src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtOpenGL module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #ifndef QGRAPHICSCONTEXT_OPENGL2_P_H
       
    43 #define QGRAPHICSCONTEXT_OPENGL2_P_H
       
    44 
       
    45 //
       
    46 //  W A R N I N G
       
    47 //  -------------
       
    48 //
       
    49 // This file is not part of the Qt API.  It exists purely as an
       
    50 // implementation detail.  This header file may change from version to
       
    51 // version without notice, or even be removed.
       
    52 //
       
    53 // We mean it.
       
    54 //
       
    55 
       
    56 #include <QDebug>
       
    57 
       
    58 #include <private/qpaintengineex_p.h>
       
    59 #include <private/qglengineshadermanager_p.h>
       
    60 #include <private/qgl2pexvertexarray_p.h>
       
    61 #include <private/qglpaintdevice_p.h>
       
    62 #include <private/qglpixmapfilter_p.h>
       
    63 #include <private/qfontengine_p.h>
       
    64 #include <private/qdatabuffer_p.h>
       
    65 #include <private/qtriangulatingstroker_p.h>
       
    66 
       
    67 enum EngineMode {
       
    68     ImageDrawingMode,
       
    69     TextDrawingMode,
       
    70     BrushDrawingMode,
       
    71     ImageArrayDrawingMode
       
    72 };
       
    73 
       
    74 QT_BEGIN_NAMESPACE
       
    75 
       
    76 class QGL2PaintEngineExPrivate;
       
    77 
       
    78 
       
    79 class QOpenGL2PaintEngineState : public QPainterState
       
    80 {
       
    81 public:
       
    82     QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other);
       
    83     QOpenGL2PaintEngineState();
       
    84     ~QOpenGL2PaintEngineState();
       
    85 
       
    86     uint isNew : 1;
       
    87     uint needsClipBufferClear : 1;
       
    88     uint clipTestEnabled : 1;
       
    89     uint canRestoreClip : 1;
       
    90     uint matrixChanged : 1;
       
    91     uint compositionModeChanged : 1;
       
    92     uint opacityChanged : 1;
       
    93     uint renderHintsChanged : 1;
       
    94     uint clipChanged : 1;
       
    95     uint currentClip : 8;
       
    96 
       
    97     QRect rectangleClip;
       
    98 };
       
    99 
       
   100 class Q_OPENGL_EXPORT QGL2PaintEngineEx : public QPaintEngineEx
       
   101 {
       
   102     Q_DECLARE_PRIVATE(QGL2PaintEngineEx)
       
   103 public:
       
   104     QGL2PaintEngineEx();
       
   105     ~QGL2PaintEngineEx();
       
   106 
       
   107     bool begin(QPaintDevice *device);
       
   108     bool end();
       
   109 
       
   110     void ensureActive();
       
   111 
       
   112     virtual void fill(const QVectorPath &path, const QBrush &brush);
       
   113     virtual void stroke(const QVectorPath &path, const QPen &pen);
       
   114     virtual void clip(const QVectorPath &path, Qt::ClipOperation op);
       
   115 
       
   116     virtual void clipEnabledChanged();
       
   117     virtual void penChanged();
       
   118     virtual void brushChanged();
       
   119     virtual void brushOriginChanged();
       
   120     virtual void opacityChanged();
       
   121     virtual void compositionModeChanged();
       
   122     virtual void renderHintsChanged();
       
   123     virtual void transformChanged();
       
   124 
       
   125 
       
   126     virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr);
       
   127     virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr,
       
   128                            Qt::ImageConversionFlags flags = Qt::AutoColor);
       
   129     virtual void drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr);
       
   130 
       
   131     virtual void drawTextItem(const QPointF &p, const QTextItem &textItem);
       
   132 
       
   133     virtual void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
       
   134 
       
   135     Type type() const { return OpenGL2; }
       
   136 
       
   137     void setState(QPainterState *s);
       
   138     QPainterState *createState(QPainterState *orig) const;
       
   139     inline QOpenGL2PaintEngineState *state() {
       
   140         return static_cast<QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
       
   141     }
       
   142     inline const QOpenGL2PaintEngineState *state() const {
       
   143         return static_cast<const QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
       
   144     }
       
   145 
       
   146     void beginNativePainting();
       
   147     void endNativePainting();
       
   148 
       
   149     const QGLContext* context();
       
   150 
       
   151     QPixmapFilter *pixmapFilter(int type, const QPixmapFilter *prototype);
       
   152 
       
   153     void setRenderTextActive(bool);
       
   154 
       
   155 private:
       
   156     Q_DISABLE_COPY(QGL2PaintEngineEx)
       
   157 };
       
   158 
       
   159 
       
   160 class QGL2PaintEngineExPrivate : public QPaintEngineExPrivate
       
   161 {
       
   162     Q_DECLARE_PUBLIC(QGL2PaintEngineEx)
       
   163 public:
       
   164     enum StencilFillMode {
       
   165         OddEvenFillMode,
       
   166         WindingFillMode,
       
   167         TriStripStrokeFillMode
       
   168     };
       
   169 
       
   170     QGL2PaintEngineExPrivate(QGL2PaintEngineEx *q_ptr) :
       
   171             q(q_ptr),
       
   172             width(0), height(0),
       
   173             ctx(0),
       
   174             currentBrush(0),
       
   175             inverseScale(1),
       
   176             shaderManager(0),
       
   177             inRenderText(false)
       
   178     { }
       
   179 
       
   180     ~QGL2PaintEngineExPrivate();
       
   181 
       
   182     void updateBrushTexture();
       
   183     void updateBrushUniforms();
       
   184     void updateMatrix();
       
   185     void updateCompositionMode();
       
   186     void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = -1);
       
   187 
       
   188     void setBrush(const QBrush* brush);
       
   189 
       
   190     void transferMode(EngineMode newMode);
       
   191     void resetGLState();
       
   192 
       
   193     // fill, drawOutline, drawTexture & drawCachedGlyphs are the rendering entry points:
       
   194     void fill(const QVectorPath &path);
       
   195     void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false);
       
   196     void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti);
       
   197 
       
   198     void drawVertexArrays(const float *data, const QVector<int> *stops, GLenum primitive);
       
   199     void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) {
       
   200         drawVertexArrays((const float *) vertexArray.data(), &vertexArray.stops(), primitive);
       
   201     }
       
   202 
       
   203         // ^ draws whatever is in the vertex array
       
   204     void composite(const QGLRect& boundingRect);
       
   205         // ^ Composites the bounding rect onto dest buffer
       
   206 
       
   207     void fillStencilWithVertexArray(const float *data, int count, const QVector<int> *stops, const QGLRect &bounds, StencilFillMode mode);
       
   208     void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) {
       
   209         fillStencilWithVertexArray((const float *) vertexArray.data(), 0, &vertexArray.stops(),
       
   210                                    vertexArray.boundingRect(),
       
   211                                    useWindingFill ? WindingFillMode : OddEvenFillMode);
       
   212     }
       
   213         // ^ Calls drawVertexArrays to render into stencil buffer
       
   214 
       
   215     bool prepareForDraw(bool srcPixelsAreOpaque);
       
   216         // ^ returns whether the current program changed or not
       
   217 
       
   218     inline void useSimpleShader();
       
   219 
       
   220     void prepareDepthRangeForRenderText();
       
   221     void restoreDepthRangeForRenderText();
       
   222 
       
   223     static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; }
       
   224 
       
   225     QGL2PaintEngineEx* q;
       
   226     QGLPaintDevice* device;
       
   227     int width, height;
       
   228     QGLContext *ctx;
       
   229     EngineMode mode;
       
   230     QFontEngineGlyphCache::Type glyphCacheType;
       
   231 
       
   232     // Dirty flags
       
   233     bool matrixDirty; // Implies matrix uniforms are also dirty
       
   234     bool compositionModeDirty;
       
   235     bool brushTextureDirty;
       
   236     bool brushUniformsDirty;
       
   237     bool simpleShaderMatrixUniformDirty;
       
   238     bool shaderMatrixUniformDirty;
       
   239     bool opacityUniformDirty;
       
   240 
       
   241     bool stencilClean; // Has the stencil not been used for clipping so far?
       
   242     QRegion dirtyStencilRegion;
       
   243     QRect currentScissorBounds;
       
   244     uint maxClip;
       
   245 
       
   246     const QBrush*    currentBrush; // May not be the state's brush!
       
   247 
       
   248     GLfloat     inverseScale;
       
   249 
       
   250     QGL2PEXVertexArray vertexCoordinateArray;
       
   251     QGL2PEXVertexArray textureCoordinateArray;
       
   252     QDataBuffer<GLfloat> opacityArray;
       
   253 
       
   254     GLfloat staticVertexCoordinateArray[8];
       
   255     GLfloat staticTextureCoordinateArray[8];
       
   256 
       
   257     GLfloat pmvMatrix[4][4];
       
   258 
       
   259     QGLEngineShaderManager* shaderManager;
       
   260 
       
   261     void clearClip(uint value);
       
   262     void writeClip(const QVectorPath &path, uint value);
       
   263     void resetClipIfNeeded();
       
   264 
       
   265     void updateClipScissorTest();
       
   266     void setScissor(const QRect &rect);
       
   267     void regenerateClip();
       
   268     void systemStateChanged();
       
   269     uint use_system_clip : 1;
       
   270 
       
   271     uint location(QGLEngineShaderManager::Uniform uniform)
       
   272     {
       
   273         return shaderManager->getUniformLocation(uniform);
       
   274     }
       
   275 
       
   276     GLuint lastTexture;
       
   277 
       
   278     bool needsSync;
       
   279     bool inRenderText;
       
   280 
       
   281     GLfloat depthRange[2];
       
   282 
       
   283     float textureInvertedY;
       
   284 
       
   285     QTriangulatingStroker stroker;
       
   286     QDashedStrokeProcessor dasher;
       
   287     QTransform temporaryTransform;
       
   288 
       
   289     QScopedPointer<QPixmapFilter> convolutionFilter;
       
   290     QScopedPointer<QPixmapFilter> colorizeFilter;
       
   291     QScopedPointer<QPixmapFilter> blurFilter;
       
   292     QScopedPointer<QPixmapFilter> fastBlurFilter;
       
   293     QScopedPointer<QPixmapFilter> dropShadowFilter;
       
   294     QScopedPointer<QPixmapFilter> fastDropShadowFilter;
       
   295 };
       
   296 
       
   297 QT_END_NAMESPACE
       
   298 
       
   299 #endif