examples/opengl/framebufferobject2/glwidget.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
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     7 ** This file is part of the examples of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
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    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
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    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
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    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include "glwidget.h"
       
    43 #include <QtGui/QImage>
       
    44 
       
    45 #include <math.h>
       
    46 
       
    47 static GLint cubeArray[][3] = {
       
    48     {0, 0, 0}, {0, 1, 0}, {1, 1, 0}, {1, 0, 0},
       
    49     {0, 0, 1}, {1, 0, 1}, {1, 1, 1}, {0, 1, 1},
       
    50     {0, 0, 0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1},
       
    51     {0, 1, 0}, {0, 1, 1}, {1, 1, 1}, {1, 1, 0},
       
    52     {0, 1, 0}, {0, 0, 0}, {0, 0, 1}, {0, 1, 1},
       
    53     {1, 0, 0}, {1, 1, 0}, {1, 1, 1}, {1, 0, 1}
       
    54 };
       
    55 
       
    56 static GLint cubeTextureArray[][2] = {
       
    57     {0, 0}, {1, 0}, {1, 1}, {0, 1},
       
    58     {0, 0}, {0, 1}, {1, 1}, {1, 0},
       
    59     {0, 0}, {1, 0}, {1, 1}, {0, 1},
       
    60     {1, 0}, {0, 0}, {0, 1}, {1, 1},
       
    61     {0, 0}, {1, 0}, {1, 1}, {0, 1},
       
    62     {1, 0}, {0, 0}, {0, 1}, {1, 1}
       
    63 };
       
    64 
       
    65 static GLint faceArray[][2] = {
       
    66     {1, -1}, {1, 1}, {-1, 1}, {-1, -1}
       
    67 };
       
    68 
       
    69 static GLubyte colorArray[][4] = {
       
    70     {102, 176, 54, 255},
       
    71     {81, 141, 41, 255},
       
    72     {62, 108, 32, 255},
       
    73     {45, 79, 23, 255}
       
    74 };
       
    75 
       
    76 GLWidget::GLWidget(QWidget *parent)
       
    77   : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
       
    78 {
       
    79     // create the framebuffer object - make sure to have a current
       
    80     // context before creating it
       
    81     makeCurrent();
       
    82     fbo = new QGLFramebufferObject(512, 512);
       
    83     timerId = startTimer(20);
       
    84     setWindowTitle(tr("OpenGL framebuffer objects 2"));
       
    85 }
       
    86 
       
    87 GLWidget::~GLWidget()
       
    88 {
       
    89     glDeleteLists(pbufferList, 1);
       
    90     delete fbo;
       
    91 }
       
    92 
       
    93 void GLWidget::initializeGL()
       
    94 {
       
    95     glMatrixMode(GL_MODELVIEW);
       
    96 
       
    97     glEnable(GL_CULL_FACE);
       
    98 
       
    99     glEnableClientState(GL_VERTEX_ARRAY);
       
   100     glEnableClientState(GL_TEXTURE_COORD_ARRAY);
       
   101     glVertexPointer(3, GL_INT, 0, cubeArray);
       
   102     glTexCoordPointer(2, GL_INT, 0, cubeTextureArray);
       
   103     glColorPointer(4, GL_UNSIGNED_BYTE, 0, colorArray);
       
   104 
       
   105     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
       
   106     glEnable(GL_BLEND);
       
   107     glEnable(GL_TEXTURE_2D);
       
   108     glEnable(GL_DEPTH_TEST);
       
   109 
       
   110     glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
       
   111     pbufferList = glGenLists(1);
       
   112     glNewList(pbufferList, GL_COMPILE);
       
   113     {
       
   114         glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
       
   115 
       
   116 	// draw cube background
       
   117         glPushMatrix();
       
   118         glLoadIdentity();
       
   119         glTranslatef(0.5f, 0.5f, -2.0f);
       
   120 	glDisable(GL_TEXTURE_2D);
       
   121 	glEnableClientState(GL_COLOR_ARRAY);
       
   122 	glVertexPointer(2, GL_INT, 0, faceArray);
       
   123 	glDrawArrays(GL_QUADS, 0, 4);
       
   124 	glVertexPointer(3, GL_INT, 0, cubeArray);
       
   125 	glDisableClientState(GL_COLOR_ARRAY);
       
   126 	glEnable(GL_TEXTURE_2D);
       
   127         glPopMatrix();
       
   128 
       
   129 	// draw cube
       
   130         glTranslatef(0.5f, 0.5f, 0.5f);
       
   131         glRotatef(3.0f, 1.0f, 1.0f, 1.0f);
       
   132         glTranslatef(-0.5f, -0.5f, -0.5f);
       
   133         glColor4f(0.9f, 0.9f, 0.9f, 1.0f);
       
   134         glDrawArrays(GL_QUADS, 0, 24);
       
   135 
       
   136         glPushMatrix(); // this state is popped back in the paintGL() function
       
   137     }
       
   138     glEndList();
       
   139 
       
   140     for (int i = 0; i < 3; ++i) {
       
   141         yOffs[i] = 0.0f;
       
   142         xInc[i] = 0.005f;
       
   143         rot[i] = 0.0f;
       
   144     }
       
   145     xOffs[0]= 0.0f;
       
   146     xOffs[1]= 0.5f;
       
   147     xOffs[2]= 1.0f;
       
   148 
       
   149     cubeTexture = bindTexture(QImage(":res/cubelogo.png"));
       
   150 
       
   151     glPushMatrix(); // push to avoid stack underflow in the first paintGL() call
       
   152 }
       
   153 
       
   154 void GLWidget::resizeGL(int w, int h)
       
   155 {
       
   156     glViewport(0, 0, w, h);
       
   157     glMatrixMode(GL_PROJECTION);
       
   158     glLoadIdentity();
       
   159     float aspect = w/(float)(h ? h : 1);
       
   160     glFrustum(-aspect, aspect, -1, 1, 10, 100);
       
   161     glTranslatef(-0.5f, -0.5f, -0.5f);
       
   162     glTranslatef(0.0f, 0.0f, -15.0f);
       
   163 }
       
   164 
       
   165 void GLWidget::paintGL()
       
   166 {
       
   167     glPopMatrix(); // pop the matrix pushed in the pbuffer list
       
   168 
       
   169     // push the projection matrix and the entire GL state before
       
   170     // doing any rendering into our framebuffer object
       
   171     glPushAttrib(GL_ALL_ATTRIB_BITS);
       
   172     glMatrixMode(GL_PROJECTION);
       
   173     glPushMatrix();
       
   174 
       
   175     glViewport(0, 0, fbo->size().width(), fbo->size().height());
       
   176     glMatrixMode(GL_PROJECTION);
       
   177     glLoadIdentity();
       
   178     glOrtho(-1, 1, -1, 1, -99, 99);
       
   179     glTranslatef(-0.5f, -0.5f, 0.0f);
       
   180     glMatrixMode(GL_MODELVIEW);
       
   181 
       
   182     // render to the framebuffer object
       
   183     fbo->bind();
       
   184     glBindTexture(GL_TEXTURE_2D, cubeTexture);
       
   185     glCallList(pbufferList);
       
   186     fbo->release();
       
   187 
       
   188     // pop the projection matrix and GL state back for rendering
       
   189     // to the actual widget
       
   190     glPopAttrib();
       
   191     glMatrixMode(GL_PROJECTION);
       
   192     glPopMatrix();
       
   193 
       
   194     glBindTexture(GL_TEXTURE_2D, fbo->texture());
       
   195     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
       
   196 
       
   197     // draw the background
       
   198     glMatrixMode(GL_MODELVIEW);
       
   199     glPushMatrix();
       
   200     glLoadIdentity();
       
   201     glMatrixMode(GL_PROJECTION);
       
   202     glPushMatrix();
       
   203     glLoadIdentity();
       
   204 
       
   205     glVertexPointer(2, GL_INT, 0, faceArray);
       
   206     glTranslatef(-1.2f, -0.8f, 0.0f);
       
   207     glScalef(0.2f, 0.2f, 0.2f);
       
   208     for (int y = 0; y < 5; ++y) {
       
   209 	for (int x = 0; x < 5; ++x) {
       
   210 	    glTranslatef(2.0f, 0, 0);
       
   211 	    glColor4f(0.8f, 0.8f, 0.8f, 1.0f);
       
   212 	    glDrawArrays(GL_QUADS, 0, 4);
       
   213 	}
       
   214  	glTranslatef(-10.0f, 2.0f, 0);
       
   215     }
       
   216     glVertexPointer(3, GL_INT, 0, cubeArray);
       
   217 
       
   218     glPopMatrix();
       
   219     glMatrixMode(GL_MODELVIEW);
       
   220 
       
   221     // draw the bouncing cubes
       
   222     drawCube(0, 0.0f, 1.5f, 2.5f, 1.5f);
       
   223     drawCube(1, 1.0f, 2.0f, 2.5f, 2.0f);
       
   224     drawCube(2, 2.0f, 3.5f, 2.5f, 2.5f);
       
   225     glPopMatrix();
       
   226 }
       
   227 
       
   228 void GLWidget::drawCube(int i, GLfloat z, GLfloat rotation, GLfloat jmp, GLfloat amp)
       
   229 {
       
   230     glMatrixMode(GL_MODELVIEW);
       
   231     glLoadIdentity();
       
   232     glTranslatef(xOffs[i], yOffs[i], z);
       
   233     glTranslatef(0.5f, 0.5f, 0.5f);
       
   234     GLfloat scale = 0.75 + i*(0.25f/2);
       
   235     glScalef(scale, scale, scale);
       
   236     glRotatef(rot[i], 1.0f, 1.0f, 1.0f);
       
   237     glTranslatef(-0.5f, -0.5f, -0.5f);
       
   238 
       
   239     glColor4f(1.0f, 1.0f, 1.0f, 0.8f);
       
   240     glDrawArrays(GL_QUADS, 0, 24);
       
   241 
       
   242     if (xOffs[i] > 1.0f || xOffs[i] < -1.0f) {
       
   243         xInc[i] = -xInc[i];
       
   244         xOffs[i] = xOffs[i] > 1.0f ? 1.0f : -1.0f;
       
   245     }
       
   246     xOffs[i] += xInc[i];
       
   247     yOffs[i] = qAbs(cos((-3.141592f * jmp) * xOffs[i]) * amp) - 1;
       
   248     rot[i] += rotation;
       
   249 }