symbian-qemu-0.9.1-12/python-2.6.1/Doc/library/winsound.rst
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     1 
       
     2 :mod:`winsound` --- Sound-playing interface for Windows
       
     3 =======================================================
       
     4 
       
     5 .. module:: winsound
       
     6    :platform: Windows
       
     7    :synopsis: Access to the sound-playing machinery for Windows.
       
     8 .. moduleauthor:: Toby Dickenson <htrd90@zepler.org>
       
     9 .. sectionauthor:: Fred L. Drake, Jr. <fdrake@acm.org>
       
    10 
       
    11 
       
    12 .. versionadded:: 1.5.2
       
    13 
       
    14 The :mod:`winsound` module provides access to the basic sound-playing machinery
       
    15 provided by Windows platforms.  It includes functions and several constants.
       
    16 
       
    17 
       
    18 .. function:: Beep(frequency, duration)
       
    19 
       
    20    Beep the PC's speaker. The *frequency* parameter specifies frequency, in hertz,
       
    21    of the sound, and must be in the range 37 through 32,767. The *duration*
       
    22    parameter specifies the number of milliseconds the sound should last.  If the
       
    23    system is not able to beep the speaker, :exc:`RuntimeError` is raised.
       
    24 
       
    25    .. versionadded:: 1.6
       
    26 
       
    27 
       
    28 .. function:: PlaySound(sound, flags)
       
    29 
       
    30    Call the underlying :cfunc:`PlaySound` function from the Platform API.  The
       
    31    *sound* parameter may be a filename, audio data as a string, or ``None``.  Its
       
    32    interpretation depends on the value of *flags*, which can be a bitwise ORed
       
    33    combination of the constants described below.  If the system indicates an error,
       
    34    :exc:`RuntimeError` is raised.
       
    35 
       
    36 
       
    37 .. function:: MessageBeep([type=MB_OK])
       
    38 
       
    39    Call the underlying :cfunc:`MessageBeep` function from the Platform API.  This
       
    40    plays a sound as specified in the registry.  The *type* argument specifies which
       
    41    sound to play; possible values are ``-1``, ``MB_ICONASTERISK``,
       
    42    ``MB_ICONEXCLAMATION``, ``MB_ICONHAND``, ``MB_ICONQUESTION``, and ``MB_OK``, all
       
    43    described below.  The value ``-1`` produces a "simple beep"; this is the final
       
    44    fallback if a sound cannot be played otherwise.
       
    45 
       
    46    .. versionadded:: 2.3
       
    47 
       
    48 
       
    49 .. data:: SND_FILENAME
       
    50 
       
    51    The *sound* parameter is the name of a WAV file. Do not use with
       
    52    :const:`SND_ALIAS`.
       
    53 
       
    54 
       
    55 .. data:: SND_ALIAS
       
    56 
       
    57    The *sound* parameter is a sound association name from the registry.  If the
       
    58    registry contains no such name, play the system default sound unless
       
    59    :const:`SND_NODEFAULT` is also specified. If no default sound is registered,
       
    60    raise :exc:`RuntimeError`. Do not use with :const:`SND_FILENAME`.
       
    61 
       
    62    All Win32 systems support at least the following; most systems support many
       
    63    more:
       
    64 
       
    65    +--------------------------+----------------------------------------+
       
    66    | :func:`PlaySound` *name* | Corresponding Control Panel Sound name |
       
    67    +==========================+========================================+
       
    68    | ``'SystemAsterisk'``     | Asterisk                               |
       
    69    +--------------------------+----------------------------------------+
       
    70    | ``'SystemExclamation'``  | Exclamation                            |
       
    71    +--------------------------+----------------------------------------+
       
    72    | ``'SystemExit'``         | Exit Windows                           |
       
    73    +--------------------------+----------------------------------------+
       
    74    | ``'SystemHand'``         | Critical Stop                          |
       
    75    +--------------------------+----------------------------------------+
       
    76    | ``'SystemQuestion'``     | Question                               |
       
    77    +--------------------------+----------------------------------------+
       
    78 
       
    79    For example::
       
    80 
       
    81       import winsound
       
    82       # Play Windows exit sound.
       
    83       winsound.PlaySound("SystemExit", winsound.SND_ALIAS)
       
    84 
       
    85       # Probably play Windows default sound, if any is registered (because
       
    86       # "*" probably isn't the registered name of any sound).
       
    87       winsound.PlaySound("*", winsound.SND_ALIAS)
       
    88 
       
    89 
       
    90 .. data:: SND_LOOP
       
    91 
       
    92    Play the sound repeatedly.  The :const:`SND_ASYNC` flag must also be used to
       
    93    avoid blocking.  Cannot be used with :const:`SND_MEMORY`.
       
    94 
       
    95 
       
    96 .. data:: SND_MEMORY
       
    97 
       
    98    The *sound* parameter to :func:`PlaySound` is a memory image of a WAV file, as a
       
    99    string.
       
   100 
       
   101    .. note::
       
   102 
       
   103       This module does not support playing from a memory image asynchronously, so a
       
   104       combination of this flag and :const:`SND_ASYNC` will raise :exc:`RuntimeError`.
       
   105 
       
   106 
       
   107 .. data:: SND_PURGE
       
   108 
       
   109    Stop playing all instances of the specified sound.
       
   110 
       
   111 
       
   112 .. data:: SND_ASYNC
       
   113 
       
   114    Return immediately, allowing sounds to play asynchronously.
       
   115 
       
   116 
       
   117 .. data:: SND_NODEFAULT
       
   118 
       
   119    If the specified sound cannot be found, do not play the system default sound.
       
   120 
       
   121 
       
   122 .. data:: SND_NOSTOP
       
   123 
       
   124    Do not interrupt sounds currently playing.
       
   125 
       
   126 
       
   127 .. data:: SND_NOWAIT
       
   128 
       
   129    Return immediately if the sound driver is busy.
       
   130 
       
   131 
       
   132 .. data:: MB_ICONASTERISK
       
   133 
       
   134    Play the ``SystemDefault`` sound.
       
   135 
       
   136 
       
   137 .. data:: MB_ICONEXCLAMATION
       
   138 
       
   139    Play the ``SystemExclamation`` sound.
       
   140 
       
   141 
       
   142 .. data:: MB_ICONHAND
       
   143 
       
   144    Play the ``SystemHand`` sound.
       
   145 
       
   146 
       
   147 .. data:: MB_ICONQUESTION
       
   148 
       
   149    Play the ``SystemQuestion`` sound.
       
   150 
       
   151 
       
   152 .. data:: MB_OK
       
   153 
       
   154    Play the ``SystemDefault`` sound.
       
   155