diff -r 3b1da2848fc7 -r d3bac044e0f0 src/opengl/gl2paintengineex/qglengineshadermanager.cpp --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp Fri Feb 19 23:40:16 2010 +0200 +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp Fri Mar 12 15:46:37 2010 +0200 @@ -184,6 +184,9 @@ simpleShaderProg->addShader(vertexShader); simpleShaderProg->addShader(fragShader); simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); + simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR); + simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR); + simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR); simpleShaderProg->link(); if (!simpleShaderProg->isLinked()) { qCritical() << "Errors linking simple shader:" @@ -324,6 +327,11 @@ newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); if (newProg->useOpacityAttribute) newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR); + if (newProg->usePmvMatrix) { + newProg->program->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR); + newProg->program->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR); + newProg->program->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR); + } newProg->program->link(); if (!newProg->program->isLinked()) { @@ -424,7 +432,6 @@ "patternColor", "globalOpacity", "depth", - "pmvMatrix", "maskTexture", "fragmentColor", "linearData", @@ -743,6 +750,7 @@ } requiredProgram.useTextureCoords = texCoords; requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity); + requiredProgram.usePmvMatrix = true; // At this point, requiredProgram is fully populated so try to find the program in the cache currentShaderProg = sharedShaders->findProgramInCache(requiredProgram);