WebCore/bindings/v8/V8Proxy.h
changeset 0 4f2f89ce4247
equal deleted inserted replaced
-1:000000000000 0:4f2f89ce4247
       
     1 /*
       
     2  * Copyright (C) 2009 Google Inc. All rights reserved.
       
     3  * 
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions are
       
     6  * met:
       
     7  * 
       
     8  *     * Redistributions of source code must retain the above copyright
       
     9  * notice, this list of conditions and the following disclaimer.
       
    10  *     * Redistributions in binary form must reproduce the above
       
    11  * copyright notice, this list of conditions and the following disclaimer
       
    12  * in the documentation and/or other materials provided with the
       
    13  * distribution.
       
    14  *     * Neither the name of Google Inc. nor the names of its
       
    15  * contributors may be used to endorse or promote products derived from
       
    16  * this software without specific prior written permission.
       
    17  * 
       
    18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
       
    19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
       
    20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
       
    21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
       
    22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
       
    24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
       
    25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
       
    26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    29  */
       
    30 
       
    31 #ifndef V8Proxy_h
       
    32 #define V8Proxy_h
       
    33 
       
    34 #include "PlatformBridge.h"
       
    35 #include "ScriptSourceCode.h" // for WebCore::ScriptSourceCode
       
    36 #include "SecurityOrigin.h" // for WebCore::SecurityOrigin
       
    37 #include "SharedPersistent.h"
       
    38 #include "V8AbstractEventListener.h"
       
    39 #include "V8DOMWindowShell.h"
       
    40 #include "V8DOMWrapper.h"
       
    41 #include "V8GCController.h"
       
    42 #include "V8Utilities.h"
       
    43 #include "WrapperTypeInfo.h"
       
    44 #include <v8.h>
       
    45 #include <wtf/PassRefPtr.h> // so generated bindings don't have to
       
    46 #include <wtf/Vector.h>
       
    47 
       
    48 #if defined(ENABLE_DOM_STATS_COUNTERS) && PLATFORM(CHROMIUM)
       
    49 #define INC_STATS(name) PlatformBridge::incrementStatsCounter(name)
       
    50 #else
       
    51 #define INC_STATS(name)
       
    52 #endif
       
    53 
       
    54 namespace WebCore {
       
    55 
       
    56     class CachedScript;
       
    57     class DOMWindow;
       
    58     class Frame;
       
    59     class Node;
       
    60     class SVGElement;
       
    61     class ScriptExecutionContext;
       
    62     class String;
       
    63     class V8EventListener;
       
    64     class V8IsolatedContext;
       
    65     class WorldContextHandle;
       
    66 
       
    67     // FIXME: use standard logging facilities in WebCore.
       
    68     void logInfo(Frame*, const String& message, const String& url);
       
    69 
       
    70     // The following Batch structs and methods are used for setting multiple
       
    71     // properties on an ObjectTemplate, used from the generated bindings
       
    72     // initialization (ConfigureXXXTemplate). This greatly reduces the binary
       
    73     // size by moving from code driven setup to data table driven setup.
       
    74 
       
    75     // BatchedAttribute translates into calls to SetAccessor() on either the
       
    76     // instance or the prototype ObjectTemplate, based on |onProto|.
       
    77     struct BatchedAttribute {
       
    78         const char* const name;
       
    79         v8::AccessorGetter getter;
       
    80         v8::AccessorSetter setter;
       
    81         WrapperTypeInfo* data;
       
    82         v8::AccessControl settings;
       
    83         v8::PropertyAttribute attribute;
       
    84         bool onProto;
       
    85     };
       
    86 
       
    87     void batchConfigureAttributes(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedAttribute*, size_t attributeCount);
       
    88 
       
    89     inline void configureAttribute(v8::Handle<v8::ObjectTemplate> instance, v8::Handle<v8::ObjectTemplate> proto, const BatchedAttribute& attribute)
       
    90     {
       
    91         (attribute.onProto ? proto : instance)->SetAccessor(v8::String::New(attribute.name),
       
    92             attribute.getter,
       
    93             attribute.setter,
       
    94             v8::External::Wrap(attribute.data),
       
    95             attribute.settings,
       
    96             attribute.attribute);
       
    97     }
       
    98 
       
    99     // BatchedConstant translates into calls to Set() for setting up an object's
       
   100     // constants. It sets the constant on both the FunctionTemplate and the
       
   101     // ObjectTemplate. PropertyAttributes is always ReadOnly.
       
   102     struct BatchedConstant {
       
   103         const char* const name;
       
   104         int value;
       
   105     };
       
   106 
       
   107     void batchConfigureConstants(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedConstant*, size_t constantCount);
       
   108 
       
   109     struct BatchedCallback {
       
   110         const char* const name;
       
   111         v8::InvocationCallback callback;
       
   112     };
       
   113 
       
   114     void batchConfigureCallbacks(v8::Handle<v8::ObjectTemplate>, 
       
   115                                  v8::Handle<v8::Signature>,
       
   116                                  v8::PropertyAttribute,
       
   117                                  const BatchedCallback*, 
       
   118                                  size_t callbackCount);
       
   119 
       
   120     const int kMaxRecursionDepth = 20;
       
   121 
       
   122     // Information about an extension that is registered for use with V8. If
       
   123     // scheme is non-empty, it contains the URL scheme the extension should be
       
   124     // used with. If group is non-zero, the extension will only be loaded into
       
   125     // script contexts that belong to that group. Otherwise, the extension is
       
   126     // used with all schemes and contexts.
       
   127     struct V8ExtensionInfo {
       
   128         String scheme;
       
   129         int group;
       
   130         v8::Extension* extension;
       
   131     };
       
   132     typedef WTF::Vector<V8ExtensionInfo> V8Extensions;
       
   133 
       
   134     class V8Proxy {
       
   135     public:
       
   136         // The types of javascript errors that can be thrown.
       
   137         enum ErrorType {
       
   138             RangeError,
       
   139             ReferenceError,
       
   140             SyntaxError,
       
   141             TypeError,
       
   142             GeneralError
       
   143         };
       
   144 
       
   145         // When to report errors.
       
   146         enum DelayReporting {
       
   147             ReportLater,
       
   148             ReportNow
       
   149         };
       
   150 
       
   151         explicit V8Proxy(Frame*);
       
   152 
       
   153         ~V8Proxy();
       
   154 
       
   155         Frame* frame() { return m_frame; }
       
   156 
       
   157         void clearForNavigation();
       
   158         void clearForClose();
       
   159 
       
   160         // FIXME: Need comment. User Gesture related.
       
   161         bool inlineCode() const { return m_inlineCode; }
       
   162         void setInlineCode(bool value) { m_inlineCode = value; }
       
   163 
       
   164         bool timerCallback() const { return m_timerCallback; }
       
   165         void setTimerCallback(bool value) { m_timerCallback = value; }
       
   166 
       
   167         // Disconnects the proxy from its owner frame,
       
   168         // and clears all timeouts on the DOM window.
       
   169         void disconnectFrame();
       
   170 
       
   171 #if ENABLE(SVG)
       
   172         static void setSVGContext(void*, SVGElement*);
       
   173         static SVGElement* svgContext(void*);
       
   174 
       
   175         // These helper functions are required in case we are given a PassRefPtr
       
   176         // to a (possibly) newly created object and must prevent its reference
       
   177         // count from dropping to zero as would happen in code like
       
   178         //
       
   179         //   V8Proxy::setSVGContext(imp->getNewlyCreatedObject().get(), context);
       
   180         //   foo(imp->getNewlyCreatedObject().get());
       
   181         //
       
   182         // In the above two lines each time getNewlyCreatedObject() is called it
       
   183         // creates a new object because we don't ref() it. (So our attemts to
       
   184         // associate a context with it fail.) Such code should be rewritten to
       
   185         //
       
   186         //   foo(V8Proxy::withSVGContext(imp->getNewlyCreatedObject(), context).get());
       
   187         //
       
   188         // where PassRefPtr::~PassRefPtr() is invoked only after foo() is
       
   189         // called.
       
   190         template <typename T>
       
   191         static PassRefPtr<T> withSVGContext(PassRefPtr<T> object, SVGElement* context)
       
   192         {
       
   193             setSVGContext(object.get(), context);
       
   194             return object;
       
   195         }
       
   196 
       
   197         template <typename T>
       
   198         static T* withSVGContext(T* object, SVGElement* context)
       
   199         {
       
   200             setSVGContext(object, context);
       
   201             return object;
       
   202         }
       
   203 #endif
       
   204 
       
   205         void finishedWithEvent(Event*) { }
       
   206 
       
   207         // Evaluate JavaScript in a new isolated world. The script gets its own
       
   208         // global scope, its own prototypes for intrinsic JavaScript objects (String,
       
   209         // Array, and so-on), and its own wrappers for all DOM nodes and DOM
       
   210         // constructors.
       
   211         void evaluateInIsolatedWorld(int worldId, const Vector<ScriptSourceCode>& sources, int extensionGroup);
       
   212 
       
   213         // Returns true if the proxy is currently executing a script in V8.
       
   214         bool executingScript() const;
       
   215 
       
   216         // Evaluate a script file in the current execution environment.
       
   217         // The caller must hold an execution context.
       
   218         // If cannot evalute the script, it returns an error.
       
   219         v8::Local<v8::Value> evaluate(const ScriptSourceCode&, Node*);
       
   220 
       
   221         // Run an already compiled script.
       
   222         v8::Local<v8::Value> runScript(v8::Handle<v8::Script>, bool isInlineCode);
       
   223 
       
   224         // Call the function with the given receiver and arguments.
       
   225         v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::Object>, int argc, v8::Handle<v8::Value> argv[]);
       
   226 
       
   227         // Call the function with the given receiver and arguments.
       
   228         static v8::Local<v8::Value> callFunctionWithoutFrame(v8::Handle<v8::Function>, v8::Handle<v8::Object>, int argc, v8::Handle<v8::Value> argv[]);
       
   229 
       
   230         // Call the function as constructor with the given arguments.
       
   231         v8::Local<v8::Value> newInstance(v8::Handle<v8::Function>, int argc, v8::Handle<v8::Value> argv[]);
       
   232 
       
   233         // Returns the window object associated with a context.
       
   234         static DOMWindow* retrieveWindow(v8::Handle<v8::Context>);
       
   235         // Returns V8Proxy object of the currently executing context.
       
   236         static V8Proxy* retrieve();
       
   237         // Returns V8Proxy object associated with a frame.
       
   238         static V8Proxy* retrieve(Frame*);
       
   239         // Returns V8Proxy object associated with a script execution context.
       
   240         static V8Proxy* retrieve(ScriptExecutionContext*);
       
   241 
       
   242         // Returns the frame object of the window object associated with
       
   243         // a context.
       
   244         static Frame* retrieveFrame(v8::Handle<v8::Context>);
       
   245 
       
   246 
       
   247         // The three functions below retrieve WebFrame instances relating the
       
   248         // currently executing JavaScript. Since JavaScript can make function calls
       
   249         // across frames, though, we need to be more precise.
       
   250         //
       
   251         // For example, imagine that a JS function in frame A calls a function in
       
   252         // frame B, which calls native code, which wants to know what the 'active'
       
   253         // frame is.
       
   254         //
       
   255         // The 'entered context' is the context where execution first entered the
       
   256         // script engine; the context that is at the bottom of the JS function stack.
       
   257         // RetrieveFrameForEnteredContext() would return Frame A in our example.
       
   258         // This frame is often referred to as the "dynamic global object."
       
   259         //
       
   260         // The 'current context' is the context the JS engine is currently inside of;
       
   261         // the context that is at the top of the JS function stack.
       
   262         // RetrieveFrameForCurrentContext() would return Frame B in our example.
       
   263         // This frame is often referred to as the "lexical global object."
       
   264         //
       
   265         // Finally, the 'calling context' is the context one below the current
       
   266         // context on the JS function stack. For example, if function f calls
       
   267         // function g, then the calling context will be the context associated with
       
   268         // f. This context is commonly used by DOM security checks because they want
       
   269         // to know who called them.
       
   270         //
       
   271         // If you are unsure which of these functions to use, ask abarth.
       
   272         //
       
   273         // NOTE: These cannot be declared as inline function, because VS complains at
       
   274         // linking time.
       
   275         static Frame* retrieveFrameForEnteredContext();
       
   276         static Frame* retrieveFrameForCurrentContext();
       
   277         static Frame* retrieveFrameForCallingContext();
       
   278 
       
   279         // Returns V8 Context of a frame. If none exists, creates
       
   280         // a new context. It is potentially slow and consumes memory.
       
   281         static v8::Local<v8::Context> context(Frame*);
       
   282         static v8::Local<v8::Context> mainWorldContext(Frame*);
       
   283         static v8::Local<v8::Context> currentContext();
       
   284 
       
   285         // If the current context causes out of memory, JavaScript setting
       
   286         // is disabled and it returns true.
       
   287         static bool handleOutOfMemory();
       
   288 
       
   289         static v8::Handle<v8::Value> checkNewLegal(const v8::Arguments&);
       
   290 
       
   291         static v8::Handle<v8::Script> compileScript(v8::Handle<v8::String> code, const String& fileName, int baseLine, v8::ScriptData* = 0);
       
   292 
       
   293         // If the exception code is different from zero, a DOM exception is
       
   294         // schedule to be thrown.
       
   295         static void setDOMException(int exceptionCode);
       
   296 
       
   297         // Schedule an error object to be thrown.
       
   298         static v8::Handle<v8::Value> throwError(ErrorType, const char* message);
       
   299 
       
   300         // Helpers for throwing syntax and type errors with predefined messages.
       
   301         static v8::Handle<v8::Value> throwTypeError();
       
   302         static v8::Handle<v8::Value> throwSyntaxError();
       
   303 
       
   304         template <typename T>
       
   305         static v8::Handle<v8::Value> constructDOMObject(const v8::Arguments&, WrapperTypeInfo*);
       
   306 
       
   307         template <typename T>
       
   308         static v8::Handle<v8::Value> constructDOMObjectWithScriptExecutionContext(const v8::Arguments&, WrapperTypeInfo*);
       
   309 
       
   310         // Process any pending JavaScript console messages.
       
   311         static void processConsoleMessages();
       
   312 
       
   313         v8::Local<v8::Context> context();
       
   314         v8::Local<v8::Context> mainWorldContext();
       
   315 
       
   316         // FIXME: This should eventually take DOMWrapperWorld argument!
       
   317         V8DOMWindowShell* windowShell() const { return m_windowShell.get(); }
       
   318 
       
   319         bool setContextDebugId(int id);
       
   320         static int contextDebugId(v8::Handle<v8::Context>);
       
   321 
       
   322         // Registers a v8 extension to be available on webpages. The two forms
       
   323         // offer various restrictions on what types of contexts the extension is
       
   324         // loaded into. If a scheme is provided, only pages whose URL has the given
       
   325         // scheme will match. If extensionGroup is provided, the extension will
       
   326         // only be loaded into scripts run via evaluateInNewWorld with the
       
   327         // matching group.  Will only affect v8 contexts initialized after this
       
   328         // call. Takes ownership of the v8::Extension object passed.
       
   329         static void registerExtension(v8::Extension*, const String& schemeRestriction);
       
   330         static void registerExtension(v8::Extension*, int extensionGroup);
       
   331 
       
   332         static void registerExtensionWithV8(v8::Extension*);
       
   333         static bool registeredExtensionWithV8(v8::Extension*);
       
   334 
       
   335         static const V8Extensions& extensions() { return m_extensions; }
       
   336 
       
   337         // Report an unsafe attempt to access the given frame on the console.
       
   338         static void reportUnsafeAccessTo(Frame* target, DelayReporting delay);
       
   339 
       
   340     private:
       
   341         // If m_recursionCount is 0, let LocalStorage know so we can release
       
   342         // the storage mutex.
       
   343         void releaseStorageMutex();
       
   344 
       
   345         void resetIsolatedWorlds();
       
   346 
       
   347         PassOwnPtr<v8::ScriptData> precompileScript(v8::Handle<v8::String>, CachedScript*);
       
   348 
       
   349         // Returns false when we're out of memory in V8.
       
   350         bool setInjectedScriptContextDebugId(v8::Handle<v8::Context> targetContext);
       
   351 
       
   352         static const char* rangeExceptionName(int exceptionCode);
       
   353         static const char* eventExceptionName(int exceptionCode);
       
   354         static const char* xmlHttpRequestExceptionName(int exceptionCode);
       
   355         static const char* domExceptionName(int exceptionCode);
       
   356 
       
   357 #if ENABLE(XPATH)
       
   358         static const char* xpathExceptionName(int exceptionCode);
       
   359 #endif
       
   360 
       
   361 #if ENABLE(SVG)
       
   362         static const char* svgExceptionName(int exceptionCode);
       
   363 #endif
       
   364 
       
   365 #if ENABLE(DATABASE)
       
   366         static const char* sqlExceptionName(int exceptionCode);
       
   367 #endif
       
   368 
       
   369         Frame* m_frame;
       
   370 
       
   371         // For the moment, we have one of these.  Soon we will have one per DOMWrapperWorld.
       
   372         RefPtr<V8DOMWindowShell> m_windowShell;
       
   373 
       
   374         // True for <a href="javascript:foo()"> and false for <script>foo()</script>.
       
   375         // Only valid during execution.
       
   376         bool m_inlineCode;
       
   377 
       
   378         // True when executing from within a timer callback. Only valid during
       
   379         // execution.
       
   380         bool m_timerCallback;
       
   381 
       
   382         // Track the recursion depth to be able to avoid too deep recursion. The V8
       
   383         // engine allows much more recursion than KJS does so we need to guard against
       
   384         // excessive recursion in the binding layer.
       
   385         int m_recursion;
       
   386 
       
   387         // All of the extensions registered with the context.
       
   388         static V8Extensions m_extensions;
       
   389 
       
   390         // The isolated worlds we are tracking for this frame. We hold them alive
       
   391         // here so that they can be used again by future calls to
       
   392         // evaluateInIsolatedWorld().
       
   393         //
       
   394         // Note: although the pointer is raw, the instance is kept alive by a strong
       
   395         // reference to the v8 context it contains, which is not made weak until we
       
   396         // call world->destroy().
       
   397         //
       
   398         // FIXME: We want to eventually be holding window shells instead of the
       
   399         //        IsolatedContext directly.
       
   400         typedef HashMap<int, V8IsolatedContext*> IsolatedWorldMap;
       
   401         IsolatedWorldMap m_isolatedWorlds;
       
   402     };
       
   403 
       
   404     template <typename T>
       
   405     v8::Handle<v8::Value> V8Proxy::constructDOMObject(const v8::Arguments& args, WrapperTypeInfo* type)
       
   406     {
       
   407         if (!args.IsConstructCall())
       
   408             return throwError(V8Proxy::TypeError, "DOM object constructor cannot be called as a function.");
       
   409 
       
   410         // Note: it's OK to let this RefPtr go out of scope because we also call
       
   411         // SetDOMWrapper(), which effectively holds a reference to obj.
       
   412         RefPtr<T> obj = T::create();
       
   413         V8DOMWrapper::setDOMWrapper(args.Holder(), type, obj.get());
       
   414         obj->ref();
       
   415         V8DOMWrapper::setJSWrapperForDOMObject(obj.get(), v8::Persistent<v8::Object>::New(args.Holder()));
       
   416         return args.Holder();
       
   417     }
       
   418 
       
   419     template <typename T>
       
   420     v8::Handle<v8::Value> V8Proxy::constructDOMObjectWithScriptExecutionContext(const v8::Arguments& args, WrapperTypeInfo* type)
       
   421     {
       
   422         if (!args.IsConstructCall())
       
   423             return throwError(V8Proxy::TypeError, "");
       
   424 
       
   425         ScriptExecutionContext* context = getScriptExecutionContext();
       
   426         if (!context)
       
   427             return throwError(V8Proxy::ReferenceError, "");
       
   428 
       
   429         // Note: it's OK to let this RefPtr go out of scope because we also call
       
   430         // SetDOMWrapper(), which effectively holds a reference to obj.
       
   431         RefPtr<T> obj = T::create(context);
       
   432         V8DOMWrapper::setDOMWrapper(args.Holder(), type, obj.get());
       
   433         obj->ref();
       
   434         V8DOMWrapper::setJSWrapperForDOMObject(obj.get(), v8::Persistent<v8::Object>::New(args.Holder()));
       
   435         return args.Holder();
       
   436     }
       
   437 
       
   438 
       
   439     v8::Local<v8::Context> toV8Context(ScriptExecutionContext*, const WorldContextHandle& worldContext);
       
   440 
       
   441     // Used by an interceptor callback that it hasn't found anything to
       
   442     // intercept.
       
   443     inline static v8::Local<v8::Object> notHandledByInterceptor()
       
   444     {
       
   445         return v8::Local<v8::Object>();
       
   446     }
       
   447 
       
   448     inline static v8::Local<v8::Boolean> deletionNotHandledByInterceptor()
       
   449     {
       
   450         return v8::Local<v8::Boolean>();
       
   451     }
       
   452     inline v8::Handle<v8::Primitive> throwError(const char* message, V8Proxy::ErrorType type = V8Proxy::TypeError)
       
   453     {
       
   454         if (!v8::V8::IsExecutionTerminating())
       
   455             V8Proxy::throwError(type, message);
       
   456         return v8::Undefined();
       
   457     }
       
   458 
       
   459     inline v8::Handle<v8::Primitive> throwError(ExceptionCode ec)
       
   460     {
       
   461         if (!v8::V8::IsExecutionTerminating())
       
   462             V8Proxy::setDOMException(ec);
       
   463         return v8::Undefined();
       
   464     }
       
   465 
       
   466     inline v8::Handle<v8::Primitive> throwError(v8::Local<v8::Value> exception)
       
   467     {
       
   468         if (!v8::V8::IsExecutionTerminating())
       
   469             v8::ThrowException(exception);
       
   470         return v8::Undefined();
       
   471     }
       
   472 
       
   473     template <class T> inline v8::Handle<v8::Object> toV8(PassRefPtr<T> object, v8::Local<v8::Object> holder)
       
   474     {
       
   475         object->ref();
       
   476         V8DOMWrapper::setJSWrapperForDOMObject(object.get(), v8::Persistent<v8::Object>::New(holder));
       
   477         return holder;
       
   478     }
       
   479 
       
   480 }
       
   481 
       
   482 #endif // V8Proxy_h