diff -r 56cd8111b7f7 -r 41300fa6a67c src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp --- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp Tue Jan 26 12:42:25 2010 +0200 +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp Tue Feb 02 00:43:10 2010 +0200 @@ -48,7 +48,7 @@ void QGL2PEXVertexArray::clear() { vertexArray.reset(); - vertexArrayStops.clear(); + vertexArrayStops.reset(); boundingRectDirty = true; } @@ -101,7 +101,7 @@ boundingRectDirty = false; } - if (!outline) + if (!outline && !path.isConvex()) addCentroid(path, 0); int lastMoveTo = vertexArray.size(); @@ -120,15 +120,14 @@ // qDebug("QVectorPath has element types"); for (int i=1; i(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6)); + if (threshold < 3) threshold = 3; + qreal one_over_threshold_minus_1 = 1.f / (threshold - 1); + for (int t=0; t= beziers) { - // check if we can pop the top bezier curve from the stack - qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1); - qreal d; - if (l > inverseScale) { - d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2) - (b->y4 - b->y1)*(b->x1 - b->x2) ) - + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3) - (b->y4 - b->y1)*(b->x1 - b->x3) ); - d /= l; - } else { - d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) + - qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3); - } - if (d < inverseScaleHalf || b == beziers + 31) { - // good enough, we pop it off and add the endpoint - lineToArray(b->x4, b->y4); - --b; - } else { - // split, second half of the polygon goes lower into the stack - b->split(b+1, b); - ++b; - } - } -} - QT_END_NAMESPACE