WebCore/bindings/v8/V8IsolatedContext.h
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     1 /*
       
     2  * Copyright (C) 2009 Google Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions are
       
     6  * met:
       
     7  *
       
     8  *     * Redistributions of source code must retain the above copyright
       
     9  * notice, this list of conditions and the following disclaimer.
       
    10  *     * Redistributions in binary form must reproduce the above
       
    11  * copyright notice, this list of conditions and the following disclaimer
       
    12  * in the documentation and/or other materials provided with the
       
    13  * distribution.
       
    14  *     * Neither the name of Google Inc. nor the names of its
       
    15  * contributors may be used to endorse or promote products derived from
       
    16  * this software without specific prior written permission.
       
    17  *
       
    18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
       
    19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
       
    20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
       
    21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
       
    22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
       
    24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
       
    25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
       
    26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    29  */
       
    30 
       
    31 #ifndef V8IsolatedContext_h
       
    32 #define V8IsolatedContext_h
       
    33 
       
    34 #include "IsolatedWorld.h"
       
    35 #include "ScriptSourceCode.h" // for WebCore::ScriptSourceCode
       
    36 #include "V8DOMWindow.h"
       
    37 #include "V8Proxy.h"
       
    38 #include "V8Utilities.h"
       
    39 #include <v8.h>
       
    40 
       
    41 namespace WebCore {
       
    42 
       
    43 class V8Proxy;
       
    44 
       
    45 // V8IsolatedContext
       
    46 //
       
    47 // V8IsolatedContext represents a isolated execution environment for
       
    48 // JavaScript.  Each isolated world executes in parallel with the main
       
    49 // JavaScript world.  An isolated world has access to the same DOM data
       
    50 // structures as the main world but none of the JavaScript pointers.
       
    51 //
       
    52 // It is an error to ever share a JavaScript pointer between two isolated
       
    53 // worlds or between an isolated world and the main world.  Because
       
    54 // isolated worlds have access to the DOM, they need their own DOM wrappers
       
    55 // to avoid having pointers to the main world's DOM wrappers (which are
       
    56 // JavaScript objects).
       
    57 class V8IsolatedContext {
       
    58 public:
       
    59     // Creates an isolated world. To destroy it, call destroy().
       
    60     // This will delete the isolated world when the context it owns is GC'd.
       
    61     V8IsolatedContext(V8Proxy* proxy, int extensionGroup);
       
    62     ~V8IsolatedContext();
       
    63 
       
    64     // Call this to destroy the isolated world. It will be deleted sometime
       
    65     // after this call, once all script references to the world's context
       
    66     // have been dropped.
       
    67     void destroy();
       
    68 
       
    69     // Returns the isolated world associated with
       
    70     // v8::Context::GetEntered().  Because worlds are isolated, the entire
       
    71     // JavaScript call stack should be from the same isolated world.
       
    72     // Returns 0 if the entered context is from the main world.
       
    73     //
       
    74     // FIXME: Consider edge cases with DOM mutation events that might
       
    75     // violate this invariant.
       
    76     //
       
    77     static V8IsolatedContext* getEntered()
       
    78     {
       
    79         // This is a temporary performance optimization.   Essentially,
       
    80         // GetHiddenValue is too slow for this code path.  We need to get the
       
    81         // V8 team to add a real property to v8::Context for isolated worlds.
       
    82         // Until then, we optimize the common case of not having any isolated
       
    83         // worlds at all.
       
    84         if (!IsolatedWorld::count())
       
    85             return 0;
       
    86         if (!v8::Context::InContext())
       
    87             return 0;
       
    88         return reinterpret_cast<V8IsolatedContext*>(getGlobalObject(v8::Context::GetEntered())->GetPointerFromInternalField(V8DOMWindow::enteredIsolatedWorldIndex));
       
    89     }
       
    90 
       
    91     v8::Handle<v8::Context> context() { return m_context->get(); }
       
    92     PassRefPtr<SharedPersistent<v8::Context> > sharedContext() { return m_context; }
       
    93 
       
    94     IsolatedWorld* world() const { return m_world.get(); }
       
    95 
       
    96 private:
       
    97     static v8::Handle<v8::Object> getGlobalObject(v8::Handle<v8::Context> context)
       
    98     {
       
    99         return v8::Handle<v8::Object>::Cast(context->Global()->GetPrototype());
       
   100     }
       
   101 
       
   102     // Called by the garbage collector when our JavaScript context is about
       
   103     // to be destroyed.
       
   104     static void contextWeakReferenceCallback(v8::Persistent<v8::Value> object, void* isolatedContext);
       
   105 
       
   106     // The underlying v8::Context. This object is keep on the heap as
       
   107     // long as |m_context| has not been garbage collected.
       
   108     RefPtr<SharedPersistent<v8::Context> > m_context;
       
   109 
       
   110     RefPtr<IsolatedWorld> m_world;
       
   111 };
       
   112 
       
   113 } // namespace WebCore
       
   114 
       
   115 #endif // V8IsolatedContext_h