--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/python-2.5.2/win32/Lib/test/test_winsound.py Fri Apr 03 17:19:34 2009 +0100
@@ -0,0 +1,209 @@
+# Ridiculously simple test of the winsound module for Windows.
+
+import unittest
+from test import test_support
+import winsound, time
+import os
+import subprocess
+
+
+class BeepTest(unittest.TestCase):
+
+ def test_errors(self):
+ self.assertRaises(TypeError, winsound.Beep)
+ self.assertRaises(ValueError, winsound.Beep, 36, 75)
+ self.assertRaises(ValueError, winsound.Beep, 32768, 75)
+
+ def test_extremes(self):
+ winsound.Beep(37, 75)
+ winsound.Beep(32767, 75)
+
+ def test_increasingfrequency(self):
+ for i in xrange(100, 2000, 100):
+ winsound.Beep(i, 75)
+
+class MessageBeepTest(unittest.TestCase):
+
+ def tearDown(self):
+ time.sleep(0.5)
+
+ def test_default(self):
+ self.assertRaises(TypeError, winsound.MessageBeep, "bad")
+ self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)
+ winsound.MessageBeep()
+
+ def test_ok(self):
+ winsound.MessageBeep(winsound.MB_OK)
+
+ def test_asterisk(self):
+ winsound.MessageBeep(winsound.MB_ICONASTERISK)
+
+ def test_exclamation(self):
+ winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)
+
+ def test_hand(self):
+ winsound.MessageBeep(winsound.MB_ICONHAND)
+
+ def test_question(self):
+ winsound.MessageBeep(winsound.MB_ICONQUESTION)
+
+
+class PlaySoundTest(unittest.TestCase):
+
+ def test_errors(self):
+ self.assertRaises(TypeError, winsound.PlaySound)
+ self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad")
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ "none", winsound.SND_ASYNC | winsound.SND_MEMORY
+ )
+
+ def test_alias_asterisk(self):
+ if _have_soundcard():
+ winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
+ else:
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ 'SystemAsterisk', winsound.SND_ALIAS
+ )
+
+ def test_alias_exclamation(self):
+ if _have_soundcard():
+ winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
+ else:
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ 'SystemExclamation', winsound.SND_ALIAS
+ )
+
+ def test_alias_exit(self):
+ if _have_soundcard():
+ winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
+ else:
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ 'SystemExit', winsound.SND_ALIAS
+ )
+
+ def test_alias_hand(self):
+ if _have_soundcard():
+ winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
+ else:
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ 'SystemHand', winsound.SND_ALIAS
+ )
+
+ def test_alias_question(self):
+ if _have_soundcard():
+ winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
+ else:
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ 'SystemQuestion', winsound.SND_ALIAS
+ )
+
+ def test_alias_fallback(self):
+ # This test can't be expected to work on all systems. The MS
+ # PlaySound() docs say:
+ #
+ # If it cannot find the specified sound, PlaySound uses the
+ # default system event sound entry instead. If the function
+ # can find neither the system default entry nor the default
+ # sound, it makes no sound and returns FALSE.
+ #
+ # It's known to return FALSE on some real systems.
+
+ # winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
+ return
+
+ def test_alias_nofallback(self):
+ if _have_soundcard():
+ # Note that this is not the same as asserting RuntimeError
+ # will get raised: you cannot convert this to
+ # self.assertRaises(...) form. The attempt may or may not
+ # raise RuntimeError, but it shouldn't raise anything other
+ # than RuntimeError, and that's all we're trying to test
+ # here. The MS docs aren't clear about whether the SDK
+ # PlaySound() with SND_ALIAS and SND_NODEFAULT will return
+ # True or False when the alias is unknown. On Tim's WinXP
+ # box today, it returns True (no exception is raised). What
+ # we'd really like to test is that no sound is played, but
+ # that requires first wiring an eardrum class into unittest
+ # <wink>.
+ try:
+ winsound.PlaySound(
+ '!"$%&/(#+*',
+ winsound.SND_ALIAS | winsound.SND_NODEFAULT
+ )
+ except RuntimeError:
+ pass
+ else:
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT
+ )
+
+ def test_stopasync(self):
+ if _have_soundcard():
+ winsound.PlaySound(
+ 'SystemQuestion',
+ winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
+ )
+ time.sleep(0.5)
+ try:
+ winsound.PlaySound(
+ 'SystemQuestion',
+ winsound.SND_ALIAS | winsound.SND_NOSTOP
+ )
+ except RuntimeError:
+ pass
+ else: # the first sound might already be finished
+ pass
+ winsound.PlaySound(None, winsound.SND_PURGE)
+ else:
+ self.assertRaises(
+ RuntimeError,
+ winsound.PlaySound,
+ None, winsound.SND_PURGE
+ )
+
+
+def _get_cscript_path():
+ """Return the full path to cscript.exe or None."""
+ for dir in os.environ.get("PATH", "").split(os.pathsep):
+ cscript_path = os.path.join(dir, "cscript.exe")
+ if os.path.exists(cscript_path):
+ return cscript_path
+
+__have_soundcard_cache = None
+def _have_soundcard():
+ """Return True iff this computer has a soundcard."""
+ global __have_soundcard_cache
+ if __have_soundcard_cache is None:
+ cscript_path = _get_cscript_path()
+ if cscript_path is None:
+ # Could not find cscript.exe to run our VBScript helper. Default
+ # to True: most computers these days *do* have a soundcard.
+ return True
+
+ check_script = os.path.join(os.path.dirname(__file__),
+ "check_soundcard.vbs")
+ p = subprocess.Popen([cscript_path, check_script],
+ stdout=subprocess.PIPE)
+ __have_soundcard_cache = not p.wait()
+ return __have_soundcard_cache
+
+
+def test_main():
+ test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)
+
+if __name__=="__main__":
+ test_main()