handle<v8::Context> targetContext);
+
+        static const char* rangeExceptionName(int exceptionCode);
+        static const char* eventExceptionName(int exceptionCode);
+        static const char* xmlHttpRequestExceptionName(int exceptionCode);
+        static const char* domExceptionName(int exceptionCode);
+
+#if ENABLE(XPATH)
+        static const char* xpathExceptionName(int exceptionCode);
+#endif
+
+#if ENABLE(SVG)
+        static const char* svgExceptionName(int exceptionCode);
+#endif
+
+#if ENABLE(DATABASE)
+        static const char* sqlExceptionName(int exceptionCode);
+#endif
+
+        Frame* m_frame;
+
+        // For the moment, we have one of these.  Soon we will have one per DOMWrapperWorld.
+        RefPtr<V8DOMWindowShell> m_windowShell;
+
+        // True for <a href="javascript:foo()"> and false for <script>foo()</script>.
+        // Only valid during execution.
+        bool m_inlineCode;
+
+        // True when executing from within a timer callback. Only valid during
+        // execution.
+        bool m_timerCallback;
+
+        // Track the recursion depth to be able to avoid too deep recursion. The V8
+        // engine allows much more recursion than KJS does so we need to guard against
+        // excessive recursion in the binding layer.
+        int m_recursion;
+
+        // All of the extensions registered with the context.
+        static V8Extensions m_extensions;
+
+        // The isolated worlds we are tracking for this frame. We hold them alive
+        // here so that they can be used again by future calls to
+        // evaluateInIsolatedWorld().
+        //
+        // Note: although the pointer is raw, the instance is kept alive by a strong
+        // reference to the v8 context it contains, which is not made weak until we
+        // call world->destroy().
+        //
+        // FIXME: We want to eventually be holding window shells instead of the
+        //        IsolatedContext directly.
+        typedef HashMap<int, V8IsolatedContext*> IsolatedWorldMap;
+        IsolatedWorldMap m_isolatedWorlds;
+    };
+
+    template <typename T>
+    v8::Handle<v8::Value> V8Proxy::constructDOMObject(const v8::Arguments& args, WrapperTypeInfo* type)
+    {
+        if (!args.IsConstructCall())
+            return throwError(V8Proxy::TypeError, "DOM object constructor cannot be called as a function.");
+
+        // Note: it's OK to let this RefPtr go out of scope because we also call
+        // SetDOMWrapper(), which effectively holds a reference to obj.
+        RefPtr<T> obj = T::create();
+        V8DOMWrapper::setDOMWrapper(args.Holder(), type, obj.get());
+        obj->ref();
+        V8DOMWrapper::setJSWrapperForDOMObject(obj.get(), v8::Persistent<v8::Object>::New(args.Holder()));
+        return args.Holder();
+    }
+
+    template <typename T>
+    v8::Handle<v8::Value> V8Proxy::constructDOMObjectWithScriptExecutionContext(const v8::Arguments& args, WrapperTypeInfo* type)
+    {
+        if (!args.IsConstructCall())
+            return throwError(V8Proxy::TypeError, "");
+
+        ScriptExecutionContext* context = getScriptExecutionContext();
+        if (!context)
+            return throwError(V8Proxy::ReferenceError, "");
+
+        // Note: it's OK to let this RefPtr go out of scope because we also call
+        // SetDOMWrapper(), which effectively holds a reference to obj.
+        RefPtr<T> obj = T::create(context);
+        V8DOMWrapper::setDOMWrapper(args.Holder(), type, obj.get());
+        obj->ref();
+        V8DOMWrapper::setJSWrapperForDOMObject(obj.get(), v8::Persistent<v8::Object>::New(args.Holder()));
+        return args.Holder();
+    }
+
+
+    v8::Local<v8::Context> toV8Context(ScriptExecutionContext*, const WorldContextHandle& worldContext);
+
+    // Used by an interceptor callback that it hasn't found anything to
+    // intercept.
+    inline static v8::Local<v8::Object> notHandledByInterceptor()
+    {
+        return v8::Local<v8::Object>();
+    }
+
+    inline static v8::Local<v8::Boolean> deletionNotHandledByInterceptor()
+    {
+        return v8::Local<v8::Boolean>();
+    }
+    inline v8::Handle<v8::Primitive> throwError(const char* message, V8Proxy::ErrorType type = V8Proxy::TypeError)
+    {
+        if (!v8::V8::IsExecutionTerminating())
+            V8Proxy::throwError(type, message);
+        return v8::Undefined();
+    }
+
+    inline v8::Handle<v8::Primitive> throwError(ExceptionCode ec)
+    {
+        if (!v8::V8::IsExecutionTerminating())
+            V8Proxy::setDOMException(ec);
+        return v8::Undefined();
+    }
+
+    inline v8::Handle<v8::Primitive> throwError(v8::Local<v8::Value> exception)
+    {
+        if (!v8::V8::IsExecutionTerminating())
+            v8::ThrowException(exception);
+        return v8::Undefined();
+    }
+
+    template <class T> inline v8::Handle<v8::Object> toV8(PassRefPtr<T> object, v8::Local<v8::Object> holder)
+    {
+        object->ref();
+        V8DOMWrapper::setJSWrapperForDOMObject(object.get(), v8::Persistent<v8::Object>::New(holder));
+        return holder;
+    }
+
+}
+
+#endif // V8Proxy_h