diff -r 000000000000 -r 1918ee327afb demos/sub-attaq/graphicsscene.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/sub-attaq/graphicsscene.h Mon Jan 11 14:00:40 2010 +0000 @@ -0,0 +1,122 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef __GRAPHICSSCENE__H__ +#define __GRAPHICSSCENE__H__ + +//Qt +#include +#include +#include + + +class Boat; +class SubMarine; +class Torpedo; +class Bomb; +class PixmapItem; +class ProgressItem; +class TextInformationItem; +QT_BEGIN_NAMESPACE +class QAction; +QT_END_NAMESPACE + +class GraphicsScene : public QGraphicsScene +{ +Q_OBJECT +public: + enum Mode { + Big = 0, + Small + }; + + struct SubmarineDescription { + int type; + int points; + QString name; + }; + + struct LevelDescription { + int id; + QString name; + QList > submarines; + }; + + GraphicsScene(int x, int y, int width, int height, Mode mode = Big); + qreal sealLevel() const; + void setupScene(QAction *newAction, QAction *quitAction); + void addItem(Bomb *bomb); + void addItem(Torpedo *torpedo); + void addItem(SubMarine *submarine); + void addItem(QGraphicsItem *item); + void clearScene(); + +signals: + void subMarineDestroyed(int); + void allSubMarineDestroyed(int); + +private slots: + void onBombExecutionFinished(); + void onTorpedoExecutionFinished(); + void onSubMarineExecutionFinished(); + +private: + Mode mode; + ProgressItem *progressItem; + TextInformationItem *textInformationItem; + Boat *boat; + QSet submarines; + QSet bombs; + QSet torpedos; + QVector submarinesData; + QHash levelsData; + + friend class PauseState; + friend class PlayState; + friend class LevelState; + friend class LostState; + friend class WinState; + friend class WinTransition; + friend class UpdateScoreTransition; +}; + +#endif //__GRAPHICSSCENE__H__ +