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1 // SocketCommandHandler.cpp |
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2 // |
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3 // Copyright (c) 2010 Accenture. All rights reserved. |
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4 // This component and the accompanying materials are made available |
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5 // under the terms of the "Eclipse Public License v1.0" |
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6 // which accompanies this distribution, and is available |
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7 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 // |
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9 // Initial Contributors: |
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10 // Accenture - Initial contribution |
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11 // |
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12 |
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13 #include "Misc.h" |
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14 #include "stdafx.h" |
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15 #include "console_host.h" |
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16 #include "SocketCommandHandler.h" |
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17 #include "DynamicBuffer.h" |
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18 |
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19 const int KInitialBufferLength = 1; |
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20 |
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21 |
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22 CSocketCommandReader* CSocketCommandReader::New(CClientSocket& aSocket, MSocketCommandHandler& aHandler) |
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23 { |
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24 std::auto_ptr<CSocketCommandReader> self(new(EThrow) CSocketCommandReader(aSocket, aHandler)); |
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25 self->Construct(); |
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26 return self.release(); |
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27 } |
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28 |
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29 CSocketCommandReader::~CSocketCommandReader() |
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30 { |
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31 delete iSocket; |
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32 delete iReadBuf; |
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33 } |
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34 |
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35 void CSocketCommandReader::ChangeHandler(MSocketCommandHandler& aHandler) |
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36 { |
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37 iHandler = &aHandler; |
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38 } |
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39 |
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40 void CSocketCommandReader::ReadCommand() |
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41 { |
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42 ASSERT(iState == EIdle); |
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43 iState = EReadingHeader; |
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44 QueueRead(); |
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45 } |
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46 |
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47 void CSocketCommandReader::SendResponse(char* aMessage, int aLength) |
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48 { |
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49 iSocket->Write(aMessage, aLength); |
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50 } |
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51 |
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52 CClientSocket& CSocketCommandReader::ReleaseSocket() |
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53 { |
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54 CClientSocket* socket = iSocket; |
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55 iSocket = NULL; |
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56 return *socket; |
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57 } |
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58 |
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59 CClientSocket& CSocketCommandReader::Socket() const |
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60 { |
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61 ASSERT(iSocket); |
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62 return *iSocket; |
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63 } |
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64 |
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65 CSocketCommandReader::CSocketCommandReader(CClientSocket& aSocket, MSocketCommandHandler& aHandler) |
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66 : iSocket(&aSocket), iHandler(&aHandler), iState(EIdle) |
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67 { |
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68 } |
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69 |
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70 void CSocketCommandReader::Construct() |
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71 { |
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72 iReadBuf = CDynamicReadBuffer::New(KInitialBufferLength); |
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73 iSocket->SetClosureObserver(this); |
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74 } |
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75 |
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76 void CSocketCommandReader::QueueRead() |
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77 { |
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78 switch (iState) |
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79 { |
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80 case EReadingHeader: |
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81 { |
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82 iSocket->Read((char*)&iPacketHeader, sizeof(TPacketHeader), *this); |
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83 break; |
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84 } |
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85 case EReadingBody: |
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86 { |
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87 iSocket->Read(iReadBuf->Buffer(iPacketHeader.iSize + 2), iPacketHeader.iSize, *this); // + 2 for string terminator. |
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88 break; |
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89 } |
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90 default: |
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91 { |
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92 ASSERT(FALSE); |
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93 } |
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94 } |
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95 } |
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96 |
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97 void CSocketCommandReader::SocketReadComplete() |
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98 { |
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99 switch (iState) |
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100 { |
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101 case EReadingHeader: |
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102 { |
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103 if (iPacketHeader.iSize > 0) |
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104 { |
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105 iState = EReadingBody; |
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106 QueueRead(); |
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107 } |
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108 else |
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109 { |
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110 // Empty body. |
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111 iState = EIdle; |
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112 iHandler->HandleSocketCommand(iPacketHeader.iType, NULL, 0, *this); |
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113 } |
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114 break; |
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115 } |
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116 case EReadingBody: |
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117 { |
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118 iState = EIdle; |
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119 *(TCHAR*)((char*)iReadBuf->Buffer() + iPacketHeader.iSize) = 0; // Add terminator. |
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120 iHandler->HandleSocketCommand(iPacketHeader.iType, iReadBuf->Buffer(), iPacketHeader.iSize, *this); |
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121 break; |
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122 } |
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123 default: |
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124 { |
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125 ASSERT(FALSE); |
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126 } |
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127 } |
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128 } |
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129 |
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130 void CSocketCommandReader::HandleSocketClosure(CSocket& /*aSocket*/) |
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131 { |
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132 iHandler->HandleSocketClosure(*this); |
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133 } |