--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/photosgallery/slideshow/engine/controlsrc/shweventrouter.cpp Thu Dec 17 08:45:44 2009 +0200
@@ -0,0 +1,200 @@
+/*
+* Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: The scheduler for the slideshow
+ *
+*/
+
+
+
+
+#include "shweventrouter.h"
+#include "shweventobserver.h"
+#include "shweventpublisher.h"
+#include "shwevent.h"
+#include "shwslideshowenginepanic.h"
+
+#include <glxlog.h>
+#include <glxtracer.h>
+
+// constants
+namespace
+ {
+ // the typical amount of observers. In current design six,
+ // increase if there is more observers in future
+ const TInt KEventObserverGranularity = 7;
+ const TInt KMaxNumberOfConcurrentEvents = 10;
+ }
+
+// -----------------------------------------------------------------------------
+// C++ Constructor. Save a few bits of rom with inlining
+// -----------------------------------------------------------------------------
+inline CShwEventRouter::CShwEventRouter()
+ : iObservers( KEventObserverGranularity ),
+ iEvents( KMaxNumberOfConcurrentEvents )
+ {
+ // No implementation required
+ }
+
+// -----------------------------------------------------------------------------
+// NewL. Static construction
+// -----------------------------------------------------------------------------
+CShwEventRouter* CShwEventRouter::NewL()
+ {
+ TRACER("CShwEventRouter::NewL()");
+ CShwEventRouter* self = new( ELeave ) CShwEventRouter;
+ CleanupStack::PushL( self );
+ self->ConstructL();
+ CleanupStack::Pop( self );
+ return self;
+ }
+
+// -----------------------------------------------------------------------------
+// Destructor.
+// -----------------------------------------------------------------------------
+CShwEventRouter::~CShwEventRouter()
+ {
+ TRACER("CShwEventRouter::~CShwEventRouter");
+ GLX_LOG_INFO("CShwEventRouter::~CShwEventRouter");
+ // need to cleanup cloned events if we did get run down
+ if( iEvents.Count() > 0 )
+ {
+ for( int i = 0; i < iEvents.Count(); i++ )
+ {
+ // call the destructor
+ delete iEvents[ i ];
+ }
+ }
+ // close the event array itself, this frees the memory
+ iEvents.Close();
+ // close the observer array itself, this frees the memory
+ // NOTE! we did not have ownership of the observers
+ iObservers.Close();
+ }
+
+// -----------------------------------------------------------------------------
+// ConstructL.
+// -----------------------------------------------------------------------------
+void CShwEventRouter::ConstructL()
+ {
+ TRACER("CShwEventRouter::ConstructL");
+ GLX_LOG_INFO("CShwEventRouter::ConstructL");
+ // reserve space for the events so we should never leave in event handling
+ iEvents.ReserveL( KMaxNumberOfConcurrentEvents );
+ iInsideEventLoop = EFalse;
+ }
+
+// -----------------------------------------------------------------------------
+// AddObserversL.
+// -----------------------------------------------------------------------------
+void CShwEventRouter::AddObserversL( TArray<MShwEventObserver*> aObservers )
+ {
+ TRACER("CShwEventRouter::AddObserversL");
+ GLX_LOG_INFO( "CShwEventRouter::AddObserversL" );
+ // add each observer
+ for( TInt i = 0; i < aObservers.Count(); i++ )
+ {
+ AddObserverL( aObservers[ i ] );
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// AddObserverL.
+// -----------------------------------------------------------------------------
+void CShwEventRouter::AddObserverL( MShwEventObserver* aObserver )
+ {
+ TRACER("CShwEventRouter::AddObserverL( MShwEventObserver* aObserver )");
+ GLX_LOG_INFO("CShwEventRouter::AddObserverL(MShwEventObserver* aObserver)");
+ __ASSERT_DEBUG( aObserver, User::Panic( _L("Null observer not allowed"), 1 ) );
+ iObservers.AppendL( aObserver );
+ }
+
+// -----------------------------------------------------------------------------
+// AddProducers.
+// -----------------------------------------------------------------------------
+void CShwEventRouter::AddProducers( TArray< MShwEventPublisher* > aPublishers )
+ {
+ TRACER("CShwEventRouter::AddProducers");
+ GLX_LOG_INFO( "CShwEventRouter::AddProducers" );
+ // add each publisher
+ for( TInt i = 0; i < aPublishers.Count(); i++ )
+ {
+ AddProducer( aPublishers[ i ] );
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// AddProducer.
+// -----------------------------------------------------------------------------
+void CShwEventRouter::AddProducer( MShwEventPublisher* aPublisher )
+ {
+ TRACER("CShwEventRouter::AddProducers(MShwEventPublisher* aPublisher)");
+ GLX_LOG_INFO( "CShwEventRouter::AddProducer" );
+ // give the publisher the event queue so they can start calling us
+ aPublisher->SetEventQueue( this );
+ }
+
+// -----------------------------------------------------------------------------
+// SendEventL. The method that handles the event dispatching.
+// The events are dispatched in same order as they are sent, so if an event
+// is sent while previous is beeing dispatched we queue the event and
+// send it after the previous is dispatched to all observers
+// -----------------------------------------------------------------------------
+void CShwEventRouter::SendEventL( MShwEvent* aEvent )
+ {
+ TRACER("CShwEventRouter::SendEventL( MShwEvent* aEvent )");
+ GLX_LOG_INFO( "CShwEventRouter::SendEvent" );
+ __ASSERT_DEBUG( aEvent, User::Panic( _L("Null event not allowed"), 2 ) );
+
+ // add the event to the queue
+ // need to clone the event as the calling code may get out of scope
+ // before we have time to deliver the event
+ // this should never leave as we have reserved space in the array
+ MShwEvent* clone = aEvent->CloneLC();
+ iEvents.AppendL( clone );
+ // we take ownership of the clone so pop it off the stack
+ CleanupStack::Pop( clone );
+
+ // are we inside event loop: when an event is beeing sent we may be
+ // delivering an earlier event
+ if( iInsideEventLoop )
+ {
+ // there is an event beeing served so queue the event and return
+ // the event will be served once previous one is served
+ return;
+ }
+ // ok, dwell into the event serving loop
+ // when we fall here we are just about to serve the one event
+ // we may get new events while processing the old ones however
+ iInsideEventLoop = ETrue;
+ do
+ {
+ // take the first event
+ MShwEvent* event = iEvents[ 0 ];
+ TInt i = 0;
+ // notify all observers
+ for( ; i < iObservers.Count(); i++ )
+ {
+ iObservers[ i ]->NotifyL( event );
+ }
+ // this event is served, remove it and delete it
+ iEvents.Remove( 0 );
+ // delete the clone
+ delete event;
+ // if there are new events, deliver them as well
+ }
+ while( iEvents.Count() > 0 );
+ // done processing events, safe to enter the loop again
+ iInsideEventLoop = EFalse;
+ }
+