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1 .TH "SDL_Flip" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_Flip \- Swaps screen buffers |
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4 .SH "SYNOPSIS" |
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5 .PP |
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6 \fB#include "SDL\&.h" |
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7 .sp |
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8 \fBint \fBSDL_Flip\fP\fR(\fBSDL_Surface *screen\fR); |
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9 .SH "DESCRIPTION" |
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10 .PP |
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11 On hardware that supports double-buffering, this function sets up a flip and returns\&. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return\&. On hardware that doesn\&'t support double-buffering, this is equivalent to calling \fISDL_UpdateRect\fR\fB(screen, 0, 0, 0, 0)\fR |
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12 .PP |
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13 The \fBSDL_DOUBLEBUF\fP flag must have been passed to \fISDL_SetVideoMode\fR, when setting the video mode for this function to perform hardware flipping\&. |
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14 .SH "RETURN VALUE" |
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15 .PP |
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16 This function returns \fB0\fR if successful, or \fB-1\fR if there was an error\&. |
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17 .SH "SEE ALSO" |
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18 .PP |
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19 \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Surface\fR\fR |
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20 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |