src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
changeset 0 1918ee327afb
child 3 41300fa6a67c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,299 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGRAPHICSCONTEXT_OPENGL2_P_H
+#define QGRAPHICSCONTEXT_OPENGL2_P_H
+
+//
+//  W A R N I N G
+//  -------------
+//
+// This file is not part of the Qt API.  It exists purely as an
+// implementation detail.  This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QDebug>
+
+#include <private/qpaintengineex_p.h>
+#include <private/qglengineshadermanager_p.h>
+#include <private/qgl2pexvertexarray_p.h>
+#include <private/qglpaintdevice_p.h>
+#include <private/qglpixmapfilter_p.h>
+#include <private/qfontengine_p.h>
+#include <private/qdatabuffer_p.h>
+#include <private/qtriangulatingstroker_p.h>
+
+enum EngineMode {
+    ImageDrawingMode,
+    TextDrawingMode,
+    BrushDrawingMode,
+    ImageArrayDrawingMode
+};
+
+QT_BEGIN_NAMESPACE
+
+class QGL2PaintEngineExPrivate;
+
+
+class QOpenGL2PaintEngineState : public QPainterState
+{
+public:
+    QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other);
+    QOpenGL2PaintEngineState();
+    ~QOpenGL2PaintEngineState();
+
+    uint isNew : 1;
+    uint needsClipBufferClear : 1;
+    uint clipTestEnabled : 1;
+    uint canRestoreClip : 1;
+    uint matrixChanged : 1;
+    uint compositionModeChanged : 1;
+    uint opacityChanged : 1;
+    uint renderHintsChanged : 1;
+    uint clipChanged : 1;
+    uint currentClip : 8;
+
+    QRect rectangleClip;
+};
+
+class Q_OPENGL_EXPORT QGL2PaintEngineEx : public QPaintEngineEx
+{
+    Q_DECLARE_PRIVATE(QGL2PaintEngineEx)
+public:
+    QGL2PaintEngineEx();
+    ~QGL2PaintEngineEx();
+
+    bool begin(QPaintDevice *device);
+    bool end();
+
+    void ensureActive();
+
+    virtual void fill(const QVectorPath &path, const QBrush &brush);
+    virtual void stroke(const QVectorPath &path, const QPen &pen);
+    virtual void clip(const QVectorPath &path, Qt::ClipOperation op);
+
+    virtual void clipEnabledChanged();
+    virtual void penChanged();
+    virtual void brushChanged();
+    virtual void brushOriginChanged();
+    virtual void opacityChanged();
+    virtual void compositionModeChanged();
+    virtual void renderHintsChanged();
+    virtual void transformChanged();
+
+
+    virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr);
+    virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr,
+                           Qt::ImageConversionFlags flags = Qt::AutoColor);
+    virtual void drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr);
+
+    virtual void drawTextItem(const QPointF &p, const QTextItem &textItem);
+
+    virtual void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
+
+    Type type() const { return OpenGL2; }
+
+    void setState(QPainterState *s);
+    QPainterState *createState(QPainterState *orig) const;
+    inline QOpenGL2PaintEngineState *state() {
+        return static_cast<QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
+    }
+    inline const QOpenGL2PaintEngineState *state() const {
+        return static_cast<const QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
+    }
+
+    void beginNativePainting();
+    void endNativePainting();
+
+    const QGLContext* context();
+
+    QPixmapFilter *pixmapFilter(int type, const QPixmapFilter *prototype);
+
+    void setRenderTextActive(bool);
+
+private:
+    Q_DISABLE_COPY(QGL2PaintEngineEx)
+};
+
+
+class QGL2PaintEngineExPrivate : public QPaintEngineExPrivate
+{
+    Q_DECLARE_PUBLIC(QGL2PaintEngineEx)
+public:
+    enum StencilFillMode {
+        OddEvenFillMode,
+        WindingFillMode,
+        TriStripStrokeFillMode
+    };
+
+    QGL2PaintEngineExPrivate(QGL2PaintEngineEx *q_ptr) :
+            q(q_ptr),
+            width(0), height(0),
+            ctx(0),
+            currentBrush(0),
+            inverseScale(1),
+            shaderManager(0),
+            inRenderText(false)
+    { }
+
+    ~QGL2PaintEngineExPrivate();
+
+    void updateBrushTexture();
+    void updateBrushUniforms();
+    void updateMatrix();
+    void updateCompositionMode();
+    void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = -1);
+
+    void setBrush(const QBrush* brush);
+
+    void transferMode(EngineMode newMode);
+    void resetGLState();
+
+    // fill, drawOutline, drawTexture & drawCachedGlyphs are the rendering entry points:
+    void fill(const QVectorPath &path);
+    void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false);
+    void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti);
+
+    void drawVertexArrays(const float *data, const QVector<int> *stops, GLenum primitive);
+    void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) {
+        drawVertexArrays((const float *) vertexArray.data(), &vertexArray.stops(), primitive);
+    }
+
+        // ^ draws whatever is in the vertex array
+    void composite(const QGLRect& boundingRect);
+        // ^ Composites the bounding rect onto dest buffer
+
+    void fillStencilWithVertexArray(const float *data, int count, const QVector<int> *stops, const QGLRect &bounds, StencilFillMode mode);
+    void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) {
+        fillStencilWithVertexArray((const float *) vertexArray.data(), 0, &vertexArray.stops(),
+                                   vertexArray.boundingRect(),
+                                   useWindingFill ? WindingFillMode : OddEvenFillMode);
+    }
+        // ^ Calls drawVertexArrays to render into stencil buffer
+
+    bool prepareForDraw(bool srcPixelsAreOpaque);
+        // ^ returns whether the current program changed or not
+
+    inline void useSimpleShader();
+
+    void prepareDepthRangeForRenderText();
+    void restoreDepthRangeForRenderText();
+
+    static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; }
+
+    QGL2PaintEngineEx* q;
+    QGLPaintDevice* device;
+    int width, height;
+    QGLContext *ctx;
+    EngineMode mode;
+    QFontEngineGlyphCache::Type glyphCacheType;
+
+    // Dirty flags
+    bool matrixDirty; // Implies matrix uniforms are also dirty
+    bool compositionModeDirty;
+    bool brushTextureDirty;
+    bool brushUniformsDirty;
+    bool simpleShaderMatrixUniformDirty;
+    bool shaderMatrixUniformDirty;
+    bool opacityUniformDirty;
+
+    bool stencilClean; // Has the stencil not been used for clipping so far?
+    QRegion dirtyStencilRegion;
+    QRect currentScissorBounds;
+    uint maxClip;
+
+    const QBrush*    currentBrush; // May not be the state's brush!
+
+    GLfloat     inverseScale;
+
+    QGL2PEXVertexArray vertexCoordinateArray;
+    QGL2PEXVertexArray textureCoordinateArray;
+    QDataBuffer<GLfloat> opacityArray;
+
+    GLfloat staticVertexCoordinateArray[8];
+    GLfloat staticTextureCoordinateArray[8];
+
+    GLfloat pmvMatrix[4][4];
+
+    QGLEngineShaderManager* shaderManager;
+
+    void clearClip(uint value);
+    void writeClip(const QVectorPath &path, uint value);
+    void resetClipIfNeeded();
+
+    void updateClipScissorTest();
+    void setScissor(const QRect &rect);
+    void regenerateClip();
+    void systemStateChanged();
+    uint use_system_clip : 1;
+
+    uint location(QGLEngineShaderManager::Uniform uniform)
+    {
+        return shaderManager->getUniformLocation(uniform);
+    }
+
+    GLuint lastTexture;
+
+    bool needsSync;
+    bool inRenderText;
+
+    GLfloat depthRange[2];
+
+    float textureInvertedY;
+
+    QTriangulatingStroker stroker;
+    QDashedStrokeProcessor dasher;
+    QTransform temporaryTransform;
+
+    QScopedPointer<QPixmapFilter> convolutionFilter;
+    QScopedPointer<QPixmapFilter> colorizeFilter;
+    QScopedPointer<QPixmapFilter> blurFilter;
+    QScopedPointer<QPixmapFilter> fastBlurFilter;
+    QScopedPointer<QPixmapFilter> dropShadowFilter;
+    QScopedPointer<QPixmapFilter> fastDropShadowFilter;
+};
+
+QT_END_NAMESPACE
+
+#endif