diff -r 000000000000 -r 1918ee327afb examples/effects/customshader/customshadereffect.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/effects/customshader/customshadereffect.cpp Mon Jan 11 14:00:40 2010 +0000 @@ -0,0 +1,70 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "customshadereffect.h" +#include + +static char const colorizeShaderCode[] = + "uniform lowp vec4 effectColor;\n" + "mediump vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n" + " vec4 src = texture2D(imageTexture, textureCoords);\n" + " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n" + " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n" + " return vec4(colorize.rgb * src.a, src.a);\n" + "}"; + +CustomShaderEffect::CustomShaderEffect() + : QGraphicsShaderEffect(), + color(Qt::red) +{ + setPixelShaderFragment(colorizeShaderCode); +} + +void CustomShaderEffect::setEffectColor(const QColor& c) +{ + color = c; + setUniformsDirty(); +} + +void CustomShaderEffect::setUniforms(QGLShaderProgram *program) +{ + program->setUniformValue("effectColor", color); +}