plugins/consoles/rcons/server/win32/SocketCommandHandler.cpp
changeset 0 7f656887cf89
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-1:000000000000 0:7f656887cf89
       
     1 // SocketCommandHandler.cpp
       
     2 // 
       
     3 // Copyright (c) 2010 Accenture. All rights reserved.
       
     4 // This component and the accompanying materials are made available
       
     5 // under the terms of the "Eclipse Public License v1.0"
       
     6 // which accompanies this distribution, and is available
       
     7 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 // 
       
     9 // Initial Contributors:
       
    10 // Accenture - Initial contribution
       
    11 //
       
    12 
       
    13 #include "Misc.h"
       
    14 #include "stdafx.h"
       
    15 #include "console_host.h"
       
    16 #include "SocketCommandHandler.h"
       
    17 #include "DynamicBuffer.h"
       
    18 
       
    19 const int KInitialBufferLength = 1;
       
    20 
       
    21 
       
    22 CSocketCommandReader* CSocketCommandReader::New(CClientSocket& aSocket, MSocketCommandHandler& aHandler)
       
    23 	{
       
    24 	std::auto_ptr<CSocketCommandReader> self(new(EThrow) CSocketCommandReader(aSocket, aHandler));
       
    25 	self->Construct();
       
    26 	return self.release();
       
    27 	}
       
    28 
       
    29 CSocketCommandReader::~CSocketCommandReader()
       
    30 	{
       
    31 	delete iSocket;
       
    32 	delete iReadBuf;
       
    33 	}
       
    34 
       
    35 void CSocketCommandReader::ChangeHandler(MSocketCommandHandler& aHandler)
       
    36 	{
       
    37 	iHandler = &aHandler;
       
    38 	}
       
    39 
       
    40 void CSocketCommandReader::ReadCommand()
       
    41 	{
       
    42 	ASSERT(iState == EIdle);
       
    43 	iState = EReadingHeader;
       
    44 	QueueRead();
       
    45 	}
       
    46 
       
    47 void CSocketCommandReader::SendResponse(char* aMessage, int aLength)
       
    48 	{
       
    49 	iSocket->Write(aMessage, aLength);
       
    50 	}
       
    51 
       
    52 CClientSocket& CSocketCommandReader::ReleaseSocket()
       
    53 	{
       
    54 	CClientSocket* socket = iSocket;
       
    55 	iSocket = NULL;
       
    56 	return *socket;
       
    57 	}
       
    58 
       
    59 CClientSocket& CSocketCommandReader::Socket() const
       
    60 	{
       
    61 	ASSERT(iSocket);
       
    62 	return *iSocket;
       
    63 	}
       
    64 
       
    65 CSocketCommandReader::CSocketCommandReader(CClientSocket& aSocket, MSocketCommandHandler& aHandler)
       
    66 	: iSocket(&aSocket), iHandler(&aHandler), iState(EIdle)
       
    67 	{
       
    68 	}
       
    69 
       
    70 void CSocketCommandReader::Construct()
       
    71 	{
       
    72 	iReadBuf = CDynamicReadBuffer::New(KInitialBufferLength);
       
    73 	iSocket->SetClosureObserver(this);
       
    74 	}
       
    75 
       
    76 void CSocketCommandReader::QueueRead()
       
    77 	{
       
    78 	switch (iState)
       
    79 		{
       
    80 		case EReadingHeader:
       
    81 			{
       
    82 			iSocket->Read((char*)&iPacketHeader, sizeof(TPacketHeader), *this);
       
    83 			break;
       
    84 			}
       
    85 		case EReadingBody:
       
    86 			{
       
    87 			iSocket->Read(iReadBuf->Buffer(iPacketHeader.iSize + 2), iPacketHeader.iSize, *this); // + 2 for string terminator.
       
    88 			break;
       
    89 			}
       
    90 		default:
       
    91 			{
       
    92 			ASSERT(FALSE);
       
    93 			}
       
    94 		}
       
    95 	}
       
    96 
       
    97 void CSocketCommandReader::SocketReadComplete()
       
    98 	{
       
    99 	switch (iState)
       
   100 		{
       
   101 		case EReadingHeader:
       
   102 			{
       
   103 			if (iPacketHeader.iSize > 0)
       
   104 				{
       
   105 				iState = EReadingBody;
       
   106 				QueueRead();
       
   107 				}
       
   108 			else
       
   109 				{
       
   110 				// Empty body.
       
   111 				iState = EIdle;
       
   112 				iHandler->HandleSocketCommand(iPacketHeader.iType, NULL, 0, *this);
       
   113 				}
       
   114 			break;
       
   115 			}
       
   116 		case EReadingBody:
       
   117 			{
       
   118 			iState = EIdle;
       
   119 			*(TCHAR*)((char*)iReadBuf->Buffer() + iPacketHeader.iSize) = 0; // Add terminator.
       
   120 			iHandler->HandleSocketCommand(iPacketHeader.iType, iReadBuf->Buffer(), iPacketHeader.iSize, *this);
       
   121 			break;
       
   122 			}
       
   123 		default:
       
   124 			{
       
   125 			ASSERT(FALSE);
       
   126 			}
       
   127 		}
       
   128 	}
       
   129 
       
   130 void CSocketCommandReader::HandleSocketClosure(CSocket& /*aSocket*/)
       
   131 	{
       
   132 	iHandler->HandleSocketClosure(*this);
       
   133 	}