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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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****************************************************************************/
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/*!
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\page graphicsview-porting.html
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\title Porting to Graphics View
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\contentspage {Porting Guides}{Contents}
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\previouspage Porting UI Files to Qt 4
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\nextpage qt3to4 - The Qt 3 to 4 Porting Tool
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\ingroup porting
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\brief Hints and tips to assist with porting canvas applications to the
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Graphics View framework.
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\keyword QGraphicsView GraphicsView Porting Graphics Canvas
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\since 4.2
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Graphics View provides a surface for managing and interacting with a large
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number of custom-made 2D graphical items, and a view widget for
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visualizing the items, with support for zooming and rotation. Graphics
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View was introduced in Qt 4.2, replacing its predecessor, QCanvas. For
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more on Graphics View, see \l{The Graphics View Framework}.
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This document walks through the steps needed, class by class and function
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by function, to port a QCanvas application to Graphics View.
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\tableofcontents
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Qt 4.2 provides two complete examples of Q3Canvas applications ported to
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Graphics View:
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\list
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\o \l{Ported Canvas Example}, the canvas example from Qt 3.
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\o \l{Ported Asteroids Example}, the Asteroids game from the Qt 3 demo.
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\endlist
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\section1 Introduction
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Conceptually, the Graphics View classes from Qt 4 and the Canvas
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classes from Qt 3 provide similar functionality using a similar
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design. Instead of "canvas", we use the term "scene". Otherwise, the
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class names and functions are almost the same as in Qt 3. The easiest
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classes to port will be QCanvas and QCanvasView. Experience shows that
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most time is spent porting the item classes, depending on the
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complexity of the QCanvasItem classes you have been using before.
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This porting guide will assume you have already ported your
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application to Qt 4, by making use of Q3Canvas. If you have not done
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so already, as a first step, run the \l qt3to4 tool on your
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project. This tool will automate the most tedious part of the porting
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effort.
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Some additional steps are usually required before your application
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will compile and run. You can read more about the porting process in
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\l{Porting to Qt 4}.
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\section1 Porting from Q3Canvas
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QGraphicsScene is the closest equivalent to Q3Canvas. There
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are some noticable differences in this new API: Whereas the
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Q3Canvas classes use integer precision, QGraphicsScene is
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entirely based on double coordinates, with graphical
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primitives such as QPointF instead of QPoint, QRectF instead
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of QRect, and QPolygonF and QPainterPath. The canvas area is
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defined by a scene rectangle, allowing negative coordinates,
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as opposed to Q3Canvas, which only defines a size (QSize), and
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whose top-left corner is always (0, 0).
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In addition, there is no explicit support for canvas tiles
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anymore; see \l{Porting scenes with tiles} for more
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information. The chunks-based indexing system has been
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replaced with an implicitly maintained internal BSP tree.
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\section2 Porting table
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\table
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\header \o Q3Canvas \o QGraphicsScene
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\row \o Q3Canvas::Q3Canvas() \o There is no QPixmap based
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constructor, and the concept of tiles is gone. You can use
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QGraphicsScene::backgroundBrush to set a brush pattern for
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the background, or reimplement
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QGraphicsScene::drawBackground() in a QGraphicsScene
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subclass (see \l{Porting scenes with tiles}). In addition,
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the QGraphicsScene geometry is provided as a full
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QRectF. Instead of Q3Canvas(int width, int height), you can
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use QGraphicsScene(int top, int left, int width, int
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height).
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\row \o Q3Canvas::allItems() \o QGraphicsScene::items()
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returns a list of all items on the scene.
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\row \o Q3Canvas::backgroundColor() \o You can assign a color for the
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background through the QGraphicsScene::backgroundBrush
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or QGraphicsView::backgroundBrush properties.
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\row \o Q3Canvas::backgroundPixmap() \o You can set a tiled
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pixmap for the background through
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QGraphicsScene::backgroundBrush or
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QGraphicsView::backgroundBrush. For more control on the pixmap
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positioning, you can reimplement
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QGraphicsScene::drawBackground() or
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QGraphicsView::drawBackground().
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\row \o Q3Canvas::chunkSize() \o The closest equivalent to the
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chunks size in Q3Canvas is the depth of QGraphicsScene's BSP
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tree. QGraphicsScene assigns a depth automatically, and the
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size of each scene segment depends on this depth, and
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QGraphicsScene::sceneRect(). See
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QGraphicsScene::itemIndexMethod.
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\row \o Q3Canvas::collisions() \o QGraphicsScene provides
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several means to detect item collisions. The
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QGraphicsScene::items() overloads return items that collide
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with a point, a rectangle, a polygon, or an arbitrary vector
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path (QPainterPath). You can also call
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QGraphicsScene::collidingItems() to determine collision with
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an item.
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\row \o Q3Canvas::drawArea() \o The QGraphicsScene::render()
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function provides the original behavior
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Q3Canvas::drawArea(). In addition, you can pass a source
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rectangle for rendering only parts of the scene, and a
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destination rectangle for rendering onto designated area of
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the destination device. QGraphicsScene::render() can
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optionally transform the source rectangle to fit into the
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destination rectangle. See \l{Printing}
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\row \o Q3Canvas::onCanvas() \o The is no equivalent to this
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function in Graphics View. However, you can combine
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QGraphicsScene::sceneRect() and QRectF::intersects():
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\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 0
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\row \o Q3Canvas::rect() \o The equivalent,
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QGraphicsScene::sceneRect(), returns a QRectF (double
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precision coordinates). Its top-left corner can be an
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arbitrary coordinate (Q3Canvas::rect().topLeft() is always (0,
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0)).
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\row \o Q3Canvas::resize() \o You can call
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QGraphicsScene::setSceneRect(0, 0, width, height) instead.
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\row \o Q3Canvas::retune() \o See
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QGraphicsScene::itemIndexMethod. You can tune the indexing by
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setting a suitable sceneRect(). The optimal depth of
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QGraphicsScene's BSP tree is determined automatically.
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\row \o Q3Canvas::setAdvancePeriod() \o There is no concept of
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an advance period in the new API; instead, you can connect
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QTimer::timeout() to the QGraphicsScene::advance() slot to
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obtain similar functionality. This will cause all items'
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QGraphicsItem::advance() function to be called. See also
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QGraphicsItemAnimation.
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\row \o Q3Canvas::setAllChanged() \o You can call
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QGraphicsScene::update() with no arguments.
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\row \o Q3Canvas::setChanged() \o QGraphicsScene::update()
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will trigger a repaint of the whole scene, or parts of the
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scene.
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\row \o Q3Canvas::setDoubleBuffering() \o Q3Canvas' double
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buffering enabled cacheing of the scene contents in device
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(i.e., viewport) coordinates. This cache layer has been moved
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to the view instead; you can cache QGraphicsScene's background
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through
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QGraphicsView::setCacheMode(). QGraphicsView::resetCachedContent()
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will reset the areas of the cache that has changed.
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\row \o Q3Canvas::tile() \o See \l{Porting scenes with tiles}.
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\row \o Q3Canvas::setTiles() \o See \l{Porting scenes with tiles}.
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\row \o Q3Canvas::setUnchanged() \o There is no equivalent in
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Graphics View. This call can usually be removed with no side
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effects.
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\row \o Q3Canvas::setUpdatePeriod() \o There is no concept of an
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update period in the new API; instead, you can connect
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QTimer::timeout() to the QGraphicsScene::update() slot to obtain
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similar functionality. See also QGraphicsItemAnimation.
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\row \o Q3Canvas::size() \o
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\tt{QGraphicsScene::sceneRect().size()} returns a QSizeF, with
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double precision coordinates.
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\row \o Q3Canvas::validChunk() \o To determine if an area is
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inside the scene area or not, you can combine
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QRectF::intersects() with QGraphicsScene::sceneRect().
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\row \o Q3Canvas::resized() \o QGraphicsScene emits
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\l{QGraphicsScene::sceneRectChanged()}{sceneRectChanged()}
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whenever the scene rect changes.
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\row \o Q3Canvas::drawBackground() \o You can reimplement
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QGraphicsScene::drawBackground() to render the scene
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background. You can also reimplement
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QGraphicsView::drawBackground() to override this background if
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you need different backgrounds for different views.
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\row \o Q3Canvas::drawForeground() \o You can reimplement
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QGraphicsScene::drawForeground() to render the scene
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foreground. You can also reimplement
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QGraphicsView::drawForeground() to override this foreground if
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you need different foregrounds for different views.
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\endtable
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\section2 Porting scenes with tiles
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QGraphicsScene does not provide an API for tiles. However, you
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can achieve similar behavior by drawing pixmaps in a reimplementation of
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QGraphicsScene::drawBackground().
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Q3Canvas' tile support is based on providing one pixmap
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containing tiles of a fixed width and height, and then
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accessing them (reading and replacing tiles) by index. The
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tiles in the pixmap are arranged from the left to right, top
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to bottom.
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\table
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\row \i 0 \i 1 \i 2 \i 3
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\row \i 4 \i 5 \i 6 \i 7
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\endtable
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With Graphics View, this pixmap can be stored as a member of a
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subclass of QGraphicsScene. The three main functions that make
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out the public tile API can then be declared as new members of
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this class. Here is one example of how to implement tile support:
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\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 1
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Depending on how your scene uses tiles, you may be able to
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simplify this approach. In this example, we will try to mimic the behavior
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of the Q3Canvas functions.
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We start by creating a subclass of QGraphicsScene ("TileScene").
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In this class, we declare two of the tile
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functions from Q3Canvas, and we then add two helper function that returns the
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rectangle for a certain tile in our tile pixmap. We will use a
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two-dimensional vector of ints to keep track of what tiles should
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be used at what parts of the scene.
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\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 2
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In setTiles(), we store the pixmap and tile properties as
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members of the class. Then we resize the tiles vector
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to match the width and height of our tile grid.
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\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 3
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The setTile() function updates the tiles index, and then
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updates the corresponding rect in the scene by calling
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tileRect().
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\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 4
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The first tileRect() function returns a QRect for the tile at
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position (x, y).
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\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 5
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The second tileRect() function returns a QRect for a tile number.
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With these functions in place, we can implement the drawBackground()
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function.
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\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 6
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In drawBackground(), we redraw all tiles that have been
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exposed by intersecting each tile rect with the exposed background
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area.
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\section1 Porting from Q3CanvasView
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The closest equivalent to Q3CanvasView in Graphics View is
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called QGraphicsView. In most cases, this is the easiest
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class to port. In addition to providing all of Q3CanvasView's
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functionality, QGraphicsView includes some useful new features. You
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can read more about this in QGraphicsView's documentation.
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\section2 Porting table
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\table
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\header \o Q3CanvasView \o QGraphicsView
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\row \o Q3CanvasView::Q3CanvasView() \o QGraphicsView provides
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the same constructors as Q3CanvasView, but without the name
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and flags arguments. You can set the name by calling
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\l{QWidget::setObjectName()}{setObjectName()}, and the flags by
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calling \l{QWidget::setWindowFlags()}{setWindowFlags()}.
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\row \o Q3CanvasView::canvas() \o QGraphicsView::scene()
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returns the scene that is currently associated with the
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view. QGraphicsScene also provides the opposite function,
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QGraphicsScene::views(), which returns a list of views
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observing the scene.
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\row \o Q3CanvasView::inverseWorldMatrix() \o You can call
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QGraphicsView::matrix() and QMatrix::inverted().
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QGraphicsView::mapToScene() and QGraphicsView::mapFromScene()
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allow transforming of viewport shapes to scene shapes, and
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vice versa.
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\row \o Q3CanvasView::setCanvas() \o QGraphicsView::setScene().
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\row \o Q3CanvasView::setWorldMatrix() \o
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QGraphicsView::setMatrix(), QGraphicsView::rotate(),
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QGraphicsView::scale(), QGraphicsView::shear() and
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QGraphicsView::translate().
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\row \o Q3CanvasView::worldMatrix() \o QGraphicsView::matrix()
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\row \o Q3CanvasView::drawContents() \o The
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QGraphicsView::drawBackground() function draws the background,
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QGraphicsView::drawItems() draws the items, and
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QGraphicsView::drawForeground() draws the foreground of the
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scene in scene coordinates. You can also reimplement these
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functions in QGraphicsScene.
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\endtable
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\section2 Other differences
|
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QGraphicsView can cache the visible contents of the scene,
|
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similar to how Q3Canvas::setDoubleBuffering() could cache the
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entire scene contents. You can call
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QGraphicsView::setCacheMode() to configure cacheing, and
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QGraphicsView::resetCachedContent() invalidates the cache.
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For improved navigation support, you can set a resize or
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transformation anchor through QGraphicsView::resizeAnchor and
|
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QGraphicsView::transformationAnchor. This allows you to easily
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rotate and zoom the view while keeping the center fixed, or
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zooming towards the position under the mouse cursor. In
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addition, if you set the QGraphicsView::dragMode of the view,
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QGraphicsView will provide rubber band selection or
|
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click-and-pull navigation using the
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\l{Qt::OpenHandCursor}{OpenHandCursor} and
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\l{Qt::ClosedHandCursor}{ClosedHandCursor} cursors.
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\section1 Porting from Q3CanvasItem
|
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|
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The closest equivalent to Q3CanvasItem in Graphics View is
|
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called QGraphicsItem. Deriving from this class is very common,
|
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and because of that, porting from Q3CanvasItem often involves
|
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more work than Q3Canvas and Q3CanvasView.
|
|
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|
|
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Q3CanvasItem has become easier to use, easier to subclass, and more
|
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powerful with QGraphicsItem. The key difference from Q3CanvasItem lies
|
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in event propagation and item groups, but you will also find several
|
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convenient new features, such as support for tooltips, cursors, item
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|
389 |
transformation and drag and drop. You can read all about QGraphicsItem
|
|
390 |
in its own class documentation.
|
|
391 |
|
|
392 |
This section starts with a table that shows how to port each function
|
|
393 |
from Q3CanvasItem to QGraphicsItem. Immediately after that, each of
|
|
394 |
Q3CanvasItem's standard subclasses have a section of their own.
|
|
395 |
|
|
396 |
\table
|
|
397 |
\header \o Q3CanvasItem \o QGraphicsItem
|
|
398 |
|
|
399 |
\row \o Q3CanvasItem::advance() \o QGraphicsItem::advance() is
|
|
400 |
provided for compatibility. QGraphicsScene::advance() calls
|
|
401 |
QGraphicsItem::advance() for all items. See also QTimeLine and
|
|
402 |
QGraphicsItemAnimation.
|
|
403 |
|
|
404 |
\row \o Q3CanvasItem::animated() \o No equivalent; all items
|
|
405 |
are advanced by QGraphicsScene::advance().
|
|
406 |
|
|
407 |
\row \o Q3CanvasItem::boundingRectAdvanced() \o No
|
|
408 |
equivalent. You can translate QGraphicsItem::boundingRect()
|
|
409 |
instead (see QRectF::translate()).
|
|
410 |
|
|
411 |
\row \o Q3CanvasItem::canvas() \o QGraphicsItem::scene()
|
|
412 |
|
|
413 |
\row \o Q3CanvasItem::collidesWith() \o
|
|
414 |
QGraphicsItem::collidesWithItem() and
|
|
415 |
QGraphicsItem::collidesWithPath().
|
|
416 |
|
|
417 |
\row \o Q3CanvasItem::collisions() \o
|
|
418 |
QGraphicsItem::collidingItems() returns a list of all items
|
|
419 |
that collide with an item. You can specify whether you want
|
|
420 |
fast, rough estimate collision between bounding rectangles, or
|
|
421 |
the slower, more accurate shapes.
|
|
422 |
|
|
423 |
\row \o Q3CanvasItem::draw() \o QGraphicsItem::paint(). See
|
|
424 |
also QStyleOptionGraphicsItem, QGraphicsScene::drawItems() and
|
|
425 |
QGraphicsView::drawItems().
|
|
426 |
|
|
427 |
\row \o Q3CanvasItem::hide() \o QGraphicsItem::hide() or
|
|
428 |
QGraphicsItem::setVisible(). \l{QGraphicsItem}s are \e visible by
|
|
429 |
default; \l{Q3CanvasItem}s, however, are not.
|
|
430 |
|
|
431 |
\row \o Q3CanvasItem::isActive() \o No equivalent. To achieve
|
|
432 |
similar behavior, you can add this property in a custom
|
|
433 |
subclass of QGraphicsItem.
|
|
434 |
|
|
435 |
\row \o Q3CanvasItem::isVisible() \o
|
|
436 |
QGraphicsItem::isVisible(). \l{QGraphicsItem}s are \e visible by
|
|
437 |
default; \l{Q3CanvasItem}s, however, are not.
|
|
438 |
|
|
439 |
\row \o Q3CanvasItem::move() \o You can call
|
|
440 |
QGraphicsItem::setPos() to change the position of the item.
|
|
441 |
|
|
442 |
\row \o Q3CanvasItem::rtti() \o QGraphicsItem::type() and qgraphicsitem_cast().
|
|
443 |
|
|
444 |
\row \o Q3CanvasItem::setActive() \o No equivalent.
|
|
445 |
|
|
446 |
\row \o Q3CanvasItem::setAnimated() \o No equivalent; all
|
|
447 |
items are by default "animated" (i.e.,
|
|
448 |
QGraphicsScene::advance() advances all items on the scene).
|
|
449 |
|
|
450 |
\row \o Q3CanvasItem::setCanvas() \o You can call
|
|
451 |
QGraphicsScene::addItem(), or pass a pointer to the canvas to
|
|
452 |
QGraphicsItem's constructor.
|
|
453 |
|
|
454 |
\row \o Q3CanvasItem::setVelocity() \o No equivalent. You can
|
|
455 |
add x and y velocity as member data of your class, and call
|
|
456 |
QGraphicsItem::moveBy(x, y) from inside
|
|
457 |
QGraphicsItem::advance(). See also QTimeLine and
|
|
458 |
QGraphicsItemAnimation.
|
|
459 |
|
|
460 |
\row \o Q3CanvasItem::setVisible() \o
|
|
461 |
QGraphicsItem::setVisible(). \l{QGraphicsItem}s are \e visible by
|
|
462 |
default; \l{Q3CanvasItem}s, however, are not.
|
|
463 |
|
|
464 |
\row \o Q3CanvasItem::setX() \o QGraphicsItem::setPos()
|
|
465 |
\row \o Q3CanvasItem::setY() \o QGraphicsItem::setPos()
|
|
466 |
|
|
467 |
\row \o Q3CanvasItem::setXVelocity() \o No equivalent.
|
|
468 |
\row \o Q3CanvasItem::setYVelocity() \o No equivalent.
|
|
469 |
|
|
470 |
\row \o Q3CanvasItem::setZ() \o QGraphicsItem::setZValue()
|
|
471 |
|
|
472 |
\row \o Q3CanvasItem::show() \o QGraphicsItem::show() or
|
|
473 |
QGraphicsItem::setVisible(). \l{QGraphicsItem}s are \e visible by
|
|
474 |
default; \l{Q3CanvasItem}s, however, are not.
|
|
475 |
|
|
476 |
\row \o Q3CanvasItem::xVelocity() \o No equivalent.
|
|
477 |
\row \o Q3CanvasItem::yVelocity() \o No equivalent.
|
|
478 |
|
|
479 |
\endtable
|
|
480 |
|
|
481 |
Note that some virtual functions that have passed on to
|
|
482 |
QGraphicsItem have lost their virtuality. An example is
|
|
483 |
Q3CanvasItem::moveBy(), which was often used to track movement of
|
|
484 |
items. In this case, the virtual QGraphicsItem::itemChange() has
|
|
485 |
taken over as a substitute.
|
|
486 |
|
|
487 |
\section2 Q3CanvasPolygonalItem
|
|
488 |
|
|
489 |
The closest equivalent to Q3CanvasPolygonalItem in
|
|
490 |
Graphics View is called QAbstractGraphicsShapeItem. Unlike
|
|
491 |
Q3CanvasPolygonalItem, it does not define area points
|
|
492 |
(Q3CanvasPolygonalItem::areaPoints()); instead, each
|
|
493 |
item's geometry is stored as a member of the subclasses.
|
|
494 |
|
|
495 |
The Q3CanvasPolygonalItem::drawShape() function is no longer
|
|
496 |
available; instead, you can set the brush and pen from inside
|
|
497 |
QGraphicsItem::paint().
|
|
498 |
|
|
499 |
\table
|
|
500 |
\header \o Q3CanvasPolygonalItem \o QAbstractGraphicsShapeItem
|
|
501 |
|
|
502 |
\row \o Q3CanvasPolygonalItem::areaPoints() \o No equivalent; each
|
|
503 |
item's geometry is stored in the respective subclass.
|
|
504 |
|
|
505 |
\row \o Q3CanvasPolygonalItem::areaPointsAdvanced() \o No
|
|
506 |
equivalent; you can use QPolygonF::translate() or
|
|
507 |
QPainterPath::translate() instead.
|
|
508 |
|
|
509 |
\row \o Q3CanvasPolygonalItem::drawShape() \o
|
|
510 |
QGraphicsItem::paint(). You can set the pen and brush from inside
|
|
511 |
this function.
|
|
512 |
|
|
513 |
\row \o Q3CanvasPolygonalItem::invalidate() \o Call
|
|
514 |
QGraphicsItem::prepareGeometryChange() before changing the
|
|
515 |
item's geometry.
|
|
516 |
|
|
517 |
\row \o Q3CanvasPolygonalItem::isValid() \o No equivalent;
|
|
518 |
items' geometry is always in a valid state.
|
|
519 |
|
|
520 |
\row \o Q3CanvasPolygonalItem::winding() \o This function is only
|
|
521 |
useful for polygon items and path items; see
|
|
522 |
QGraphicsPolygonItem::fillRule(), and QPainterPath::fillRule() for
|
|
523 |
QGraphicsPathItem.
|
|
524 |
|
|
525 |
\endtable
|
|
526 |
|
|
527 |
\section2 Q3CanvasEllipse
|
|
528 |
|
|
529 |
The closest equivalent to Q3CanvasEllipse in Graphics View
|
|
530 |
is called QGraphicsEllipseItem. The most noticable
|
|
531 |
difference to QGraphicsEllipseItem is that the ellipse is
|
|
532 |
not longer drawn centered around its position; rather, it
|
|
533 |
is drawn using a bounding QRectF, just like
|
|
534 |
QPainter::drawEllipse().
|
|
535 |
|
|
536 |
For compatibility, you may want to shift the ellipse up and to the
|
|
537 |
left to keep the ellipse centered. Example:
|
|
538 |
|
|
539 |
\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 7
|
|
540 |
|
|
541 |
Note: QGraphicsEllipseItem uses QAbstractGraphicsShapeItem::pen()
|
|
542 |
for outlines, whereas Q3CanvasEllipse did not use
|
|
543 |
Q3CanvasPolygonalItem::pen().
|
|
544 |
|
|
545 |
\table
|
|
546 |
\header \o Q3CanvasEllipse \o QGraphicsEllipseItem
|
|
547 |
|
|
548 |
\row \o Q3CanvasEllipse::angleLength() \o QGraphicsEllipseItem::spanAngle()
|
|
549 |
|
|
550 |
\row \o Q3CanvasEllipse::angleStart() \o QGraphicsEllipseItem::startAngle()
|
|
551 |
|
|
552 |
\row \o Q3CanvasEllipse::setAngles() \o
|
|
553 |
QGraphicsEllipseItem::setStartAngle() and
|
|
554 |
QGraphicsEllipseItem::setSpanAngle()
|
|
555 |
|
|
556 |
\row \o Q3CanvasEllipse::setSize() \o QGraphicsEllipseItem::setRect()
|
|
557 |
|
|
558 |
\endtable
|
|
559 |
|
|
560 |
\section2 Q3CanvasLine
|
|
561 |
|
|
562 |
The closest equivalent to Q3CanvasLine in Graphics View is
|
|
563 |
called QGraphicsLineItem.
|
|
564 |
|
|
565 |
\table
|
|
566 |
\header \o Q3CanvasLine \o QGraphicsLineItem
|
|
567 |
|
|
568 |
\row \o Q3CanvasLine::endPoint() \o QGraphicsLineItem::line() and QLineF::p2()
|
|
569 |
|
|
570 |
\row \o Q3CanvasLine::setPoints() \o QGraphicsLineItem::setLine()
|
|
571 |
|
|
572 |
\row \o Q3CanvasLine::startPoint() \o QGraphicsLineItem::line()
|
|
573 |
and QLineF::p1()
|
|
574 |
|
|
575 |
\endtable
|
|
576 |
|
|
577 |
\section2 Q3CanvasPolygon
|
|
578 |
|
|
579 |
The closest equivalent to Q3CanvasPolygon in Graphics View
|
|
580 |
is called QGraphicsPolygonItem.
|
|
581 |
|
|
582 |
\table
|
|
583 |
\header \o Q3CanvasPolygon \o QGraphicsPolygonItem
|
|
584 |
|
|
585 |
\row \o Q3CanvasPolygon::areaPoints() \o
|
|
586 |
QGraphicsPolygonItem::polygon() and QGraphicsItem::mapToParent()
|
|
587 |
|
|
588 |
\row \o Q3CanvasPolygon::points() \o QGraphicsPolygonItem::polygon()
|
|
589 |
|
|
590 |
\row \o Q3CanvasPolygon::setPoints() \o QGraphicsPolygonItem::setPolygon()
|
|
591 |
|
|
592 |
\endtable
|
|
593 |
|
|
594 |
\section2 Q3CanvasSpline
|
|
595 |
|
|
596 |
The closest equivalent to Q3CanvasSpline in Graphics View
|
|
597 |
is called QGraphicsPathItem. This item can be used to
|
|
598 |
describe any type of path supported by QPainter.
|
|
599 |
|
|
600 |
Q3CanvasSpline takes its control points as a Q3PointArray, but
|
|
601 |
QPainterPath operates on a sequence of calls to
|
|
602 |
QPainterPath::moveTo() and QPainterPath::cubicTo(). Here is how
|
|
603 |
you can convert a bezier curve Q3PointArray to a QPainterPath:
|
|
604 |
|
|
605 |
\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 8
|
|
606 |
|
|
607 |
Note: QGraphicsPathItem uses QAbstractGraphicsShapeItem::pen() for
|
|
608 |
outlines, whereas Q3CanvasSpline did not use
|
|
609 |
Q3CanvasPolygonalItem::pen().
|
|
610 |
|
|
611 |
\table
|
|
612 |
\header \o Q3CanvasSpline \o QGraphicsPathItem
|
|
613 |
|
|
614 |
\row \o Q3CanvasSpline::closed() \o No equivalent. You can call
|
|
615 |
QPainterPath::closeSubPath() to close a subpath explicitly.
|
|
616 |
|
|
617 |
\endtable
|
|
618 |
|
|
619 |
\section2 Q3CanvasRectangle
|
|
620 |
|
|
621 |
The closest equivalent to Q3CanvasRectangle in Graphics
|
|
622 |
View is called QGraphicsRectItem.
|
|
623 |
|
|
624 |
\table
|
|
625 |
\header \o Q3CanvasRectangle \o QGraphicsRectItem
|
|
626 |
|
|
627 |
\row \o Q3CanvasRectangle::height() \o QGraphicsRectItem::rect()
|
|
628 |
and QRectF::height()
|
|
629 |
|
|
630 |
\row \o Q3CanvasRectangle::setSize() \o QGraphicsRectItem::setRect()
|
|
631 |
|
|
632 |
\row \o Q3CanvasRectangle::size() \o QGraphicsRectItem::rect() and QRectF::size()
|
|
633 |
|
|
634 |
\row \o Q3CanvasRectangle::width() \o QGraphicsRectItem::rect() and QRectF::width()
|
|
635 |
|
|
636 |
\row \o Q3CanvasRectangle::chunks() \o No equivalent.
|
|
637 |
|
|
638 |
\endtable
|
|
639 |
|
|
640 |
\section2 Q3CanvasSprite
|
|
641 |
|
|
642 |
Q3CanvasSprite is the item class that differs the most from its
|
|
643 |
Q3Canvas predecessor. The closest resemblance of Q3CanvasSprite in
|
|
644 |
Graphics View is QGraphicsPixmapItem.
|
|
645 |
|
|
646 |
Q3CanvasSprite supports animated pixmaps; QGraphicsPixmapItem,
|
|
647 |
however, is a simple single-frame pixmap item. If all you need is
|
|
648 |
a pixmap item, porting is straight-forward. If you do need the
|
|
649 |
animation support, extra work is required; there is no direct
|
|
650 |
porting approach.
|
|
651 |
|
|
652 |
For the \l{Ported Asteroids Example}, a subclass of
|
|
653 |
QGraphicsPixmapItem is used to replace Q3CanvasSprite, storing a
|
|
654 |
list of pixmaps and a frame counter. The animation is advanced in
|
|
655 |
QGraphicsItem::advance().
|
|
656 |
|
|
657 |
\section3 Q3CanvasPixmap, Q3CanvasPixmapArray
|
|
658 |
|
|
659 |
These classes have been removed from the API. You can use
|
|
660 |
QPixmap instead of Q3CanvasPixmap, and QList instead of
|
|
661 |
Q3CanvasPixmapArray.
|
|
662 |
|
|
663 |
Q3CanvasPixmapArray included convenience for loading a
|
|
664 |
sequence of pixmaps or masks using a path with a wildcard (see
|
|
665 |
Q3CanvasPixmapArray::readPixmaps() and
|
|
666 |
Q3CanvasPixmapArray::readCollisionMasks()). To achieve similar
|
|
667 |
functionality using Graphics View, you can load the images by
|
|
668 |
using QDir:
|
|
669 |
|
|
670 |
\snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 9
|
|
671 |
|
|
672 |
\section2 Q3CanvasText
|
|
673 |
|
|
674 |
Q3CanvasText has been split into two classes in Graphics View:
|
|
675 |
QGraphicsSimpleTextItem and QGraphicsTextItem. For porting,
|
|
676 |
QGraphicsSimpleTextItem should be adequate. QGraphicsTextItem
|
|
677 |
provides advanced document structuring features similar to that of
|
|
678 |
QTextEdit, and it also allows interaction (e.g., editing and
|
|
679 |
selection).
|
|
680 |
|
|
681 |
\table
|
|
682 |
\header \o Q3CanvasText \o QGraphicsSimpleTextItem
|
|
683 |
|
|
684 |
\row \o Q3CanvasText::color() \o QGraphicsSimpleTextItem::pen().
|
|
685 |
|
|
686 |
\row \o Q3CanvasText::setColor() \o QGraphicsSimpleTextItem::setPen().
|
|
687 |
|
|
688 |
\row \o Q3CanvasText::textFlags() \o Use QGraphicsTextItem instead.
|
|
689 |
|
|
690 |
\endtable
|
|
691 |
|
|
692 |
|
|
693 |
\section2 Q3CanvasItemList
|
|
694 |
|
|
695 |
Use QList instead.
|
|
696 |
|
|
697 |
\section1 Other Resources
|
|
698 |
|
|
699 |
The \l{Porting to Qt 4.2's Graphics View} article in Qt Quarterly 21 covered the
|
|
700 |
process of porting the Qt 3 canvas example to Qt 4.
|
|
701 |
The result of this is the \l{Ported Canvas Example}{Ported Canvas} example.
|
|
702 |
*/
|