plugins/networking/winsockprt/src/wsp_scheduler.cpp
changeset 0 7f656887cf89
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-1:000000000000 0:7f656887cf89
       
     1 // wsp_scheduler.cpp
       
     2 // 
       
     3 // Copyright (c) 2002 - 2010 Accenture. All rights reserved.
       
     4 // This component and the accompanying materials are made available
       
     5 // under the terms of the "Eclipse Public License v1.0"
       
     6 // which accompanies this distribution, and is available
       
     7 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 // 
       
     9 // Initial Contributors:
       
    10 // Accenture - Initial contribution
       
    11 //
       
    12 
       
    13 
       
    14 #include "wsp_scheduler.h"
       
    15 #include "wsp_panic.h"
       
    16 #include <windows.h>
       
    17 #include <emulator.h>
       
    18 
       
    19 CWin32Scheduler* CWin32Scheduler::NewL()
       
    20 	{
       
    21 	return new(ELeave) CWin32Scheduler();
       
    22 	}
       
    23 
       
    24 CWin32Scheduler::~CWin32Scheduler()
       
    25 	{
       
    26 	__ASSERT_DEBUG(iActiveQue.IsEmpty(), Panic(EWinSockPrtActiveQueueNotEmpty));
       
    27 	}
       
    28 
       
    29 void CWin32Scheduler::Add(CWin32ActiveObject& aActiveObject)
       
    30 	{
       
    31 	iActiveQue.AddLast(aActiveObject);
       
    32 	RebuildEventList();
       
    33 	}
       
    34 
       
    35 void CWin32Scheduler::Remove(CWin32ActiveObject& aActiveObject)
       
    36 	{
       
    37 	iActiveQue.Remove(aActiveObject);
       
    38 	RebuildEventList();
       
    39 	}
       
    40 
       
    41 TBool CWin32Scheduler::IsPresent(CWin32ActiveObject& aActiveObject) const
       
    42 	{
       
    43 	TSglQueIter<CWin32ActiveObject> iterator(const_cast<CWin32Scheduler*>(this)->iActiveQue);
       
    44 	iterator.SetToFirst();
       
    45 	CWin32ActiveObject* thisActiveObject = NULL;
       
    46 	while ((thisActiveObject = iterator++) != NULL)	
       
    47 		{
       
    48 		if (thisActiveObject == &aActiveObject)
       
    49 			{
       
    50 			return ETrue;
       
    51 			}
       
    52 		}
       
    53 	return EFalse;
       
    54 	}
       
    55 
       
    56 void CWin32Scheduler::Start()
       
    57 	{
       
    58 	while (!iStopping)
       
    59 		{
       
    60 		Emulator::Escape();
       
    61 		DWORD ret = WaitForMultipleObjectsEx(iNumEvents,  iEventList, FALSE, INFINITE, TRUE);
       
    62 		Emulator::Reenter();
       
    63 		if ((ret >= WAIT_OBJECT_0) && (ret < (WAIT_OBJECT_0 + iNumEvents)))
       
    64 			{
       
    65 			iActiveObjectList[ret - WAIT_OBJECT_0]->Run();
       
    66 			}
       
    67 		else if (ret == WAIT_IO_COMPLETION)
       
    68 			{
       
    69 			// TODO: Safe to ignore?
       
    70 			}
       
    71 		else
       
    72 			{
       
    73 			__ASSERT_DEBUG(EFalse, Panic(EWinSockPrtUnexpectedWaitError));
       
    74 			}
       
    75 		}
       
    76 	}
       
    77 
       
    78 void CWin32Scheduler::Stop()
       
    79 	{
       
    80 	iStopping = ETrue;
       
    81 	}
       
    82 
       
    83 CWin32Scheduler::CWin32Scheduler()
       
    84 	: iActiveQue(_FOFF(CWin32ActiveObject, iLink))
       
    85 	{
       
    86 	}
       
    87 
       
    88 void CWin32Scheduler::RebuildEventList()
       
    89 	{
       
    90 	iNumEvents = 0;
       
    91 	TSglQueIter<CWin32ActiveObject> iterator(iActiveQue);
       
    92 	iterator.SetToFirst();
       
    93 	CWin32ActiveObject* thisActiveObject = NULL;
       
    94 	while ((thisActiveObject = iterator++) != NULL)	
       
    95 		{
       
    96 		iActiveObjectList[iNumEvents] = thisActiveObject;
       
    97 		iEventList[iNumEvents++] = thisActiveObject->iEvent;
       
    98 		__ASSERT_DEBUG(iNumEvents <= MAXIMUM_WAIT_OBJECTS, Panic(EWinSockPrtTooManyWaitObjects));
       
    99 		}
       
   100 	}