mmserv/thumbnailengine/TneProcessorSrc/yuv2rgb12.cpp
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     1 /*
       
     2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   Implementation of class CYuv2Rgb12.
       
    15 *                YUV to EColor4K colorspace converter concrete classes 
       
    16 *
       
    17 */
       
    18 
       
    19 
       
    20 /*
       
    21 -----------------------------------------------------------------------------
       
    22 
       
    23     DESCRIPTION
       
    24 
       
    25     
       
    26 
       
    27 -----------------------------------------------------------------------------
       
    28 */
       
    29 
       
    30 
       
    31 //  EXTERNAL RESOURCES  
       
    32 
       
    33 
       
    34 //  Include Files  
       
    35 
       
    36 #include <e32math.h>
       
    37 #include "yuvconverter.h"
       
    38 #include "yuv2rgb12.h"
       
    39 #include "brightnesscontrast.h"
       
    40 
       
    41 
       
    42 //  MEMBER FUNCTIONS
       
    43 
       
    44 
       
    45 //=============================================================================
       
    46 
       
    47 /*
       
    48 -----------------------------------------------------------------------------
       
    49 
       
    50     CYuv2Rgb12
       
    51 
       
    52     CYuv2Rgb12()
       
    53 
       
    54     Standard C++ constructor
       
    55 
       
    56 -----------------------------------------------------------------------------
       
    57 */
       
    58 
       
    59 CYuv2Rgb12::CYuv2Rgb12()
       
    60 {
       
    61     iRgbLookupTable = 0;
       
    62     iGamma = 65536;
       
    63     iBrightnessContrast = KMedBrightnessContrastIndex;
       
    64 }
       
    65 
       
    66 
       
    67 
       
    68 /*
       
    69 -----------------------------------------------------------------------------
       
    70 
       
    71     CYuv2Rgb12
       
    72 
       
    73     ~CYuv2Rgb12()
       
    74 
       
    75     Standard C++ destructor
       
    76 
       
    77 -----------------------------------------------------------------------------
       
    78 */
       
    79 
       
    80 CYuv2Rgb12::~CYuv2Rgb12()
       
    81 {
       
    82     User::Free(iRgbLookupTable);
       
    83 }
       
    84 
       
    85 
       
    86 
       
    87 /*
       
    88 -----------------------------------------------------------------------------
       
    89 
       
    90     CYuv2Rgb12
       
    91 
       
    92     ConstructL()
       
    93 
       
    94     Standard Symbian OS second-phase constructor. Initializes the object.
       
    95 
       
    96 -----------------------------------------------------------------------------
       
    97 */
       
    98 
       
    99 void CYuv2Rgb12::ConstructL(TUint aWidth, TUint aHeight, TUint aMaxWidth, TUint aMaxHeight)
       
   100 {
       
   101     // Remember the dimensions
       
   102 //    __ASSERT_ALWAYS(((aWidth & 3) == 0) && ((aHeight & 3) == 0),
       
   103 //                    User::Leave(KErrArgument));
       
   104     iWidth = aWidth;
       
   105     iHeight = aHeight;
       
   106     if ( iWidth > aMaxWidth ) {
       
   107         iCropWidth = (iWidth-aMaxWidth)/2;
       
   108         iWidth = aMaxWidth;
       
   109     }
       
   110     else {
       
   111         iCropWidth = 0;
       
   112     }
       
   113     if ( iHeight > aMaxHeight ) {
       
   114         iCropHeight = (iHeight-aMaxHeight)/2;
       
   115         iHeight = aMaxHeight;
       
   116     }
       
   117     else {
       
   118         iCropHeight = 0;
       
   119     }
       
   120 
       
   121     // Allocate the RGB saturate/gamma lookup table    
       
   122     iRgbLookupTable = (TUint8*) User::AllocL(ESaturateLength);
       
   123 
       
   124     // Initialize brightness & contrast value, this will calculate the conversion table
       
   125     // Since this uses the median index, it makes no difference if the preferred 
       
   126     // enhancement is this or gamma. Furthermore, changes to the value will be done using
       
   127     // the appropriate method.
       
   128     SetBrightnessContrast(KMaxBCInputIndex/2);
       
   129     
       
   130 }
       
   131 
       
   132 
       
   133 
       
   134 /*
       
   135 -----------------------------------------------------------------------------
       
   136 
       
   137     CYuv2Rgb12
       
   138 
       
   139     SetGamma()
       
   140 
       
   141     Sets the conversion gamma value and recalculates the look-up table
       
   142     Please use the SetBrightnessContrast method for Series 60 display 
       
   143 
       
   144 -----------------------------------------------------------------------------
       
   145 */
       
   146 void CYuv2Rgb12::SetGamma(TInt aGamma)
       
   147 {
       
   148     TInt i, v;
       
   149     TReal vNorm;
       
   150     
       
   151     // Remember gamma and convert it to floating point
       
   152     iGamma = aGamma;
       
   153     TReal fGamma = TReal(iGamma) / TReal(65536);
       
   154 
       
   155     // Calculate table entries for all possible RGB values:
       
   156     for ( i = 0; i < ESaturateLength; i++ )
       
   157     {
       
   158         // Actual RGB value for this table index
       
   159         v = 298 * (i - ESaturateOffset - 16) / 256;
       
   160         // (see Convert())
       
   161 
       
   162         // Saturate if <0 or >255, otherwise calculate gamma       
       
   163         if ( v < 0 )
       
   164             v = 0;
       
   165         else if ( v > 255 )
       
   166             v = 255;
       
   167         else
       
   168         {
       
   169             // Normalize v:
       
   170             vNorm = TReal(v) / TReal(255);
       
   171 
       
   172             // Gamma-correct: v = v ^ gamma
       
   173             Math::Pow(vNorm, vNorm, fGamma);
       
   174 
       
   175             // Scale back to [0..255] and clamp:
       
   176             vNorm = (TReal(255) * vNorm) + 0.5;
       
   177             v = (TInt) vNorm;
       
   178             if ( v < 0 ) v = 0;
       
   179             if ( v > 255 ) v = 255;
       
   180         }
       
   181 
       
   182         // 12bpp RGB has range [0..15] for all components, store to table:
       
   183         iRgbLookupTable[i] = (TUint8) (v >> 4);
       
   184     }
       
   185 }
       
   186 
       
   187 
       
   188 /*
       
   189 -----------------------------------------------------------------------------
       
   190 
       
   191     CYuv2Rgb12
       
   192 
       
   193     SetBrightnessContrast()
       
   194 
       
   195     Sets the index to the predefined brightness&contrast lookup table 
       
   196     (KBrightnessContrastEnhParam) and recalculates the RGB look-up table
       
   197     The algorithm was developed by IMAAMI for Kenny display.
       
   198 
       
   199 -----------------------------------------------------------------------------
       
   200 */
       
   201 void CYuv2Rgb12::SetBrightnessContrast(TInt aBCIndex)
       
   202 {
       
   203     TInt i, v;
       
   204     TReal vNorm;
       
   205     
       
   206     // Convert & remember brightness-contrast index. aBCIndex == 0 to KMaxBCInputIndex.
       
   207     iBrightnessContrast = (aBCIndex*KMaxBrightnessContrastIndex)/KMaxBCInputIndex;
       
   208 
       
   209 
       
   210     // Calculate table entries for all possible RGB values:
       
   211     for ( i = 0; i < ESaturateLength; i++ )
       
   212     {
       
   213         // Actual RGB value for this table index
       
   214         v = 298 * (i - ESaturateOffset - 16) / 256;
       
   215         // (see Convert())
       
   216 
       
   217         // Saturate if <0 or >255, otherwise calculate value
       
   218         if ( v < 0 )
       
   219             v = 0;
       
   220         else if ( v > 255 )
       
   221             v = 255;
       
   222         else
       
   223         {
       
   224 
       
   225             // Normalize v:
       
   226             vNorm = TReal(v) / TReal(255);
       
   227 
       
   228             vNorm = KBrightnessContrastEnhParam[iBrightnessContrast].a * vNorm + KBrightnessContrastEnhParam[iBrightnessContrast].b;
       
   229             if ( vNorm < 0 ) 
       
   230                 vNorm = 0;
       
   231             else if ( vNorm > 1 )
       
   232                 vNorm = 1;
       
   233             Math::Pow( vNorm, vNorm, KBrightnessContrastEnhParam[iBrightnessContrast].g );
       
   234 
       
   235             // Scale back to [0..255] and clamp:
       
   236             vNorm = (TReal(255) * vNorm) + 0.5;
       
   237             v = (TInt) vNorm;
       
   238             if ( v < 0 ) v = 0;
       
   239             if ( v > 255 ) v = 255;
       
   240         }
       
   241 
       
   242         // 12bpp RGB has range [0..15] for all components, store to table:
       
   243         iRgbLookupTable[i] = (TUint8) (v >> 4);
       
   244     }
       
   245 }
       
   246 
       
   247 /*
       
   248 -----------------------------------------------------------------------------
       
   249 
       
   250     CYuv2Rgb12
       
   251 
       
   252     Convert()
       
   253 
       
   254     Converts a YUV frame to a ERgb12 frame
       
   255 
       
   256 -----------------------------------------------------------------------------
       
   257 */
       
   258 
       
   259 void CYuv2Rgb12::Convert(const TUint8 *aYBuf, const TUint8 *aUBuf,
       
   260                          const TUint8 *aVBuf,
       
   261                          TUint aBufWidth, TUint aBufHeight,
       
   262                          TUint8 *aTarget, TUint aTargetScanlineLength)
       
   263 {
       
   264     TUint cols;
       
   265     TUint rows = iHeight;
       
   266     TUint8 *target;
       
   267     TUint8 *target2;
       
   268     const TUint8 *yb, *yb2;
       
   269     TInt y;
       
   270     TInt uval, vval;
       
   271     TUint8 val;
       
   272     TUint8 *rgbLookup = iRgbLookupTable + ESaturateOffset;
       
   273     TUint8 *rLookup, *gLookup, *bLookup;
       
   274 
       
   275     __ASSERT_ALWAYS((aBufWidth >= iWidth) && (aBufHeight >= iHeight),
       
   276                    User::Invariant());
       
   277 
       
   278     // cropping needed?
       
   279     if ( iCropWidth > 0 ) {
       
   280         // sets offset to buffers; from now on increments below will always result 
       
   281         // the same offset, since the increment is aBufWidth
       
   282         aYBuf += iCropWidth;
       
   283         aUBuf += iCropWidth/2;
       
   284         aVBuf += iCropWidth/2;
       
   285     }
       
   286     if ( iCropHeight > 0 ) {
       
   287         // skip lines on top
       
   288         aYBuf += iCropHeight*aBufWidth;
       
   289         aUBuf += (iCropHeight/2)*aBufWidth/2;
       
   290         aVBuf += (iCropHeight/2)*aBufWidth/2;
       
   291     }
       
   292 
       
   293     // We don't interpolate the chrominance values at all, since that way we
       
   294     // can save a lot of multiplications. This actually doesn't affect the
       
   295     // subjective picture quality much, if at all, with natural images.
       
   296 
       
   297     // Conversion is done 2x2 pixels at a time
       
   298 
       
   299     // Luminance-only conversion?
       
   300     if ( (aUBuf != NULL) && (aVBuf != NULL) )
       
   301     {
       
   302         // Full conversion
       
   303         
       
   304         // Convert all rows, two at a time
       
   305         while ( rows )
       
   306         {
       
   307             // Convert all pixels in this row, two at a time
       
   308             cols = iWidth;
       
   309             target = aTarget;
       
   310             target2 = aTarget + aTargetScanlineLength;
       
   311             yb = aYBuf;
       
   312             yb2 = aYBuf + aBufWidth;
       
   313         
       
   314             while ( cols )
       
   315             {
       
   316                 // Traditional conversion:
       
   317                 // R =  1.1643828125 * (Y-16)  +  1.59602734375 * (Cr-128)
       
   318                 // G =  1.1643828125 * (Y-16)  +  -0.39178515625 * (Cb-128) + -0.81296875 * (Cr-128)
       
   319                 // B =  1.1643828125 * (Y-16)  +  2.01723046875 * (Cb-128)
       
   320 
       
   321                 // =>
       
   322                 // R =  1.1643828125 * (Y - 16 +  1.370706718285 * (Cr-128))
       
   323                 // G =  1.1643828125 * (Y - 16 +  -0.336474527143 * (Cb-128) + -0.6981971 * (Cr-128))
       
   324                 // B =  1.1643828125 * (Y - 16 +  1.732446105434 * (Cb-128))
       
   325 
       
   326                 // We'll create a lookup-table for 1.1643828125 * (x - 16). The
       
   327                 // range needs go from -222 to 476 plus room for dithering.
       
   328                 
       
   329                 // Component lookups based on chrominance values for this 2x2
       
   330                 // block
       
   331                 vval = ((TInt) aVBuf[0]) - 128;
       
   332                 //verified: shift to right is arithmetic in ARM-GCC => shifting of signed values is allowed
       
   333                 rLookup = &rgbLookup[(351 * vval) >> 8]; 
       
   334                 uval = ((TInt) aUBuf[0]) - 128;
       
   335                 gLookup = &rgbLookup[(-86*uval - 179*vval) >> 8];
       
   336                 bLookup = &rgbLookup[(444 * uval) >> 8];
       
   337 
       
   338                 // Bitmap format: ggggbbbb xxxxrrrr
       
   339                 
       
   340                 // Upper left pixel
       
   341                 y = yb[0];
       
   342                 target[0] = (TUint8) ((gLookup[y] << 4) | bLookup[y]);
       
   343                 target[1] = rLookup[y];
       
   344                 
       
   345                 // Upper right pixel
       
   346                 y = yb[1] + 8;
       
   347                 target[2] = (TUint8) ((gLookup[y] << 4) | bLookup[y]);
       
   348                 target[3] = rLookup[y];
       
   349                     
       
   350                 // Lower left:
       
   351                 y = yb2[0] + 12;
       
   352                 target2[0] = (TUint8) ((gLookup[y] << 4) | bLookup[y]);
       
   353                 target2[1] = rLookup[y];
       
   354 
       
   355                 // Lower right:
       
   356                 y = yb2[1] + 4;
       
   357                 target2[2] = (TUint8) ((gLookup[y] << 4) | bLookup[y]);
       
   358                 target2[3] = rLookup[y];               
       
   359                 
       
   360                 // Next two pixels:
       
   361                 target += 4;
       
   362                 target2 += 4;
       
   363                 yb += 2;
       
   364                 yb2 += 2;
       
   365                 aUBuf++;
       
   366                 aVBuf++;
       
   367                 cols -= 2;
       
   368             }
       
   369 
       
   370             // Next rows
       
   371             rows -= 2;
       
   372             aYBuf += 2*aBufWidth;
       
   373             aUBuf += (aBufWidth - iWidth)/2;
       
   374             aVBuf += (aBufWidth - iWidth)/2;
       
   375             aTarget += 2*aTargetScanlineLength;
       
   376         }
       
   377     }
       
   378     else
       
   379     {
       
   380         // No chrominance given, do a luminance-only conversion
       
   381         
       
   382         // Convert all rows, two at a time
       
   383         while ( rows )
       
   384         {
       
   385             // Convert all pixels in this row, two at a time
       
   386             cols = iWidth;
       
   387             target = aTarget;
       
   388             target2 = aTarget + aTargetScanlineLength;
       
   389             yb = aYBuf;
       
   390             yb2 = aYBuf + aBufWidth;
       
   391         
       
   392             while ( cols )
       
   393             {
       
   394                 // Upper left:
       
   395                 val = rgbLookup[yb[0]];
       
   396                 target[0] = (TUint8) ((val << 4) | val);
       
   397                 target[1] = val;
       
   398 
       
   399                 // Upper right:
       
   400                 val = rgbLookup[yb[1] + 8];
       
   401                 target[2] = (TUint8) ((val << 4) | val);
       
   402                 target[3] = val;
       
   403 
       
   404                 // Lower left:
       
   405                 val = rgbLookup[yb[0] + 12];
       
   406                 target2[0] = (TUint8) ((val << 4) | val);
       
   407                 target2[1] = val;
       
   408 
       
   409                 // Lower right:
       
   410                 val = rgbLookup[yb[1] + 4];
       
   411                 target2[2] = (TUint8) ((val << 4) | val);
       
   412                 target2[3] = val;
       
   413 
       
   414                 // Next two pixels:
       
   415                 target += 4;
       
   416                 target2 += 4;
       
   417                 yb += 2;
       
   418                 yb2 += 2;
       
   419                 cols -= 2;
       
   420             }
       
   421 
       
   422             // Next row
       
   423             rows -= 2;
       
   424             aYBuf += aBufWidth;
       
   425             aTarget += aTargetScanlineLength;
       
   426         }
       
   427     }
       
   428 }
       
   429 
       
   430 
       
   431 
       
   432 // End of File